-finshed conversion of classic/tbc tables built function to create token tables from teir collections
This commit is contained in:
+101
-84
@@ -14,7 +14,6 @@ AtlasLoot_OnLoad()
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AtlasLootBoss_OnClick()
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AtlasLoot_ShowItemsFrame()
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AtlasLoot_GenerateAtlasMenu(dataID, pFrame)
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AtlasLootOptions_ItemAutoQuery()
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AtlasLoot_SetItemInfoFrame()
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AtlasLootItemsFrame_OnCloseButton()
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AtlasLootMenuItem_OnClick()
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@@ -28,12 +27,13 @@ AtlasLoot_AddTooltip(frameb, tooltiptext)
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AL_FindId(name, difficulty)
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]]
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AtlasLoot = LibStub("AceAddon-3.0"):NewAddon("AtlasLoot");
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AtlasLoot = LibStub("AceAddon-3.0"):NewAddon("AtlasLoot", "AceTimer-3.0");
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--Instance required libraries
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local BabbleBoss = AtlasLoot_GetLocaleLibBabble("LibBabble-Boss-3.0")
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local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
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--Establish version number and compatible version of Atlas
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local VERSION_MAJOR = "5";
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local VERSION_MINOR = "11";
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@@ -206,12 +206,6 @@ function AtlasLoot_OnVariablesLoaded()
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if not AtlasLootCharDB["WishList"] then AtlasLootCharDB["WishList"] = {} end
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if not AtlasLootCharDB["QuickLooks"] then AtlasLootCharDB["QuickLooks"] = {} end
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if not AtlasLootCharDB["SearchResult"] then AtlasLootCharDB["SearchResult"] = {} end
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AtlasLoot.db.profile.LastBoss = "EmptyTable";
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if AtlasLoot_TableNames then
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AtlasLoot_TableNames["EmptyTable"] = { AL["Select a Loot Table..."], "Menu" };
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AtlasLoot_TableNames["EmptyInstance"] = { "AtlasLoot", "AtlasLootFallback" };
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AtlasLoot_TableNames["AtlasLootFallback"] = { "AtlasLoot", "AtlasLootFallback" };
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end
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if AtlasLoot_Data then
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AtlasLoot_Data["EmptyTable"] = {
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Name = AL["Select a Loot Table..."];
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@@ -389,7 +383,6 @@ function AtlasLoot_Reset(data)
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AtlasFrame:Hide();
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end
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if data == "frames" then
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AtlasLoot.db.profile.LastBoss = "EmptyTable";
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AtlasLootDefaultFrame:ClearAllPoints();
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AtlasLootDefaultFrame:SetPoint("CENTER", "UIParent", "CENTER", 0, 0);
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if AtlasLootFu then
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@@ -400,16 +393,13 @@ function AtlasLoot_Reset(data)
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AtlasLoot.db.profile.LootBrowserScale = 1.0;
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AtlasLoot_UpdateLootBrowserScale();
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elseif data == "quicklooks" then
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AtlasLoot.db.profile.LastBoss = "EmptyTable";
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AtlasLootCharDB["QuickLooks"] = {};
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AtlasLoot_RefreshQuickLookButtons();
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elseif data == "wishlist" then
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AtlasLoot.db.profile.LastBoss = "EmptyTable";
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AtlasLootCharDB["WishList"] = {};
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AtlasLootCharDB["SearchResult"] = {};
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AtlasLootCharDB.LastSearchedText = "";
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elseif data == "all" then
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AtlasLoot.db.profile.LastBoss = "EmptyTable";
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AtlasLootDefaultFrame:ClearAllPoints();
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AtlasLootDefaultFrame:SetPoint("CENTER", "UIParent", "CENTER", 0, 0);
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if AtlasLootFu then
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@@ -490,21 +480,67 @@ function AtlasLoot_OnLoad()
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end
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function AtlasLoot_CleandataID(newID, listnum)
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local cleanlist = { [1] = {"CLASSIC", "TBC", "WRATH", "1", "2", "3", "4", "5", "6", "7", "8"},
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[2] = {"1", "2", "3", "4", "5", "6", "7", "8"}
