bug fixs
-fixed no bloodforged crafting cat not defaulting to pattern -fixed some miss categorized crafted items
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@@ -465,9 +465,9 @@ function AtlasLoot:ShowItemsFrame(dataID, dataSource_backup, tablenum)
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local difType = false;
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-- Checks to see if type is the same
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if ATLASLOOT_CURRENTTYPE ~= dataSource[dataID].Type then
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if dataSource[dataID].Type == "Crafting" then
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if dataSource[dataID].Type == "Crafting" or dataSource[dataID].Type == "CraftingNoBF" then
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ItemindexID = "Pattern";
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elseif ItemindexID == "Pattern" and dataSource[dataID].Type ~= "Crafting" then
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elseif (ItemindexID == "Pattern" and dataSource[dataID].Type ~= "Crafting") or (ItemindexID == "Pattern" and dataSource[dataID].Type ~= "CraftingNoBF") then
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ItemindexID = 2;
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else
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ItemindexID = ATLASLOOT_TYPE[dataSource[dataID].Type] or 2;
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