New Wishlist system
-Added auto sort button -Added pages -Repurposed difficulty select for selecting wishlists -Added lock toggle button making it so left click will move an item up right click down and alt left click to add divider or blank line
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@@ -399,7 +399,6 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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local spellName, spellIcon;
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SearchPrevData = {dataID, dataSource_backup, tablenum};
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--If the loot table name has not been passed, throw up a debugging statement
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if dataID == nil then
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@@ -444,6 +443,13 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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AtlasLootDefaultFrame_MapButton:Disable();
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AtlasLootDefaultFrame_MapSelectButton:SetText("No Map");
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end
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if dataSource_backup == "AtlasLoot_CurrentWishList" then
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ATLASLOOT_CURRENT_WISHLIST_NUM = AtlasLoot_CurrentWishList["Show"].ListNum;
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else
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ATLASLOOT_ITEM_UNLOCK = false;
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end
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local difType = false;
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-- Checks to see if type is the same
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if ATLASLOOT_CURRENTTYPE ~= dataSource[dataID].Type then
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@@ -465,7 +471,11 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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ATLASLOOT_CURRENTTYPE = dataSource[dataID].Type or "Default";
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-- Loads the difficultys into the scrollFrame
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AtlasLoot:ScrollFrameUpdate();
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if dataSource[dataID].ListType then
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AtlasLoot:ScrollFrameUpdate(nil,dataSource[dataID].ListType);
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else
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AtlasLoot:ScrollFrameUpdate();
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end
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-- Sets the main page lable
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AtlasLoot_BossName:SetText(dataSource[dataID][tablenum].Name);
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@@ -476,6 +486,12 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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AtlasLootDefaultFrameScrollScrollBar:SetValue(ItemindexID * (max / #AtlasLoot_Difficulty[dataSource[dataID].Type]));
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end
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-- Moves the difficulty scrollslider if wishlist
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if dataSource_backup == "AtlasLoot_CurrentWishList" and dataSource[dataID].ListNum > 5 then
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local min, max = AtlasLootDefaultFrameScrollScrollBar:GetMinMaxValues();
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AtlasLootDefaultFrameScrollScrollBar:SetValue(tablenum * (max / #AtlasLootWishList[dataSource[dataID].ListType][dataSource[dataID].ListNum]));
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end
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--For stopping the subtable from changing if its a token table
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if dataSource[dataID].NoSubt == nil and dataID ~= "FilterList" then
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if dataSource[dataID].DisplayName then
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@@ -542,7 +558,7 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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end
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-- Create the loottable
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if (dataID == "SearchResult") or (dataID == "WishList") or dataSource[dataID][tablenum] then
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if (dataID == "SearchResult") or (dataSource_backup == "AtlasLoot_CurrentWishList") or dataSource[dataID][tablenum] then
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--Iterate through each item object and set its properties
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for i = 1, 30, 1 do
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--Check for a valid object (that it exists, and that it has a name
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@@ -583,7 +599,7 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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AtlasLootItemsFrame.refreshFilter = {dataID, dataSource_backup, tablenum};
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end
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if dataID ~= "WishList" and dataID ~= "FilterList" and dataSource[dataID].Back ~= true then
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if dataID ~= "FilterList" and dataSource[dataID].Back ~= true then
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AtlasLootItemsFrame.refreshOri = {dataID, dataSource_backup, tablenum};
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end
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@@ -604,7 +620,9 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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extraFrame = _G["AtlasLootItem_"..dataSource[dataID][tablenum][i][1].."_Extra"];
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--If there is no data on the texture an item should have, show a big red question mark
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if dataSource[dataID][tablenum][i][3] == "?" then
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if dataSource[dataID][tablenum][i][3] == "Blank" then
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iconFrame:SetTexture(nil);
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elseif dataSource[dataID][tablenum][i][3] == "?" then
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iconFrame:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark");
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elseif dataSource[dataID][tablenum][i][3] == "" then
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iconFrame:SetTexture(GetItemIcon(IDfound));
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@@ -623,14 +641,14 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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iconFrame:SetTexture("Interface\\Icons\\"..dataSource[dataID][tablenum][i][3]);
