new version im working on
This commit is contained in:
+113
-120
@@ -36,8 +36,6 @@ AtlasLoot = LibStub("AceAddon-3.0"):NewAddon("AtlasLoot");
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local BabbleBoss = AtlasLoot_GetLocaleLibBabble("LibBabble-Boss-3.0")
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local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");
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--Establish version number and compatible version of Atlas
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local VERSION_MAJOR = "5";
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local VERSION_MINOR = "11";
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@@ -58,11 +56,6 @@ ATLASLOOT_INDENT = " ";
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AtlasLoot_Dewdrop = AceLibrary("Dewdrop-2.0");
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AtlasLoot_DewdropSubMenu = AceLibrary("Dewdrop-2.0");
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AtlasLoot_DewdropSubMenu2 = AceLibrary("Dewdrop-2.0");
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DewDrop2Enable = false;
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currentID = "";
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dataIDBackup = nil;
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dataSourceBackup = nil;
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--Variable to cap debug spam
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ATLASLOOT_DEBUGSHOWN = false;
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@@ -89,6 +82,12 @@ Hooked_Atlas_Refresh = nil;
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Hooked_Atlas_OnShow = nil;
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Hooked_AtlasScrollBar_Update = nil;
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--Pre Sets for defficuilty menu
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SelectedTable2TextSet = true
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isTablereference = false
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notPattern = false
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AtlasLootCharDB={};
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local AtlasLootDBDefaults = {
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@@ -115,6 +114,7 @@ local AtlasLootDBDefaults = {
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AtlasLootVersion = "1",
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AtlasNaggedVersion = "",
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FuBarPosition = 1,
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MythicPlussTier = 1,
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AutoQuery = false,
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LoadAllLoDStartup = false,
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PartialMatching = true,
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@@ -139,6 +139,7 @@ AtlasLoot_MenuList = {
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"ARENA4SET",
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};
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-- Popup Box for first time users
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StaticPopupDialogs["ATLASLOOT_SETUP"] = {
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text = AL["Welcome to Atlasloot Enhanced. Please take a moment to set your preferences."],
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@@ -496,28 +497,27 @@ function AtlasLoot_OnLoad()
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end
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AtlasLoot_Difficulty = {
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-- table of difficuilitys and there itemID references
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["ClassicDungeon"] = { {"Normal", "" }, {"Bloodforged", 1 } };
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["ClassicDungeonExt"] = { {"Normal", "" }, {"Heroic", 3 }, {"Mythic", 4 }, {"Mythic1", 5 }, {"Mythic2", 6 }, {"Mythic3", 7 }, {"Mythic4", 8 }, {"Mythic5", 9 }, {"Mythic6", 10 },
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{"Mythic7", 11 }, {"Mythic8", 12 }, {"Mythic9", 13 }, {"Mythic10", 14 }, {"Bloodforged", 1 }, };
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["ClassicDungeonExt"] = { {"Normal", "" }, {"Heroic", 3 }, {"Mythic", 4 }, {"Mythic 1", 5 }, {"Mythic 2", 6 }, {"Mythic 3", 7 }, {"Mythic 4", 8 }, {"Mythic 5", 9 }, {"Mythic 6", 10 },
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{"Mythic 7", 11 }, {"Mythic 8", 12 }, {"Mythic 9", 13 }, {"Mythic 10", 14 }, {"Bloodforged", 1 }, };
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["ClassicRaid"] = { {"NormalFLEX", "" }, {"HeroicFLEX", 3 }, {"Ascended", 4 }, {"Bloodforged", 1 }, };
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["ClassicRaid"] = { {"Normal Flex", "" }, {"Heroic Flex", 3 }, {"Ascended", 4 }, {"Bloodforged", 1 }, };
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["BCDungeon"] = { {"Normal", "" }, {"Mythic", 4 }, {"Mythic1", 5 }, {"Mythic2", 6 }, {"Mythic3", 7 }, {"Mythic4", 8 }, {"Mythic5", 9 }, {"Mythic6", 10 },
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{"Mythic7", 11 }, {"Mythic8", 12 }, {"Mythic9", 13 }, {"Mythic10", 14 }, {"Bloodforged", 1 }, };
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["BCDungeon"] = { {"Normal/Heroic", "" }, {"Mythic", 4 }, {"Mythic 1", 5 }, {"Mythic 2", 6 }, {"Mythic 3", 7 }, {"Mythic 4", 8 }, {"Mythic 5", 9 }, {"Mythic 6", 10 },
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{"Mythic 7", 11 }, {"Mythic 8", 12 }, {"Mythic 9", 13 }, {"Mythic 10", 14 }, {"Bloodforged", 1 }, };
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["BCRaid"] = { {"NormalFLEX", "" }, {"HeroicFLEX", 3 }, {"Ascended", 4 }, {"Bloodforged", 1 }, };
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["BCRaid"] = { {"Normal Flex", "" }, {"Heroic Flex", 3 }, {"Ascended", 4 }, {"Bloodforged", 1 }, };
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["WrathDungeon"] = { {"Normal", "" }, {"Mythic", 4 }, {"Mythic1", 5 }, {"Mythic2", 6 }, {"Mythic3", 7 }, {"Mythic4", 8 }, {"Mythic5", 9 }, {"Mythic6", 10 },
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{"Mythic7", 11 }, {"Mythic8", 12 }, {"Mythic9", 13 }, {"Mythic10", 14 }, {"Bloodforged", 1 }, };
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["WrathRaid"] = { {"NormalFLEX", "" }, {"HeroicFLEX", 3 }, {"Ascended", 4 }, {"Bloodforged", 1 }, };
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["WrathRaid"] = { {"Normal Flex", "" }, {"Heroic Flex", 3 }, {"Ascended", 4 }, {"Bloodforged", 1 }, };
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["Crafting"] = { {"CraftingPatterns", "" }, {"", "=s=Normal" }, {"Bloodforged", 1 }, },
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["CraftingExt"] = { {"CraftingPatternUncommon", "" }, {"CraftingPatternsRare", "Rare" }, {"CraftingPatternsEpic", "Epic" }, {"ItemUncommon", "=s=" }, {"ItemRare", "=s=Rare" }, {"ItemEpic", "=s=Epic" } }
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["Crafting"] = { {"Crafting Patterns", "" }, {"Item Normal", "=s=Normal" }, {"Bloodforged", 1 }, },
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["CraftingExt"] = { {"Crafting Pattern Uncommon", "" }, {"Crafting Patterns Rare", "Rare" }, {"Crafting Patterns Epic", "Epic" }, {"Item Uncommon", "=s=" }, {"Item Rare", "=s=Rare" }, {"Item Epic", "=s=Epic" } }
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}
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@@ -539,9 +539,8 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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local isItem;
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local spellName, spellIcon;
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--If the loot table name has not been passed, throw up a debugging statement
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if dataID == nil then
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if dataID==nil then
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DEFAULT_CHAT_FRAME:AddMessage("No dataID!");
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return;
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end
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@@ -559,7 +558,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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dataSource_backup = dataSource;
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if dataID == "SearchResult" or dataID == "WishList" then
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ItemindexID = ""
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ItemindexID = "";
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AtlasLootDefaultFrame_SubMenu2:Disable();
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AtlasLootDefaultFrame_SelectedTable2:SetText("");
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AtlasLootDefaultFrame_SelectedTable2:Hide();
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@@ -578,6 +577,46 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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else
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dataSource = AtlasLoot_Data;
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end
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if dataID == "FilterList" then
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Type = lastType;
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else
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Type = dataSource[dataID].Type;
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end
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if Type ~= lastType then
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AtlasLoot_DifficultyDisable()
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if lastReference ~= nil then
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dataID = gsub(dataID, lastReference, ""); -- removes old table reference before adding a new 1 if needed
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end
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ItemindexID = "";
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end
