removed unused showitemsframe variable
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@@ -178,7 +178,7 @@ local function presetcreate(preset,num)
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pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
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ATLASLOOT_LASTMODULE = AtlasLootCharDB["QuickLooks"][num][6];
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ATLASLOOT_CURRENTTABLE = AtlasLootCharDB["QuickLooks"][num][7];
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AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][num][1], AtlasLootCharDB["QuickLooks"][num][2], AtlasLootCharDB["QuickLooks"][num][3], pFrame, AtlasLootCharDB["QuickLooks"][num][5]);
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AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][num][1], AtlasLootCharDB["QuickLooks"][num][2], pFrame, AtlasLootCharDB["QuickLooks"][num][5]);
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end
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end);
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preset:SetScript("OnShow", function(self)
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@@ -331,13 +331,13 @@ scrollFrame.scrollBar = scrollSlider
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local rows = setmetatable({}, { __index = function(t, i)
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local row = CreateFrame("CheckButton", "$parentRow"..i, scrollFrame)
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row:SetSize(150, ROW_HEIGHT);
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row:SetSize(230, ROW_HEIGHT);
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row:SetNormalFontObject(GameFontHighlightLeft);
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row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD");
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row:SetScript("OnClick", function()
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ItemindexID = row.itemIndex;
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if not AtlasLootDefaultFrame_AdvancedSearchPanel:IsVisible() then
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AtlasLoot_ShowItemsFrame(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3], AtlasLootItemsFrame.refresh[4], AtlasLootItemsFrame.refresh[5]);
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AtlasLoot_ShowItemsFrame(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3], AtlasLootItemsFrame.refresh[4]);
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end
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AtlasLoot:ScrollFrameUpdate();
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end)
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@@ -384,7 +384,7 @@ function AtlasLoot:SubTableScrollFrameUpdate(tablename, dataSource, pFrame, tabl
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row.tablenum = value;
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row.pFrame = pFrame;
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if dataSource == AtlasLoot_MapData then
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row:SetText(string.sub(tostring(dataSource[tablename][value][1]),0,50));
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row:SetText(string.sub(dataSource[tablename][value][1],0,48));
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else
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row:SetText("|cffFFd200"..dataSource[tablename][value].Name);
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if tablenum == value and dataSource ~= AtlasLoot_MapData then
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@@ -410,12 +410,12 @@ local scrollSlider2 = CreateFrame("ScrollFrame","AtlasLootDefaultFrameSubTableSc
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local rows2 = setmetatable({}, { __index = function(t, i)
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local row = CreateFrame("CheckButton", "$parentRow"..i, subtableFrame)
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row:SetSize(150, ROW_HEIGHT)
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row:SetSize(230, ROW_HEIGHT)
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row:SetNormalFontObject(GameFontHighlightLeft)
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row:SetCheckedTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight", "ADD");
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row:SetScript("OnClick", function()
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if row.dataSource ~= AtlasLoot_MapData then
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AtlasLoot_ShowItemsFrame(row.tablename, row.dataSource, row.dataSource[row.tablename][row.tablenum].Name, row.pFrame, row.tablenum);
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AtlasLoot_ShowItemsFrame(row.tablename, row.dataSource, row.pFrame, row.tablenum);
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else
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row:SetChecked(false);
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end
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