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end
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itemButton.itemTexture = dataSource[dataID][tablenum][i][3];
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if iconFrame:GetTexture() == nil then
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if iconFrame:GetTexture() == nil and dataSource[dataID][tablenum][i][3] ~= "Blank" then
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iconFrame:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark");
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end
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itemButton.name = text;
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itemButton.extra = extra;
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--Highlight items in the wishlist
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if IDfound ~= "" and IDfound ~= 0 and dataSource_backup ~= "AtlasLootWishList" and AtlasLootWishList["Options"][UnitName("player")]["Mark"] == true then
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if IDfound ~= "" and IDfound ~= 0 and dataSource_backup ~= "AtlasLoot_CurrentWishList" and AtlasLootWishList["Options"][UnitName("player")]["Mark"] == true then
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local xitemexistwish, itemwishicons = AtlasLoot_WishListCheck(IDfound, true)
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if xitemexistwish then
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text = itemwishicons.." "..text;
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@@ -675,7 +693,7 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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itemButton.price = dataSource[dataID][tablenum][i][6] or nil;
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itemButton.droprate = dataSource[dataID][tablenum][i][7] or nil;
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if (dataID == "SearchResult" or dataSource_backup == "AtlasLootWishList") and dataSource[dataID][tablenum][i][8] then
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if (dataID == "SearchResult" or dataSource_backup == "AtlasLoot_CurrentWishList") and dataSource[dataID][tablenum][i][8] then
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itemButton.sourcePage = dataSource[dataID][tablenum][i][8];
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elseif dataSource[dataID][tablenum][i][8] ~= nil and dataSource[dataID][tablenum][i][8]:match("=LT=") then
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itemButton.sourcePage = string.sub(dataSource[dataID][tablenum][i][8], 5);
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@@ -702,8 +720,11 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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AtlasLootItemsFrame.refreshFilter = {dataID, dataSource_backup, tablenum};
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end
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if dataSource_backup ~= "AtlasLootWishList" and dataID ~= "FilterList" and dataSource[dataID].Back ~= true and dataID ~= "EmptyTable" then
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if dataID ~= "FilterList" and dataSource[dataID].Back ~= true and dataID ~= "EmptyTable" then
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AtlasLootItemsFrame.refreshOri = {dataID, dataSource_backup, tablenum};
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end
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if dataSource_backup ~= "AtlasLoot_CurrentWishList" and dataID ~= "FilterList" and dataSource[dataID].Back ~= true and dataID ~= "EmptyTable" then
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AtlasLoot.db.profile.LastBoss = {dataID, dataSource_backup, tablenum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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AtlasLoot.db.profile[ATLASLOOT_CURRENTTABLE] = {dataID, dataSource_backup, tablenum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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end
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@@ -724,7 +745,7 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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end
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-- Show the Filter Check-Box
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if dataID ~= "SearchResult" and filterCheck(dataID) ~= true and dataSource_backup ~= "AtlasLoot_TokenData" and dataSource_backup ~= "AtlasLootWishList" then
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if dataID ~= "SearchResult" and filterCheck(dataID) ~= true and dataSource_backup ~= "AtlasLoot_TokenData" and dataSource_backup ~= "AtlasLoot_CurrentWishList" then
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AtlasLootFilterCheck:Show();
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end
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@@ -735,15 +756,17 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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_G["AtlasLootItemsFrame_Wishlist_Options"]:Hide();
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_G["AtlasLootItemsFrame_Wishlist_Share"]:Hide();
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_G["AtlasLootItemsFrame_Wishlist_Swap"]:Hide();
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_G["AtlasLootItemsFrame_Wishlist_UnLock"]:Hide();
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-- Show Wishlist buttons when a wishlist in showing
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if dataSource_backup == "AtlasLootWishList" then
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if dataSource_backup == "AtlasLoot_CurrentWishList" then
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_G["AtlasLootItemsFrame_Wishlist_Options"]:Show();
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_G["AtlasLootItemsFrame_Wishlist_Share"]:Show();
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_G["AtlasLootItemsFrame_Wishlist_Swap"]:Show();
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if dataID == "Shared" then
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_G["AtlasLootItemsFrame_Wishlist_UnLock"]:Show();
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if dataSource[dataID].ListType == "Shared" then
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AtlasLootItemsFrame_Wishlist_Swap:SetText("Own");
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elseif dataID == "Own" then
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elseif dataSource[dataID].ListType == "Own" then
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AtlasLootItemsFrame_Wishlist_Swap:SetText("Shared");
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end
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end
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@@ -892,7 +915,11 @@ function AtlasLoot:ShowQuickLooks(button)
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"tooltipTitle", AL["QuickLook"].." 1",
