coa.9: revert scale default + crash fixes + personal/realm bank + woodworking
release / release (push) Successful in 5s

- Revert UIScale default 1.4->1.0 (scaling only zoomed, no extra content; real
  larger layout tracked separately). Apply saved scale on open, default 1.0.
- Fix Options:Get/Set nil 'options' crash (TabOptions.lua:442).
- Guild Members: guard Level_OnClick against cleared/stale row IDs.
- Personal + Realm bank tracking ported from coa-bagnon (BANK_PERMISSIONS_PAYLOAD
  detection; personal per-char, realm per-realm; Search + BagUsage surfacing).
- Woodcutting/Woodworking columns on Skills tab (CoA custom professions).
This commit is contained in:
2026-05-29 15:43:42 +02:00
parent ad54312ad9
commit ec868716ed
15 changed files with 406 additions and 43 deletions
+5 -7
View File
@@ -404,15 +404,13 @@ end
function addon:OnShow()
SetPortraitTexture(AltoholicFramePortrait, "player");
-- CoA: apply the saved UI scale on every open. Upstream only ran SetScale after the
-- Options tab was visited, so the window opened un-scaled. One-time bump of profiles
-- still on the old 1.0 default to the AtlasLoot-ish 1.4 default; a custom scale is kept.
-- CoA: apply the saved UI scale on open (upstream only applied it after the Options
-- tab was visited, so the window opened un-scaled). Default is 1.0 — scaling is opt-in
-- via Options; a true larger layout is tracked separately.
local O = addon.db.global.options
if not O.coaScaleDefaulted then
O.coaScaleDefaulted = true
if (O.UIScale or 1.0) == 1.0 then O.UIScale = 1.4 end
if O and O.UIScale then
AltoholicFrame:SetScale(O.UIScale)
end
AltoholicFrame:SetScale(O.UIScale or 1.4)
addon.Characters:BuildList()
addon.Characters:BuildView()
+1 -1
View File
@@ -13,7 +13,7 @@
## Author: Thaoky, Telkar-RG
## X-Edited-By: Exiles (Sub-Net) — florian.berthold@sub-net.at
## Version: 3.3.002b-coa.8
## Version: 3.3.002b-coa.9
## X-Category: Inventory, Tradeskill, Mail
## X-Localizations: enUS, frFR, zhCN, zhTW, deDE, koKR, esES, esMX, ruRU
## X-Website: http://wow.curse.com/downloads/wow-addons/details/altoholic.aspx
+1 -1
View File
@@ -85,7 +85,7 @@ local AddonDB_Defaults = {
AccSharingHandlerEnabled = 0, -- account sharing communication handler is disabled by default
GuildBankAutoUpdate = 0, -- can the guild bank tabs update requests be answered automatically or not.
GuildHandlerEnabled = 1, -- guild communication handler is enabled by default
UIScale = 1.4, -- CoA: open at ~AtlasLoot footprint (832x447 * 1.4 = 1165x626 vs AtlasLoot 1105x640)
UIScale = 1.0,
UITransparency = 1.0,
ClampWindowToScreen = 0,
+11 -1
View File
@@ -218,5 +218,15 @@ function ns:OnEnter(self)
AltoTooltip:AddLine(" ",1,1,1);
AltoTooltip:AddLine(CYAN .. numSlots .. " |r" .. L["slots"] .. " (" .. GREEN .. numFree .. "|r " ..L["free"] .. ") ",1,1,1);
AltoTooltip:Show();
-- CoA personal bank (per-character). Realm bank is per-realm, not per
-- character, so it is intentionally not shown on this character tooltip.
local personalTabs = DS:GetPersonalBankTabCount(character) or 0
if personalTabs > 0 then
AltoTooltip:AddLine(" ",1,1,1);
AltoTooltip:AddLine(format("%sPersonal Bank|r: %s%d|r %s",
CYAN, WHITE, personalTabs, (personalTabs == 1) and "tab" or "tabs"), 1, 1, 1);
end
AltoTooltip:Show();
end
+2
View File
@@ -460,7 +460,9 @@ function ns:Level_OnClick(self, button)
if button ~= "LeftButton" then return end
local id = self:GetParent():GetID()
if id == 0 then return end -- CoA: cleared/hidden rows keep SetID(0); view[0] is nil and indexing line.lineType below errors. Level_OnEnter & Collapse_OnClick already guard this; Level_OnClick (the AiL click that opens equipment) was the only handler missing it.
