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Quests, Achievements, Reputations, Pets, Stats, Skills, Crafts, Spells, Talents all had the ghost-gated PLAYER_ALIVE scan (DEBUG 2025-07-21 leftover): they only scanned when the player died and released spirit, so their data never populated on a normal login. Now scan once per session at login (addon.coaScannedThisSession guard), matching the earlier DataStore_Characters/_Inventory fix. This is why reputations/recipes/quests/pets/etc were 'not saved'.