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};
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local cleanlist = { [1] = {"CLASSIC", "TBC", "WRATH"} };
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for i = 1, #cleanlist[listnum] do
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newID = gsub(newID, cleanlist[listnum][i], "");
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end
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return newID;
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end
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--Creates tables for raid tokens from the collections tables
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function Atlasloot_CreateToken(dataID)
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local itemType, slotType, itemName, itemType2
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--orginal dataID
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local orgID = dataID;
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--list of item types to find
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local names = { {"HEAD", "INVTYPE_HEAD", "Head"}, {"SHOULDER", "INVTYPE_SHOULDER", "Shoulders"}, {"CHEST", "INVTYPE_CHEST", "Chest", "INVTYPE_ROBE"}, {"WRIST", "INVTYPE_WRIST", "Wrists"}, {"HAND", "INVTYPE_HAND", "Hands"}, {"WAIST", "INVTYPE_WAIST", "Waist"}, {"LEGS", "INVTYPE_LEGS", "Legs"}, {"FEET", "INVTYPE_FEET", "Feet"}, {"FINGER", "INVTYPE_FINGER", "Rings"}};
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--finds the item type to create a list of
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for a, b in pairs(names) do
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dataID = gsub(dataID, b[1], "");
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slotType = gsub(orgID, dataID, "");
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if slotType == b[1] then
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itemType = b[2];
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itemType2 = b[4];
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itemName = b[3];
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end
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end
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--Creates data set of the item type
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AtlasLoot_Data[orgID] = {};
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local newData = AtlasLoot_Data[orgID];
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newData.Name = itemName;
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newData.Type = AtlasLoot_Data[dataID].Type;
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newData.Back = true;
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newData[1] = {};
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newData[1].Name = itemName;
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--used to refresh the page after its loaded all the items
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function AtlasLoot:callShowloot()
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AtlasLoot_ShowItemsFrame(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3], AtlasLootItemsFrame.refresh[4], AtlasLootItemsFrame.refresh[5])
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end
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--Adds all the items to the new data set
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--Uses a timer so that AtlasLoot:callShowloot() only fires once after all then items have been loaded
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for i, v in ipairs(AtlasLoot_Data[dataID]) do
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for t, id in ipairs(v) do
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local itemID = id[2];
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local item = Item:CreateFromID(itemID);
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item:ContinueOnLoad(function(itemID)
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AtlasLoot:CancelTimer(AtlasLoot.refreshTimer);
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if itemType == select(9,GetItemInfo(itemID)) or itemType2 == select(9,GetItemInfo(itemID)) then
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local newTable = rawset(id, 1, i);
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table.insert(newData[1],newTable);
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end
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AtlasLoot.refreshTimer = AtlasLoot:ScheduleTimer("callShowloot", .5);
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end)
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end
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end
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end
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--[[
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AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame):
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dataID - Name of the loot table
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dataSource - Table in the database where the loot table is stored
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boss - Text string to use as a title for the loot page
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pFrame - Data structure describing how and where to anchor the item frame (more details, see the function AtlasLoot_SetItemInfoFrame)
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tablenum - Table number of the loot table being displayed
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This fuction is not normally called directly, it is usually invoked by AtlasLoot_ShowBossLoot.
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It is the workhorse of the mod and allows the loot tables to be displayed any way anywhere in any mod.
