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2 Commits

Author SHA1 Message Date
florian.berthold 78e50e9f5c coa.25: clean two-column Skills layout
release / release (push) Successful in 5s
Skills vertical list now uses a proper two-column row: indented [icon] profession name
in the Name cell, rank/max color-coded in its own Level column to the right (was all
crammed into one text cell). Character headers span the row with name + (class).
2026-05-29 22:58:45 +02:00
florian.berthold 14dd30e9a9 coa.24: revert char-view profession grid to clean 2-slot original
release / release (push) Successful in 4s
The relocated Prof1-8 block (coa.20) was jumbled below the dropdowns in the narrow
char-view panel. Restored Prof1/Prof2 in the original bottom row (Cooking/First Aid/Prof1/Prof2);
removed Prof3-8. Full profession list stays on the Skills tab. No crash (loop stops at Prof2).
2026-05-29 22:50:04 +02:00
4 changed files with 20 additions and 54 deletions
+1 -1
View File
@@ -338,7 +338,7 @@ function addon:OnEnable()
-- CoA: use a Lua constant, not GetAddOnMetadata — TOC metadata is cached at game launch
-- and does NOT refresh on /reload, so the .toc version looked stale ("still .18"). A Lua
-- constant re-evaluates on every /reload, giving a truthful loaded-code version. Bump with the .toc.
AltoholicFrameName:SetText("Altoholic |cFFFFFFFF3.3.002b-coa.23|r")
AltoholicFrameName:SetText("Altoholic |cFFFFFFFF3.3.002b-coa.25|r")
local realm = GetRealmName()
local player = UnitName("player")
+1 -1
View File
@@ -13,7 +13,7 @@
## Author: Thaoky, Telkar-RG
## X-Edited-By: Exiles (Sub-Net) — florian.berthold@sub-net.at
## Version: 3.3.002b-coa.23
## Version: 3.3.002b-coa.25
## X-Category: Inventory, Tradeskill, Mail
## X-Localizations: enUS, frFR, zhCN, zhTW, deDE, koKR, esES, esMX, ruRU
## X-Website: http://wow.curse.com/downloads/wow-addons/details/altoholic.aspx
+16 -6
View File
@@ -76,27 +76,37 @@ function ns:Update()
local item = items[i + offset]
if item then
_G[e.."Collapse"]:Hide()
_G[e.."Level"]:SetText("")
_G[e.."Skill1NormalText"]:SetText("")
_G[e.."CookingNormalText"]:SetText("")
_G[e.."FirstAidNormalText"]:SetText("")
_G[e.."FishingNormalText"]:SetText("")
_G[e.."RidingNormalText"]:SetText("")
_G[e.."Name"]:SetWidth(680)
_G[e.."Name"]:SetPoint("TOPLEFT", 15, 0)
_G[e.."NameNormalText"]:SetWidth(680)
if item.kind == "header" then
-- character header: colored name + (class) across the row, no rank column
_G[e.."Name"]:SetPoint("TOPLEFT", 15, 0)
_G[e.."Name"]:SetWidth(420)
_G[e.."NameNormalText"]:SetWidth(420)
local locClass, engClass = DS:GetCharacterClass(item.character)
local className = Altoholic:GetCoAClassName(engClass) or locClass or "" -- CoA: PROPHET->Venomancer, MONK->Templar, …
_G[e.."NameNormalText"]:SetText( (DS:GetColoredCharacterName(item.character) or "?") .. " " .. WHITE .. "(" .. className .. ")" )
_G[e.."NameNormalText"]:SetText( (DS:GetColoredCharacterName(item.character) or "?") .. " " .. WHITE .. "(" .. className .. ")" )
_G[e.."Level"]:SetText("")
else
-- profession row: [icon] name in the Name cell (indented), rank/max in its own column
local iconEsc = ""
if item.spellID then
iconEsc = addon:TextureToFontstring2(addon:GetSpellIcon(item.spellID), size, size, inset, inset, inset, inset) .. " "
end
_G[e.."Name"]:SetPoint("TOPLEFT", 38, 0)
_G[e.."Name"]:SetWidth(200)
_G[e.."NameNormalText"]:SetWidth(200)
_G[e.."NameNormalText"]:SetText( iconEsc .. WHITE .. item.name )
local cap = (item.maxRank > 0) and item.maxRank or 450
_G[e.."NameNormalText"]:SetText( " " .. iconEsc .. WHITE .. item.name .. " " .. ns:GetColor(item.rank, cap) .. item.rank .. "/" .. item.maxRank .. "|r" )
_G[e.."Level"]:SetPoint("TOPLEFT", 250, 0)
_G[e.."Level"]:SetWidth(120)
_G[e.."Level"]:SetJustifyH("LEFT")
_G[e.."Level"]:SetText( ns:GetColor(item.rank, cap) .. item.rank .. " / " .. item.maxRank )
end
btn.coaItem = item
btn:SetID(item.viewLine or 0)
+2 -46
View File
@@ -245,8 +245,8 @@
</Button>
<Button name="$parent_Prof1" inherits="AltoViewIconTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="AltoholicTabCharacters" relativePoint="TOPLEFT" >
<Offset x="30" y="-235" />
<Anchor point="BOTTOMLEFT" relativeTo="$parent_FirstAid" relativePoint="BOTTOMRIGHT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
@@ -257,50 +257,6 @@
</Anchor>
</Anchors>
</Button>
<!-- CoA: characters can know many more than 2 primary professions. Extra slots;
UpdateViewIcons fills/hides them dynamically and stops at the last one. -->
<Button name="$parent_Prof3" inherits="AltoViewIconTemplate" hidden="true">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent_Prof2" relativePoint="BOTTOMRIGHT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
<Button name="$parent_Prof4" inherits="AltoViewIconTemplate" hidden="true">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent_Prof3" relativePoint="BOTTOMRIGHT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
<Button name="$parent_Prof5" inherits="AltoViewIconTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent_Prof1" relativePoint="BOTTOMLEFT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
<Button name="$parent_Prof6" inherits="AltoViewIconTemplate" hidden="true">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent_Prof5" relativePoint="BOTTOMRIGHT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
<Button name="$parent_Prof7" inherits="AltoViewIconTemplate" hidden="true">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent_Prof6" relativePoint="BOTTOMRIGHT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
<Button name="$parent_Prof8" inherits="AltoViewIconTemplate" hidden="true">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent_Prof7" relativePoint="BOTTOMRIGHT" >
<Offset x="5" y="0" />
</Anchor>
</Anchors>
</Button>
<Button name="$parent_Sort1" inherits="AltoSortButtonTemplate" id="1">
<Size>