Files
coa-altoholic/DataStore_Stats/DataStore_Stats.lua
T
florian.berthold bbe2492a5b chore: flatten Altoholic-Addon/ wrapper + add standard .gitignore/.gitattributes
Each DataStore_* / Altoholic_* addon now lives at the repo root, matching
the Exiles fork-layout convention (one folder per addon, no wrapper dir).
2026-05-25 10:59:24 +02:00

172 lines
5.5 KiB
Lua

--[[ *** DataStore_Stats ***
Written by : Thaoky, EU-Marécages de Zangar
July 18th, 2009
--]]
if not DataStore then return end
local addonName = "DataStore_Stats"
_G[addonName] = LibStub("AceAddon-3.0"):NewAddon(addonName, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
local addon = _G[addonName]
local THIS_ACCOUNT = "Default"
-- Func Call Spam Protection
local FCSP_timer_UNIT_INVENTORY_CHANGED
local AddonDB_Defaults = {
global = {
Characters = {
['*'] = { -- ["Account.Realm.Name"]
lastUpdate = nil,
Stats = {},
}
}
}
}
-- ** Mixins **
local function _GetStats(character, statType)
local data = character.Stats[statType]
if not data then return end
return strsplit("|", data)
-- if there's a need to automate the tonumber of each var, do this ( improve it), since most of the time, these data will be used for display purposes, strings are acceptable
-- local var1, var2, var3, var4, var5, var6 = strsplit("|", data)
-- return tonumber(var1), tonumber(var2), tonumber(var3), tonumber(var4), tonumber(var5), tonumber(var6)
end
local PublicMethods = {
GetStats = _GetStats,
}
function addon:OnInitialize()
addon.db = LibStub("AceDB-3.0"):New(addonName .. "DB", AddonDB_Defaults)
DataStore:RegisterModule(addonName, addon, PublicMethods)
DataStore:SetCharacterBasedMethod("GetStats")
end
-- *** Scanning functions ***
local function ScanStats()
FCSP_timer_UNIT_INVENTORY_CHANGED = nil -- manual reset (safety redundancy)
-- print("DataStore_Stats.lua -- ScanStats", format("%.3f",GetTime()%100)) -- DEBUG 2025 07 21 - 3
local stats = addon.ThisCharacter.Stats
wipe(stats)
stats["HealthMax"] = UnitHealthMax("player")
-- info on power types here : http://www.wowwiki.com/API_UnitPowerType
stats["MaxPower"] = UnitPowerType("player") .. "|" .. UnitPowerMax("player")
local t = {}
-- *** resistances ***
for i = 1, 6 do
_, t[i] = UnitResistance("player", i)
-- base, total, bonus, minus = UnitResistance(unitId [, resistanceIndex])
-- base = base
-- total = total after all modifiers
-- bonus = positive modif total
-- minus = negative ...
end
stats["Resistances"] = table.concat(t, "|") -- ["Resistances"] = "holy | fire | nature | frost | shadow | arcane"
-- *** base stats ***
for i = 1, 5 do
t[i] = UnitStat("player", i)
-- stat, effectiveStat, posBuff, negBuff = UnitStat("player", statIndex);
end
t[6] = UnitArmor("player")
stats["Base"] = table.concat(t, "|") -- ["Base"] = "strength | agility | stamina | intellect | spirit | armor"
-- *** melee stats ***
local minDmg, maxDmg = UnitDamage("player")
t[1] = floor(minDmg) .."-" ..ceil(maxDmg) -- Damage "215-337"
t[2] = UnitAttackSpeed("player")
t[3] = UnitAttackPower("player")
t[4] = GetCombatRating(CR_HIT_MELEE)
t[5] = GetCritChance()
t[6] = GetExpertise()
stats["Melee"] = table.concat(t, "|") -- ["Melee"] = "Damage | Speed | Power | Hit rating | Crit chance | Expertise"
-- *** ranged stats ***
local speed
speed, minDmg, maxDmg = UnitRangedDamage("player")
t[1] = floor(minDmg) .."-" ..ceil(maxDmg)
t[2] = speed
t[3] = UnitRangedAttackPower("player")
t[4] = GetCombatRating(CR_HIT_RANGED)
t[5] = GetRangedCritChance()
t[6] = nil
stats["Ranged"] = table.concat(t, "|") -- ["Ranged"] = "Damage | Speed | Power | Hit rating | Crit chance"
-- *** spell stats ***
t[1] = GetSpellBonusDamage(2) -- 2, since 1 = physical damage
t[2] = GetSpellBonusHealing()
t[3] = GetCombatRating(CR_HIT_SPELL)
t[4] = GetSpellCritChance(2)
t[5] = GetCombatRating(CR_HASTE_SPELL)
t[6] = floor(GetManaRegen() * 5.0)
stats["Spell"] = table.concat(t, "|") -- ["Spell"] = "+Damage | +Healing | Hit | Crit chance | Haste | Mana Regen"
-- *** defenses stats ***
t[1] = UnitArmor("player")
t[2] = UnitDefense("player")
t[3] = GetDodgeChance()
t[4] = GetParryChance()
t[5] = GetBlockChance()
local minResilience = min(GetCombatRating(CR_CRIT_TAKEN_MELEE), GetCombatRating(CR_CRIT_TAKEN_RANGED))
t[6] = min(minResilience, GetCombatRating(CR_CRIT_TAKEN_SPELL))
stats["Defense"] = table.concat(t, "|") -- ["Defense"] = "Armor | Defense | Dodge | Parry | Block | Resilience"
-- *** PVP Stats ***
t[1], t[2] = GetPVPLifetimeStats()
t[3] = GetArenaCurrency()
t[4] = GetHonorCurrency()
t[5] = nil
t[6] = nil
stats["PVP"] = table.concat(t, "|") -- ["PVP"] = "honorable kills | dishonorable kills | arena points | honor points"
-- *** Arena Teams ***
for i = 1, MAX_ARENA_TEAMS do
local teamName, teamSize = GetArenaTeam(i)
if teamName then
stats["Arena"..teamSize] = table.concat({ GetArenaTeam(i) }, "|")
-- more info here : http://www.wowwiki.com/API_GetArenaTeam
end
end
addon.ThisCharacter.lastUpdate = time()
end
function addon:OnEnable()
addon:RegisterEvent("PLAYER_ALIVE")
-- addon:RegisterEvent("UNIT_INVENTORY_CHANGED", ScanStats)
addon:RegisterEvent("UNIT_INVENTORY_CHANGED")
end
function addon:OnDisable()
addon:UnregisterEvent("PLAYER_ALIVE")
addon:UnregisterEvent("UNIT_INVENTORY_CHANGED")
end
-- *** EVENT HANDLERS ***
function addon:PLAYER_ALIVE()
-- print("DataStore_Stats.lua") -- DEBUG 2025 07 21
if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard
ScanStats()
end
function addon:UNIT_INVENTORY_CHANGED()
-- this function limits calls to "ScanStats" to max 1 every second
-- print("DataStore_Stats.lua -- UNIT_INVENTORY_CHANGED", DEBUG_CNT, format("%.3f",GetTime()%100)) -- DEBUG 2025 07 21 - 3
if FCSP_timer_UNIT_INVENTORY_CHANGED then return end
FCSP_timer_UNIT_INVENTORY_CHANGED = addon:ScheduleTimer(ScanStats, 1)
end