centered tooltip on map

This commit is contained in:
Anch
2022-08-12 21:55:51 +12:00
parent 8cf638850c
commit 3e971fb24b
2 changed files with 1 additions and 4 deletions
-2
View File
@@ -799,10 +799,8 @@ Checks if a loot table is in memory and attempts to load the correct LoD module
dataID: Loot table dataID
]]
function AtlasLoot:IsLootTableAvailable(dataSource)
local moduleName = nil;
moduleName = AtlasLoot:GetLODModule(dataSource);
if IsAddOnLoaded(moduleName) then
return true;
else
@@ -508,7 +508,7 @@ function AtlasLoot:SubTableScrollFrameUpdate(tablename, dataSource, tablenum)
if dataSource == AtlasLoot_MapData then
row.Text:SetText(dataSource[tablename][value][1]);
row:SetScript("OnEnter", function(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetOwner(self, "ANCHOR_TOP");
GameTooltip:SetText(dataSource[tablename][value][1]);
GameTooltip:Show();
end)
@@ -516,7 +516,6 @@ function AtlasLoot:SubTableScrollFrameUpdate(tablename, dataSource, tablenum)
else
row.Text:SetText("|cffFFd200"..dataSource[tablename][value].Name);
row:SetScript("OnEnter", function(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:Hide();
end)
if tablenum == value and dataSource ~= AtlasLoot_MapData then