Retail version r90 (06 Jul 2010)
This commit is contained in:
@@ -0,0 +1,636 @@
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--[[ *** DataStore ***
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Written by : Thaoky, EU-Marécages de Zangar
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July 15th, 2009
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This is the main DataStore module, its purpose is to be a single point of contact for common operations between client addons and other DataStore modules.
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For instance, it prevents client addons from calling a different :GetCharacter() in each module, as the value returned by the main module can be passed to the other ones.
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Other services offered by DataStore:
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- DataStore Events ; possibility to trigger and respond to DataStore's own events (see the respective modules for details)
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- Tracks guild members status in a slightly more accurate way than with GUILD_ROSTER_UPDATE alone.
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- Guild member info can be requested by character name (DataStore:GetGuildMemberInfo(member)) rather than by index (GetGuildRosterInfo)
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- Tracks online guild members' alts, used mostly by other DataStore modules, but can also be used by client addons.
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Note: a "main" is the currently connected player, "alts" are all his other characters in the same guild. The notions of "main" & "alts" are thus only valid for live data, nothing else.
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--]]
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DataStore = LibStub("AceAddon-3.0"):NewAddon("DataStore", "AceConsole-3.0", "AceEvent-3.0", "AceComm-3.0", "AceSerializer-3.0")
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local addon = DataStore
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addon.Version = "v3.3.001"
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local THIS_ACCOUNT = "Default"
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local commPrefix = "DataStore"
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local Characters, Guilds -- pointers to the parts of the DB that contain character, guild data
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local RegisteredModules = {}
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local RegisteredMethods = {}
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local guildMembersIndexes = {} -- hash table containing guild member info
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local onlineMembers = {} -- simple hash table to track online members: ["member"] = true (or nil)
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local onlineMembersAlts = {} -- simple hash table to track online members' alts: ["member"] = "alt1|alt2|alt3..."
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-- Message types
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local MSG_ANNOUNCELOGIN = 1 -- broacast at login
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local MSG_LOGINREPLY = 2 -- reply to MSG_ANNOUNCELOGIN
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local AddonDB_Defaults = {
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global = {
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Guilds = {
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['*'] = { -- ["Account.Realm.Name"]
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faction = nil,
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}
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},
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Characters = {
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['*'] = { -- ["Account.Realm.Name"]
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faction = nil,
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guildName = nil, -- nil = not in a guild, as returned by GetGuildInfo("player")
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}
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},
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SharedContent = { -- lists the shared content
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-- ["Account.Realm.Name"] = true means the char is shared,
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-- ["Account.Realm.Name.Module"] = true means the module is shared for that char
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},
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}
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}
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local function GetKey(name, realm, account)
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-- default values
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name = name or UnitName("player")
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realm = realm or GetRealmName()
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account = account or THIS_ACCOUNT
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return format("%s.%s.%s", account, realm, name)
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end
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local function GetDBVersion()
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return addon.db.global.Version or 0
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end
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local function SetDBVersion(version)
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addon.db.global.Version = version
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end
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local DBUpdaters = {
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-- Table of functions, each one updates to its index's version
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-- ex: [3] = the function that upgrades from v2 to v3
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[1] = function(self)
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-- This function moves character keys from the "global" level to the "Characters" sub-table
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-- keys are also changed from a simple boolean (previously set to true) to a table. Only faction & guildname are tracked (for later use)
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for k, v in pairs(addon.db.global) do
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if type(v) == "boolean" then
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if not addon.db.global.Characters[k].faction then -- for characters other than the current one ..
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addon.db.global.Characters[k].faction = "" -- set the faction field to create the table.