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if DewDrop2Enable or not dataID == nil or lastReference then
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dataID = gsub(dataID, lastReference, ""); -- removes old table reference before adding a new 1 if needed
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end
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if Type == nil and ATLASLOOT_FILTER_ENABLE == false or dataID:match("MENU") or ATLASLOOT_FILTER_ENABLE and dataSource[AtlasLoot_CurrentBoss].Type == nil then -- disable difficulty menu
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AtlasLoot_DifficultyDisable()
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AtlasLoot_CurrentBoss = dataID;
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elseif ATLASLOOT_FILTER_ENABLE then
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AtlasLoot_DifficultyEnable(AtlasLoot_CurrentBoss, dataSource)
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elseif Type ~= nil then-- enable difficulty menu
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AtlasLoot_DifficultyEnable(dataID, dataSource)
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AtlasLoot_CurrentBoss = dataID
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end
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if isTablereference and not notPattern then -- if the itemID is the item rather from a crafting pattern rather then the pattern itself
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dataID = dataID .. tableReference;
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DewDrop2Enable = true;
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lastReference = tableReference;
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elseif isTablereference and notPattern then -- if the itemID is a new table reference rather then and itemID reference
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dataID = dataID .. tableReference;
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DewDrop2Enable = true;
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lastReference = tableReference;
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else
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DewDrop2Enable = false;
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end
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--Hide UI objects so that only needed ones are shown
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for i = 1, 30, 1 do
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getglobal("AtlasLootItem_"..i.."_Unsafe"):Hide();
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@@ -587,59 +626,6 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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getglobal("AtlasLootItem_"..i).spellitemID = 0;
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end
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--used when there is an extra loottable instead of using itemIDsDatabase
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if dataID:match("MENU") then
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isTablereference = false
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notPattern = false
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isItemID = false
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AtlasLoot_DewdropSubMenu2:Unregister(AtlasLootDefaultFrame_SubMenu2);
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AtlasLootDefaultFrame_SubMenu2:Disable();
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AtlasLootDefaultFrame_SelectedTable2:SetText("");
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AtlasLootDefaultFrame_SelectedTable2:Hide();
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DewDrop2Enable = false
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elseif isTablereference and not notPattern then
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if DewDrop2Enable then
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dataID = gsub(dataID, lastReference, "")
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end
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dataID = dataID .. tableReference
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DewDrop2Enable = true
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lastReference = tableReference
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elseif isTablereference and notPattern then
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if DewDrop2Enable then
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dataID = gsub(dataID, lastReference, "")
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end
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dataID = dataID .. tableReference
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DewDrop2Enable = true
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lastReference = tableReference
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else
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DewDrop2Enable = false
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end
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--Used to enable difficulty menu if its not a subtable
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if AtlasLoot_DewDropDown_SubTables2[dataID] and DropMenu2 == true then
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AtlasLootDefaultFrame_SubMenu2:Enable();
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AtlasLoot_DewdropSubMenu2:Unregister(AtlasLootDefaultFrame_SubMenu2);
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AtlasLoot_DewdropSubMenu2Register(AtlasLoot_DewDropDown_SubTables2[dataID]);
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--Sets difficulty text if theres none there
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if not SelectedTable2TextSet then
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AtlasLootDefaultFrame_SelectedTable2:SetText(AtlasLoot_TableNames[AtlasLoot_DewDropDown_SubTables2[dataID][1][3]][1]);
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end
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AtlasLootDefaultFrame_SelectedTable2:Show();
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SelectedTable2TextSet = true
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elseif DewDrop2Enable then
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AtlasLootDefaultFrame_SubMenu2:Enable();
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elseif not AtlasLoot_DewDropDown_SubTables2[dataID] and DropMenu2 == true then
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AtlasLoot_DewdropSubMenu2:Unregister(AtlasLootDefaultFrame_SubMenu2);
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AtlasLootDefaultFrame_SubMenu2:Disable();
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AtlasLootDefaultFrame_SelectedTable2:SetText("");
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AtlasLootDefaultFrame_SelectedTable2:Hide();
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SelectedTable2TextSet = false
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end
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if dataSource[dataID].Difficulty then
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print(dataSource[dataID].Difficulty)
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end
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if AtlasLoot_TableNames[dataID] ~= nil and AtlasLoot_TableNames[dataID][2] == "Menu" then
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AtlasLoot_GenerateAtlasMenu(dataID, pFrame);
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return;
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@@ -651,21 +637,21 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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for i = 1, 30, 1 do
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--Check for a valid object (that it exists, and that it has a name)
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if(dataSource[dataID][i] ~= nil and dataSource[dataID][i][4] ~= "") then
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--Finds ItemIDS of none normal gear
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if AL_FindId(string.sub(dataSource[dataID][i][4], 5), ItemindexID) == nil or AL_FindId(string.sub(dataSource[dataID][i][4], 5), ItemindexID) == '' or not tonumber(ItemindexID) then
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IDfound = dataSource[dataID][i][2]
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if dataSource[dataID][i][8] and tonumber(ItemindexID) then
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-- Used if an item has more then 1 version with the same name eg Atiesh
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5) .. " " .. dataSource[dataID][i][8], ItemindexID) -- Used for 8th table entery in a loottable for when we have items with the same name eg Atiesh
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else
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), ItemindexID)
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-- if something was found in itemID database show that if not show default table item
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IDfound = AL_FindId(string.sub(dataSource[dataID][i][4], 5), ItemindexID) or dataSource[dataID][i][2]
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end
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if string.sub(IDfound, 1, 1) == "s" then
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isItem = false;
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else
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isItem = true;
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end
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if isItem then
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--print(dataSource[dataID][i][2])
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--print(dataSource[dataID][i][2])
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itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemCount, itemEquipLoc, itemTexture = GetItemInfo(IDfound);
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--If the client has the name of the item in cache, use that instead.