local line = view[id]
if not line then return end -- CoA: stale button ID after a GUILD_ROSTER_UPDATE view rebuild can point past #view
if line.lineType == NORMALPLAYER_LINE then return end
local member = self:GetParent().CharName
+37 -3
View File
@@ -603,15 +603,17 @@ local function BrowseCharacter(character)
currentResultLocation = L["Bank"]
elseif (containerName == "Bag-2") then
currentResultLocation = KEYRING
elseif string.sub(containerName, 1, 5) == "PBank" then -- CoA personal bank tab
currentResultLocation = "Personal Bank"
else
local bagNum = tonumber(string.sub(containerName, 4))
if (bagNum >= 0) and (bagNum <= 4) then
currentResultLocation = L["Bags"]
else
currentResultLocation = L["Bank"]
end
end
end
for slotID = 1, container.size do
itemID, itemLink, itemCount = DS:GetSlotInfo(container, slotID)
@@ -710,7 +712,39 @@ local function BrowseRealm(realm, account, bothFactions)
currentResultType = nil
currentResultLocation = nil
end
-- CoA realm bank: shared per-realm storage. Scanned once per realm (not per
-- character). Reported on the player-item line, attributed to the realm.
if addon.Options:Get("IncludeGuildBank") == 1 then
currentResultType = PLAYER_ITEM_LINE
-- Use the first scanned character of this realm as the row "source" so
-- the result lists the correct realm/account; if none, skip.
local anyChar
for _, character in pairs(DS:GetCharacters(realm, account)) do
anyChar = character
break
end
if anyChar then
for tabID = 1, 6 do
local tab = DS:GetRealmBankTab(realm, account, tabID)
if tab and tab.name then
currentResultKey = anyChar
for slotID = 1, (tab.size or 0) do
currentResultLocation = format("Realm Bank (%s)", tab.name)
local id = tab.ids[slotID]
if id then
VerifyItem((tab.links or {})[slotID] or id, (tab.counts or {})[slotID] or 1)
end
end
end
end
currentResultKey = nil
end
currentResultType = nil
currentResultLocation = nil
end
if addon.Options:Get("IncludeGuildSkills") == 1 and string.len(currentValue) > 1 then -- Check guild professions ?
local guild = addon:GetGuild()
if guild and LTL then -- LTL won't be valid if there's a version mismatch (see :Init() )
+33 -4
View File
@@ -86,7 +86,9 @@ function ns:Update()
_G[entry..i.."FirstAidNormalText"]:SetText("")
_G[entry..i.."FishingNormalText"]:SetText("")
_G[entry..i.."RidingNormalText"]:SetText("")
_G[entry..i.."WoodcuttingNormalText"]:SetText("")
_G[entry..i.."WoodworkingNormalText"]:SetText("")
_G[ entry..i ]:SetID(line)
_G[ entry..i ]:Show()
i = i + 1
@@ -191,6 +193,20 @@ function ns:Update()
end
_G[entry..i.."RidingNormalText"]:SetText(icon .. ns:GetColor(field, 300) .. field)
-- CoA custom professions: Woodcutting (spell 13977860) + Woodworking (spell 1005008).
-- Ranks are read live from DataStore_Skills' name-based getters (not from a
-- precomputed Characters field) so this stays self-contained. The getters return
-- 0 on non-CoA chars or chars not yet scanned; still guarded with "or 0" before
-- GetColor/concat. DataStore methods may be absent if DataStore_Skills is an older
-- build, so guard each call with an existence check.
