coa.28: fix login scan in 9 DataStore modules (the 'data not saved' root cause)
release / release (push) Successful in 5s

Quests, Achievements, Reputations, Pets, Stats, Skills, Crafts, Spells, Talents all had
the ghost-gated PLAYER_ALIVE scan (DEBUG 2025-07-21 leftover): they only scanned when the
player died and released spirit, so their data never populated on a normal login. Now
scan once per session at login (addon.coaScannedThisSession guard), matching the earlier
DataStore_Characters/_Inventory fix. This is why reputations/recipes/quests/pets/etc were
'not saved'.
This commit is contained in:
2026-05-29 23:55:29 +02:00
parent ee3fec624d
commit f4f3de929b
11 changed files with 20 additions and 11 deletions
+1 -1
View File
@@ -338,7 +338,7 @@ function addon:OnEnable()
-- CoA: use a Lua constant, not GetAddOnMetadata — TOC metadata is cached at game launch -- CoA: use a Lua constant, not GetAddOnMetadata — TOC metadata is cached at game launch
-- and does NOT refresh on /reload, so the .toc version looked stale ("still .18"). A Lua -- and does NOT refresh on /reload, so the .toc version looked stale ("still .18"). A Lua
-- constant re-evaluates on every /reload, giving a truthful loaded-code version. Bump with the .toc. -- constant re-evaluates on every /reload, giving a truthful loaded-code version. Bump with the .toc.
AltoholicFrameName:SetText("Altoholic |cFFFFFFFF3.3.002b-coa.27|r") AltoholicFrameName:SetText("Altoholic |cFFFFFFFF3.3.002b-coa.28|r")
local realm = GetRealmName() local realm = GetRealmName()
local player = UnitName("player") local player = UnitName("player")
+1 -1
View File
@@ -13,7 +13,7 @@
## Author: Thaoky, Telkar-RG ## Author: Thaoky, Telkar-RG
## X-Edited-By: Exiles (Sub-Net) — florian.berthold@sub-net.at ## X-Edited-By: Exiles (Sub-Net) — florian.berthold@sub-net.at
## Version: 3.3.002b-coa.27 ## Version: 3.3.002b-coa.28
## X-Category: Inventory, Tradeskill, Mail ## X-Category: Inventory, Tradeskill, Mail
## X-Localizations: enUS, frFR, zhCN, zhTW, deDE, koKR, esES, esMX, ruRU ## X-Localizations: enUS, frFR, zhCN, zhTW, deDE, koKR, esES, esMX, ruRU
## X-Website: http://wow.curse.com/downloads/wow-addons/details/altoholic.aspx ## X-Website: http://wow.curse.com/downloads/wow-addons/details/altoholic.aspx
@@ -235,7 +235,8 @@ end
-- *** EVENT HANDLERS *** -- *** EVENT HANDLERS ***
function addon:PLAYER_ALIVE() function addon:PLAYER_ALIVE()
-- print("DataStore_Achievements.lua") -- DEBUG 2025 07 21 -- print("DataStore_Achievements.lua") -- DEBUG 2025 07 21
if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard if addon.coaScannedThisSession then return end -- CoA: scan once at login (was ghost-gated, so data never saved on a normal login - the cause of "data not saved")
addon.coaScannedThisSession = true
ScanAllAchievements() ScanAllAchievements()
ScanProgress() ScanProgress()
+2 -1
View File
@@ -546,7 +546,8 @@ end
-- *** Event Handlers *** -- *** Event Handlers ***
local function OnPlayerAlive() local function OnPlayerAlive()
-- print("DataStore_Crafts.lua") -- DEBUG 2025 07 21 -- print("DataStore_Crafts.lua") -- DEBUG 2025 07 21
if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard if addon.coaScannedThisSession then return end -- CoA: scan once at login (was ghost-gated, so data never saved on a normal login - the cause of "data not saved")
addon.coaScannedThisSession = true
ScanProfessionLinks() ScanProfessionLinks()
end end
+2 -1
View File
@@ -46,7 +46,8 @@ end
-- *** Event Handlers *** -- *** Event Handlers ***
local function OnPlayerAlive() local function OnPlayerAlive()
-- print("DataStore_Pets.lua") -- DEBUG 2025 07 21 -- print("DataStore_Pets.lua") -- DEBUG 2025 07 21