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end
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addon.db.global[k] = nil -- kill the key at the old location
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end
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end
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end,
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}
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local function UpdateDB()
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local version = GetDBVersion()
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for i = (version+1), #DBUpdaters do -- start from latest version +1 to the very last
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DBUpdaters[i]()
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SetDBVersion(i)
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end
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DBUpdaters = nil
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GetDBVersion = nil
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SetDBVersion = nil
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end
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local function GetAlts(guild)
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-- returns a | delimited string containing the list of alts in the same guild
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guild = guild or GetGuildInfo("player")
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if not guild then return end
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local out = {}
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for k, v in pairs(Characters) do
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local accountKey, realmKey, charKey = strsplit(".", k)
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if accountKey and accountKey == THIS_ACCOUNT then -- same account
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if realmKey and realmKey == GetRealmName() then -- same realm
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if charKey and charKey ~= UnitName("player") then -- skip current char
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if v.guildName and v.guildName == guild then -- same guild (to send only guilded alts, privacy concern, do not change this)
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table.insert(out, charKey)
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end
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end
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end
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end
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end
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return table.concat(out, "|")
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end
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local function SaveAlts(sender, alts)
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if alts then
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if strlen(alts) > 0 then -- sender has no alts
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onlineMembersAlts[sender] = alts -- "alt1|alt2|alt3..."
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end
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addon:SendMessage("DATASTORE_GUILD_ALTS_RECEIVED", sender, alts)
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end
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end
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local function GuildBroadcast(messageType, ...)
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local serializedData = addon:Serialize(messageType, ...)
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addon:SendCommMessage(commPrefix, serializedData, "GUILD")
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end
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local function GuildWhisper(player, messageType, ...)
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if addon:IsGuildMemberOnline(player) then
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local serializedData = addon:Serialize(messageType, ...)
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addon:SendCommMessage(commPrefix, serializedData, "WHISPER", player)
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end
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end
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local function CopyTable(src, dest)
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for k, v in pairs (src) do
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if type(v) == "table" then
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dest[k] = {}
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CopyTable(v, dest[k])
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else
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dest[k] = v
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end
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end
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end
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-- *** Event Handlers ***
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local currentGuildName
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local function OnPlayerGuildUpdate()
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-- at login this event is called between OnEnable and PLAYER_ALIVE, where GetGuildInfo returns a wrong value
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-- however, the value returned here is correct
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if IsInGuild() and not currentGuildName then -- the event may be triggered multiple times, and GetGuildInfo may return incoherent values in subsequent calls, so only save if we have no value.
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currentGuildName = GetGuildInfo("player")
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if currentGuildName then
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Guilds[GetKey(currentGuildName)].faction = UnitFactionGroup("player")
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-- the first time a valid value is found, broadcast to guild, it must happen here for a standard login, but won't work here after a reloadui since this event is not triggered
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GuildBroadcast(MSG_ANNOUNCELOGIN, GetAlts(currentGuildName))
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addon:SendMessage("DATASTORE_ANNOUNCELOGIN", currentGuildName)
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end
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end
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Characters[GetKey()].guildName = currentGuildName
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end
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local function OnPlayerAlive()
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Characters[GetKey()].faction = UnitFactionGroup("player")
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OnPlayerGuildUpdate()
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end
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local function OnGuildRosterUpdate()
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wipe(guildMembersIndexes)
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for i=1, GetNumGuildMembers(true) do -- browse all players (online & offline)
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local name, _, _, _, _, _, _, _, onlineStatus = GetGuildRosterInfo(i)
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if name then
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guildMembersIndexes[name] = i
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if onlineMembers[name] and not onlineStatus then -- if a player was online but has now gone offline, trigger a message
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addon:SendMessage("DATASTORE_GUILD_MEMBER_OFFLINE", name)
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end
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onlineMembers[name] = onlineStatus
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end
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end
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end
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local msgOffline = gsub(ERR_FRIEND_OFFLINE_S, "%%s", "(.+)") -- this turns "%s has gone offline." into "(.+) has gone offline."
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local function OnChatMsgSystem(event, arg)
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if arg then
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local member = arg:match(msgOffline)
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if member then
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-- guild roster update can be triggered every 10 secs max, so if a players logs in & out right after, sending him message will result in "No player named xx"
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-- marking him as offline prevents this
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onlineMembers[member] = nil
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onlineMembersAlts[member] = nil
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addon:SendMessage("DATASTORE_GUILD_MEMBER_OFFLINE", member)
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end
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end
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end
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-- *** Guild Comm ***
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local GuildCommCallbacks = {
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[commPrefix] = {
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[MSG_ANNOUNCELOGIN] = function(sender, alts)
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onlineMembers[sender] = true -- sender is obviously online
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if sender ~= UnitName("player") then -- don't send back to self
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GuildWhisper(sender, MSG_LOGINREPLY, GetAlts()) -- reply by sending my own alts ..
