Files
coa-altoholic/Altoholic-Addon/Altoholic/CoAClassColors.lua
T
florian.berthold f53f3e3f0f CoA: mirror RAID_CLASS_COLORS for the 21 custom classes
Vanilla Altoholic hardcodes a 10-entry ChatColor table keyed by the
englishClass tokens MAGE/WARRIOR/.../DEATHKNIGHT. On the CoA Voljin/PTR
realm UnitClass / GetGuildRosterInfo return tokens like BARBARIAN,
WITCHDOCTOR, CHRONOMANCER, … so the lookup falls through:

  * Altoholic:GetClassColor (Altoholic.lua:580) returns WHITE for all
    21 CoA classes via the `or WHITE` fallback — guild/character/
    profession panes lose their per-class colours.
  * DataStore_Characters._GetColoredCharacterName had no fallback at
    all — `ClassColors[englishClass] .. character.name` hard-crashed
    on nil-concat for any CoA-class character.
  * Altoholic.lua:710 read CLASS_ICON_TCOORDS[class] for the character
    portrait without a fallback; CoA classes aren't in the vanilla
    sprite sheet's coord table, so the next line `tc[1]` crashed.

Fix follows the established Exiles addon-port pattern (see
coa-omen/CoAClassColors.lua, coa-shadowedunitframes/.../CoAClassColors.lua,
coa-kui-nameplates/.../CoAClassColors.lua): mirror _G.RAID_CLASS_COLORS
into the addon's private table at load. The CoA client itself ships
the realm-authoritative 32-token palette (10 vanilla + HERO + 21 CoA)
in Interface/SharedXML/SharedConstants.lua inside patch-B.MPQ, which
populates RAID_CLASS_COLORS at FrameXML load time — see
db.exil.es /coa/dev for the full table.

- Altoholic/CoAClassColors.lua: new file, mirrors source palette into
  Altoholic.ClassInfo as "|cFFRRGGBB" ChatColor escapes. Never
  overwrites — preserves the addon's vanilla defaults and any future
  user overrides.
- Altoholic/Altoholic.xml: loads CoAClassColors.lua after Altoholic.lua
  so Altoholic.ClassInfo exists.
- Altoholic/Altoholic.lua: defensive CLASS_ICON_TCOORDS lookup with
  WARRIOR fallback (wrong icon beats crash; CoA character creation
  uses its own sprite sheet which doesn't extend the vanilla table).
- DataStore_Characters/DataStore_Characters.lua: inline mirror after
  the local ClassColors table (can't be touched from a sibling file
  because the table is file-local), plus `or WHITE` defensive fallback
  in _GetColoredCharacterName and _GetClassColor.

Does not touch DataStore_Talents — CoA's MoA system uses
C_CharacterAdvancement, not GetNumTalentTabs/GetTalentInfo, so that
module needs a full API rewrite rather than a data patch.
2026-05-17 16:37:57 +02:00

48 lines
1.8 KiB
Lua

-- CoAClassColors.lua
--
-- Mirrors the live client's RAID_CLASS_COLORS palette into
-- Altoholic.ClassInfo so the guild/character/profession panes render
-- the 21 Conquest-of-Azeroth custom classes (plus HERO) instead of
-- defaulting to WHITE via the `or WHITE` fallback at
-- Altoholic.lua:581.
--
-- Background
-- ----------
-- Altoholic ships a hardcoded ChatColor table keyed by the 10 vanilla
-- englishClass tokens (Altoholic.lua:23-32). On the CoA Voljin/PTR
-- realm, UnitClass / GetGuildRosterInfo return tokens like BARBARIAN,
-- WITCHDOCTOR, CHRONOMANCER, … which fall through the table.
--
-- The realm-authoritative palette is shipped by the client itself in
-- _G.RAID_CLASS_COLORS (Interface/SharedXML/SharedConstants.lua inside
-- patch-B.MPQ — 10 vanilla + HERO + 21 CoA = 32 entries on Voljin).
-- Other Exiles addon ports follow the same mirror pattern
-- (coa-omen/CoAClassColors.lua → CUSTOM_CLASS_COLORS,
-- coa-shadowedunitframes/.../CoAClassColors.lua → SUF profile,
-- coa-kui-nameplates/.../CoAClassColors.lua → !ClassColors).
--
-- Source of truth: db.exil.es /coa/dev for the full palette;
-- _G.RAID_CLASS_COLORS at FrameXML load time for the running client.
local AC = _G.Altoholic and _G.Altoholic.ClassInfo
if type(AC) ~= "table" then return end
local source = _G.RAID_CLASS_COLORS
if type(source) ~= "table" then return end
local function unpackColor(c)
if type(c) ~= "table" then return end
if c.GetRGB then return c:GetRGB() end
return c.r, c.g, c.b
end
for token, color in pairs(source) do
if AC[token] == nil then
local r, g, b = unpackColor(color)
if r and g and b then
AC[token] = string.format("|cFF%02X%02X%02X",
r * 255 + 0.5, g * 255 + 0.5, b * 255 + 0.5)
end
end
end