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]]
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@@ -531,7 +567,6 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame, tablenum)
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--Hide Advanced search if it is up and reshow Querybutton
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AtlasLootAdvancedSearch:Hide();
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AtlasLootServerQueryButton:Show();
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--Ditch the Quicklook selector
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AtlasLoot_QuickLooks:Hide();
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@@ -652,8 +687,8 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame, tablenum)
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--Store data about the state of the items frame to allow minor tweaks or a recall of the current loot page
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AtlasLootItemsFrame.refresh = {dataID, dataSource_backup, boss, pFrame, tablenum};
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if dataID ~= "FilterList" then
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AtlasLootItemsFrame.refreshOri = {dataID, dataSource_backup, boss, pFrame, tablenum}
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if dataID ~= "FilterList" and dataSource[dataID].Back ~= true then
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AtlasLootItemsFrame.refreshOri = {dataID, dataSource_backup, boss, pFrame, tablenum};
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end
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--Insert the item description
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@@ -775,32 +810,29 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame, tablenum)
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end
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AtlasLootItemsFrame.refresh = {dataID, dataSource_backup, boss, pFrame, tablenum};
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if dataID ~= "FilterList" then
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if dataID ~= "FilterList" and dataSource[dataID].Back ~= true then
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AtlasLootItemsFrame.refreshOri = {dataID, dataSource_backup, boss, pFrame, tablenum};
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AtlasLoot.db.profile.LastBoss = {dataID, dataSource_backup, boss, pFrame, tablenum, ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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end
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--If the item is not in cache, querying the server may cause a disconnect
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--Show a red box around the item to indicate this to the user
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--((dataSource[dataID][i][2] ~= 0) and (not GetItemInfo(dataSource[dataID][i][2]))
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for i = 1, 30, 1 do
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itemID = getglobal("AtlasLootItem_"..i).itemID;
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if itemID and itemID ~= 0 and (string.sub(itemID, 1, 1) ~= "s") then
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if GetItemInfo(itemID) then
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getglobal("AtlasLootItem_"..i.."_Unsafe"):Hide();
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else
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getglobal("AtlasLootItem_"..i.."_Unsafe"):Show();
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end
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else
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getglobal("AtlasLootItem_"..i.."_Unsafe"):Hide();
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end
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end
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--This is a valid QuickLook, so show the UI objects
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AtlasLoot_QuickLooks:Show();
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AtlasLootQuickLooksButton:Show();
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-- Checks dataID with submenus to stop filter button loading on certain tables
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local function filterCheck(find)
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local mtype = {"Crafting", "Reputations", "WorldEvents", "PVP", "Collections"}
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for m, t in pairs (mtype) do
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for i, v in ipairs (AtlasLoot_SubMenus[t..AtlasLoot_Expac]) do
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if find == v[2] then
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return true;
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end
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end
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end
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end
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-- Show the Filter Check-Box
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if dataID ~= "WishList" and dataID ~= "SearchResult" and dataSource[dataID].NoFilter ~= true then
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if dataID ~= "WishList" and dataID ~= "SearchResult" and filterCheck(dataID) ~= true then
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AtlasLootFilterCheck:Show();
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end
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@@ -809,8 +841,10 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame, tablenum)
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getglobal("AtlasLootItemsFrame_NEXT"):Hide();
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getglobal("AtlasLootItemsFrame_PREV"):Hide();
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AtlasLoot_BossName:SetText(dataSource[dataID][tablenum].Name);
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AtlasLootDefaultFrame_SubMenu:SetText(dataSource[dataID].Name);
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if dataID ~= "FilterList" then
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AtlasLoot_BossName:SetText(dataSource[dataID][tablenum].Name);
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AtlasLootDefaultFrame_SubMenu:SetText(dataSource[dataID].Name);
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end
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--Consult the button registry to determine what nav buttons are required
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if dataID == "SearchResult" or dataID == "WishList" then
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@@ -823,11 +857,11 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame, tablenum)
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getglobal("AtlasLootItemsFrame_PREV").lootpage = dataID.."Page"..(wlPage - 1);
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end
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else
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local tablebase = dataID;
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local tablebase = dataID;
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if ATLASLOOT_FILTER_ENABLE and dataID == "FilterList" then
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tablebase = AtlasLootItemsFrame.refreshOri[1];
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end
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if tablenum + 1 ~= AtlasLoot_GetNumOfRows(dataSource[tablebase]) then