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--This is poor man's localisation, English is replaced be whatever is needed
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@@ -673,9 +659,19 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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_, _, _, itemColor = GetItemQualityColor(itemQuality);
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text = itemColor..itemName;
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else
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if(GetItemInfo(IDfound)) then
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if(GetItemInfo(IDfound)) or not dataSource[dataID][i][2] == IDfound then
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_, _, _, itemColor = GetItemQualityColor(itemQuality);
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text = itemColor..itemName;
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elseif dataSource[dataID][i][2] ~= IDfound then
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--If the item is not in cache, use the saved value and process it
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if tonumber(ItemindexID) then
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text = (string.sub(dataSource[dataID][i][4], 5));
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text = "=q4=" .. text;
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text = AtlasLoot_FixText(text);
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else
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text = dataSource[dataID][i][4];
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text = AtlasLoot_FixText(text);
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end
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else
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--If the item is not in cache, use the saved value and process it
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text = dataSource[dataID][i][4];
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@@ -806,6 +802,10 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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end
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end
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if dataID ~= "FilterList" then
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lastType = dataSource[dataID].Type
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end
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AtlasLootItemsFrame.refresh = {dataID, dataSource_backup, boss, pFrame};
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if dataID ~= "FilterList" then
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AtlasLootItemsFrame.refreshOri = {dataID, dataSource_backup, boss, pFrame}
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@@ -830,9 +830,21 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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--This is a valid QuickLook, so show the UI objects
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AtlasLoot_QuickLooks:Show();
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AtlasLootQuickLooksButton:Show();
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--Check if difficulties exist, if so show difficulty select buttons
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if (dataID ~= "SearchResult" and AtlasLoot_Data[dataID].Dif ~= nil) then
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--AtlasLootMythicButton.difficulty_type = AtlasLoot_Data[dataID].Type or "Dungeon"
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--AtlasLootMythicButton:Show();
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--AtlasLoot_DifficultySelect:Show();
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end
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if (dataID == "SearchResult" and dataSource[dataID].Dif ~= nil) then
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--AtlasLootMythicButton.difficulty_type = dataSource[dataID].Type or "Dungeon"
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--AtlasLootMythicButton:Show();
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--AtlasLoot_DifficultySelect:Show();
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end
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-- Show the Filter Check-Box
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if dataID ~= "WishList" and dataID ~= "SearchResult" and dataSource_backup ~= "AtlasLootCrafting" and not isTablereference then
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if dataID ~= "WishList" and dataID ~= "SearchResult" and dataSource_backup ~= "AtlasLootCrafting" then
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AtlasLootFilterCheck:Show();
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end
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--Hide navigation buttons by default, only show what we need
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@@ -840,7 +852,12 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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getglobal("AtlasLootItemsFrame_NEXT"):Hide();
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getglobal("AtlasLootItemsFrame_PREV"):Hide();
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if dataID ~= "SearchResult" and dataID ~= "WishList" then
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AtlasLoot_BossName:SetText(AtlasLoot_TableNames[dataID][1]);
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local affix = "";
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if AtlasLoot_Data[dataID].Dif ~= nil then
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local d = AtlasLoot_Data[dataID].Type or "Dungeon"
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affix = " ("..AtlasLoot_Difficulty[d][GetDifficultyTier()]..")"
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end
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AtlasLoot_BossName:SetText(AtlasLoot_TableNames[dataID][1]..affix);
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else
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AtlasLoot_BossName:SetText(boss);
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end
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@@ -868,8 +885,8 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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getglobal("AtlasLootItemsFrame_BACK"):Show();
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getglobal("AtlasLootItemsFrame_BACK").lootpage = tablebase.Back;
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end
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end
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end
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--For Alphamap and Atlas integration, show a 'close' button to hide the loot table and restore the map view
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@@ -884,7 +901,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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if ATLASLOOT_FILTER_ENABLE == true and dataID ~= "FilterList" then
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AtlasLoot_HideNoUsableItems()
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end
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AtlasLoot_CurrentBoss = dataID
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if AtlasLoot.db.profile.ItemAutoQuery then AtlasLoot_QueryLootPage(); end
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end
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@@ -1064,7 +1081,6 @@ end
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AtlasLoot_NavButton_OnClick:
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Called when <-, -> or 'Back' are pressed and calls up the appropriate loot page
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]]
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function AtlasLoot_NavButton_OnClick()
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if AtlasLootItemsFrame.refresh and AtlasLootItemsFrame.refresh[4] then
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if strsub(this.lootpage, 1, 16) == "SearchResultPage" then
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@@ -1325,42 +1341,19 @@ Finds the Ids of other difficulties based on the name of the item and the diffic
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On the form of {Name, {normal, heroic, mythic, mythic1, mythic2, ... ,mythicN}}
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]]
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function AL_FindId(name, difficulty)
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for index, items in pairs(ItemIDsDatabase) do
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for key, eachItem in ipairs(items) do
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if eachItem == name then
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return items[2][difficulty]
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end
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end
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if ItemIDsDatabase[name] ~= nil then
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return ItemIDsDatabase[name][difficulty]
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else
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return nil;
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end
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end
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-- https://replit.com/languages/lua
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-- ItemIDsDatabase = {
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-- --name, {normal, heroic, mythic, mythicN}
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-- {"test1", {1000, 2000, 3000, 4000} },
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-- {"test2", {1002, 2002, 3002, 4002} },
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-- }
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-- --[[
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-- AL_FindId(name, difficulty)
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-- Finds the Ids of other difficulties based on the name of the item and the difficulty parameter given.