field = (DS.GetWoodcuttingRank and (DS:GetWoodcuttingRank(character)) or 0) or 0
icon = addon:TextureToFontstring2(addon:GetSpellIcon(13977860), size, size, inset, inset, inset, inset) .. " "
_G[entry..i.."WoodcuttingNormalText"]:SetText(icon .. ns:GetColor(field) .. field)
field = (DS.GetWoodworkingRank and (DS:GetWoodworkingRank(character)) or 0) or 0
icon = addon:TextureToFontstring2(addon:GetSpellIcon(1005008), size, size, inset, inset, inset, inset) .. " "
_G[entry..i.."WoodworkingNormalText"]:SetText(icon .. ns:GetColor(field) .. field)
elseif (lineType == INFO_TOTAL_LINE) then
_G[entry..i.."Collapse"]:Hide()
_G[entry..i.."Name"]:SetWidth(200)
@@ -204,6 +220,8 @@ function ns:Update()
_G[entry..i.."FirstAidNormalText"]:SetText("")
_G[entry..i.."FishingNormalText"]:SetText("")
_G[entry..i.."RidingNormalText"]:SetText("")
_G[entry..i.."WoodcuttingNormalText"]:SetText("")
_G[entry..i.."WoodworkingNormalText"]:SetText("")
end
_G[ entry..i ]:SetID(line)
_G[ entry..i ]:Show()
@@ -245,6 +263,10 @@ function ns:OnEnter(frame)
skillName = GetSpellInfo(24303) -- Fishing
elseif id == 6 then
skillName = L["Riding"]
elseif id == 8 then
skillName = GetSpellInfo(13977860) or "Woodcutting" -- CoA custom: Woodcutting
elseif id == 9 then
skillName = GetSpellInfo(1005008) or "Woodworking" -- CoA custom: Woodworking
end
local DS = DataStore
@@ -252,8 +274,11 @@ function ns:OnEnter(frame)
local curRank, maxRank = DS:GetSkillInfo(character, skillName)
curRank, maxRank = curRank or 0, maxRank or 0 -- CoA: getter returns no value for skills DataStore_Skills hasn't scanned
local profession = DS:GetProfession(character, skillName)
if (id >= 1) and (id <= 6) then
if (id == 8) or (id == 9) then -- CoA custom professions: show rank + recipe summary like the primary professions
rank = ns:GetColor(curRank) .. curRank .. "/" .. maxRank
suggestion = addon:GetSuggestion(skillName, curRank)
elseif (id >= 1) and (id <= 6) then
if id == 6 then -- riding
rank = ns:GetColor(curRank, 300) .. curRank .. "/" .. maxRank
else
@@ -278,7 +303,7 @@ function ns:OnEnter(frame)
AltoTooltip:AddLine(skillName,1,1,1);
AltoTooltip:AddLine(GREEN..rank,1,1,1);
if id <= 4 then -- all skills except fishing & riding
if (id <= 4) or (id == 9) then -- crafting skills (incl. CoA Woodworking, id 9); skips fishing/riding/Woodcutting
if skillName ~= GetSpellInfo(13614) and skillName ~= GetSpellInfo(8613) then -- no display for herbalism & skinning
AltoTooltip:AddLine(" ");
@@ -363,6 +388,10 @@ function ns:OnClick(frame, button)
skillName = GetSpellInfo(2550) -- cooking
elseif id == 4 then
skillName = GetSpellInfo(3273) -- First Aid
elseif id == 8 then
skillName = GetSpellInfo(13977860) or "Woodcutting" -- CoA custom (gathering, no recipes)
elseif id == 9 then
skillName = GetSpellInfo(1005008) or "Woodworking" -- CoA custom (crafting)
end
local DS = DataStore
+20 -2
View File
@@ -34,7 +34,7 @@
<Button name="AltoSkillsTemplate" virtual="true">
<Size>
<AbsDimension x="615" y="22"/>
<AbsDimension x="745" y="22"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
@@ -162,12 +162,30 @@
</Anchor>
</Anchors>
</Button>
