From c8b2f1f044908de9f450253afcb16bc18e2666ec Mon Sep 17 00:00:00 2001 From: Florian Berthold Date: Sat, 23 May 2026 13:42:15 +0200 Subject: [PATCH] chore(libs): sync Ace3 to coa-ace3 (WoWUIDev master @ 52e5f2c) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Bring every embedded Ace3 / CallbackHandler / LibStub copy in line with the canonical Exiles/coa-ace3 bundle so LibStub resolution is predictable across all Exiles forks regardless of which addons are enabled. Libraries updated in this fork: AceAddon-3.0 13 (5 → 13) AceComm-3.0 14 (6 → 14) AceConfig-3.0 3 (2 → 3) AceConfigCmd-3.0 14 (12 → 14) AceConfigDialog-3.0 92 (49 → 92) AceConfigRegistry-3.0 22 (12 → 22) AceConsole-3.0 7 AceDB-3.0 33 (21 → 33) AceDBOptions-3.0 15 (12 → 15) AceEvent-3.0 4 (3 → 4) AceGUI-3.0 41 (33 → 41) AceLocale-3.0 6 (2 → 6) AceSerializer-3.0 5 (3 → 5) AceTimer-3.0 17 (5 → 17) CallbackHandler-1.0 8 (5 → 8) LibStub 2 --- .../libs/AceConfig-3.0/AceConfig-3.0.lua | 19 +- .../AceConfigCmd-3.0/AceConfigCmd-3.0.lua | 176 ++--- .../AceConfigDialog-3.0.lua | 720 +++++++++++------- .../AceConfigRegistry-3.0.lua | 75 +- .../AceDBOptions-3.0/AceDBOptions-3.0.lua | 312 ++++---- .../Altoholic/libs/AceGUI-3.0/AceGUI-3.0.lua | 517 +++++++++---- .../AceGUIContainer-BlizOptionsGroup.lua | 20 +- .../widgets/AceGUIContainer-DropDownGroup.lua | 10 +- .../widgets/AceGUIContainer-Frame.lua | 50 +- .../widgets/AceGUIContainer-InlineGroup.lua | 5 +- .../widgets/AceGUIContainer-ScrollFrame.lua | 35 +- .../widgets/AceGUIContainer-TabGroup.lua | 245 +++++- .../widgets/AceGUIContainer-TreeGroup.lua | 185 +++-- .../widgets/AceGUIContainer-Window.lua | 129 ++-- .../widgets/AceGUIWidget-Button.lua | 19 +- .../widgets/AceGUIWidget-CheckBox.lua | 73 +- .../widgets/AceGUIWidget-ColorPicker.lua | 108 ++- .../widgets/AceGUIWidget-DropDown-Items.lua | 162 ++-- .../widgets/AceGUIWidget-DropDown.lua | 317 ++++---- .../widgets/AceGUIWidget-EditBox.lua | 75 +- .../widgets/AceGUIWidget-Heading.lua | 4 +- .../AceGUI-3.0/widgets/AceGUIWidget-Icon.lua | 18 +- .../widgets/AceGUIWidget-InteractiveLabel.lua | 9 +- .../widgets/AceGUIWidget-Keybinding.lua | 35 +- .../AceGUI-3.0/widgets/AceGUIWidget-Label.lua | 49 +- .../widgets/AceGUIWidget-MultiLineEditBox.lua | 152 +++- .../widgets/AceGUIWidget-Slider.lua | 40 +- .../LibStub/LibStub.lua | 10 +- .../libs/AceAddon-3.0/AceAddon-3.0.lua | 219 +++--- .../libs/AceComm-3.0/AceComm-3.0.lua | 148 ++-- .../libs/AceComm-3.0/ChatThrottleLib.lua | 374 ++++++--- .../libs/AceConsole-3.0/AceConsole-3.0.lua | 48 +- .../DataStore/libs/AceDB-3.0/AceDB-3.0.lua | 139 +++- .../libs/AceEvent-3.0/AceEvent-3.0.lua | 22 +- .../libs/AceLocale-3.0/AceLocale-3.0.lua | 51 +- .../AceSerializer-3.0/AceSerializer-3.0.lua | 72 +- .../libs/AceTimer-3.0/AceTimer-3.0.lua | 539 +++++-------- .../CallbackHandler-1.0.lua | 85 +-- 38 files changed, 3127 insertions(+), 2139 deletions(-) diff --git a/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfig-3.0.lua b/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfig-3.0.lua index 059c08d..1c9454a 100644 --- a/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfig-3.0.lua +++ b/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfig-3.0.lua @@ -3,7 +3,7 @@ -- as well as associate it with a slash command. -- @class file -- @name AceConfig-3.0 --- @release $Id: AceConfig-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $ +-- @release $Id$ --[[ AceConfig-3.0 @@ -12,21 +12,22 @@ Very light wrapper library that combines all the AceConfig subcomponents into on ]] -local MAJOR, MINOR = "AceConfig-3.0", 2 +local cfgreg = LibStub("AceConfigRegistry-3.0") +local cfgcmd = LibStub("AceConfigCmd-3.0") + +local MAJOR, MINOR = "AceConfig-3.0", 3 local AceConfig = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfig then return end -local cfgreg = LibStub("AceConfigRegistry-3.0") -local cfgcmd = LibStub("AceConfigCmd-3.0") -local cfgdlg = LibStub("AceConfigDialog-3.0") ---TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0") +--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true) +--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true) -- Lua APIs local pcall, error, type, pairs = pcall, error, type, pairs -- ------------------------------------------------------------------- --- :RegisterOptionsTable(appName, options, slashcmd, persist) +-- :RegisterOptionsTable(appName, options, slashcmd) -- -- - appName - (string) application name -- - options - table or function ref, see AceConfigRegistry @@ -36,7 +37,7 @@ local pcall, error, type, pairs = pcall, error, type, pairs -- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly. -- @paramsig appName, options [, slashcmd] -- @param appName The application name for the config table. --- @param options The option table (or a function to generate one on demand) +-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/ -- @param slashcmd A slash command to register for the option table, or a table of slash commands. -- @usage -- local AceConfig = LibStub("AceConfig-3.0") @@ -44,7 +45,7 @@ local pcall, error, type, pairs = pcall, error, type, pairs function AceConfig:RegisterOptionsTable(appName, options, slashcmd) local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) if not ok then error(msg, 2) end - + if slashcmd then if type(slashcmd) == "table" then for _,cmd in pairs(slashcmd) do diff --git a/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua index e764a99..9e883a2 100644 --- a/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua +++ b/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua @@ -1,7 +1,7 @@ --- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames. -- @class file -- @name AceConfigCmd-3.0 --- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $ +-- @release $Id$ --[[ AceConfigCmd-3.0 @@ -14,8 +14,9 @@ REQUIRES: AceConsole-3.0 for command registration (loaded on demand) -- TODO: plugin args +local cfgreg = LibStub("AceConfigRegistry-3.0") -local MAJOR, MINOR = "AceConfigCmd-3.0", 12 +local MAJOR, MINOR = "AceConfigCmd-3.0", 14 local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfigCmd then return end @@ -23,7 +24,6 @@ if not AceConfigCmd then return end AceConfigCmd.commands = AceConfigCmd.commands or {} local commands = AceConfigCmd.commands -local cfgreg = LibStub("AceConfigRegistry-3.0") local AceConsole -- LoD local AceConsoleName = "AceConsole-3.0" @@ -37,17 +37,10 @@ local error, assert = error, assert -- WoW APIs local _G = _G --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME - - local L = setmetatable({}, { -- TODO: replace with proper locale __index = function(self,k) return k end }) - - local function print(msg) (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) end @@ -63,7 +56,7 @@ local funcmsg = "expected function or member name" -- pickfirstset() - picks the first non-nil value and returns it -local function pickfirstset(...) +local function pickfirstset(...) for i=1,select("#",...) do if select(i,...)~=nil then return select(i,...) @@ -120,7 +113,7 @@ local function callfunction(info, tab, methodtype, ...) info.arg = tab.arg info.option = tab info.type = tab.type - + if type(method)=="function" then return method(info, ...) else @@ -131,7 +124,7 @@ end -- do_final() - do the final step (set/execute) along with validation and confirmation local function do_final(info, inputpos, tab, methodtype, ...) - if info.validate then + if info.validate then local res = callmethod(info,inputpos,tab,"validate",...) if type(res)=="string" then usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) @@ -139,7 +132,7 @@ local function do_final(info, inputpos, tab, methodtype, ...) end end -- console ignores .confirm - + callmethod(info,inputpos,tab,methodtype, ...) end @@ -152,8 +145,8 @@ local function getparam(info, inputpos, tab, depth, paramname, types, errormsg) if val~=nil then if val==false then val=nil - elseif not types[type(val)] then - err(info, inputpos, "'" .. paramname.. "' - "..errormsg) + elseif not types[type(val)] then + err(info, inputpos, "'" .. paramname.. "' - "..errormsg) end info[paramname] = val info[paramname.."