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-- On the form of {Name, {normal, heroic, mythic, mythic1, mythic2, ... ,mythicN}}
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-- ]]
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-- name = "test1"
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-- difficulty = 2
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-- for index, items in pairs(ItemIDsDatabase) do
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-- --print(index, '\t', items)
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function GetDifficultyTier()
|
||||
return AtlasLoot.db.profile.MythicPlussTier
|
||||
end
|
||||
|
||||
-- for key, eachItem in ipairs(items) do
|
||||
-- -- for key2, eachItem2 in ipairs(eachItem) do
|
||||
-- -- print('\t', items[1], eachItem2)
|
||||
-- -- end
|
||||
-- print("test")
|
||||
-- if eachItem == name then
|
||||
-- print(key, '\t', eachItem)
|
||||
-- print(items[2][difficulty])
|
||||
-- end
|
||||
-- -- print('\t', key, value)
|
||||
-- end
|
||||
-- end
|
||||
function SetDifficultyTier(difficulty)
|
||||
AtlasLoot.db.profile.MythicPlussTier = difficulty;
|
||||
end
|
||||
|
||||
@@ -221,11 +221,13 @@ function AtlasLoot_HideNoUsableItems()
|
||||
|
||||
AtlasLoot_TableNames["FilterList"] = {AtlasLoot_TableNames[dataID][1],AtlasLoot_TableNames[dataID][2]};
|
||||
AtlasLoot_ShowItemsFrame("FilterList", "AtlasLootFilter", "", AtlasLootItemsFrame.refresh[4])
|
||||
Type = lastType
|
||||
end
|
||||
|
||||
function AtlasLoot_FilterEnableButton()
|
||||
if ATLASLOOT_FILTER_ENABLE == true then
|
||||
ATLASLOOT_FILTER_ENABLE = false
|
||||
ReEnableFilter = false
|
||||
AtlasLoot_ShowItemsFrame(AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], AtlasLootItemsFrame.refreshOri[4])
|
||||
else
|
||||
ATLASLOOT_FILTER_ENABLE = true
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+11133
-11127
File diff suppressed because it is too large
Load Diff
@@ -36,38 +36,25 @@ tabletype - Whether the tablename indexes an actual table or needs to generate a
|
||||
tabletype2 - Whether the tablename indexes an actual second submenu
|
||||
Called when a button in AtlasLoot_Dewdrop is clicked
|
||||
]]
|
||||
function AtlasLoot_DewDropClick(tablename, text, tabletype, tabletype2)
|
||||
function AtlasLoot_DewDropClick(tablename, text, tabletype)
|
||||
--Definition of where I want the loot table to be shown
|
||||
pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
|
||||
--If the button clicked was linked to a loot table
|
||||
ItemindexID = ""
|
||||
SelectedTable2TextSet = false
|
||||
isTablereference = false
|
||||
notPattern = false
|
||||
isItemID = false
|
||||
if tabletype == "Table" then
|
||||
AtlasLoot_DewdropSubMenu2:Unregister(AtlasLootDefaultFrame_SubMenu2);
|
||||
--Show the loot table
|
||||
AtlasLoot_ShowItemsFrame(tablename, "", text, pFrame);
|
||||
AtlasLoot_RootBoss = tablename;
|
||||
--Save needed info for fuure re-display of the table
|
||||
AtlasLoot.db.profile.LastBoss = tablename;
|
||||
--Purge the text label for the submenu and disable the submenu
|
||||
AtlasLootDefaultFrame_SubMenu:Disable();
|
||||
AtlasLootDefaultFrame_SelectedTable:SetText("");
|
||||
AtlasLootDefaultFrame_SelectedTable:Show();
|
||||
--If the button links to a sub menu definition
|
||||
AtlasLootDefaultFrame_SubMenu2:Disable();
|
||||
AtlasLootDefaultFrame_SelectedTable2:SetText("");
|
||||
AtlasLootDefaultFrame_SelectedTable2:Hide();
|
||||
else
|
||||
|
||||
--Enable the submenu button
|
||||
AtlasLootDefaultFrame_SubMenu:Enable();
|
||||
--Show the first loot table associated with the submenu
|
||||
AtlasLoot_ShowBossLoot(AtlasLoot_DewDropDown_SubTables[tablename][1][2], AtlasLoot_DewDropDown_SubTables[tablename][1][1], pFrame);
|
||||
--Save needed info for fuure re-display of the table
|
||||
AtlasLoot_RootBoss = AtlasLoot_DewDropDown_SubTables[tablename][1][2];
|
||||
AtlasLoot.db.profile.LastBoss = AtlasLoot_DewDropDown_SubTables[tablename][1][2];
|
||||
--Load the correct submenu and associated with the button
|
||||
AtlasLoot_DewdropSubMenu:Unregister(AtlasLootDefaultFrame_SubMenu);
|
||||
@@ -80,18 +67,6 @@ function AtlasLoot_DewDropClick(tablename, text, tabletype, tabletype2)
|
||||
end
|
||||
AtlasLootDefaultFrame_SelectedTable:Show();
|
||||
end
|
||||
--check to see if its a submenu thats need a difficulty list
|
||||
if tabletype2 == "Submenu2" then
|
||||
AtlasLootDefaultFrame_SubMenu2:Enable();
|
||||
