Files
florian.berthold 57c603fa8e
release / release (push) Successful in 5s
coa.29: right-size VisibleLines for the taller window (rows were overflowing)
All list rows are 22px; the resize had set VisibleLines=20 uniformly (20x22=440 > the 414px
content frame), so the bottom rows spilled past the frame - visible as the guild list
running into the 'Click a character's AiL' footer. Set 18 rows for all list tabs (18x22=396),
17 for GuildMembers (it has the equipment footer).
2026-05-30 01:09:12 +02:00

237 lines
6.4 KiB
Lua

local addonName = ...
local addon = _G[addonName]
local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
local WHITE = "|cFFFFFFFF"
--local GRAY = "|cFFBBBBBB"
local GRAY = "|cFF888888"
local GREEN = "|cFF00FF00"
local LIGHTBLUE = "|cFFB0B0FF"
local YELLOW = "|cFFFFFF00"
local view
local isViewValid
local myClientTimes = {} -- small hash table containing the current player's client times, this allows quick comparison of client times among guild members.
local expandedHeaders = {}
local TABINFO_LINE = 0 -- Bank tab info line
local CHAR_LINE = 1 -- Character line
local function BuildView()
view = view or {}
wipe(view)
local guild = DataStore:GetGuild()
if not guild then return end
local line = 0
for tabID = 1, 6 do
local tabName = DataStore:GetGuildBankTabName(guild, tabID)
if tabName then
table.insert(view, { lineType = line, id = tabID } ) -- insert an entry for the tab name
line = line + 1
for member in pairs(DataStore:GetGuildBankTabSuppliers()) do
local clientTime = DataStore:GetGuildMemberBankTabInfo(member, tabName)
if clientTime then -- if there's data, we can add this member in the view for the current bank tab
table.insert(view, { lineType = line, id = member, name = tabName } )
end
end
line = line + 1
end
end
isViewValid = true
end
local function DisplayClientTime(frame, color, clientTime)
if clientTime then
frame:SetText(color .. date("%m/%d/%Y %H:%M", clientTime))
frame:Show()
else
frame:Hide()
end
end
local function DisplayServerTime(frame, serverHour, serverMinute)
if serverHour and serverMinute then
frame:SetText(format("%s%02d%s:%s%02d", GREEN, serverHour, WHITE, GREEN, serverMinute ))
frame:Show()
else
frame:Hide()
end
end
addon.Guild.BankTabs = {}
local ns = addon.Guild.BankTabs -- ns = namespace
function ns:Update()
if not isViewValid then
BuildView()
end
local VisibleLines = 18
local frame = "AltoholicFrameGuildBankTabs"
local entry = frame.."Entry"
if #view == 0 then
addon:ClearScrollFrame( _G[ frame.."ScrollFrame" ], entry, VisibleLines, 18)
return
end
local offset = FauxScrollFrame_GetOffset( _G[ frame.."ScrollFrame" ] );
local DisplayedCount = 0
local VisibleCount = 0
local DrawAlts
local i=1
local guild = DataStore:GetGuild()
for line, v in pairs(view) do
local lineType = mod(v.lineType, 2)
if (offset > 0) or (DisplayedCount >= VisibleLines) then -- if the line will not be visible
if lineType == TABINFO_LINE then -- then keep track of counters
if expandedHeaders[v.id] then
DrawAlts = true
else
DrawAlts = false
end
VisibleCount = VisibleCount + 1
offset = offset - 1 -- no further control, nevermind if it goes negative
elseif DrawAlts then
VisibleCount = VisibleCount + 1
offset = offset - 1 -- no further control, nevermind if it goes negative
end
else -- line will be displayed
if lineType == TABINFO_LINE then