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end
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SaveAlts(sender, alts) -- .. and save received data
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end,
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[MSG_LOGINREPLY] = function(sender, alts)
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SaveAlts(sender, alts)
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end,
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},
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}
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local function GuildCommHandler(prefix, message, distribution, sender)
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-- This handler will be used by other modules as well
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local success, msgType, arg1, arg2, arg3 = addon:Deserialize(message)
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if success and msgType and GuildCommCallbacks[prefix] then
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local func = GuildCommCallbacks[prefix][msgType]
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if func then
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func(sender, arg1, arg2, arg3)
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end
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end
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end
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-- Explanation of this piece of code
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-- Whenever DataStore:MethodXXX(arg1, arg2, etc..) is called, this attempts to find the method in the registered list
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-- If this method is character related, we intercept the string (ex: ["Default.RealmZZZ.CharYYY") and get the associated character table in the module that owns these data
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-- since we actually pass a table to registered methods, the "conversion" is done here.
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--[[ *** Sample code ***
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local character = DataStore:GetCharacter()
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-- while the implementation of GetNumSpells in DataStore_Spells expects a table as first parameter, the string value returned by GetCharacter is converted on the fly
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-- this service prevents having to maintain a separate pointer to each character table in the respective DataStore_* modules.
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local n = DataStore:GetNumSpells(character, "Fire")
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print(n)
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--]]
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local lookupMethods = { __index = function(self, key)
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return function(self, arg1, ...)
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if not RegisteredMethods[key] then
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-- print(format("DataStore : method <%s> is missing.", key)) -- enable this in Debug only, there's a risk that this function gets called unexpectedly
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return
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end
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if RegisteredMethods[key].isCharBased then -- if this method is character related, the first expected parameter is the character
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local owner = RegisteredMethods[key].owner
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arg1 = owner.Characters[arg1] -- turns a "string" parameter into a table, fully intended.
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if not arg1.lastUpdate then return end -- lastUpdate must be present in the Character part of a db, if not, data is unavailable
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elseif RegisteredMethods[key].isGuildBased then -- if this method is guild related, the first expected parameter is the guild
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local owner = RegisteredMethods[key].owner
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arg1 = owner.Guilds[arg1] -- turns a "string" parameter into a table, fully intended.
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if not arg1 then return end
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end
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return RegisteredMethods[key].func(arg1, ...)
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end
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end }
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function addon:OnInitialize()
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addon.db = LibStub("AceDB-3.0"):New("DataStoreDB", AddonDB_Defaults)
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Characters = addon.db.global.Characters
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Guilds = addon.db.global.Guilds
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UpdateDB()
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setmetatable(addon, lookupMethods)
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addon:SetupOptions() -- See Options.lua
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end
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function addon:OnEnable()
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addon:RegisterEvent("PLAYER_ALIVE", OnPlayerAlive)
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addon:RegisterEvent("PLAYER_GUILD_UPDATE", OnPlayerGuildUpdate) -- for gkick, gquit, etc..
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if IsInGuild() then
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addon:RegisterEvent("GUILD_ROSTER_UPDATE", OnGuildRosterUpdate)
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-- we only care about "%s has come online" or "%s has gone offline", so register only if player is in a guild
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addon:RegisterEvent("CHAT_MSG_SYSTEM", OnChatMsgSystem)
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addon:RegisterComm(commPrefix, GuildCommHandler)
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local guild = GetGuildInfo("player") -- will be nil in a standard login (called too soon), but ok for a reloadui.