AtlasLoot_DewdropSubMenu2:Unregister(AtlasLootDefaultFrame_SubMenu2);
|
||||
AtlasLoot_DewdropSubMenu2Register(AtlasLoot_DewDropDown_SubTables2[tablename]);
|
||||
AtlasLootDefaultFrame_SelectedTable2:SetText(AtlasLoot_TableNames[AtlasLoot_DewDropDown_SubTables2[tablename][1][3]][1]);
|
||||
AtlasLootDefaultFrame_SelectedTable2:Show();
|
||||
DropMenu2 = false
|
||||
elseif tabletype2 == "Submenu2Table" then
|
||||
DropMenu2 = true
|
||||
end
|
||||
|
||||
--Show the category that has been selected
|
||||
AtlasLootDefaultFrame_SelectedCategory:SetText(text);
|
||||
AtlasLootDefaultFrame_SelectedCategory:Show();
|
||||
@@ -121,22 +96,6 @@ function AtlasLoot_DewDropSubMenuClick(tablename, text)
|
||||
AtlasLoot_DewdropSubMenu:Close(1);
|
||||
end
|
||||
|
||||
function AtlasLoot_DewDropSubMenu2Click(raidtablename, itemID, indexID)
|
||||
--Definition of where I want the loot table to be shown
|
||||
pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
|
||||
AtlasLootDefaultFrame_GetRaidDifficulty(raidtablename, itemID, indexID)
|
||||
--Show the select loot table
|
||||
AtlasLoot_ShowItemsFrame(AtlasLoot_CurrentBoss, "", text, pFrame);
|
||||
--Save needed info for fuure re-display of the table
|
||||
AtlasLoot.db.profile.LastBoss = AtlasLoot_CurrentBoss;
|
||||
--Set text for difficulty
|
||||
AtlasLootDefaultFrame_SelectedTable2:SetText(AtlasLoot_TableNames[DropTablename][1]);
|
||||
AtlasLootDefaultFrame_SelectedTable2:Show();
|
||||
AtlasLoot_DewdropSubMenu2:Close(1);
|
||||
end
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
AtlasLootDefaultFrame_OnShow:
|
||||
Called whenever the loot browser is shown and sets up buttons and loot tables
|
||||
@@ -174,34 +133,97 @@ function AtlasLootDefaultFrame_OnHide()
|
||||
AtlasLoot_DewdropSubMenu:Close(1);
|
||||
end
|
||||
|
||||
function AtlasLootDefaultFrame_GetRaidDifficulty(raidtablename, itemID, indexID)
|
||||
for i = 1, 20, 1 do
|
||||
if indexID == i then
|
||||
if tonumber(itemID) then
|
||||
ItemindexID = itemID
|
||||
function AtlasLoot_DewDropSubMenu2Click(raidtablename, itemID)
|
||||
if ATLASLOOT_FILTER_ENABLE == true then
|
||||
AtlasLoot_FilterEnableButton()
|
||||
ReEnableFilter = true
|
||||
end
|
||||
-- gets itemID reference
|
||||
AtlasLootDefaultFrame_GetRaidDifficulty(raidtablename, itemID)
|
||||
--Show the select loot table
|
||||
AtlasLoot_ShowItemsFrame(AtlasLootItemsFrame.refreshOri[1], AtlasLootItemsFrame.refreshOri[2], AtlasLootItemsFrame.refreshOri[3], AtlasLootItemsFrame.refreshOri[4]);
|
||||
--Set text for difficulty
|
||||
AtlasLootDefaultFrame_SelectedTable2:SetText(DropTablename);
|
||||
AtlasLootDefaultFrame_SelectedTable2:Show();
|
||||
AtlasLoot_DewdropSubMenu2:Close(1);
|
||||
if ReEnableFilter then
|
||||
AtlasLoot_FilterEnableButton()
|
||||
end
|
||||
end
|
||||
|
||||
function AtlasLoot_DifficultyDisable()
|
||||
isTablereference = false
|
||||
notPattern = false
|
||||
isItemID = true
|
||||
elseif itemID:match("=s=") then
|
||||
newID = gsub(itemID, "=s=","")
|
||||
newID = gsub(newID, "Normal","")
|
||||
tableReference = newID
|
||||
isTablereference = true
|
||||
notPattern = true
|
||||
isItemID = false
|
||||
ItemindexID = ""
|
||||
AtlasLoot_DewdropSubMenu2:Unregister(AtlasLootDefaultFrame_SubMenu2);
|
||||
AtlasLootDefaultFrame_SubMenu2:Disable();
|
||||
AtlasLootDefaultFrame_SelectedTable2:SetText("");
|
||||
AtlasLootDefaultFrame_SelectedTable2:Hide();
|
||||
DewDrop2Enable = false
|
||||
SelectedTable2TextSet = false
|
||||
end
|
||||
|
||||
function AtlasLoot_DifficultyEnable(dataID, dataSource)
|
||||
AtlasLootDefaultFrame_SubMenu2:Enable();
|
||||
AtlasLoot_DewdropSubMenu2:Unregister(AtlasLootDefaultFrame_SubMenu2);
|
||||
AtlasLoot_DewdropSubMenu2Register(AtlasLoot_Difficulty[dataSource[dataID].Type]);
|
||||
if SelectedTable2TextSet == false then
|
||||
AtlasLootDefaultFrame_SelectedTable2:SetText(AtlasLoot_Difficulty[dataSource[dataID].Type][1][1])
|
||||
end
|
||||
AtlasLootDefaultFrame_SelectedTable2:Show();
|
||||
SelectedTable2TextSet = true
|
||||
end
|
||||
|
||||
function AtlasLootDefaultFrame_GetRaidDifficulty(raidtablename, itemID)
|
||||
if tonumber(itemID) then --used in itemID search feature for itemID database
|
||||
ItemindexID = itemID;
|
||||
isTablereference = false;
|
||||
notPattern = false;
|
||||
elseif itemID:match("=s=") then -- =s= infront of a table reference will make it show a normal crafting item instead of a crafting pattern
|
||||
newID = gsub(itemID, "=s=",""); -- removes =s= before passing the extra table addition