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getglobal("AtlasLootItemsFrame_NEXT"):Show();
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getglobal("AtlasLootItemsFrame_NEXT").lootpage = tablebase;
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@@ -838,11 +872,10 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame, tablenum)
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getglobal("AtlasLootItemsFrame_PREV").lootpage = tablebase;
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getglobal("AtlasLootItemsFrame_PREV").tablenum = tablenum - 1;
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end
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--[[ if tablebase.Back then
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if dataSource[tablebase].Back then
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getglobal("AtlasLootItemsFrame_BACK"):Show();
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getglobal("AtlasLootItemsFrame_BACK").lootpage = tablebase.Back;
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end
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]] end
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end
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end
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--Anchor the item frame where it is supposed to be
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@@ -850,7 +883,9 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame, tablenum)
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if ATLASLOOT_FILTER_ENABLE and dataID ~= "FilterList" then
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AtlasLoot_HideNoUsableItems();
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end
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if AtlasLoot.db.profile.ItemAutoQuery then AtlasLoot_QueryLootPage(); end
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AtlasLoot_QueryLootPage();
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end
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--[[
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@@ -915,7 +950,6 @@ Called when <-, -> are pressed and calls up the appropriate loot page
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function AtlasLoot_NavButton_OnClick()
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local tabelname = this.lootpage;
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local tablenum = this.tablenum;
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local filtercheck = false;
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if AtlasLootItemsFrame.refresh and AtlasLootItemsFrame.refresh[4] and AtlasLootItemsFrame.refresh[5] then
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if strsub(tabelname, 1, 16) == "SearchResultPage" then
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@@ -937,22 +971,7 @@ AtlasLoot_NavButton_OnClick:
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Called when 'Back'Button is pressed and calls up the appropriate loot page
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]]
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function AtlasLoot_BackButton_OnClick()
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if AtlasLootItemsFrame.refresh and AtlasLootItemsFrame.refresh[4] then
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if strsub(this.lootpage, 1, 16) == "SearchResultPage" then
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AtlasLoot_ShowItemsFrame("SearchResult", this.lootpage, (AL["Search Result: %s"]):format(AtlasLootCharDB.LastSearchedText or ""), AtlasLootItemsFrame.refresh[4]);
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elseif strsub(this.lootpage, 1, 12) == "WishListPage" then
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AtlasLoot_ShowItemsFrame("WishList", this.lootpage, AL["Wishlist"], AtlasLootItemsFrame.refresh[4]);
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elseif AtlasLoot_Hold == true then
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AtlasLoot_ShowItemsFrame(AtlasLoot_Lastboss, AtlasLootItemsFrame.refresh[2], "", AtlasLootItemsFrame.refresh[4]);
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-- Lets AtlasLoot_Lastboss be updated after going back to main table
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AtlasLoot_Hold = false;
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else
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AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItemsFrame.refresh[2], "", AtlasLootItemsFrame.refresh[4]);
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end
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else
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--Fallback for if the requested loot page is a menu and does not have a .refresh instance
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AtlasLoot_ShowItemsFrame(this.lootpage, "", "", AtlasFrame);
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end
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AtlasLoot_ShowItemsFrame(AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], AtlasLootItemsFrame.refreshOri[4], AtlasLootItemsFrame.refreshOri[5]);
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end
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--[[
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@@ -960,16 +979,17 @@ AtlasLoot_IsLootTableAvailable(dataID):
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Checks if a loot table is in memory and attempts to load the correct LoD module if it isn't
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dataID: Loot table dataID
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]]
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function AtlasLoot_IsLootTableAvailable(dataID,dataSource)
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function AtlasLoot_IsLootTableAvailable(dataSource)
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local moduleName=nil;
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moduleName = AtlasLoot_GetLODModule(dataSource);
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if AtlasLoot_Data[dataID] then
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if IsAddOnLoaded(moduleName) then
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return true;
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else
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if moduleName then
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LoadAddOn(moduleName);
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--[[ if moduleName then
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if not IsAddOnLoaded(moduleName) then
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loaded, reason=LoadAddOn(moduleName);
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if not loaded then
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@@ -982,7 +1002,7 @@ function AtlasLoot_IsLootTableAvailable(dataID,dataSource)
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end
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end
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end
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--[[ if AtlasLoot_Data[dataID] then
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if AtlasLoot_Data[dataID] then
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if ATLASLOOT_DEBUGMESSAGES then
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DEFAULT_CHAT_FRAME:AddMessage(GREEN..AL["AtlasLoot"]..": "..ORANGE..moduleName..WHITE.." "..AL["sucessfully loaded."]);
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end