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if guild then
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GuildBroadcast(MSG_ANNOUNCELOGIN, GetAlts(guild))
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addon:SendMessage("DATASTORE_ANNOUNCELOGIN", guild)
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end
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end
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end
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function addon:OnDisable()
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addon:UnregisterEvent("PLAYER_ALIVE")
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addon:UnregisterEvent("PLAYER_GUILD_UPDATE")
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addon:UnregisterEvent("GUILD_ROSTER_UPDATE")
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addon:UnregisterEvent("CHAT_MSG_SYSTEM")
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end
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-- *** DB functions ***
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function addon:RegisterModule(moduleName, module, publicMethods)
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assert(type(moduleName) == "string")
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assert(type(module) == "table")
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if not RegisteredModules[moduleName] then -- add the module's database address (addon.db.global) to the list of known modules
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RegisteredModules[moduleName] = module
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local db = module.db.global
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-- simplifies the life of child modules, and prepares a few pointers for them
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module.ThisCharacter = db.Characters[GetKey()]
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module.Characters = db.Characters
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module.Guilds = db.Guilds
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-- register module's public method
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for methodName, method in pairs(publicMethods) do
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if RegisteredMethods[methodName] then
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print(format("DataStore:RegisterMethod() : adding method for module <%s> failed.", moduleName))
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print(format("DataStore:RegisterMethod() : method <%s> already exists !", methodName))
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return
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end
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RegisteredMethods[methodName] = {
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func = method,
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owner = module, -- module that owns this method & associated data
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}
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end
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end
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end
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function addon:SetCharacterBasedMethod(methodName)
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-- flags a given method as character based
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if RegisteredMethods[methodName] then
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-- this will take care of error checking before calling the registered method, and pass the appropriate character table as argument
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RegisteredMethods[methodName].isCharBased = true
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end
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end
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function addon:SetGuildBasedMethod(methodName)
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if RegisteredMethods[methodName] then
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RegisteredMethods[methodName].isGuildBased = true -- same as above for guilds
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end
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end
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function addon:GetGuildCommHandler()
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return GuildCommHandler
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end
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function addon:SetGuildCommCallbacks(prefix, callbacks)
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GuildCommCallbacks[prefix] = callbacks -- no need to create a new table, it exists already as a local table in the calling module
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end
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function addon:IsModuleEnabled(name)
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assert(type(name) == "string")
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if RegisteredModules[name] then
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return true
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||||
end
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end
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||||
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function addon:GetCharacter(name, realm, account)
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local key = GetKey(name, realm, account)
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if Characters[key] then -- if the key is known, return it to caller, it can be passed to other modules
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return key
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||||
end
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end
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function addon:GetCharacters(realm, account)
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-- get a list of characters on a given realm/account
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realm = realm or GetRealmName()
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||||
account = account or THIS_ACCOUNT
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||||
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||||
local out = {}
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||||
local accountKey, realmKey, charKey
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||||
for k, v in pairs(Characters) do
|
||||
if v.faction and v.faction == "" then -- this is an integrity check, may happen after a failed account sync.
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||||
Characters[k] = nil -- kill the key, don't add it to the list.