|
||||
newID = gsub(newID, "Normal","");
|
||||
tableReference = newID;
|
||||
isTablereference = true;
|
||||
notPattern = true;
|
||||
ItemindexID = "";
|
||||
else
|
||||
newID = gsub(itemID, "=s=","")
|
||||
newID = gsub(newID, "Normal","")
|
||||
tableReference = newID
|
||||
isTablereference = true
|
||||
notPattern = false
|
||||
isItemID = false
|
||||
ItemindexID = ""
|
||||
newID = gsub(itemID, "=s=","");
|
||||
newID = gsub(newID, "Normal","");
|
||||
tableReference = newID;
|
||||
isTablereference = true;
|
||||
notPattern = false;
|
||||
ItemindexID = "";
|
||||
end
|
||||
DropTablename = raidtablename
|
||||
DropTablename = raidtablename;
|
||||
end
|
||||
|
||||
function AtlasLoot_DewdropSubMenu2Register(loottable)
|
||||
AtlasLoot_DewdropSubMenu2:Register(AtlasLootDefaultFrame_SubMenu2,
|
||||
'point', function(parent)
|
||||
return "TOP", "BOTTOM"
|
||||
end,
|
||||
'children', function(level, value)
|
||||
if level == 1 then
|
||||
for k,v in pairs(loottable) do
|
||||
AtlasLoot_DewdropSubMenu2:AddLine(
|
||||
'text', v[1],
|
||||
'func', AtlasLoot_DewDropSubMenu2Click,
|
||||
'arg1', v[1],
|
||||
'arg2', v[2],
|
||||
'notCheckable', true
|
||||
)
|
||||
end
|
||||
AtlasLoot_DewdropSubMenu2:AddLine(
|
||||
'text', AL["Close Menu"],
|
||||
'textR', 0,
|
||||
'textG', 1,
|
||||
'textB', 1,
|
||||
'func', function() AtlasLoot_DewdropSubMenu2:Close() end,
|
||||
'notCheckable', true
|
||||
)
|
||||
end
|
||||
end,
|
||||
'dontHook', true
|
||||
)
|
||||
end
|
||||
|
||||
--[[
|
||||
@@ -250,48 +272,6 @@ function AtlasLoot_DewdropSubMenuRegister(loottable)
|
||||
)
|
||||
end
|
||||
|
||||
function AtlasLoot_DewdropSubMenu2Register(loottable)
|
||||
AtlasLoot_DewdropSubMenu2:Register(AtlasLootDefaultFrame_SubMenu2,
|
||||
'point', function(parent)
|
||||
return "TOP", "BOTTOM"
|
||||
end,
|
||||
'children', function(level, value)
|
||||
if level == 1 then
|
||||
for k,v in pairs(loottable) do
|
||||
if v[1] == "" then
|
||||
AtlasLoot_DewdropSubMenu2:AddLine(
|
||||
'text', AtlasLoot_TableNames[v[3]][1],
|
||||
'func', AtlasLoot_DewDropSubMenu2Click,
|
||||
'arg1', v[3],
|
||||
'arg2', v[4],
|
||||
'arg3', v[2],
|
||||
'notCheckable', true
|
||||
)
|
||||
else
|
||||
AtlasLoot_DewdropSubMenu2:AddLine(
|
||||
'text', v[1],
|
||||
'func', AtlasLoot_DewDropSubMenu2Click,
|
||||
'arg1', v[3],
|
||||
'arg2', v[4],
|
||||
'arg3', v[2],
|
||||
'notCheckable', true
|
||||
)
|
||||
end
|
||||
end
|
||||
AtlasLoot_DewdropSubMenu2:AddLine(
|
||||
'text', AL["Close Menu"],
|
||||
'textR', 0,
|
||||
'textG', 1,
|
||||
'textB', 1,
|
||||
'func', function() AtlasLoot_DewdropSubMenu2:Close() end,
|
||||
'notCheckable', true
|
||||
)
|
||||
end
|
||||
end,
|
||||
'dontHook', true
|
||||
)
|
||||
end
|
||||
|
||||
--[[
|
||||
AtlasLoot_DewdropRegister:
|
||||
Constructs the main category menu from a tiered table
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,9 @@
|
||||
-- NOTE: THIS FILE IS AUTO-GENERATED BY A TOOL, ANY MANUALLY CHANGE MIGHT BE OVERWRITTEN.
|
||||
-- $Id: localization.lua 2725 2010-07-18 16:25:23Z arith $
|
||||
|
||||
local process = function(category,check,data) if not AtlasLoot_Data[category] or #AtlasLoot_Data[category] ~= check then return end for i = 1, #data do if data[i] and data[i] ~= "" then AtlasLoot_Data[category][i][4] = data[i] end end data = nil end
|
||||
local process = function(category,check,data) if not AtlasLoot_Data[category] or #AtlasLoot_Data[category] ~= check then return end for i = 1, #data do if data[i] and data[i] ~= "" then
|
||||
AL_ItemDBLocalize(string.sub(AtlasLoot_Data[category][i][4], 5), string.sub(data[i], 5));
|
||||
AtlasLoot_Data[category][i][4] = data[i]; end end data = nil end
|
||||
local locale = GetLocale()
|
||||
if locale == "frFR" then
|
||||
process("Aldor1",16,{"","=q2=Dessin : Draénite dorée resplendissante","=q1=Plans : Brassards plaie-des-flammes","=q1=Patron : Brassards coeur-de-flammes","","=q3=Robe d'anachorète","=q2=Calligraphie de discipline","=q2=Calligraphie de foi","=q2=Calligraphie de vengeance","=q2=Calligraphie de sauvegarde","=q2=Dessin : Draénite ombreuse royale","=q1=Plans : Gants plaie-des-flammes","=q1=Patron : Ceinture de déminage","=q1=Patron : Ceinture en flamécaille","=q1=Patron : Gants coeur-de-flammes","=q1=Patron : Fil ensorcelé argenté"})
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,9 @@
|
||||
-- NOTE: THIS FILE IS AUTO-GENERATED BY A TOOL, ANY MANUALLY CHANGE MIGHT BE OVERWRITTEN.