<Button name="$parentWoodcutting" inherits="AltoSkillButtonTemplate" id="8">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentRiding" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="$parentWoodworking" inherits="AltoSkillButtonTemplate" id="9">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentWoodcutting" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
</Button>
<Frame name="AltoholicFrameSkills" parent="AltoholicTabSummary" hidden="true">
<Size>
<AbsDimension x="615" y="306"/>
<AbsDimension x="745" y="306"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
+2 -2
View File
@@ -432,13 +432,13 @@ function Altoholic:MoveMinimapIcon()
end
function Altoholic.Options:Get(name)
if addon.db and addon.db.global then
if addon.db and addon.db.global and addon.db.global.options then
return addon.db.global.options[name]
end
end
function Altoholic.Options:Set(name, value)
if addon.db and addon.db.global then
if addon.db and addon.db.global and addon.db.global.options then
addon.db.global.options[name] = value
end
end
+5 -5
View File
@@ -161,7 +161,7 @@
</Scripts>
</Slider>
<Slider name="$parent_SliderScale" inherits="OptionsSliderTemplate" minValue="0.5" maxValue="4.0" defaultValue="1.4" valueStep="0.1">
<Slider name="$parent_SliderScale" inherits="OptionsSliderTemplate" minValue="0.5" maxValue="4.0" defaultValue="1.0" valueStep="0.1">
<Size>
<AbsDimension x="180" y="16"/>
</Size>
@@ -199,10 +199,10 @@
<Scripts>
<OnClick>
local name = self:GetParent():GetName()
_G[name .. "_SliderScale"]:SetValue(1.4)
_G[name .. "_SliderScaleText"]:SetText(format("%s (%1.1f)", UI_SCALE, 1.4));
AltoholicFrame:SetScale(1.4)
Altoholic.Options:Set("UIScale", 1.4)
_G[name .. "_SliderScale"]:SetValue(1.0)
_G[name .. "_SliderScaleText"]:SetText(format("%s (%1.1f)", UI_SCALE, 1.0));
AltoholicFrame:SetScale(1.0)
Altoholic.Options:Set("UIScale", 1.0)
</OnClick>
</Scripts>
</Button>
+266 -15
View File
@@ -35,6 +35,24 @@ local MSG_BANKTAB_TRANSFER = 6 -- .. or send the data
local AddonDB_Defaults = {
global = {
-- CoA (Ascension) Realm Bank: shared per-realm storage, keyed by "Account.Realm"
-- (NOT per-character). Mirrors the guild bank's Tabs layout so the same
-- scan/read helpers can be reused.
RealmBanks = {
['*'] = { -- ["Account.Realm"]
lastUpdate = nil,
Tabs = {
['*'] = { -- tabID = table index [1] to [6]
name = nil,
icon = nil,
size = 0,
ids = {},
links = {},
counts = {}
}
},
}
},
Guilds = {
['*'] = { -- ["Account.Realm.Name"]
money = nil,
@@ -204,6 +222,16 @@ end
local BAGS = 1 -- All bags, 0 to 11, and keyring ( id -2 )
local BANK = 2 -- 28 main slots
local GUILDBANK = 3 -- 98 main slots
local PERSONALBANK = 4 -- CoA personal bank (per-character), read via guild bank API
local REALMBANK = 5 -- CoA realm bank (per-realm), read via guild bank API
-- CoA reuses the Guild Bank UI for the Personal Bank and the Realm Bank.
-- These container key prefixes keep their scanned tabs out of the regular
-- "Bag0".."Bag11" / "Bag100" / "Bag-2" namespace so item-count loops can tell
-- them apart. Personal bank tabs live under the character; realm bank tabs live
-- in the realm-keyed global table.
local PERSONALBANK_PREFIX = "PBank" -- char.Containers["PBank1".."PBank6"]
local MAX_BANK_TABS = 6
local ContainerTypes = {
[BAGS] = {
@@ -262,9 +290,81 @@ local ContainerTypes = {
GetCooldown = function(self, slotID)
return nil
end,
},
-- Personal & Realm banks are read through the guild bank API (CoA reuses that UI).
