- Re-applied the window enlargement (832x555, more rows) - user accepts the AuctionFrame
art seam in exchange for the bigger frame.
- Char-view professions (Prof1-8) moved out of the cramped bottom Cooking/FirstAid row
into the open middle-left gap (2 rows of 4) so they stop overlapping/overflowing.
The coa.12 enlargement couldn't extend WoW's fixed AuctionFrame art cleanly -> fragmented
background + broken scrollbar. Reverted to the original clean frame (14 rows, intact art,
working scrollbar). All crash fixes, Skills professions cap, login-scan, class icons, and
the char-view profession wrap are preserved (they live in different lines/files).
- Reputation view rebuilt data-driven from each char's scanned factions grouped
by in-game category; CoA custom factions (and future ones) appear automatically.
Old hardcoded tree kept only as an icon lookup.
- CoA custom-class icons (classes 12-32) render from bundled atlas
Altoholic/images/coa-classes.blp (texcoords from coa-details) instead of the
Warrior glue-icon fallback in ShowClassIcons.
- Skills tab shows ALL known professions (dynamic list incl Woodcutting/Woodworking),
not 2 fixed slots; DataStore_Skills scans on PLAYER_ENTERING_WORLD/SKILL_LINES_CHANGED
(fixes 'no profession data' that only scanned on ghost-release).
DataStore char-based getters return *no value* for any module that hasn't
scanned a given char (DataStore.lua: 'if not arg1.lastUpdate then return end').
Fresh CoA alts have partial per-module data, so the frames crashed feeding
'no value' into format()/concat/arithmetic/pairs. Guarded every such site:
AccountSummary, Activity, BagUsage, Quests, Reputations, TabCharacters,
DrawCharacterTooltip, recipe tooltip. No DataStore contract change.