|
||||
-- $Id: localization.lua 2725 2010-07-18 16:25:23Z arith $
|
||||
|
||||
local process = function(category,check,data) if not AtlasLoot_Data[category] or #AtlasLoot_Data[category] ~= check then return end for i = 1, #data do if data[i] and data[i] ~= "" then AtlasLoot_Data[category][i][4] = data[i] end end data = nil end
|
||||
local process = function(category,check,data) if not AtlasLoot_Data[category] or #AtlasLoot_Data[category] ~= check then return end for i = 1, #data do if data[i] and data[i] ~= "" then
|
||||
AL_ItemDBLocalize(string.sub(AtlasLoot_Data[category][i][4], 5), string.sub(data[i], 5));
|
||||
AtlasLoot_Data[category][i][4] = data[i]; end end data = nil end
|
||||
local locale = GetLocale()
|
||||
if locale == "frFR" then
|
||||
process("AB2039_A",22,{"","=q3=Ceinturon des Hautes-terres en tissu","=q3=Bottes des Hautes-terres en tissu","=q3=Ceinturon des Hautes-terres en cuir","=q3=Ceinturon des Hautes-terres en cuir de lézard","=q3=Bottes des Hautes-terres en cuir","=q3=Bottes des Hautes-terres en cuir de lézard","","=q3=Ceinturon des Hautes-terres en tissu","=q3=Bottes des Hautes-terres en tissu","=q3=Ceinturon des Hautes-terres en cuir","=q3=Ceinturon des Hautes-terres en cuir de lézard","=q3=Ceinturon des Hautes-terres en mailles","=q3=Ceinturon matelassé des Hautes-terres","=q3=Bottes des Hautes-terres en cuir","=q3=Bottes des Hautes-terres en cuir de lézard","=q3=Grèves des Hautes-terres en mailles","=q3=Grèves matelassées des Hautes-terres","=q3=Ceinturon des Hautes-terres lamellaire","=q3=Ceinturon des Hautes-terres en mailles","=q3=Grèves des Hautes-terres lamellaires","=q3=Grèves des Hautes-terres en mailles"})
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -542,22 +542,27 @@ local BabbleZone = AtlasLoot_GetLocaleLibBabble("LibBabble-Zone-3.0")
|
||||
};
|
||||
|
||||
AtlasLoot_Data["HeadlessHorseman"] = {
|
||||
{ 2, 49126, "", "=q4=The Horseman's Horrific Helm", "=ds=#s1#, #a4#"};
|
||||
{ 3, 49121, "", "=q4=Ring of Ghoulish Glee", "=ds=#s13#"};
|
||||
{ 4, 49123, "", "=q4=The Horseman's Seal", "=ds=#s13#"};
|
||||
{ 5, 49124, "", "=q4=Wicked Witch's Band", "=ds=#s13#"};
|
||||
{ 6, 49128, "", "=q4=The Horseman's Baleful Blade", "=ds=#h3#, #w10#"};
|
||||
{ 8, 34068, "", "=q1=Weighted Jack-o'-Lantern", "=ds=#m20#", "", "100%"};
|
||||
{ 9, 33226, "", "=q1=Tricky Treat", "=ds=#m20#"};
|
||||
{ 10, 37012, "", "=q4=The Horseman's Reins", "=ds=#e12#"};
|
||||
{ 11, 37011, "", "=q3=Magic Broom", "=ds=#e12#"};
|
||||
{ 12, 33292, "", "=q3=Hallowed Helm", "=ds=#s1#, #a1#"};
|
||||
{ 13, 33154, "", "=q3=Sinister Squashling", "=ds=#e13#"};
|
||||
{17, 33808, "", "=q4=The Horseman's Helm", "=ds=#s1#, #a4#", "" };
|
||||
{18, 34075, "", "=q4=Ring of Ghoulish Delight", "=ds=#s13#", "" };
|
||||
{19, 34073, "", "=q4=The Horseman's Signet Ring", "=ds=#s13#", "" };
|
||||
{20, 34074, "", "=q4=Witching Band", "=ds=#s13#", "" };
|
||||
{21, 38175, "", "=q4=The Horseman's Blade", "=ds=#h3#, #w10#" };
|
||||
{2, 2033808, "", "=q4=The Horseman's Helm", "=ds=#s1#, #a4#", "" };
|
||||
{3, 2034075, "", "=q4=Ring of Ghoulish Delight", "=ds=#s13#", "" };
|
||||
{4, 2034073, "", "=q4=The Horseman's Signet Ring", "=ds=#s13#", "" };
|
||||
{5, 2034074, "", "=q4=Witching Band", "=ds=#s13#", "" };
|
||||
{6, 2038175, "", "=q4=The Horseman's Blade", "=ds=#h3#, #w10#" };
|
||||
{8, 33808, "", "=q4=The Horseman's Helm", "=ds=#s1#, #a4#", "" };
|
||||
{9, 34075, "", "=q4=Ring of Ghoulish Delight", "=ds=#s13#", "" };
|
||||
{10, 34073, "", "=q4=The Horseman's Signet Ring", "=ds=#s13#", "" };
|
||||
{11, 34074, "", "=q4=Witching Band", "=ds=#s13#", "" };
|
||||
{12, 38175, "", "=q4=The Horseman's Blade", "=ds=#h3#, #w10#" };
|
||||
{ 17, 49126, "", "=q4=The Horseman's Horrific Helm", "=ds=#s1#, #a4#"};
|
||||
{ 18, 49121, "", "=q4=Ring of Ghoulish Glee", "=ds=#s13#"};
|
||||
{ 19, 49123, "", "=q4=The Horseman's Seal", "=ds=#s13#"};
|
||||
{ 20, 49124, "", "=q4=Wicked Witch's Band", "=ds=#s13#"};
|
||||
{ 21, 49128, "", "=q4=The Horseman's Baleful Blade", "=ds=#h3#, #w10#"};
|
||||
{ 23, 34068, "", "=q1=Weighted Jack-o'-Lantern", "=ds=#m20#", "", "100%"};
|
||||
{ 24, 33226, "", "=q1=Tricky Treat", "=ds=#m20#"};
|
||||
{ 25, 37012, "", "=q4=The Horseman's Reins", "=ds=#e12#"};
|
||||
{ 26, 37011, "", "=q3=Magic Broom", "=ds=#e12#"};
|
||||
{ 27, 33292, "", "=q3=Hallowed Helm", "=ds=#s1#, #a1#"};
|
||||
{ 28, 33154, "", "=q3=Sinister Squashling", "=ds=#e13#"};
|
||||
Prev = "Halloween2";
|
||||
Back = "WORLDEVENTMENU";
|
||||
};
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
-- NOTE: THIS FILE IS AUTO-GENERATED BY A TOOL, ANY MANUALLY CHANGE MIGHT BE OVERWRITTEN.
