Files
coa-altoholic/Altoholic/Frames/BagUsage.lua
T
florian.berthold ee7770baed
release / release (push) Successful in 4s
coa.12: bigger main window with more visible rows (real size, not scale)
- AltoholicFrame 832x447 -> 832x555; AuctionFrame art bottom row re-anchored down
  + middle filler textures cover the gap; tab containers grown to match.
- Every scrolling tab shows more rows: 18px tabs VisibleLines 14->20, 41px tabs
  7/8->10; added matching $parentEntryN frames + extended scrollframes.
- Verified VisibleLines <= max entry per tab (no nil-row crash); luac + xmllint clean.
- Flagged for visual check: art seam at filler, decorative scrollbar track length.
2026-05-29 18:09:16 +02:00

233 lines
8.4 KiB
Lua

local addonName = ...
local addon = _G[addonName]
local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
local INFO_REALM_LINE = 0
local INFO_CHARACTER_LINE = 1
local INFO_TOTAL_LINE = 2
local WHITE = "|cFFFFFFFF"
local GREEN = "|cFF00FF00"
local YELLOW = "|cFFFFFF00"
local GOLD = "|cFFFFD700"
local CYAN = "|cFF1CFAFE"
local ICON_FACTION_HORDE = "Interface\\Icons\\INV_BannerPVP_01"
local ICON_FACTION_ALLIANCE = "Interface\\Icons\\INV_BannerPVP_02"
addon.BagUsage = {}
local ns = addon.BagUsage -- ns = namespace
local Characters = addon.Characters
function ns:Update()
local VisibleLines = 20
local frame = "AltoholicFrameBagUsage"
local entry = frame.."Entry"
local DS = DataStore
local offset = FauxScrollFrame_GetOffset( _G[ frame.."ScrollFrame" ] );
local DisplayedCount = 0
local VisibleCount = 0
local DrawRealm
local i=1
for _, line in pairs(Characters:GetView()) do
local lineType = Characters:GetLineType(line)
if (offset > 0) or (DisplayedCount >= VisibleLines) then -- if the line will not be visible
if lineType == INFO_REALM_LINE then -- then keep track of counters
if Characters:GetField(line, "isCollapsed") == false then
DrawRealm = true
else
DrawRealm = false
end
VisibleCount = VisibleCount + 1
offset = offset - 1 -- no further control, nevermind if it goes negative
elseif DrawRealm then
VisibleCount = VisibleCount + 1
offset = offset - 1 -- no further control, nevermind if it goes negative
end
else -- line will be displayed
if lineType == INFO_REALM_LINE then
local _, realm, account = Characters:GetInfo(line)
if Characters:GetField(line, "isCollapsed") == false then
_G[ entry..i.."Collapse" ]:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up");
DrawRealm = true
else
_G[ entry..i.."Collapse" ]:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up");
DrawRealm = false
end
_G[entry..i.."Collapse"]:Show()
_G[entry..i.."Name"]:SetWidth(300)
_G[entry..i.."Name"]:SetPoint("TOPLEFT", 25, 0)
_G[entry..i.."NameNormalText"]:SetWidth(300)
if account == "Default" then -- saved as default, display as localized.
_G[entry..i.."NameNormalText"]:SetText(format("%s (%s".. L["Account"]..": %s%s|r)", realm, WHITE, GREEN, L["Default"]))
else
local last = addon:GetLastAccountSharingInfo(realm, account)
_G[entry..i.."NameNormalText"]:SetText(format("%s (%s".. L["Account"]..": %s%s %s%s|r)", realm, WHITE, GREEN, account, YELLOW, last or ""))
end
_G[entry..i.."Level"]:SetText("")
_G[entry..i.."FreeBags"]:SetText("")
_G[entry..i.."FreeBank"]:SetText("")
_G[entry..i.."BagSlotsNormalText"]:SetText("")
_G[entry..i.."BankSlotsNormalText"]:SetText("")
_G[ entry..i ]:SetID(line)
_G[ entry..i ]:Show()
i = i + 1
VisibleCount = VisibleCount + 1
DisplayedCount = DisplayedCount + 1
elseif DrawRealm then
if (lineType == INFO_CHARACTER_LINE) then
local character = DS:GetCharacter( Characters:GetInfo(line) )
local icon
if DS:GetCharacterFaction(character) == "Alliance" then
icon = addon:TextureToFontstring(ICON_FACTION_ALLIANCE, 18, 18) .. " "
else
icon = addon:TextureToFontstring(ICON_FACTION_HORDE, 18, 18) .. " "
end
_G[entry..i.."Collapse"]:Hide()
_G[entry..i.."Name"]:SetWidth(170)
_G[entry..i.."Name"]:SetPoint("TOPLEFT", 10, 0)
_G[entry..i.."NameNormalText"]:SetWidth(170)
addon:SetCharacterRowNameLevel(entry, i, icon, character)
_G[entry..i.."FreeBags"]:SetText(GREEN .. (DS:GetNumFreeBagSlots(character) or 0))
_G[entry..i.."FreeBank"]:SetText(GREEN .. (DS:GetNumFreeBankSlots(character) or 0))
_G[entry..i.."BagSlotsNormalText"]:SetJustifyH("LEFT")
_G[entry..i.."BankSlotsNormalText"]:SetJustifyH("LEFT")
-- Normal bags
_G[entry..i.."BagSlotsNormalText"]:SetText(format("%s/%s|r/%s|r/%s|r/%s |r(%s|r)",