_at"] = depth @@ -166,13 +159,13 @@ end local dummytable={} local function iterateargs(tab) - if not tab.plugins then - return pairs(tab.args) + if not tab.plugins then + return pairs(tab.args) end - + local argtabkey,argtab=next(tab.plugins) local v - + return function(_, k) while argtab do k,v = next(argtab, k) @@ -206,18 +199,18 @@ local function showhelp(info, inputpos, tab, depth, noHead) if not noHead then print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") end - + local sortTbl = {} -- [1..n]=name local refTbl = {} -- [name]=tableref - + for k,v in iterateargs(tab) do if not refTbl[k] then -- a plugin overriding something in .args tinsert(sortTbl, k) refTbl[k] = v end end - - tsort(sortTbl, function(one, two) + + tsort(sortTbl, function(one, two) local o1 = refTbl[one].order or 100 local o2 = refTbl[two].order or 100 if type(o1) == "function" or type(o1) == "string" then @@ -240,7 +233,7 @@ local function showhelp(info, inputpos, tab, depth, noHead) if o1==o2 then return tostring(one)optiontable +-- handle() - selfrecursing function that processes input->optiontable -- - depth - starts at 0 -- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) @@ -346,16 +339,16 @@ local function handle(info, inputpos, tab, depth, retfalse) local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) - + ------------------------------------------------------------------- -- Act according to .type of this table - + if tab.type=="group" then ------------ group -------------------------------------------- - + if type(tab.args)~="table" then err(info, inputpos) end if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end - + -- grab next arg from input local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos) if not arg then @@ -363,11 +356,11 @@ local function handle(info, inputpos, tab, depth, retfalse) return end nextpos=nextpos+1 - + -- loop .args and try to find a key with a matching name for k,v in iterateargs(tab) do if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end - + -- is this child an inline group? if so, traverse into it if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then info[depth+1] = k @@ -383,8 +376,8 @@ local function handle(info, inputpos, tab, depth, retfalse) return handle(info,nextpos,v,depth+1) end end - - -- no match + + -- no match if retfalse then -- restore old infotable members and return false to indicate failure info.handler,info.handler_at = oldhandler,oldhandler_at @@ -395,40 +388,40 @@ local function handle(info, inputpos, tab, depth, retfalse) --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at return false end - + -- couldn't find the command, display error usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) return end - - local str = strsub(info.input,inputpos); - + + local strInput = strsub(info.input,inputpos); + if tab.type=="execute" then ------------ execute -------------------------------------------- do_final(info, inputpos, tab, "func") - - + + elseif tab.type=="input" then ------------ input -------------------------------------------- - + local res = true if tab.pattern then - if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end - if not strmatch(str, tab.pattern) then - usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) + if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end + if not strmatch(strInput, tab.pattern) then + usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"]) return end end - - do_final(info, inputpos, tab, "set", str) - - + do_final(info, inputpos, tab, "set", strInput) + + + elseif tab.type=="toggle" then ------------ toggle -------------------------------------------- local b - local str = strtrim(strlower(str)) + local str = strtrim(strlower(strInput)) if str=="" then b = callmethod(info, inputpos, tab, "get") @@ -444,7 +437,7 @@ local function handle(info, inputpos, tab, depth, retfalse) else b = not b end - + elseif str==L["on"] then b = true elseif str==L["off"] then @@ -459,15 +452,15 @@ local function handle(info, inputpos, tab, depth, retfalse) end return end - + do_final(info, inputpos, tab, "set", b) - + elseif tab.type=="range" then ------------ range -------------------------------------------- - local val = tonumber(str) + local val = tonumber(strInput) if not val then - usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) + usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"]) return end if type(info.step)=="number" then @@ -481,21 +474,21 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) return end - + do_final(info, inputpos, tab, "set", val) - + elseif tab.type=="select" then ------------ select ------------------------------------ - local str = strtrim(strlower(str)) - + local str = strtrim(strlower(strInput)) + local values = tab.values if type(values) == "function" or type(values) == "string" then info.values = values values = callmethod(info, inputpos, tab, "values") info.values = nil end - + if str == "" then local b = callmethod(info, inputpos, tab, "get") local fmt = "|cffffff78- [%s]|r %s" @@ -512,7 +505,7 @@ local function handle(info, inputpos, tab, depth, retfalse) end local ok - for k,v in pairs(values) do + for k,v in pairs(values) do if strlower(k)==str then str = k -- overwrite with key (in case of case mismatches) ok = true @@ -523,20 +516,20 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) return end - + do_final(info, inputpos, tab, "set", str) - + elseif tab.type=="multiselect" then ------------ multiselect ------------------------------------------- - local str = strtrim(strlower(str)) - + local str = strtrim(strlower(strInput)) + local values = tab.values if type(values) == "function" or type(values) == "string" then info.values = values values = callmethod(info, inputpos, tab, "values") info.values = nil end - + if str == "" then local fmt = "|cffffff78- [%s]|r %s" local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" @@ -550,7 +543,7 @@ local function handle(info, inputpos, tab, depth, retfalse) end return end - + --build a table of the selections, checking that they exist --parse for =on =off =default in the process --table will be key = true for options that should toggle, key = [on|off|default] for options to be set @@ -559,25 +552,25 @@ local function handle(info, inputpos, tab, depth, retfalse) --parse option=on etc local opt, val = v:match('(.+)=(.+)') --get option if toggling - if not opt then - opt = v + if not opt then + opt = v end - + --check that the opt is valid local ok - for k,v in pairs(values) do + for k in pairs(values) do if strlower(k)==opt then opt = k -- overwrite with key (in case of case mismatches) ok = true break end end - + if not ok then usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) return end - + --check that if val was supplied it is valid if val then if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then @@ -596,14 +589,14 @@ local function handle(info, inputpos, tab, depth, retfalse) sels[opt] = true end end - + for opt, val in pairs(sels) do local newval - + if (val == true) then --toggle the option local b = callmethod(info, inputpos, tab, "get", opt) - + if tab.tristate then --cycle in true, nil, false order if b then @@ -627,22 +620,29 @@ local function handle(info, inputpos, tab, depth, retfalse) newval = nil end end - + do_final(info, inputpos, tab, "set", opt, newval) end - - + + elseif tab.type=="color" then ------------ color -------------------------------------------- - local str = strtrim(strlower(str)) + local str = strtrim(strlower(strInput)) if str == "" then --TODO: Show current value return end - + local r, g, b, a - - if tab.hasAlpha then + + local hasAlpha = tab.hasAlpha + if type(hasAlpha) == "function" or type(hasAlpha) == "string" then + info.hasAlpha = hasAlpha + hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha') + info.hasAlpha = nil + end + + if hasAlpha then if str:len() == 8 and str:find("^%x*$") then --parse a hex string r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 @@ -655,7 +655,7 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) return end - + if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then --values are valid elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then @@ -694,12 +694,12 @@ local function handle(info, inputpos, tab, depth, retfalse) usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) end end - + do_final(info, inputpos, tab, "set", r,g,b,a) elseif tab.type=="keybinding" then ------------ keybinding -------------------------------------------- - local str = strtrim(strlower(str)) + local str = strtrim(strlower(strInput)) if str == "" then --TODO: Show current value return @@ -730,7 +730,7 @@ end -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0") -- -- Use AceConsole-3.0 to register a Chat Command -- MyAddon:RegisterChatCommand("mychat", "ChatCommand") --- +-- -- -- Show the GUI if no input is supplied, otherwise handle the chat input. -- function MyAddon:ChatCommand(input) -- -- Assuming "MyOptions" is the appName of a valid options table @@ -747,7 +747,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input) error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) end local options = assert( optgetter("cmd", MAJOR) ) - + local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot [0] = slashcmd, appName = appName, @@ -758,7 +758,7 @@ function AceConfigCmd:HandleCommand(slashcmd, appName, input) uiType = "cmd", uiName = MAJOR, } - + handle(info, 1, options, 0) -- (info, inputpos, table, depth) end diff --git a/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua index b57ac89..1b6c10e 100644 --- a/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua +++ b/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua @@ -1,10 +1,13 @@ --- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. -- @class file -- @name AceConfigDialog-3.0 --- @release $Id: AceConfigDialog-3.0.lua 958 2010-07-03 10:22:29Z nevcairiel $ +-- @release $Id$ local LibStub = LibStub -local MAJOR, MINOR = "AceConfigDialog-3.0", 49 +local gui = LibStub("AceGUI-3.0") +local reg = LibStub("AceConfigRegistry-3.0") + +local MAJOR, MINOR = "AceConfigDialog-3.0", 92 local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfigDialog then return end @@ -12,28 +15,20 @@ if not AceConfigDialog then return end AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {} AceConfigDialog.Status = AceConfigDialog.Status or {} AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame") +AceConfigDialog.tooltip = AceConfigDialog.tooltip or CreateFrame("GameTooltip", "AceConfigDialogTooltip", UIParent, "GameTooltipTemplate") AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {} AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {} AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {} -local gui = LibStub("AceGUI-3.0") -local reg = LibStub("AceConfigRegistry-3.0") - -- Lua APIs -local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove +local tinsert, tsort, tremove, wipe = table.insert, table.sort, table.remove, table.wipe local strmatch, format = string.match, string.format -local assert, loadstring, error = assert, loadstring, error -local pairs, next, select, type, unpack, wipe = pairs, next, select, type, unpack, wipe -local rawset, tostring, tonumber = rawset, tostring, tonumber +local error = error +local pairs, next, select, type, unpack, ipairs = pairs, next, select, type, unpack, ipairs +local tostring, tonumber = tostring, tonumber local math_min, math_max, math_floor = math.min, math.max, math.floor --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show --- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge --- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler - local emptyTbl = {} --[[ @@ -45,39 +40,10 @@ local function errorhandler(err) return geterrorhandler()(err) end -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - local function safecall(func, ...) - return Dispatchers[select("#", ...)](func, ...) + if func then + return xpcall(func, errorhandler, ...) + end end local width_multiplier = 170 @@ -85,18 +51,18 @@ local width_multiplier = 170 --[[ Group Types Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree - - Descendant Groups with inline=true and thier children will not become nodes + - Descendant Groups with inline=true and thier children will not become nodes Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control - - Grandchild groups will default to inline unless specified otherwise + - Grandchild groups will default to inline unless specified otherwise Select- Same as Tab but with entries in a dropdown rather than tabs Inline Groups - - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border - - If declared on a direct child of a root node of a select group, they will appear above the group container control - - When a group is displayed inline, all descendants will also be inline members of the group + - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border + - If declared on a direct child of a root node of a select group, they will appear above the group container control + - When a group is displayed inline, all descendants will also be inline members of the group ]] @@ -125,9 +91,7 @@ do end function del(t) --delcount = delcount + 1 - for k in pairs(t) do - t[k] = nil - end + wipe(t) pool[t] = true end -- function cached() @@ -183,6 +147,7 @@ local stringIsLiteral = { width = true, image = true, fontSize = true, + tooltipHyperlink = true } --Is Never a function or method @@ -199,11 +164,11 @@ local allIsLiteral = { local function GetOptionsMemberValue(membername, option, options, path, appName, ...) --get definition for the member local inherits = isInherited[membername] - + --get the member of the option, traversing the tree if it can be inherited local member - + if inherits then local group = options if group[membername] ~= nil then @@ -218,22 +183,21 @@ local function GetOptionsMemberValue(membername, option, options, path, appName, else member = option[membername] end - + --check if we need to call a functon, or if we have a literal value if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then --We have a function to call local info = new() --traverse the options table, picking up the handler and filling the info with the path - local handler local group = options - handler = group.handler or handler - + local handler = group.handler + for i = 1, #path do group = GetSubOption(group, path[i]) info[i] = path[i] handler = group.handler or handler end - + info.options = options info.appName = appName info[0] = appName @@ -243,8 +207,8 @@ local function GetOptionsMemberValue(membername, option, options, path, appName, info.type = option.type info.uiType = "dialog" info.uiName = MAJOR - - local a, b, c ,d + + local a, b, c ,d --using 4 returns for the get of a color type, increase if a type needs more if type(member) == "function" then --Call the function @@ -261,8 +225,8 @@ local function GetOptionsMemberValue(membername, option, options, path, appName, return a,b,c,d else --The value isnt a function to call, return it - return member - end + return member + end end --[[calls an options function that could be inherited, method name or function ref @@ -322,12 +286,12 @@ local function compareOptions(a,b) end local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 if OrderA == OrderB then - local NameA = (type(tempNames[a] == "string") and tempNames[a]) or "" - local NameB = (type(tempNames[b] == "string") and tempNames[b]) or "" + local NameA = (type(tempNames[a]) == "string") and tempNames[a] or "" + local NameB = (type(tempNames[b]) == "string") and tempNames[b] or "" return NameA:upper() < NameB:upper() end if OrderA < 0 then - if OrderB > 0 then + if OrderB >= 0 then return false end else @@ -346,7 +310,7 @@ end local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) tempOrders = new() tempNames = new() - + if group.plugins then for plugin, t in pairs(group.plugins) do for k, v in pairs(t) do @@ -362,7 +326,7 @@ local function BuildSortedOptionsTable(group, keySort, opts, options, path, appN end end end - + for k, v in pairs(group.args) do if not opts[k] then tinsert(keySort, k) @@ -393,7 +357,7 @@ local function DelTree(tree) end local function CleanUserData(widget, event) - + local user = widget:GetUserDataTable() if user.path then @@ -424,13 +388,16 @@ local function CleanUserData(widget, event) if user.grouplist then del(user.grouplist) end + if user.orderlist then + del(user.orderlist) + end end end -- - Gets a status table for the given appname and options path. -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param path The path to the options (a table with all group keys) --- @return +-- @return function AceConfigDialog:GetStatusTable(appName, path) local status = self.Status @@ -464,7 +431,7 @@ end function AceConfigDialog:SelectGroup(appName, ...) local path = new() - + local app = reg:GetOptionsTable(appName) if not app then error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) @@ -476,9 +443,9 @@ function AceConfigDialog:SelectGroup(appName, ...) status.groups = {} end status = status.groups - local treevalue - local treestatus - + local treevalue + local treestatus + for n = 1, select("#",...) do local key = select(n, ...) @@ -505,12 +472,12 @@ function AceConfigDialog:SelectGroup(appName, ...) --the selected group will be overwritten if a child is the final target but still needs to be open treestatus.selected = treevalue treestatus.groups[treevalue] = true - + end - + --move to the next group in the path group = GetSubOption(group, key) - if not group then + if not group then break end tinsert(path, key) @@ -520,10 +487,10 @@ function AceConfigDialog:SelectGroup(appName, ...) end status = status.groups end - + del(path) reg:NotifyChange(appName) -end +end local function OptionOnMouseOver(widget, event) --show a tooltip/set the status bar to the desc text @@ -532,82 +499,164 @@ local function OptionOnMouseOver(widget, event) local options = user.options local path = user.path local appName = user.appName + local tooltip = AceConfigDialog.tooltip + + tooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") + + local tooltipHyperlink = GetOptionsMemberValue("tooltipHyperlink", opt, options, path, appName) + if tooltipHyperlink then + tooltip:SetHyperlink(tooltipHyperlink) + tooltip:Show() + return + end - GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") local name = GetOptionsMemberValue("name", opt, options, path, appName) local desc = GetOptionsMemberValue("desc", opt, options, path, appName) local usage = GetOptionsMemberValue("usage", opt, options, path, appName) local descStyle = opt.descStyle - + if descStyle and descStyle ~= "tooltip" then return end - - GameTooltip:SetText(name, 1, .82, 0, 1) - + + tooltip:SetText(name, 1, .82, 0, 1, true) + if opt.type == "multiselect" then - GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) - end + tooltip:AddLine(user.text, 0.5, 0.5, 0.8, true) + end if type(desc) == "string" then - GameTooltip:AddLine(desc, 1, 1, 1, 1) + tooltip:AddLine(desc, 1, 1, 1, true) end if type(usage) == "string" then - GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) + tooltip:AddLine(usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true) end - GameTooltip:Show() + tooltip:Show() end local function OptionOnMouseLeave(widget, event) - GameTooltip:Hide() + AceConfigDialog.tooltip:Hide() end local function GetFuncName(option) - local type = option.type - if type == "execute" then + if option.type == "execute" then return "func" else return "set" end end -local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) - if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then - StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} - end - local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] - for k in pairs(t) do - t[k] = nil - end - t.text = message - t.button1 = ACCEPT - t.button2 = CANCEL - local dialog, oldstrata - t.OnAccept = function() - safecall(func, unpack(t)) - if dialog and oldstrata then - dialog:SetFrameStrata(oldstrata) - end - AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - del(info) - end - t.OnCancel = function() - if dialog and oldstrata then - dialog:SetFrameStrata(oldstrata) - end - AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - del(info) - end - for i = 1, select("#", ...) do - t[i] = select(i, ...) or false - end - t.timeout = 0 - t.whileDead = 1 - t.hideOnEscape = 1 +do + local InCombatLockdown = InCombatLockdown + local frame = AceConfigDialog.popup + if not frame or oldminor < 81 then + frame = CreateFrame("Frame", nil, UIParent) + AceConfigDialog.popup = frame + frame:Hide() + frame:SetPoint("CENTER", UIParent, "CENTER") + frame:SetSize(320, 72) + frame:EnableMouse(true) -- Do not allow click-through on the frame + frame:SetFrameStrata("TOOLTIP") + frame:SetFrameLevel(100) -- Lots of room to draw under it + frame:SetScript("OnKeyDown", function(self, key) + if key == "ESCAPE" then + if not InCombatLockdown() then + self:SetPropagateKeyboardInput(false) + end + if self.cancel:IsShown() then + self.cancel:Click() + else -- Showing a validation error + self:Hide() + end + elseif not InCombatLockdown() then + self:SetPropagateKeyboardInput(true) + end + end) - dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") - if dialog then - oldstrata = dialog:GetFrameStrata() - dialog:SetFrameStrata("TOOLTIP") + local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate") + border:SetAllPoints(frame) + frame:SetFixedFrameStrata(true) + frame:SetFixedFrameLevel(true) + + local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight") + text:SetSize(290, 0) + text:SetPoint("TOP", 0, -16) + frame.text = text + + local function newButton(newText) + local button = CreateFrame("Button", nil, frame) + button:SetSize(128, 21) + button:SetNormalFontObject(GameFontNormal) + button:SetHighlightFontObject(GameFontHighlight) + button:SetNormalTexture(130763) -- "Interface\\Buttons\\UI-DialogBox-Button-Up" + button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875) + button:SetPushedTexture(130761) -- "Interface\\Buttons\\UI-DialogBox-Button-Down" + button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875) + button:SetHighlightTexture(130762) -- "Interface\\Buttons\\UI-DialogBox-Button-Highlight" + button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875) + button:SetText(newText) + return button + end + + local accept = newButton(ACCEPT) + accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16) + frame.accept = accept + + local cancel = newButton(CANCEL) + cancel:SetPoint("LEFT", accept, "RIGHT", 13, 0) + frame.cancel = cancel end end +local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) + local frame = AceConfigDialog.popup + frame:Show() + frame.text:SetText(message) + -- From StaticPopup.lua + -- local height = 32 + text:GetHeight() + 2; + -- height = height + 6 + accept:GetHeight() + -- We add 32 + 2 + 6 + 21 (button height) == 61 + local height = 61 + frame.text:GetHeight() + frame:SetHeight(height) + + frame.accept:ClearAllPoints() + frame.accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16) + frame.cancel:Show() + + local t = {...} + local tCount = select("#", ...) + frame.accept:SetScript("OnClick", function(self) + safecall(func, unpack(t, 1, tCount)) -- Manually set count as unpack() stops on nil (bug with #table) + AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) + frame:Hide() + self:SetScript("OnClick", nil) + frame.cancel:SetScript("OnClick", nil) + del(info) + end) + frame.cancel:SetScript("OnClick", function(self) + AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) + frame:Hide() + self:SetScript("OnClick", nil) + frame.accept:SetScript("OnClick", nil) + del(info) + end) +end + +local function validationErrorPopup(message) + local frame = AceConfigDialog.popup + frame:Show() + frame.text:SetText(message) + -- From StaticPopup.lua + -- local height = 32 + text:GetHeight() + 2; + -- height = height + 6 + accept:GetHeight() + -- We add 32 + 2 + 6 + 21 (button height) == 61 + local height = 61 + frame.text:GetHeight() + frame:SetHeight(height) + + frame.accept:ClearAllPoints() + frame.accept:SetPoint("BOTTOM", frame, "BOTTOM", 0, 16) + frame.cancel:Hide() + + frame.accept:SetScript("OnClick", function() + frame:Hide() + end) +end local function ActivateControl(widget, event, ...) --This function will call the set / execute handler for the widget @@ -629,7 +678,7 @@ local