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||||
else
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||||
accountKey, realmKey, charKey = strsplit(".", k)
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||||
|
||||
if accountKey and realmKey then
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||||
if accountKey == account and realmKey == realm then
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||||
out[charKey] = k
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||||
-- allows this kind of iteration:
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||||
-- for characterName, character in pairs(DS:GetCharacters(realm, account)) do
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||||
-- do stuff with characterName only
|
||||
-- or do stuff with the "character" key to pass to other DataStore functions
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||||
-- end
|
||||
end
|
||||
end
|
||||
end
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||||
end
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||||
|
||||
return out
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||||
end
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||||
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||||
function addon:DeleteCharacter(name, realm, account)
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||||
local key = GetKey(name, realm, account)
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if not Characters[key] then return end
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||||
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||||
-- delete the character in all modules
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||||
for moduleName, moduleDB in pairs(RegisteredModules) do
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||||
if moduleDB.Characters then
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||||
moduleDB.Characters[key] = nil
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||||
end
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||||
end
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||||
|
||||
-- delete the key in DataStore
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||||
Characters[key] = nil
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||||
end
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||||
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||||
function addon:GetNumCharactersInDB()
|
||||
-- a simple count of the number of character entries in the db
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||||
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||||
local count = 0
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||||
for _, _ in pairs(Characters) do
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||||
count = count + 1
|
||||
end
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||||
return count
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||||
end
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||||
|
||||
function addon:GetGuild(name, realm, account)
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||||
name = name or GetGuildInfo("player")
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||||
local key = GetKey(name, realm, account)
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||||
|
||||
if Guilds[key] then -- if the key is known, return it to caller, it can be passed to other modules
|
||||
return key
|
||||
end
|
||||
end
|
||||
|
||||
function addon:GetGuilds(realm, account)
|
||||
-- get a list of guilds on a given realm/account
|
||||
realm = realm or GetRealmName()
|
||||
account = account or THIS_ACCOUNT
|
||||
|
||||
local out = {}
|
||||
local accountKey, realmKey, guildKey
|
||||
for k, _ in pairs(Guilds) do
|
||||
accountKey, realmKey, guildKey = strsplit(".", k)
|
||||
|
||||
if accountKey and realmKey then
|
||||
if accountKey == account and realmKey == realm then
|
||||
out[guildKey] = k
|
||||
-- this allows to iterate with this kind of loop:
|
||||
-- for guildName, guild in pairs(DS:GetGuilds(realm, account)) do
|
||||
-- do stuff with guildName only
|
||||
-- or do stuff with the "guild" key to pass to other DataStore functions
|
||||
-- end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return out
|
||||
end
|
||||
|
||||
function addon:DeleteRealm(realm, account)
|
||||
for name, _ in pairs(addon:GetCharacters(realm, account)) do
|
||||
addon:DeleteCharacter(name, realm, account)
|
||||
end
|
||||
end
|
||||
|
||||
function addon:GetRealms(account)
|
||||
account = account or THIS_ACCOUNT
|
||||
|
||||
local out = {}
|
||||
local accountKey, realmKey
|
||||
for k, _ in pairs(Characters) do
|
||||
accountKey, realmKey = strsplit(".", k)
|
||||
|
||||
if accountKey and realmKey then
|
||||
if accountKey == account then
|
||||
out[realmKey] = true
|
||||
-- allows this kind of iteration:
|
||||
-- for realmName in pairs(DS:GetRealms( account)) do
|
||||
-- end
|
||||
end
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
function addon:GetAccounts()
|
||||
local out = {}
|
||||
local accountKey
|
||||
for k, _ in pairs(Characters) do
|
||||
accountKey = strsplit(".", k)
|
||||
|
||||
if accountKey then
|
||||
out[accountKey] = true
|
||||
-- allows this kind of iteration:
|
||||
-- for accountName in pairs(DS:GetAccounts()) do
|
||||
-- end
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
function addon:GetModules()
|
||||
return RegisteredModules
|
||||
-- for moduleName, module in pairs(DS:GetModules()) do
|
||||
-- end
|
||||
end
|
||||
|
||||
function addon:GetCharacterTable(module, name, realm, account)
|
||||
-- module can be either the module name (string) or the module table
|
||||
-- ex: DS:GetCharacterTable("DataStore_Containers", ...) or DS:GetCharacterTable(DataStore_Containers, ...)
|
||||
if type(module) == "string" then
|
||||
module = RegisteredModules[module]
|
||||
end
|
||||
|
||||
assert(type(module) == "table")
|
||||
return module.Characters[GetKey(name, realm, account)]
|
||||
end
|
||||
|
||||
function addon:GetModuleLastUpdate(module, name, realm, account)
|
||||
-- module can be either the module name (string) or the module table
|
||||
-- ex: DS:GetModuleLastUpdate("DataStore_Containers", ...) or DS:GetModuleLastUpdate(DataStore_Containers, ...)
|
||||
if type(module) == "string" then
|
||||
module = RegisteredModules[module]
|
||||
end
|
||||
|
||||
assert(type(module) == "table")
|
||||
|
||||
local key = GetKey(name, realm, account)
|
||||
|
||||
return module.Characters[key].lastUpdate
|
||||
end
|
||||
|
||||
function addon:ImportData(module, data, name, realm, account)
|
||||
-- module can be either the module name (string) or the module table
|
||||
-- ex: DS:ImportData("DataStore_Containers", ...) or DS:ImportData(DataStore_Containers, ...)
