Scan on "PLAYER_ALIVE" Event changed to only execute when player releases spirit (not on "Feign Death" or resurrect by player)
This commit is contained in:
@@ -104,6 +104,9 @@ end
|
||||
|
||||
-- *** EVENT HANDLERS ***
|
||||
function addon:PLAYER_ALIVE()
|
||||
-- print("DataStore_Spells.lua") -- DEBUG 2025 07 21
|
||||
if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard
|
||||
|
||||
ScanSpells()
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user