[PERSONALBANK] = {
GetSize = function(self)
return MAX_GUILDBANK_SLOTS_PER_TAB or 98
end,
GetFreeSlots = function(self)
return nil, nil
end,
GetLink = function(self, slotID, tabID)
return GetGuildBankItemLink(tabID, slotID)
end,
GetCount = function(self, slotID, tabID)
local _, count = GetGuildBankItemInfo(tabID, slotID)
return count
end,
GetCooldown = function(self, slotID)
return nil
end,
},
[REALMBANK] = {
GetSize = function(self)
return MAX_GUILDBANK_SLOTS_PER_TAB or 98
end,
GetFreeSlots = function(self)
return nil, nil
end,
GetLink = function(self, slotID, tabID)
return GetGuildBankItemLink(tabID, slotID)
end,
GetCount = function(self, slotID, tabID)
local _, count = GetGuildBankItemInfo(tabID, slotID)
return count
end,
GetCooldown = function(self, slotID)
return nil
end,
}
}
-- *** CoA bank-type detection ***
-- CoA exposes BANK_PERMISSIONS_PAYLOAD via the client-only HasJsonCacheData /
-- GetJsonCacheData / C_Serialize APIs. Guard every call so this is harmless on
-- non-CoA clients (where the personal/realm bank simply never triggers).
local function GetCoABankType()
if not (HasJsonCacheData and GetJsonCacheData and C_Serialize and C_Serialize.FromJSON) then
return "guild"
end
if not HasJsonCacheData("BANK_PERMISSIONS_PAYLOAD", 0) then
return "guild"
end
local json = GetJsonCacheData("BANK_PERMISSIONS_PAYLOAD", 0)
if not json then
return "guild"
end
local jsonObject = C_Serialize:FromJSON(json)
if not jsonObject then
return "guild"
end
if jsonObject.IsPersonalBank then
return "personal"
elseif jsonObject.IsRealmBank then
return "realm"
end
return "guild"
end
local function GetRealmBankKey()
return format("%s.%s", THIS_ACCOUNT, GetRealmName())
end
local function GetThisRealmBank()
return addon.db.global.RealmBanks[GetRealmBankKey()]
end
-- *** Scanning functions ***
local function ScanContainer(bagID, containerType)
local Container = ContainerTypes[containerType]
@@ -273,8 +373,15 @@ local function ScanContainer(bagID, containerType)
if containerType == GUILDBANK then
local thisGuild = GetThisGuild()
if not thisGuild then return end
bag = thisGuild.Tabs[bagID] -- bag is actually the current tab
elseif containerType == PERSONALBANK then
-- per-character storage, keyed by a tab-specific prefix so it never
-- collides with the normal bag/bank containers
bag = addon.ThisCharacter.Containers[PERSONALBANK_PREFIX .. bagID]
elseif containerType == REALMBANK then
local realmBank = GetThisRealmBank()
bag = realmBank.Tabs[bagID] -- bag is the current tab in the realm-keyed table
else
bag = addon.ThisCharacter.Containers["Bag" .. bagID]
wipe(bag.cooldowns) -- does not exist for a guild bank
@@ -315,8 +422,14 @@ local function ScanContainer(bagID, containerType)
bag.cooldowns[index] = startTime .."|".. duration .. "|" .. 1
end
end
addon.ThisCharacter.lastUpdate = time()
if containerType == REALMBANK then
GetThisRealmBank().lastUpdate = time()
else
-- personal bank, bags, bank and guild bank all stamp the character;
-- this is what gates DataStore's "no value" guard for char-based getters
addon.ThisCharacter.lastUpdate = time()
end
end
local function ScanBagSlotsInfo()
@@ -463,25 +576,76 @@ local function OnBankFrameOpened()
addon:RegisterEvent("PLAYERBANKSLOTS_CHANGED", OnPlayerBankSlotsChanged)
end
-- Records the name/icon of a personal-bank tab. Reuses the per-character
-- container created by ScanContainer (PERSONALBANK_PREFIX .. tabID).
