left over debug
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@@ -677,7 +677,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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--Check for a valid object (that it exists, and that it has a name)
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local itemId = 0;
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if(dataSource[dataID][i] ~= nil and dataSource[dataID][i][4] ~= "") then
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print(dataSource[dataID][i][2])
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if string.sub(dataSource[dataID][i][2], 1, 1) == "s" then
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isItem = false;
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else
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