|
||||
-- $Id: localization.lua 2725 2010-07-18 16:25:23Z arith $
|
||||
|
||||
local process = function(category,check,data) if not AtlasLoot_Data[category] or #AtlasLoot_Data[category] ~= check then return end for i = 1, #data do if data[i] and data[i] ~= "" then AtlasLoot_Data[category][i][4] = data[i] end end data = nil end
|
||||
local process = function(category,check,data) if not AtlasLoot_Data[category] or #AtlasLoot_Data[category] ~= check then return end for i = 1, #data do if data[i] and data[i] ~= "" then
|
||||
AL_ItemDBLocalize(string.sub(AtlasLoot_Data[category][i][4], 5), string.sub(data[i], 5));
|
||||
AtlasLoot_Data[category][i][4] = data[i]; end end data = nil end
|
||||
local locale = GetLocale()
|
||||
if locale == "frFR" then
|
||||
process("AhnkahetAmanitarHEROIC",5,{"=q4=Emblème de triomphe","=q3=Protège-mains du pont en soie","=q3=Garde-jambes des attaques incessantes","=q3=Amulette du lanceur de sort","=q3=Arc-crâne d'Amanitar"})
|
||||
|
||||
@@ -10504,8 +10504,8 @@ local BabbleZone = AtlasLoot_GetLocaleLibBabble("LibBabble-Zone-3.0")
|
||||
|
||||
AtlasLoot_Data["Legendaries"] = {
|
||||
{ 1, 34334, "", "=q5=Thori'dal, the Stars' Fury", "=ds=#w2#"};
|
||||
{ 3, 32837, "", "=q5=Warglaive of Azzinoth", "=ds=#h3#, #w10#, =q1=#m1# =ds=#c9#, #c6#"};
|
||||
{ 4, 32838, "", "=q5=Warglaive of Azzinoth", "=ds=#h4#, #w10#, =q1=#m1# =ds=#c9#, #c6#"};
|
||||
{ 3, 32837, "", "=q5=Warglaive of Azzinoth", "=ds=#h3#, #w10#, =q1=#m1# =ds=#c9#, #c6#", "", "4%", "(MainHand)"};
|
||||
{ 4, 32838, "", "=q5=Warglaive of Azzinoth", "=ds=#h4#, #w10#, =q1=#m1# =ds=#c9#, #c6#", "", "4%", "(OffHand)"};
|
||||
{ 6, 30312, "", "=q5=Infinity Blade", "=q1=#m26#: =ds=#h1#, #w4#"};
|
||||
{ 7, 30311, "", "=q5=Warp Slicer", "=q1=#m26#: =ds=#h1#, #w10#"};
|
||||
{ 8, 30317, "", "=q5=Cosmic Infuser", "=q1=#m26#: =ds=#h3#, #w6#"};
|
||||
@@ -10518,13 +10518,14 @@ local BabbleZone = AtlasLoot_GetLocaleLibBabble("LibBabble-Zone-3.0")
|
||||
{ 17, 19019, "", "=q5=Thunderfury, Blessed Blade of the Windseeker", "=ds=#h1#, #w10#"};
|
||||
{ 18, 17182, "", "=q5=Sulfuras, Hand of Ragnaros", "=ds=#h2#, #w6#"};
|
||||
{ 19, 21176, "", "=q5=Black Qiraji Resonating Crystal", "=ds=#e12#"};
|
||||
{ 21, 22632, "", "=q5=Atiesh, Greatstaff of the Guardian", "=ds=#w9#, =q1=#m1# =ds=#c1#"};
|
||||
{ 22, 22589, "", "=q5=Atiesh, Greatstaff of the Guardian", "=ds=#w9#, =q1=#m1# =ds=#c3#"};
|
||||
{ 23, 22631, "", "=q5=Atiesh, Greatstaff of the Guardian", "=ds=#w9#, =q1=#m1# =ds=#c5#"};
|
||||
{ 24, 22630, "", "=q5=Atiesh, Greatstaff of the Guardian", "=ds=#w9#, =q1=#m1# =ds=#c8#"};
|
||||
{ 21, 22632, "", "=q5=Atiesh, Greatstaff of the Guardian", "=ds=#w9#, =q1=#m1# =ds=#c1#", "", "", "(Druid)"};
|
||||
{ 22, 22589, "", "=q5=Atiesh, Greatstaff of the Guardian", "=ds=#w9#, =q1=#m1# =ds=#c3#", "", "", "(Mage)" };
|
||||
{ 23, 22631, "", "=q5=Atiesh, Greatstaff of the Guardian", "=ds=#w9#, =q1=#m1# =ds=#c5#", "", "", "(Priest)"};
|
||||
{ 24, 22630, "", "=q5=Atiesh, Greatstaff of the Guardian", "=ds=#w9#, =q1=#m1# =ds=#c8#", "", "", "(Warlock)"};
|
||||
{ 26, 49623, "", "=q5=Shadowmourne", "=ds=#h2# #w1#", "" };
|
||||
{ 27, 46017, "", "=q5=Val'anyr, Hammer of Ancient Kings", "=ds=#h3# #w6#", "" };
|
||||
Back = "SETMENU";
|
||||
Type = "BCRaid";
|
||||
};
|
||||
|
||||
---------------
|
||||
|
||||
Reference in New Issue
Block a user