coa.22: Skills view as a vertical list (character header + one row per profession)
release / release (push) Successful in 6s

Rewrote the Skills tab from the cramped multi-column per-character grid to a vertical
list: each character is a header row, followed by one row per known primary profession
(incl Woodcutting/Woodworking) + secondary skills (Cooking/First Aid/Fishing) + Riding,
icon + name + rank/max, top to bottom. Simplified the column headers to match.
This commit is contained in:
2026-05-29 22:04:19 +02:00
parent 3663d44cd4
commit d1616b4354
4 changed files with 93 additions and 398 deletions
+1 -1
View File
@@ -338,7 +338,7 @@ function addon:OnEnable()
-- CoA: use a Lua constant, not GetAddOnMetadata — TOC metadata is cached at game launch
-- and does NOT refresh on /reload, so the .toc version looked stale ("still .18"). A Lua
-- constant re-evaluates on every /reload, giving a truthful loaded-code version. Bump with the .toc.
AltoholicFrameName:SetText("Altoholic |cFFFFFFFF3.3.002b-coa.21|r")
AltoholicFrameName:SetText("Altoholic |cFFFFFFFF3.3.002b-coa.22|r")
local realm = GetRealmName()
local player = UnitName("player")