local function ScanPersonalBankInfo(tabID)
local bag = addon.ThisCharacter.Containers[PERSONALBANK_PREFIX .. tabID]
bag.name, bag.icon = GetGuildBankTabInfo(tabID)
end
local function ScanRealmBankInfo(tabID)
local t = GetThisRealmBank().Tabs[tabID]
t.name, t.icon = GetGuildBankTabInfo(tabID)
end
local function OnGuildBankFrameClosed()
addon:UnregisterEvent("GUILDBANKFRAME_CLOSED")
addon:UnregisterEvent("GUILDBANKBAGSLOTS_CHANGED")
local guildName = GetGuildInfo("player")
if guildName then
GuildBroadcast(MSG_SEND_BANK_TIMESTAMPS, GetBankTimestamps(guildName))
-- only broadcast guild bank timestamps for the actual guild bank
if addon.coaBankType == "guild" then
local guildName = GetGuildInfo("player")
if guildName then
GuildBroadcast(MSG_SEND_BANK_TIMESTAMPS, GetBankTimestamps(guildName))
end
end
addon.coaBankType = nil
addon.coaBankAvailableTabs = nil
end
local function OnGuildBankBagSlotsChanged()
ScanContainer(GetCurrentGuildBankTab(), GUILDBANK)
ScanGuildBankInfo()
local currentTab = GetCurrentGuildBankTab()
if addon.coaBankType == "personal" then
ScanContainer(currentTab, PERSONALBANK)
ScanPersonalBankInfo(currentTab)
elseif addon.coaBankType == "realm" then
ScanContainer(currentTab, REALMBANK)
ScanRealmBankInfo(currentTab)
else
-- regular guild bank, unchanged behaviour
ScanContainer(currentTab, GUILDBANK)
ScanGuildBankInfo()
end
end
local function OnGuildBankFrameOpened()
-- CoA reuses the guild bank UI for the personal & realm banks; detect which
-- one this is BEFORE doing anything guild-specific. Harmless ("guild") when
-- the CoA JSON APIs are absent.
addon.coaBankType = GetCoABankType()
addon:RegisterEvent("GUILDBANKFRAME_CLOSED", OnGuildBankFrameClosed)
addon:RegisterEvent("GUILDBANKBAGSLOTS_CHANGED", OnGuildBankBagSlotsChanged)
if addon.coaBankType == "personal" or addon.coaBankType == "realm" then
-- Pre-query the other tabs so we snapshot the whole bank without the
-- player having to click each tab. Each QueryGuildBankTab triggers a
-- GUILDBANKBAGSLOTS_CHANGED for that tab, handled above.
if QueryGuildBankTab then
local currentTab = GetCurrentGuildBankTab and GetCurrentGuildBankTab() or 0
for tabID = 1, MAX_BANK_TABS do
local avail = GetGuildBankTabInfo(tabID)
if type(avail) == "string" and tabID ~= currentTab then
QueryGuildBankTab(tabID)
end
end
end
return
end
-- regular guild bank
local thisGuild = GetThisGuild()
if thisGuild then
thisGuild.money = GetGuildBankMoney()
@@ -550,19 +714,22 @@ end
local function _GetContainerItemCount(character, searchedID)
local bagCount = 0
local bankCount = 0
local personalBankCount = 0
local id
for containerName, container in pairs(character.Containers) do
for slotID=1, container.size do
id = container.ids[slotID]
if (id) and (id == searchedID) then
local itemCount = container.counts[slotID] or 1
if (containerName == "Bag100") then
bankCount = bankCount + itemCount
elseif (containerName == "Bag-2") then
bagCount = bagCount + itemCount
elseif string.sub(containerName, 1, #PERSONALBANK_PREFIX) == PERSONALBANK_PREFIX then
personalBankCount = personalBankCount + itemCount -- CoA personal bank tab
else
local bagNum = tonumber(string.sub(containerName, 4))
if (bagNum >= 0) and (bagNum <= 4) then
@@ -575,7 +742,79 @@ local function _GetContainerItemCount(character, searchedID)
end
end
return bagCount, bankCount
-- 3rd return value (personal bank) is additive and backward-compatible:
-- existing callers that expect (bags, bank) just ignore it.