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@@ -991,11 +1011,11 @@ function AtlasLoot_IsLootTableAvailable(dataID,dataSource)
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else
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DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot Error!"].." "..ORANGE..AtlasLoot_TableNames[dataID][1]..WHITE..AL[" could not be accessed, the following module may be out of date: "]..ORANGE..moduleName);
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return false;
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end ]]
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end
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else
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DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot Error!"].." "..ORANGE..AL["Loot module returned as nil!"]);
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return false;
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end
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end ]]
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end
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end
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@@ -1074,7 +1094,7 @@ function AtlasLoot_ShowQuickLooks(button)
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"tooltipTitle", AL["QuickLook"].." 1",
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"tooltipText", AL["Assign this loot table\n to QuickLook"].." 1",
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"func", function()
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AtlasLootCharDB["QuickLooks"][1]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], AtlasLootItemsFrame.refreshOri[4], AtlasLootItemsFrame.refreshOri[5]};
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AtlasLootCharDB["QuickLooks"][1]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], AtlasLootItemsFrame.refreshOri[4], AtlasLootItemsFrame.refreshOri[5], ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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AtlasLoot_RefreshQuickLookButtons();
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dewdrop:Close(1);
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end
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@@ -1084,7 +1104,7 @@ function AtlasLoot_ShowQuickLooks(button)
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"tooltipTitle", AL["QuickLook"].." 2",
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"tooltipText", AL["Assign this loot table\n to QuickLook"].." 2",
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"func", function()
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AtlasLootCharDB["QuickLooks"][2]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], AtlasLootItemsFrame.refreshOri[4], AtlasLootItemsFrame.refreshOri[5]};
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AtlasLootCharDB["QuickLooks"][2]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], AtlasLootItemsFrame.refreshOri[4], AtlasLootItemsFrame.refreshOri[5], ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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AtlasLoot_RefreshQuickLookButtons();
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dewdrop:Close(1);
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end
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@@ -1094,7 +1114,7 @@ function AtlasLoot_ShowQuickLooks(button)
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"tooltipTitle", AL["QuickLook"].." 3",
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"tooltipText", AL["Assign this loot table\n to QuickLook"].." 3",
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"func", function()
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AtlasLootCharDB["QuickLooks"][3]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], AtlasLootItemsFrame.refreshOri[4], AtlasLootItemsFrame.refreshOri[5]};
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AtlasLootCharDB["QuickLooks"][3]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], AtlasLootItemsFrame.refreshOri[4], AtlasLootItemsFrame.refreshOri[5], ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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AtlasLoot_RefreshQuickLookButtons();
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dewdrop:Close(1);
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end
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@@ -1104,7 +1124,7 @@ function AtlasLoot_ShowQuickLooks(button)
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"tooltipTitle", AL["QuickLook"].." 4",
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"tooltipText", AL["Assign this loot table\n to QuickLook"].." 4",
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"func", function()
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AtlasLootCharDB["QuickLooks"][4]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], AtlasLootItemsFrame.refreshOri[4], AtlasLootItemsFrame.refreshOri[5]};
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AtlasLootCharDB["QuickLooks"][4]={AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], AtlasLootItemsFrame.refreshOri[4], AtlasLootItemsFrame.refreshOri[5], ATLASLOOT_LASTMODULE, ATLASLOOT_CURRENTTABLE};
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AtlasLoot_RefreshQuickLookButtons();
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dewdrop:Close(1);
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end
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@@ -1142,19 +1162,16 @@ AtlasLoot_QueryLootPage()
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Querys all valid items on the current loot page.
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||||
]]
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function AtlasLoot_QueryLootPage()
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i=1;
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local querytime = 0;
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local now = 0;
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while i<31 do
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now = GetTime();
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if now - querytime > 0.01 then
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querytime = GetTime();
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button = getglobal("AtlasLootItem_"..i);
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||||
queryitem = button.itemID;
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||||
if (queryitem) and (queryitem ~= nil) and (queryitem ~= "") and (queryitem ~= 0) and (string.sub(queryitem, 1, 1) ~= "s") then
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AtlasLootTooltip:SetHyperlink("item:"..queryitem..":0:0:0:0:0:0:0");
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end
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i=i+1;
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||||
for i = 1, 30, 1 do
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button = getglobal("AtlasLootItem_"..i);
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queryitem = button.itemID;
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||||
if (queryitem) and (queryitem ~= nil) and (queryitem ~= "") and (queryitem ~= 0) and (string.sub(queryitem, 1, 1) ~= "s") then
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local item = Item:CreateFromID(queryitem);
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item:ContinueOnLoad(function(itemId)
|
||||
if item:GetInfo() then
|
||||
AtlasLootTooltip:SetHyperlink("item:"..itemId..":0:0:0:0:0:0:0");
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user