|
||||
if type(module) == "string" then
|
||||
module = RegisteredModules[module]
|
||||
end
|
||||
|
||||
assert(type(module) == "table")
|
||||
-- change this, it shoudl be a COPYTABLE instead of an assignation, otherwise, ace DB wildcards are not applied
|
||||
-- module.Characters[GetKey(name, realm, account)] = data
|
||||
CopyTable(data, module.Characters[GetKey(name, realm, account)])
|
||||
|
||||
end
|
||||
|
||||
function addon:ImportCharacter(key, faction, guild)
|
||||
-- after data has been imported, add a player entry to the DB, so that it becomes "visible" to the outside world.
|
||||
-- in other words, the correct sequence of operations should be something like:
|
||||
-- DataStore:ImportData(DataStore_Talents)
|
||||
-- DataStore:ImportData(DataStore_Spells)
|
||||
-- DataStore:ImportCharacter(key, faction, guild)
|
||||
|
||||
Characters[key].faction = faction
|
||||
Characters[key].guildName = guild
|
||||
end
|
||||
|
||||
function addon:SetOption(module, option, value)
|
||||
-- module can be either the module name (string) or the module table
|
||||
-- ex: DS:SetOption("DataStore_Containers", ...) or DS:SetOption(DataStore_Containers, ...)
|
||||
if type(module) == "string" then
|
||||
module = RegisteredModules[module]
|
||||
end
|
||||
|
||||
if type(module) == "table" then
|
||||
if module.db.global.Options then
|
||||
module.db.global.Options[option] = value
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function addon:GetOption(module, option)
|
||||
-- module can be either the module name (string) or the module table
|
||||
-- ex: DS:GetOption("DataStore_Containers", ...) or DS:GetOption(DataStore_Containers, ...)
|
||||
if type(module) == "string" then
|
||||
module = RegisteredModules[module]
|
||||
end
|
||||
|
||||
if type(module) == "table" then
|
||||
if module.db.global.Options then
|
||||
return module.db.global.Options[option]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- *** Guild stuff ***
|
||||
function addon:GetGuildMemberInfo(member)
|
||||
-- returns the same info as the genuine GetGuildRosterInfo(), but it can be called by character name instead of by index.
|
||||
local index = guildMembersIndexes[member]
|
||||
if index then
|
||||
-- name, rank, rankIndex, level, class, zone, note, officernote, online, status, englishClass = GetGuildRosterInfo(index)
|
||||
return GetGuildRosterInfo(index)
|
||||
end
|
||||
end
|
||||
|
||||
function addon:GetGuildMemberAlts(member)
|
||||
local index = onlineMembersAlts[member]
|
||||
if index then
|
||||
return onlineMembersAlts[member]
|
||||
end
|
||||
end
|
||||
|
||||
function addon:GetOnlineGuildMembers()
|
||||
return onlineMembers
|
||||
end
|
||||
|
||||
function addon:IsGuildMemberOnline(member)
|
||||
if member == UnitName("player") then -- if self, always return true, may happen if login broadcast hasn't come back yet
|
||||
return true
|
||||
end
|
||||
return onlineMembers[member]
|
||||
end
|
||||
|
||||
function addon:GetNameOfMain(player)
|
||||
-- returns the name of the guild mate to whom an alt belongs
|
||||
|
||||
-- ex, player x has alts a, b, c
|
||||
if onlineMembers[player] then -- if x is passed ..it's the main
|
||||
return player -- return it
|
||||
end
|
||||
|
||||
for member, alts in pairs(onlineMembersAlts) do --if b is passed, browse all online players who sent their alts
|
||||
for _, alt in pairs( { strsplit("|", alts) }) do -- browse the list of alts
|
||||
if alt == player then -- alt found ?
|
||||
return member -- return the name of his main (currently connected)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user