return bagCount, bankCount, personalBankCount
end
-- *** CoA personal bank (per-character) ***
local function _GetPersonalBankItemCount(character, searchedID)
local count = 0
for containerName, container in pairs(character.Containers) do
if string.sub(containerName, 1, #PERSONALBANK_PREFIX) == PERSONALBANK_PREFIX then
for slotID = 1, container.size do
if container.ids[slotID] == searchedID then
count = count + (container.counts[slotID] or 1)
end
end
end
end
return count
end
local function _GetPersonalBankTabCount(character)
-- number of personal bank tabs that have been scanned (have a size)
local n = 0
for tabID = 1, MAX_BANK_TABS do
local container = character.Containers[PERSONALBANK_PREFIX .. tabID]
if container and (container.size or 0) > 0 then
n = n + 1
end
end
return n
end
-- *** CoA realm bank (per-realm, NOT char-based) ***
-- These take a realm key string ("Account.Realm") directly and read the global
-- RealmBanks table, so they bypass DataStore's char/guild "no value" wrapper.
local function _GetRealmBankKey(realm, account)
realm = realm or GetRealmName()
account = account or THIS_ACCOUNT
return format("%s.%s", account, realm)
end
local function _GetRealmBank(realm, account)
return addon.db.global.RealmBanks[_GetRealmBankKey(realm, account)]
end
local function _GetRealmBankItemCount(realm, account, searchedID)
local realmBank = _GetRealmBank(realm, account)
if not realmBank then return 0 end
local count = 0
for _, tab in pairs(realmBank.Tabs) do
for slotID, id in pairs(tab.ids) do
if id == searchedID then
count = count + (tab.counts[slotID] or 1)
end
end
end
return count
end
local function _GetRealmBankTab(realm, account, tabID)
local realmBank = _GetRealmBank(realm, account)
return realmBank and realmBank.Tabs[tabID]
end
local function _GetRealmBankTabName(realm, account, tabID)
local tab = _GetRealmBankTab(realm, account, tabID)
return tab and tab.name
end
local function _GetRealmBankLastUpdate(realm, account)
local realmBank = _GetRealmBank(realm, account)
return realmBank and realmBank.lastUpdate
end
local function _GetNumBagSlots(character)
@@ -721,6 +960,14 @@ local PublicMethods = {
RejectBankTabRequest = _RejectBankTabRequest,
SendBankTabToGuildMember = _SendBankTabToGuildMember,
GetGuildBankTabSuppliers = _GetGuildBankTabSuppliers,
-- CoA personal bank (per-character)
GetPersonalBankItemCount = _GetPersonalBankItemCount,
GetPersonalBankTabCount = _GetPersonalBankTabCount,
-- CoA realm bank (per-realm; takes realm/account, not a character/guild key)
GetRealmBankItemCount = _GetRealmBankItemCount,
GetRealmBankTab = _GetRealmBankTab,
GetRealmBankTabName = _GetRealmBankTabName,
GetRealmBankLastUpdate = _GetRealmBankLastUpdate,
}
-- *** Guild Comm ***
@@ -809,7 +1056,11 @@ function addon:OnInitialize()
DataStore:SetCharacterBasedMethod("GetNumFreeBagSlots")
DataStore:SetCharacterBasedMethod("GetNumBankSlots")
DataStore:SetCharacterBasedMethod("GetNumFreeBankSlots")
DataStore:SetCharacterBasedMethod("GetPersonalBankItemCount")
DataStore:SetCharacterBasedMethod("GetPersonalBankTabCount")
-- Realm bank methods are intentionally NOT char/guild based: they take a
-- realm/account string pair directly and read the realm-keyed global table.
DataStore:SetGuildBasedMethod("GetGuildBankItemCount")
DataStore:SetGuildBasedMethod("GetGuildBankTab")
DataStore:SetGuildBasedMethod("GetGuildBankTabName")
@@ -2,7 +2,7 @@
## Title: DataStore_Containers
## Notes: Stores information about character bags, bank, and guild banks
## Author: Thaoky (EU-Marécages de Zangar)
## Version: 3.3.001
## Version: 3.3.001-coa.9
## Dependencies: DataStore
## OptionalDeps: Ace3
## SavedVariables: DataStore_ContainersDB
+20
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@@ -77,6 +77,22 @@ local function _GetRidingRank(character)
return _GetSkillInfoByCategory(character, L["Secondary Skills"], L["Riding"])
end
-- CoA (Ascension Vol'jin) adds two custom professions on top of the vanilla 15:
-- Woodcutting (gathering, base spell 13977860) and Woodworking (crafting,
-- ranks 1005008-1005011). They register as normal skill lines in the in-game
-- skill UI under their English names "Woodcutting" / "Woodworking" (confirmed
-- against coa-professionmenu, which reads them via GetSkillLineInfo by name).