if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard if addon.coaScannedThisSession then return end -- CoA: scan once at login (was ghost-gated, so data never saved on a normal login - the cause of "data not saved")
addon.coaScannedThisSession = true
ScanCompanions("CRITTER") ScanCompanions("CRITTER")
ScanCompanions("MOUNT") ScanCompanions("MOUNT")
+2 -1
View File
@@ -177,7 +177,8 @@ end
-- *** Event Handlers *** -- *** Event Handlers ***
local function OnPlayerAlive() local function OnPlayerAlive()
-- print("DataStore_Quests.lua") -- DEBUG 2025 07 21 -- print("DataStore_Quests.lua") -- DEBUG 2025 07 21
if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard if addon.coaScannedThisSession then return end -- CoA: scan once at login (was ghost-gated, so data never saved on a normal login - the cause of "data not saved")
addon.coaScannedThisSession = true
ScanQuests() ScanQuests()
end end
@@ -177,7 +177,8 @@ end
-- *** EVENT HANDLERS *** -- *** EVENT HANDLERS ***
function addon:PLAYER_ALIVE() function addon:PLAYER_ALIVE()
-- print("DataStore_Reputations.lua") -- DEBUG 2025 07 21 -- print("DataStore_Reputations.lua") -- DEBUG 2025 07 21
if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard if addon.coaScannedThisSession then return end -- CoA: scan once at login (was ghost-gated, so data never saved on a normal login - the cause of "data not saved")
addon.coaScannedThisSession = true
ScanReputations() ScanReputations()
end end
+2 -1
View File
@@ -239,7 +239,8 @@ end
-- *** EVENT HANDLERS *** -- *** EVENT HANDLERS ***
function addon:PLAYER_ALIVE() function addon:PLAYER_ALIVE()
-- print("DataStore_Skills.lua") -- DEBUG 2025 07 21 -- print("DataStore_Skills.lua") -- DEBUG 2025 07 21
if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard if addon.coaScannedThisSession then return end -- CoA: scan once at login (was ghost-gated, so data never saved on a normal login - the cause of "data not saved")
addon.coaScannedThisSession = true
ScanSkills() ScanSkills()
end end
+2 -1
View File
@@ -105,7 +105,8 @@ end
-- *** EVENT HANDLERS *** -- *** EVENT HANDLERS ***
function addon:PLAYER_ALIVE() function addon:PLAYER_ALIVE()
-- print("DataStore_Spells.lua") -- DEBUG 2025 07 21 -- print("DataStore_Spells.lua") -- DEBUG 2025 07 21
if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard if addon.coaScannedThisSession then return end -- CoA: scan once at login (was ghost-gated, so data never saved on a normal login - the cause of "data not saved")
addon.coaScannedThisSession = true
ScanSpells() ScanSpells()
end end
+2 -1
View File
@@ -156,7 +156,8 @@ end
-- *** EVENT HANDLERS *** -- *** EVENT HANDLERS ***
function addon:PLAYER_ALIVE() function addon:PLAYER_ALIVE()
-- print("DataStore_Stats.lua") -- DEBUG 2025 07 21 -- print("DataStore_Stats.lua") -- DEBUG 2025 07 21
if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard if addon.coaScannedThisSession then return end -- CoA: scan once at login (was ghost-gated, so data never saved on a normal login - the cause of "data not saved")
addon.coaScannedThisSession = true
ScanStats() ScanStats()
end end
+2 -1
View File
@@ -419,7 +419,8 @@ end
-- *** EVENT HANDLERS *** -- *** EVENT HANDLERS ***
function addon:PLAYER_ALIVE() function addon:PLAYER_ALIVE()
-- print("DataStore_Talents.lua") -- DEBUG 2025 07 21 -- print("DataStore_Talents.lua") -- DEBUG 2025 07 21
if not UnitIsGhost("player") then return end -- only scan if player released spirit and went to graveyard if addon.coaScannedThisSession then return end -- CoA: scan once at login (was ghost-gated, so data never saved on a normal login - the cause of "data not saved")
addon.coaScannedThisSession = true
ScanTalents() ScanTalents()
ScanTalentReference() ScanTalentReference()