wishlist reset
-fixed wishlist reset
This commit is contained in:
@@ -130,7 +130,6 @@ function AtlasLoot:OnEnable()
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AtlasLoot.db = LibStub("AceDB-3.0"):New("AtlasLootDB");
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AtlasLoot.db:RegisterDefaults(AtlasLootDBDefaults);
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if not AtlasLootCharDB then AtlasLootCharDB = {} end
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if not AtlasLootCharDB["WishList"] then AtlasLootCharDB["WishList"] = {} end
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if not AtlasLootCharDB["QuickLooks"] then AtlasLootCharDB["QuickLooks"] = {} end
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if not AtlasLootCharDB["SearchResult"] then AtlasLootCharDB["SearchResult"] = {} end
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if AtlasLoot_Data then
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@@ -175,36 +174,6 @@ function AtlasLoot:OnEnable()
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AtlasLootItemsFrame:Hide();
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--Check and migrate old WishList entry format to the newer one
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if(((AtlasLootCharDB.AtlasLootVersion == nil) or (tonumber(AtlasLootCharDB.AtlasLootVersion) < 40301)) and AtlasLootCharDB and AtlasLootCharDB["WishList"] and #AtlasLootCharDB["WishList"]~=0) then
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--Check if we really need to do a migration since it will load all modules
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--We also create a helper table here which store IDs that need to search for
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local idsToSearch = {};
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for i = 1, #AtlasLootCharDB["WishList"] do
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if (AtlasLootCharDB["WishList"][i][1] > 0 and not AtlasLootCharDB["WishList"][i][5]) then
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tinsert(idsToSearch, i, AtlasLootCharDB["WishList"][i][1]);
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end
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end
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if #idsToSearch > 0 then
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--Let's do this
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AtlasLoot:LoadAllModules();
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for _, dataSource in ipairs(AtlasLoot_SearchTables) do
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if AtlasLoot_Data[dataSource] then
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for dataID, lootTable in pairs(AtlasLoot_Data[dataSource]) do
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for _, entry in ipairs(lootTable) do
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for k, v in pairs(idsToSearch) do
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if(entry[1] == v)then
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AtlasLootCharDB["WishList"][k][5] = dataID.."|"..dataSource;
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break;
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end
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end
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end
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end
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end
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end
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end
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AtlasLootCharDB.AtlasLootVersion = VERSION_MAJOR..VERSION_MINOR..VERSION_BOSSES;
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end
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if((AtlasLootCharDB.AtlasLootVersion == nil) or (tonumber(AtlasLootCharDB.AtlasLootVersion) < 40301)) then
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AtlasLootCharDB.AtlasLootVersion = VERSION_MAJOR..VERSION_MINOR..VERSION_BOSSES;
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AtlasLootOptions_Init();
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@@ -277,7 +246,8 @@ function AtlasLoot_Reset(data)
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AtlasLootCharDB["QuickLooks"] = {};
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AtlasLoot:RefreshQuickLookButtons();
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elseif data == "wishlist" then
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AtlasLootCharDB["WishList"] = {};
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AtlasLootWishList = {};
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AtlasLoot:WishlistSetup();
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AtlasLootCharDB["SearchResult"] = {};
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AtlasLootCharDB.LastSearchedText = "";
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elseif data == "all" then
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@@ -292,9 +262,10 @@ function AtlasLoot_Reset(data)
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AtlasLoot_UpdateLootBrowserScale();
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AtlasLootCharDB["QuickLooks"] = {};
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AtlasLoot:RefreshQuickLookButtons();
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AtlasLootCharDB["WishList"] = {};
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AtlasLootCharDB["SearchResult"] = {};
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AtlasLootCharDB.LastSearchedText = "";
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AtlasLootWishList = {};
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AtlasLoot:WishlistSetup();
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end
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DEFAULT_CHAT_FRAME:AddMessage(BLUE..AL["AtlasLoot"]..": "..RED..AL["Reset complete!"]);
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end
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+17
-10
@@ -141,7 +141,11 @@ function AtlasLoot:WishListButton(xitemID, xitemTexture, xitemName, xlootPage, x
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if buttonclick == "RightButton" then
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AtlasLoot_ShowWishListDropDown(xitemID, xitemTexture, xitemName, xlootPage, xsourcePage, button, show, "Enable")
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elseif buttonclick == "LeftButton" then
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if AtlasLootWishList["Own"][1] then