DS:GetContainerSize(character, 0) or 0,
WHITE .. (DS:GetContainerSize(character, 1) or 0),
WHITE .. (DS:GetContainerSize(character, 2) or 0),
WHITE .. (DS:GetContainerSize(character, 3) or 0),
WHITE .. (DS:GetContainerSize(character, 4) or 0),
CYAN .. (DS:GetNumBagSlots(character) or 0)))
-- Bank bags
if (DS:GetNumBankSlots(character) or 0) < 28 then
_G[entry..i.."BankSlotsNormalText"]:SetText(L["Bank not visited yet"])
else
_G[entry..i.."BankSlotsNormalText"]:SetText(format("%s/%s|r/%s|r/%s|r/%s|r/%s|r/%s|r/%s |r(%s|r)",
DS:GetContainerSize(character, 100),
WHITE .. DS:GetContainerSize(character, 5),
WHITE .. DS:GetContainerSize(character, 6),
WHITE .. DS:GetContainerSize(character, 7),
WHITE .. DS:GetContainerSize(character, 8),
WHITE .. DS:GetContainerSize(character, 9),
WHITE .. DS:GetContainerSize(character, 10),
WHITE .. DS:GetContainerSize(character, 11),
CYAN .. DS:GetNumBankSlots(character)))
end
elseif (lineType == INFO_TOTAL_LINE) then
_G[entry..i.."Collapse"]:Hide()
_G[entry..i.."Name"]:SetWidth(200)
_G[entry..i.."Name"]:SetPoint("TOPLEFT", 15, 0)
_G[entry..i.."NameNormalText"]:SetWidth(200)
_G[entry..i.."NameNormalText"]:SetText(L["Totals"])
_G[entry..i.."Level"]:SetText(Characters:GetField(line, "level"))
_G[entry..i.."FreeBags"]:SetText(WHITE .. Characters:GetField(line, "freeBagSlots"))
_G[entry..i.."FreeBank"]:SetText(WHITE .. Characters:GetField(line, "freeBankSlots"))
_G[entry..i.."BagSlotsNormalText"]:SetText(WHITE .. Characters:GetField(line, "bagSlots") .. " |r" .. L["slots"])
_G[entry..i.."BagSlotsNormalText"]:SetJustifyH("CENTER")
_G[entry..i.."BankSlotsNormalText"]:SetText(WHITE .. Characters:GetField(line, "bankSlots") .. " |r" .. L["slots"])
_G[entry..i.."BankSlotsNormalText"]:SetJustifyH("CENTER")
end
_G[ entry..i ]:SetID(line)
_G[ entry..i ]:Show()
i = i + 1
VisibleCount = VisibleCount + 1
DisplayedCount = DisplayedCount + 1
end
end
end
while i <= VisibleLines do
_G[ entry..i ]:SetID(0)
_G[ entry..i ]:Hide()
i = i + 1
end
FauxScrollFrame_Update( _G[ frame.."ScrollFrame" ], VisibleCount, VisibleLines, 18);
end
local function WriteLine(size, free, link, bagtype)
AltoTooltip:AddLine( format("%s |r%s (%s|r %s) %s %s",
GOLD..size, L["slots"],
GREEN..free, L["free"],
link or "",
(bagtype and strlen(bagtype) > 0) and (YELLOW .. "(" .. bagtype .. ")") or "") ,1,1,1);
end
function ns:OnEnter(self)
local line = self:GetParent():GetID()
local lineType = Characters:GetLineType(line)
if lineType ~= INFO_CHARACTER_LINE then
return
end
local c = addon:GetCharacterTableByLine(line)
local DS = DataStore
local character = DS:GetCharacter(Characters:GetInfo(line))
AltoTooltip:ClearLines();
AltoTooltip:SetOwner(self, "ANCHOR_RIGHT");
addon:AddCharacterTooltipHeader(character)
AltoTooltip:AddLine(" ",1,1,1);
local id = self:GetID()
local numSlots
local numFree = 0
local link, size, free, bagtype
if id == 1 then -- 1 for player bags, 2 for bank bags
_, link, size, free, bagtype = DS:GetContainerInfo(character, 0)
WriteLine(size, free, "[" .. BACKPACK_TOOLTIP .. "]")
for i = 1, 4 do
_, link, size, free, bagtype = DS:GetContainerInfo(character, i)
WriteLine(size, free, link, bagtype)
end
numSlots = DS:GetNumBagSlots(character)
numFree = DS:GetNumFreeBagSlots(character)
elseif (DS:GetNumBankSlots(character) or 0) < 28 then
AltoTooltip:AddLine(L["Bank not visited yet"],1,1,1);
AltoTooltip:Show();
return
else
_, link, size, free, bagtype = DS:GetContainerInfo(character, 100)
WriteLine(size, free, "[" .. L["Bank"] .. "]")
for i = 5, 11 do
_, link, size, free, bagtype = DS:GetContainerInfo(character, i)
WriteLine(size, free, link, bagtype)
end
numSlots = DS:GetNumBankSlots(character)
numFree = DS:GetNumFreeBankSlots(character)
end
AltoTooltip:AddLine(" ",1,1,1);
AltoTooltip:AddLine(CYAN .. numSlots .. " |r" .. L["slots"] .. " (" .. GREEN .. numFree .. "|r " ..L["free"] .. ") ",1,1,1);
-- CoA personal bank (per-character). Realm bank is per-realm, not per
-- character, so it is intentionally not shown on this character tooltip.
local personalTabs = DS:GetPersonalBankTabCount(character) or 0
if personalTabs > 0 then
AltoTooltip:AddLine(" ",1,1,1);
AltoTooltip:AddLine(format("%sPersonal Bank|r: %s%d|r %s",
CYAN, WHITE, personalTabs, (personalTabs == 1) and "tab" or "tabs"), 1, 1, 1);
end
AltoTooltip:Show();
end