Scan on "PLAYER_ALIVE" Event changed to only execute when player releases spirit (not on "Feign Death" or resurrect by player)
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@@ -234,6 +234,9 @@ end
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-- *** EVENT HANDLERS ***
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function addon:PLAYER_ALIVE()
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-- print("DataStore_Achievements.lua") -- DEBUG 2025 07 21
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if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard
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ScanAllAchievements()
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ScanProgress()
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addon.ThisCharacter.guid = strsub(UnitGUID("player"), 3) -- get rid at the 0x at the beginning of the string
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