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AtlasLoot_WishListAddDropClick("addOwn", AtlasLootWishList["Options"][playerName]["DefaultWishList"][3] or 1, "", show)
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else
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DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..AL["Please Create a Wishlist First."]);
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end
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end
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end
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@@ -486,18 +490,26 @@ local function AddTexture(par, num)
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xpos = xpos + 20
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end
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end
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function AtlasLoot:WishlistSetup()
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if not AtlasLootWishList["Own"] then AtlasLootWishList["Own"] = {Name = "Wishlists"} end
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if not AtlasLootWishList["Shared"] then AtlasLootWishList["Shared"] = {Name = "Shared Wishlists"} end
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if not AtlasLootWishList["Options"] then AtlasLootWishList["Options"] = {} end
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if not AtlasLootWishList["Options"][playerName] then AtlasLootWishList["Options"][playerName] = {} end
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if AtlasLootWishList["Options"][playerName]["Mark"] ~= true and AtlasLootWishList["Options"][playerName]["Mark"] ~= false then AtlasLootWishList["Options"][playerName]["Mark"] = true end
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if not AtlasLootWishList["Options"][playerName]["markInTable"] then AtlasLootWishList["Options"][playerName]["markInTable"] = "own" end
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if AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] ~= true and AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] ~= false then AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] = true end
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if AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] ~= true and AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] ~= false then AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] = true end
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if AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] ~= true and AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] ~= false then AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] = false end
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if AtlasLootWishList["Options"][playerName]["DefaultWishList"] ~= true then AtlasLootWishList["Options"][playerName]["DefaultWishList"] = {"Own", "AtlasLootWishList", 1} end
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end
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--[[
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AtlasLoot_CreateWishlistOptions()
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Create the Options for the Wishlists(called on variables loadet)
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]]
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function AtlasLoot_CreateWishlistOptions()
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if OptionsLoadet then return end
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if not AtlasLootWishList["Own"] then AtlasLootWishList["Own"] = {} end
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if not AtlasLootWishList["Shared"] then AtlasLootWishList["Shared"] = {} end
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if not AtlasLootWishList["Options"] then AtlasLootWishList["Options"] = {} end
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if not AtlasLootWishList["Options"][playerName] then AtlasLootWishList["Options"][playerName] = {} end
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AtlasLoot:WishlistSetup();
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-- Add wishlistframe --
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local WishListAddFrame = CreateFrame("FRAME","AtlasLootWishList_AddFrame",UIParent)
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WishListAddFrame:Hide()
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@@ -624,11 +636,6 @@ function AtlasLoot_CreateWishlistOptions()
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-- Add wishlistframe --
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local framewidht = InterfaceOptionsFramePanelContainer:GetWidth()
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if AtlasLootWishList["Options"][playerName]["Mark"] ~= true and AtlasLootWishList["Options"][playerName]["Mark"] ~= false then AtlasLootWishList["Options"][playerName]["Mark"] = true end
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if not AtlasLootWishList["Options"][playerName]["markInTable"] then AtlasLootWishList["Options"][playerName]["markInTable"] = "own" end
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if AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] ~= true and AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] ~= false then AtlasLootWishList["Options"][playerName]["AllowShareWishlist"] = true end
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if AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] ~= true and AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] ~= false then AtlasLootWishList["Options"][playerName]["AllowShareWishlistInCombat"] = true end
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if AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] ~= true and AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] ~= false then AtlasLootWishList["Options"][playerName]["UseDefaultWishlist"] = false end
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local WishlistOptionsFrame = CreateFrame("FRAME", nil)
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WishlistOptionsFrame.name = AL["Wishlist"]
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@@ -323,6 +323,7 @@ if AL then
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AL["You can't send Wishlists to yourself"] = true;
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AL["Please set a default Wishlist."] = true;
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AL["Set as default Wishlist"] = true;
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AL["Please Create a Wishlist First."] = true;
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-- Misc Inventory related words
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AL["Enchant"] = true;
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