-- ScanSkills() already buckets them by whatever category header they sit under,
-- so a name-based lookup across all categories retrieves them regardless of the
-- header. On non-CoA realms the skill simply doesn't exist and these return 0, 0.
local function _GetWoodcuttingRank(character)
return _GetSkillInfo(character, "Woodcutting")
end
local function _GetWoodworkingRank(character)
return _GetSkillInfo(character, "Woodworking")
end
local PublicMethods = {
GetPrimaryProfessions = _GetPrimaryProfessions,
GetSecondaryProfessions = _GetSecondaryProfessions,
@@ -86,6 +102,8 @@ local PublicMethods = {
GetCookingRank = _GetCookingRank,
GetFishingRank = _GetFishingRank,
GetRidingRank = _GetRidingRank,
GetWoodcuttingRank = _GetWoodcuttingRank,
GetWoodworkingRank = _GetWoodworkingRank,
}
function addon:OnInitialize()
@@ -100,6 +118,8 @@ function addon:OnInitialize()
DataStore:SetCharacterBasedMethod("GetCookingRank")
DataStore:SetCharacterBasedMethod("GetFishingRank")
DataStore:SetCharacterBasedMethod("GetRidingRank")
DataStore:SetCharacterBasedMethod("GetWoodcuttingRank")
DataStore:SetCharacterBasedMethod("GetWoodworkingRank")
end
function addon:OnEnable()
+1 -1
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@@ -2,7 +2,7 @@
## Title: DataStore_Skills
## Notes: Stores information about character skills
## Author: Thaoky (EU-Marécages de Zangar)
## Version: 3.3.002
## Version: 3.3.002-coa.9
## Dependencies: DataStore
## OptionalDeps: Ace3
## SavedVariables: DataStore_SkillsDB
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@@ -5,6 +5,7 @@ Altoholic: modified development for WotLK
Ported for the Ascension CoA (Vol'jin) 3.3.5a client by the Exiles guild. Released as `*-coa.N` tags via Gitea Actions; see `Exiles/coa-altoholic`.
- **3.3.002b-coa.9** — Reverted the 1.4 default scale (it only zoomed, didn't show more content; scale stays user-opt-in at 1.0 default, applied on open). Hardened `Options:Get/Set` against a nil `options` table (`TabOptions.lua:442` crash). Guild Members: guard `Level_OnClick` against cleared/stale row IDs (clicking AiL crashed). **New:** Personal + Realm bank tracking ported from coa-bagnon (detects CoA `BANK_PERMISSIONS_PAYLOAD`, personal=per-char, realm=per-realm; surfaced in Search + BagUsage tooltip). **New:** Woodcutting + Woodworking columns on the Skills tab (CoA custom professions). NOTE: Skills "all professions" redesign, profession data population, character icons, and reputation factions are still in progress.
- **3.3.002b-coa.8** — Title bar reads just `Altoholic <version>` (from the live `.toc`), dropping the "by Thaoky (Edited by Telkar-RG 1.04a)" string. Window now opens at the AtlasLoot-ish default scale (`UIScale` 1.4, ≈ 1105×640); scale is applied on every open (upstream only applied it after visiting Options), with a one-time bump for profiles still on the old 1.0 default.
- **3.3.002b-coa.7** — Skills tab: `GetColor()` now nil-safe and the per-skill rank fields (`skillRank1/2`, `cooking`, `firstaid`, `fishing`, `riding`) default to `0` — they're nil for chars `DataStore_Characters` hasn't scanned, which crashed the Skills summary (`floor(rank/…)` arithmetic and the `>= 300` riding check).
- **3.3.002b-coa.6** — Final straggler: guarded `AccountSharing.lua` realm/name line (name getter was the last `format` arg, so a no-value collapsed it to a format error). Concludes the frame sweep.