if expandedHeaders[v.id] then
_G[ entry..i.."Collapse" ]:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up");
DrawAlts = true
else
_G[ entry..i.."Collapse" ]:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up");
DrawAlts = false
end
local tabName = DataStore:GetGuildBankTabName(guild, v.id)
_G[entry..i.."Collapse"]:Show()
_G[entry..i.."Name"]:SetPoint("TOPLEFT", 25, 0)
_G[entry..i.."NameNormalText"]:SetText(YELLOW..tabName)
local clientTime, serverHour, serverMinute = DataStore:GetGuildMemberBankTabInfo(UnitName("player"), tabName)
myClientTimes[tabName] = clientTime
DisplayClientTime( _G[entry..i.."Client"], WHITE, clientTime)
DisplayServerTime( _G[entry..i.."Server"], serverHour, serverMinute)
_G[entry..i.."UpdateTab"]:Hide()
_G[ entry..i ]:SetID(line)
_G[ entry..i ]:Show()
i = i + 1
VisibleCount = VisibleCount + 1
DisplayedCount = DisplayedCount + 1
elseif DrawAlts then
local member = v.id
_G[entry..i.."Collapse"]:Hide()
_G[entry..i.."Name"]:SetPoint("TOPLEFT", 15, 0)
_G[entry..i.."NameNormalText"]:SetText(LIGHTBLUE..member)
local tabName = v.name
local clientTime, serverHour, serverMinute = DataStore:GetGuildMemberBankTabInfo(member, tabName)
local color = GRAY
if myClientTimes[tabName] then
if clientTime > myClientTimes[tabName] then
color = YELLOW
end
end
DisplayClientTime( _G[entry..i.."Client"], color, clientTime)
DisplayServerTime( _G[entry..i.."Server"], serverHour, serverMinute)
_G[entry..i.."UpdateTab"]:Show()
_G[ entry..i ]:SetID(line)
_G[ entry..i ]:Show()
i = i + 1
VisibleCount = VisibleCount + 1
DisplayedCount = DisplayedCount + 1
end
end
end
while i <= VisibleLines do
_G[ entry..i ]:SetID(0)
_G[ entry..i ]:Hide()
i = i + 1
end
FauxScrollFrame_Update( _G[ frame.."ScrollFrame" ], VisibleCount, VisibleLines, 18);
end
function ns:OnClick(self, button)
if button ~= "LeftButton" then return end
local id = self:GetParent():GetID()
if id == 0 then return end
local line = view[id]
local member = line.id
local tabName = line.name
if member == UnitName("player") then return end -- do nothing if clicking on own alts
addon:Print(format(L["Requesting %s information from %s"], tabName, member ))
DataStore:RequestGuildMemberBankTab(member, tabName)
end
function ns:OnEnter(self)
local id = self:GetParent():GetID()
if id == 0 then return end
local line = view[id]
local member = line.id
local tabName = line.name
AltoTooltip:ClearLines();
AltoTooltip:SetOwner(self, "ANCHOR_RIGHT");
AltoTooltip:AddLine(L["Guild Bank Remote Update"]);
AltoTooltip:AddLine(format(L["Clicking this button will update\nyour local %s%s|r bank tab\nbased on %s%s's|r data"], LIGHTBLUE, line.name, YELLOW, line.id),1,1,1);
AltoTooltip:Show();
end
function ns:Collapse_OnClick(self)
local id = self:GetParent():GetID()
if id == 0 then return end
local line = view[id]
if expandedHeaders[line.id] then -- toggle header
expandedHeaders[line.id] = nil
else
expandedHeaders[line.id] = true
end
ns:Update()
end
function ns:ToggleView(self)
if self.isCollapsed then -- collapse all headers
wipe(expandedHeaders)
else -- expand all headers
for _, line in pairs(view) do
if mod(line.lineType, 2) == TABINFO_LINE then
expandedHeaders[line.id] = true
end
end
end
ns:Update()
end
function ns:InvalidateView()
isViewValid = nil
if AltoholicFrameGuildBankTabs:IsVisible() then
ns:Update()
end
end