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"tooltipText", AL["Assign this loot table\n to QuickLook"].." 1",
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"func", function()
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AtlasLootCharDB["QuickLooks"][1]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE, _G[AtlasLootItemsFrame.refreshOri[2]][AtlasLootItemsFrame.refreshOri[1]][AtlasLootItemsFrame.refreshOri[3]].Name};
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if AtlasLootItemsFrame.refresh[2] == "AtlasLoot_CurrentWishList" then
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AtlasLootCharDB["QuickLooks"][1]={AtlasLoot_CurrentWishList["Show"].ListType, "AtlasLootWishList", AtlasLoot_CurrentWishList["Show"].ListNum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE, _G["AtlasLootWishList"][AtlasLoot_CurrentWishList["Show"].ListType][AtlasLoot_CurrentWishList["Show"].ListNum].Name};
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else
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AtlasLootCharDB["QuickLooks"][1]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE, _G[AtlasLootItemsFrame.refreshOri[2]][AtlasLootItemsFrame.refreshOri[1]][AtlasLootItemsFrame.refreshOri[3]].Name};
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end
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AtlasLoot:RefreshQuickLookButtons();
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dewdrop:Close(1);
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end
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@@ -902,8 +929,12 @@ function AtlasLoot:ShowQuickLooks(button)
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"tooltipTitle", AL["QuickLook"].." 2",
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"tooltipText", AL["Assign this loot table\n to QuickLook"].." 2",
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"func", function()
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AtlasLootCharDB["QuickLooks"][2]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE, _G[AtlasLootItemsFrame.refreshOri[2]][AtlasLootItemsFrame.refreshOri[1]][AtlasLootItemsFrame.refreshOri[3]].Name};
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AtlasLoot:RefreshQuickLookButtons();
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if AtlasLootItemsFrame.refresh[2] == "AtlasLoot_CurrentWishList" then
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AtlasLootCharDB["QuickLooks"][2]={AtlasLoot_CurrentWishList["Show"].ListType, "AtlasLootWishList", AtlasLoot_CurrentWishList["Show"].ListNum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE, _G["AtlasLootWishList"][AtlasLoot_CurrentWishList["Show"].ListType][AtlasLoot_CurrentWishList["Show"].ListNum].Name};
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else
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AtlasLootCharDB["QuickLooks"][2]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE, _G[AtlasLootItemsFrame.refreshOri[2]][AtlasLootItemsFrame.refreshOri[1]][AtlasLootItemsFrame.refreshOri[3]].Name};
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end
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AtlasLoot:RefreshQuickLookButtons();
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dewdrop:Close(1);
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end
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);
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@@ -912,8 +943,12 @@ function AtlasLoot:ShowQuickLooks(button)
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"tooltipTitle", AL["QuickLook"].." 3",
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"tooltipText", AL["Assign this loot table\n to QuickLook"].." 3",
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"func", function()
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AtlasLootCharDB["QuickLooks"][3]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE, _G[AtlasLootItemsFrame.refreshOri[2]][AtlasLootItemsFrame.refreshOri[1]][AtlasLootItemsFrame.refreshOri[3]].Name};
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AtlasLoot:RefreshQuickLookButtons();
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if AtlasLootItemsFrame.refresh[2] == "AtlasLoot_CurrentWishList" then
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AtlasLootCharDB["QuickLooks"][3]={AtlasLoot_CurrentWishList["Show"].ListType, "AtlasLootWishList", AtlasLoot_CurrentWishList["Show"].ListNum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE, _G["AtlasLootWishList"][AtlasLoot_CurrentWishList["Show"].ListType][AtlasLoot_CurrentWishList["Show"].ListNum].Name};
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else
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AtlasLootCharDB["QuickLooks"][3]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE, _G[AtlasLootItemsFrame.refreshOri[2]][AtlasLootItemsFrame.refreshOri[1]][AtlasLootItemsFrame.refreshOri[3]].Name};
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end
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AtlasLoot:RefreshQuickLookButtons();
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dewdrop:Close(1);
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end
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);
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@@ -922,8 +957,12 @@ function AtlasLoot:ShowQuickLooks(button)
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"tooltipTitle", AL["QuickLook"].." 4",
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"tooltipText", AL["Assign this loot table\n to QuickLook"].." 4",
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"func", function()
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AtlasLootCharDB["QuickLooks"][4]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE, _G[AtlasLootItemsFrame.refreshOri[2]][AtlasLootItemsFrame.refreshOri[1]][AtlasLootItemsFrame.refreshOri[3]].Name};
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AtlasLoot:RefreshQuickLookButtons();
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if AtlasLootItemsFrame.refresh[2] == "AtlasLoot_CurrentWishList" then
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AtlasLootCharDB["QuickLooks"][4]={AtlasLoot_CurrentWishList["Show"].ListType, "AtlasLootWishList", AtlasLoot_CurrentWishList["Show"].ListNum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE, _G["AtlasLootWishList"][AtlasLoot_CurrentWishList["Show"].ListType][AtlasLoot_CurrentWishList["Show"].ListNum].Name};
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else
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AtlasLootCharDB["QuickLooks"][4]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE, _G[AtlasLootItemsFrame.refreshOri[2]][AtlasLootItemsFrame.refreshOri[1]][AtlasLootItemsFrame.refreshOri[3]].Name};
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end
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AtlasLoot:RefreshQuickLookButtons();
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dewdrop:Close(1);
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end
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);
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