function ActivateControl(widget, event, ...) if group[funcname] ~= nil then func = group[funcname] end - handler = group.handler or handler + handler = group.handler confirm = group.confirm validate = group.validate for i = 1, #path do @@ -677,7 +726,7 @@ local function ActivateControl(widget, event, ...) end end end - + local success if validated and option.type ~= "execute" then if type(validate) == "string" then @@ -692,38 +741,31 @@ local function ActivateControl(widget, event, ...) if not success then validated = false end end end - - local rootframe = user.rootframe - if type(validated) == "string" then - --validate function returned a message to display - if rootframe.SetStatusText then - rootframe:SetStatusText(validated) - else - -- TODO: do something else. - end - PlaySound("igPlayerInviteDecline") - del(info) - return true - elseif not validated then - --validate returned false - if rootframe.SetStatusText then + + if not validated or type(validated) == "string" then + if not validated then if usage then - rootframe:SetStatusText(name..": "..usage) + validated = name..": "..usage else if pattern then - rootframe:SetStatusText(name..": Expected "..pattern) + validated = name..": Expected "..pattern else - rootframe:SetStatusText(name..": Invalid Value") + validated = name..": Invalid Value" end end - else - -- TODO: do something else end - PlaySound("igPlayerInviteDecline") + + -- show validate message + if user.rootframe.SetStatusText then + user.rootframe:SetStatusText(validated) + else + validationErrorPopup(validated) + end + PlaySound(882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || _DECLINE is actually missing from the table del(info) return true else - + local confirmText = option.confirmText --call confirm func/method if type(confirm) == "string" then @@ -752,22 +794,22 @@ local function ActivateControl(widget, event, ...) if type(confirm) == "boolean" then if confirm then if not confirmText then - local name, desc = option.name, option.desc - if type(name) == "function" then - name = name(info) + local option_name, desc = option.name, option.desc + if type(option_name) == "function" then + option_name = option_name(info) end if type(desc) == "function" then desc = desc(info) end - confirmText = name + confirmText = option_name if desc then confirmText = confirmText.." - "..desc end end - + local iscustom = user.rootframe:GetUserData("iscustom") local rootframe - + if iscustom then rootframe = user.rootframe end @@ -804,7 +846,7 @@ local function ActivateControl(widget, event, ...) --full refresh of the frame, some controls dont cause this on all events if option.type == "color" then if event == "OnValueConfirmed" then - + if iscustom then AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) else @@ -865,7 +907,7 @@ end local function MultiControlOnClosed(widget, event, ...) local user = widget:GetUserDataTable() - if user.valuechanged then + if user.valuechanged and not widget:IsReleasing() then local iscustom = user.rootframe:GetUserData("iscustom") local basepath = user.rootframe:GetUserData("basepath") or emptyTbl if iscustom then @@ -933,6 +975,7 @@ end ]] local function BuildSelect(group, options, path, appName) local groups = new() + local order = new() local keySort = new() local opts = new() @@ -947,15 +990,16 @@ local function BuildSelect(group, options, path, appName) local hidden = CheckOptionHidden(v, options, path, appName) if not inline and not hidden then groups[k] = GetOptionsMemberValue("name", v, options, path, appName) + tinsert(order, k) end path[#path] = nil end end - del(keySort) del(opts) + del(keySort) - return groups + return groups, order end local function BuildSubGroups(group, tree, options, path, appName) @@ -1011,6 +1055,7 @@ local function BuildGroups(group, options, path, appName, recurse) entry.value = k entry.text = GetOptionsMemberValue("name", v, options, path, appName) entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) + entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName) entry.disabled = CheckOptionDisabled(v, options, path, appName) tinsert(tree,entry) if recurse and (v.childGroups or "tree") == "tree" then @@ -1038,8 +1083,30 @@ local function InjectInfo(control, options, option, path, rootframe, appName) control:SetCallback("OnRelease", CleanUserData) control:SetCallback("OnLeave", OptionOnMouseLeave) control:SetCallback("OnEnter", OptionOnMouseOver) + + -- forward custom arg data directly + if control.SetCustomData and option.arg then + safecall(control.SetCustomData, control, option.arg) + end end +local function CreateControl(userControlType, fallbackControlType) + local control + if userControlType then + control = gui:Create(userControlType) + if not control then + geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(userControlType))) + end + end + if not control then + control = gui:Create(fallbackControlType) + end + return control +end + +local function sortTblAsStrings(x,y) + return tostring(x) < tostring(y) -- Support numbers as keys +end --[[ options - root of the options table being fed @@ -1071,7 +1138,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin else GroupContainer = gui:Create("SimpleGroup") end - + GroupContainer.width = "fill" GroupContainer:SetLayout("flow") container:AddChild(GroupContainer) @@ -1080,16 +1147,15 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin else --Control to feed local control - - local name = GetOptionsMemberValue("name", v, options, path, appName) - + if v.type == "execute" then - + local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - if type(image) == "string" then - control = gui:Create("Icon") + + local iconControl = type(image) == "string" or type(image) == "number" + control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button") + if iconControl then if not width then width = GetOptionsMemberValue("imageWidth",v, options, path, appName) end @@ -1110,19 +1176,13 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:SetImageSize(width, height) control:SetLabel(name) else - control = gui:Create("Button") control:SetText(name) end control:SetCallback("OnClick",ActivateControl) elseif v.type == "input" then - local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox") - end - + control = CreateControl(v.dialogControl or v.control, v.multiline and "MultiLineEditBox" or "EditBox") + if v.multiline and control.SetNumLines then control:SetNumLines(tonumber(v.multiline) or 4) end @@ -1135,22 +1195,22 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:SetText(text) elseif v.type == "toggle" then - control = gui:Create("CheckBox") + control = CreateControl(v.dialogControl or v.control, "CheckBox") control:SetLabel(name) control:SetTriState(v.tristate) local value = GetOptionsMemberValue("get",v, options, path, appName) control:SetValue(value) control:SetCallback("OnValueChanged",ActivateControl) - + if v.descStyle == "inline" then local desc = GetOptionsMemberValue("desc", v, options, path, appName) control:SetDescription(desc) end - + local image = GetOptionsMemberValue("image", v, options, path, appName) local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName) - - if type(image) == "string" then + + if type(image) == "string" or type(image) == "number" then if type(imageCoords) == "table" then control:SetImage(image, unpack(imageCoords)) else @@ -1158,7 +1218,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin end end elseif v.type == "range" then - control = gui:Create("Slider") + control = CreateControl(v.dialogControl or v.control, "Slider") control:SetLabel(name) control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0) control:SetIsPercent(v.isPercent) @@ -1172,27 +1232,71 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin elseif v.type == "select" then local values = GetOptionsMemberValue("values", v, options, path, appName) - local controlType = v.dialogControl or v.control or "Dropdown" - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - control = gui:Create("Dropdown") + local sorting = GetOptionsMemberValue("sorting", v, options, path, appName) + if v.style == "radio" then + local disabled = CheckOptionDisabled(v, options, path, appName) + local width = GetOptionsMemberValue("width",v,options,path,appName) + control = gui:Create("InlineGroup") + control:SetLayout("Flow") + control:SetTitle(name) + control.width = "fill" + + control:PauseLayout() + local optionValue = GetOptionsMemberValue("get",v, options, path, appName) + if not sorting then + sorting = {} + for value, text in pairs(values) do + sorting[#sorting+1]=value + end + tsort(sorting, sortTblAsStrings) + end + for _, value in ipairs(sorting) do + local text = values[value] + local radio = gui:Create("CheckBox") + radio:SetLabel(text) + radio:SetUserData("value", value) + radio:SetUserData("text", text) + radio:SetDisabled(disabled) + radio:SetType("radio") + radio:SetValue(optionValue == value) + radio:SetCallback("OnValueChanged", ActivateMultiControl) + InjectInfo(radio, options, v, path, rootframe, appName) + control:AddChild(radio) + if width == "double" then + radio:SetWidth(width_multiplier * 2) + elseif width == "half" then + radio:SetWidth(width_multiplier / 2) + elseif (type(width) == "number") then + radio:SetWidth(width_multiplier * width) + elseif width == "full" then + radio.width = "fill" + else + radio:SetWidth(width_multiplier) + end + end + control:ResumeLayout() + control:DoLayout() + else + control = CreateControl(v.dialogControl or v.control, "Dropdown") + local itemType = v.itemControl + if itemType and not gui:GetWidgetVersion(itemType) then + geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType))) + itemType = nil + end + control:SetLabel(name) + control:SetList(values, sorting, itemType) + local value = GetOptionsMemberValue("get",v, options, path, appName) + if not values[value] then + value = nil + end + control:SetValue(value) + control:SetCallback("OnValueChanged", ActivateControl) end - control:SetLabel(name) - control:SetList(values) - local value = GetOptionsMemberValue("get",v, options, path, appName) - if not values[value] then - value = nil - end - control:SetValue(value) - control:SetCallback("OnValueChanged",ActivateControl) elseif v.type == "multiselect" then local values = GetOptionsMemberValue("values", v, options, path, appName) local disabled = CheckOptionDisabled(v, options, path, appName) - - local controlType = v.dialogControl or v.control - + local valuesort = new() if values then for value, text in pairs(values) do @@ -1200,7 +1304,8 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin end end tsort(valuesort) - + + local controlType = v.dialogControl or v.control if controlType then control = gui:Create(controlType) if not control then @@ -1219,14 +1324,16 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:SetWidth(width_multiplier * 2) elseif width == "half" then control:SetWidth(width_multiplier / 2) + elseif (type(width) == "number") then + control:SetWidth(width_multiplier * width) elseif width == "full" then control.width = "fill" else control:SetWidth(width_multiplier) end --check:SetTriState(v.tristate) - for i = 1, #valuesort do - local key = valuesort[i] + for s = 1, #valuesort do + local key = valuesort[s] local value = GetOptionsMemberValue("get",v, options, path, appName, key) control:SetItemValue(key,value) end @@ -1238,8 +1345,8 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:PauseLayout() local width = GetOptionsMemberValue("width",v,options,path,appName) - for i = 1, #valuesort do - local value = valuesort[i] + for s = 1, #valuesort do + local value = valuesort[s] local text = values[value] local check = gui:Create("CheckBox") check:SetLabel(text) @@ -1255,6 +1362,8 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin check:SetWidth(width_multiplier * 2) elseif width == "half" then check:SetWidth(width_multiplier / 2) + elseif (type(width) == "number") then + check:SetWidth(width_multiplier * width) elseif width == "full" then check.width = "fill" else @@ -1264,34 +1373,34 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin control:ResumeLayout() control:DoLayout() - + end - + del(valuesort) elseif v.type == "color" then - control = gui:Create("ColorPicker") + control = CreateControl(v.dialogControl or v.control, "ColorPicker") control:SetLabel(name) - control:SetHasAlpha(v.hasAlpha) + control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName)) control:SetColor(GetOptionsMemberValue("get",v, options, path, appName)) control:SetCallback("OnValueChanged",ActivateControl) control:SetCallback("OnValueConfirmed",ActivateControl) elseif v.type == "keybinding" then - control = gui:Create("Keybinding") + control = CreateControl(v.dialogControl or v.control, "Keybinding") control:SetLabel(name) control:SetKey(GetOptionsMemberValue("get",v, options, path, appName)) control:SetCallback("OnKeyChanged",ActivateControl) elseif v.type == "header" then - control = gui:Create("Heading") + control = CreateControl(v.dialogControl or v.control, "Heading") control:SetText(name) control.width = "fill" elseif v.type == "description" then - control = gui:Create("Label") + control = CreateControl(v.dialogControl or v.control, "Label") control:SetText(name) - + local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName) if fontSize == "medium" then control:SetFontObject(GameFontHighlight) @@ -1300,11 +1409,11 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin else -- small or invalid control:SetFontObject(GameFontHighlightSmall) end - + local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - if type(image) == "string" then + + if type(image) == "string" or type(image) == "number" then if not width then width = GetOptionsMemberValue("imageWidth",v, options, path, appName) end @@ -1324,18 +1433,23 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin end control:SetImageSize(width, height) end - local width = GetOptionsMemberValue("width",v,options,path,appName) - control.width = not width and "fill" + local controlWidth = GetOptionsMemberValue("width",v,options,path,appName) + control.width = not controlWidth and "fill" end --Common Init if control then if control.width ~= "fill" then local width = GetOptionsMemberValue("width",v,options,path,appName) + local relWidth = GetOptionsMemberValue("relWidth",v,options,path,appName) if width == "double" then control:SetWidth(width_multiplier * 2) elseif width == "half" then control:SetWidth(width_multiplier / 2) + elseif (type(width) == "number") then + control:SetWidth(width_multiplier * width) + elseif width == "relative" and relWidth then + control:SetRelativeWidth(relWidth) elseif width == "full" then control.width = "fill" else @@ -1350,7 +1464,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin InjectInfo(control, options, v, path, rootframe, appName) container:AddChild(control) end - + end end tremove(path) @@ -1375,7 +1489,8 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button) local option = user.option local path = user.path local appName = user.appName - + local tooltip = AceConfigDialog.tooltip + local feedpath = new() for i = 1, #path do feedpath[i] = path[i] @@ -1390,49 +1505,50 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button) local name = GetOptionsMemberValue("name", group, options, feedpath, appName) local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) - - GameTooltip:SetOwner(button, "ANCHOR_NONE") + + tooltip:SetOwner(button, "ANCHOR_NONE") + tooltip:ClearAllPoints() if widget.type == "TabGroup" then - GameTooltip:SetPoint("BOTTOM",button,"TOP") + tooltip:SetPoint("BOTTOM",button,"TOP") else - GameTooltip:SetPoint("LEFT",button,"RIGHT") + tooltip:SetPoint("LEFT",button,"RIGHT") end - GameTooltip:SetText(name, 1, .82, 0, 1) - + tooltip:SetText(name, 1, .82, 0, 1, true) + if type(desc) == "string" then - GameTooltip:AddLine(desc, 1, 1, 1, 1) + tooltip:AddLine(desc, 1, 1, 1, true) end - - GameTooltip:Show() + + tooltip:Show() end local function TreeOnButtonLeave(widget, event, value, button) - GameTooltip:Hide() + AceConfigDialog.tooltip:Hide() end local function GroupExists(appName, options, path, uniquevalue) if not uniquevalue then return false end - + local feedpath = new() local temppath = new() for i = 1, #path do feedpath[i] = path[i] end - + BuildPath(feedpath, ("\001"):split(uniquevalue)) - + local group = options for i = 1, #feedpath do local v = feedpath[i] temppath[i] = v group = GetSubOption(group, v) - - if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then + + if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then del(feedpath) del(temppath) - return false + return false end end del(feedpath) @@ -1455,10 +1571,6 @@ local function GroupSelected(widget, event, uniquevalue) end BuildPath(feedpath, ("\001"):split(uniquevalue)) - local group = options - for i = 1, #feedpath do - group = GetSubOption(group, feedpath[i]) - end widget:ReleaseChildren() AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath) @@ -1555,7 +1667,7 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR tab:SetCallback("OnGroupSelected", GroupSelected) tab:SetCallback("OnTabEnter", TreeOnButtonEnter) tab:SetCallback("OnTabLeave", TreeOnButtonLeave) - + local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} @@ -1575,38 +1687,34 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR break end end - + container:AddChild(tab) elseif grouptype == "select" then - local select = gui:Create("DropdownGroup") - select:SetTitle(name) - InjectInfo(select, options, group, path, rootframe, appName) - select:SetCallback("OnGroupSelected", GroupSelected) + local selectGroup = gui:Create("DropdownGroup") + selectGroup:SetTitle(name) + InjectInfo(selectGroup, options, group, path, rootframe, appName) + selectGroup:SetCallback("OnGroupSelected", GroupSelected) local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} end - select:SetStatusTable(status.groups) - local grouplist = BuildSelect(group, options, path, appName) - select:SetGroupList(grouplist) - select:SetUserData("grouplist", grouplist) - local firstgroup - for k, v in pairs(grouplist) do - if not firstgroup or k < firstgroup then - firstgroup = k - end - end - - if firstgroup then - select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) - end - - select.width = "fill" - select.height = "fill" + selectGroup:SetStatusTable(status.groups) + local grouplist, orderlist = BuildSelect(group, options, path, appName) + selectGroup:SetGroupList(grouplist, orderlist) + selectGroup:SetUserData("grouplist", grouplist) + selectGroup:SetUserData("orderlist", orderlist) - container:AddChild(select) + local firstgroup = orderlist[1] + if firstgroup then + selectGroup:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) + end + + selectGroup.width = "fill" + selectGroup.height = "fill" + + container:AddChild(selectGroup) --assume tree group by default --if parenttype is tree then this group is already a node on that tree @@ -1614,14 +1722,14 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR local tree = gui:Create("TreeGroup") InjectInfo(tree, options, group, path, rootframe, appName) tree:EnableButtonTooltips(false) - + tree.width = "fill" tree.height = "fill" tree:SetCallback("OnGroupSelected", GroupSelected) tree:SetCallback("OnButtonEnter", TreeOnButtonEnter) tree:SetCallback("OnButtonLeave", TreeOnButtonLeave) - + local status = AceConfigDialog:GetStatusTable(appName, path) if not status.groups then status.groups = {} @@ -1662,7 +1770,7 @@ local function RefreshOnUpdate(this) end this.closing[appName] = nil end - + if this.closeAll then for k, v in pairs(AceConfigDialog.OpenFrames) do if not this.closeAllOverride[k] then @@ -1672,7 +1780,7 @@ local function RefreshOnUpdate(this) this.closeAll = nil wipe(this.closeAllOverride) end - + for appName in pairs(this.apps) do if AceConfigDialog.OpenFrames[appName] then local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable() @@ -1757,10 +1865,10 @@ function AceConfigDialog:Open(appName, container, ...) local options = app("dialog", MAJOR) local f - + local path = new() local name = GetOptionsMemberValue("name", options, options, path, appName) - + --If an optional path is specified add it to the path table before feeding the options --as container is optional as well it may contain the first element of the path if type(container) == "string" then @@ -1770,7 +1878,15 @@ function AceConfigDialog:Open(appName, container, ...) for n = 1, select("#",...) do tinsert(path, (select(n, ...))) end - + + local option = options + if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then + for i = 1, #path do + option = options.args[path[i]] + end + name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName)) + end + --if a container is given feed into that if container then f = container @@ -1826,17 +1942,19 @@ end -- convert pre-39 BlizOptions structure to the new format if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then local old = AceConfigDialog.BlizOptions - local new = {} + local newOpt = {} for key, widget in pairs(old) do local appName = widget:GetUserData("appName") - if not new[appName] then new[appName] = {} end - new[appName][key] = widget + if not newOpt[appName] then newOpt[appName] = {} end + newOpt[appName][key] = widget end - AceConfigDialog.BlizOptions = new + AceConfigDialog.BlizOptions = newOpt else AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {} end +AceConfigDialog.BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap or {} + local function FeedToBlizPanel(widget, event) local path = widget:GetUserData("path") AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl)) @@ -1858,29 +1976,30 @@ end -- has to be a head-level note. -- -- This function returns a reference to the container frame registered with the Interface --- Options. You can use this reference to open the options with the API function --- `InterfaceOptionsFrame_OpenToCategory`. +-- Options, as well as the registered ID. You can use the ID to open the options with +-- the API function `Settings.OpenToCategory`. -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param name A descriptive name to display in the options tree (defaults to appName) -- @param parent The parent to use in the interface options tree. -- @param ... The path in the options table to feed into the interface options panel. --- @return The reference to the frame registered into the Interface Options. +-- @return The reference to the frame registered into the Interface Options. +-- @return The category ID to pass to Settings.OpenToCategory function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) local BlizOptions = AceConfigDialog.BlizOptions - + local BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap + local key = appName for n = 1, select("#", ...) do key = key.."\001"..select(n, ...) end - + if not BlizOptions[appName] then BlizOptions[appName] = {} end - + if not BlizOptions[appName][key] then local group = gui:Create("BlizOptionsGroup") BlizOptions[appName][key] = group - group:SetName(name or appName, parent) group:SetTitle(name or appName) group:SetUserData("appName", appName) @@ -1893,8 +2012,33 @@ function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) end group:SetCallback("OnShow", FeedToBlizPanel) group:SetCallback("OnHide", ClearBlizPanel) - InterfaceOptions_AddCategory(group.frame) - return group.frame + + local categoryName = name or appName + if parent then + local parentID = BlizOptionsIDMap[parent] or parent + local category = Settings.GetCategory(parentID) + if not category then + error(("The parent category '%s' was not found"):format(parent), 2) + end + local subcategory = Settings.RegisterCanvasLayoutSubcategory(category, group.frame, categoryName) + group:SetName(subcategory.ID, parentID) + else + if BlizOptionsIDMap[categoryName] then + error(("%s has already been added to the Blizzard Options Window with the given name: %s"):format(appName, categoryName), 2) + end + + local category = Settings.RegisterCanvasLayoutCategory(group.frame, categoryName) + if not (C_SettingsUtil and C_SettingsUtil.OpenSettingsPanel) then + -- override the ID so the name can be used in Settings.OpenToCategory + -- unfortunately with incoming API changes in 12.0 (and likely classic at some point) this override is no longer possible + category.ID = categoryName + end + group:SetName(category.ID) + BlizOptionsIDMap[categoryName] = category.ID + Settings.RegisterAddOnCategory(category) + end + + return group.frame, group.frame.name else error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) end diff --git a/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua index d98c020..72e9c60 100644 --- a/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua +++ b/Altoholic-Addon/Altoholic/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua @@ -4,20 +4,20 @@ -- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\ -- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\ -- * The **appName** field is the options table name as given at registration time \\ --- +-- -- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName". -- @class file -- @name AceConfigRegistry-3.0 --- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $ -local MAJOR, MINOR = "AceConfigRegistry-3.0", 12 +-- @release $Id$ +local CallbackHandler = LibStub("CallbackHandler-1.0") + +local MAJOR, MINOR = "AceConfigRegistry-3.0", 22 local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfigRegistry then return end AceConfigRegistry.tables = AceConfigRegistry.tables or {} -local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") - if not AceConfigRegistry.callbacks then AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry) end @@ -33,7 +33,7 @@ local error, assert = error, assert AceConfigRegistry.validated = { - -- list of options table names ran through :ValidateOptionsTable automatically. + -- list of options table names ran through :ValidateOptionsTable automatically. -- CLEARED ON PURPOSE, since newer versions may have newer validators cmd = {}, dropdown = {}, @@ -57,8 +57,8 @@ local istable={["table"]=true, _="table"} local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} local optstring={["nil"]=true,["string"]=true, _="string"} local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} +local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"} local optnumber={["nil"]=true,["number"]=true, _="number"} -local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"} local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} @@ -66,6 +66,7 @@ local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]= local opttable={["nil"]=true,["table"]=true, _="table"} local optbool={["nil"]=true,["boolean"]=true, _="boolean"} local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} +local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"} local basekeys={ type=isstring, @@ -82,24 +83,33 @@ local basekeys={ dialogHidden=optmethodbool, dropdownHidden=optmethodbool, cmdHidden=optmethodbool, - icon=optstringfunc, + tooltipHyperlink=optstringfunc, + icon=optstringnumberfunc, iconCoords=optmethodtable, handler=opttable, get=optmethodfalse, set=optmethodfalse, func=optmethodfalse, arg={["*"]=true}, - width=optstring, + width=optstringnumber, + relWidth=optnumber, } local typedkeys={ - header={}, + header={ + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, + }, description={ - image=optstringfunc, + image=optstringnumberfunc, imageCoords=optmethodtable, imageHeight=optnumber, imageWidth=optnumber, fontSize=optstringfunc, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, group={ args=istable, @@ -112,10 +122,13 @@ local typedkeys={ childGroups=optstring, }, execute={ - image=optstringfunc, + image=optstringnumberfunc, imageCoords=optmethodtable, imageHeight=optnumber, imageWidth=optnumber, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, input={ pattern=optstring, @@ -127,8 +140,11 @@ local typedkeys={ }, toggle={ tristate=optbool, - image=optstringfunc, + image=optstringnumberfunc, imageCoords=optmethodtable, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, tristate={ }, @@ -140,17 +156,22 @@ local typedkeys={ step=optnumber, bigStep=optnumber, isPercent=optbool, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, select={ values=ismethodtable, + sorting=optmethodtable, style={ - ["nil"]=true, - ["string"]={dropdown=true,radio=true}, + ["nil"]=true, + ["string"]={dropdown=true,radio=true}, _="string: 'dropdown' or 'radio'" }, control=optstring, dialogControl=optstring, dropdownControl=optstring, + itemControl=optstring, }, multiselect={ values=ismethodtable, @@ -161,10 +182,15 @@ local typedkeys={ dropdownControl=optstring, }, color={ - hasAlpha=optbool, + hasAlpha=optmethodbool, + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, keybinding={ - -- TODO + control=optstring, + dialogControl=optstring, + dropdownControl=optstring, }, } @@ -201,13 +227,13 @@ local function validate(options,errlvl,...) if type(options.type)~="string" then err(".type: expected a string, got a "..type(options.type), errlvl,...) end - + -- get type and 'typedkeys' member local tk = typedkeys[options.type] if not tk then err(".type: unknown type '"..options.type.."'", errlvl,...) end - + -- make sure that all options[] are known parameters for k,v in pairs(options) do if not (tk[k] or basekeys[k]) then @@ -287,7 +313,8 @@ end -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param options The options table, OR a function reference that generates it on demand. \\ -- See the top of the page for info on arguments passed to such functions. -function AceConfigRegistry:RegisterOptionsTable(appName, options) +-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown) +function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation) if type(options)=="table" then if options.type~="group" then -- quick sanity checker error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) @@ -295,18 +322,18 @@ function AceConfigRegistry:RegisterOptionsTable(appName, options) AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) errlvl=(errlvl or 0)+1 validateGetterArgs(uiType, uiName, errlvl) - if not AceConfigRegistry.validated[uiType][appName] then + if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable AceConfigRegistry.validated[uiType][appName] = true end - return options + return options end elseif type(options)=="function" then AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) errlvl=(errlvl or 0)+1 validateGetterArgs(uiType, uiName, errlvl) local tab = assert(options(uiType, uiName, appName)) - if not AceConfigRegistry.validated[uiType][appName] then + if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable AceConfigRegistry.validated[uiType][appName] = true end @@ -337,7 +364,7 @@ function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName) if not f then return nil end - + if uiType then return f(uiType,uiName,1) -- get the table for us else diff --git a/Altoholic-Addon/Altoholic/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua b/Altoholic-Addon/Altoholic/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua index bc56106..b91082b 100644 --- a/Altoholic-Addon/Altoholic/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua +++ b/Altoholic-Addon/Altoholic/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua @@ -1,9 +1,9 @@ --- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles. -- @class file -- @name AceDBOptions-3.0 --- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $ -local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12 -local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) +-- @release $Id$ +local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15 +local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) if not AceDBOptions then return end -- No upgrade needed @@ -13,10 +13,6 @@ local pairs, next = pairs, next -- WoW APIs local UnitClass = UnitClass --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE - AceDBOptions.optionTables = AceDBOptions.optionTables or {} AceDBOptions.handlers = AceDBOptions.handlers or {} @@ -25,168 +21,208 @@ AceDBOptions.handlers = AceDBOptions.handlers or {} ]] local L = { - default = "Default", - intro = "You can change the active database profile, so you can have different settings for every character.", - reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.", - reset = "Reset Profile", - reset_sub = "Reset the current profile to the default", + choose = "Existing Profiles", choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.", + choose_sub = "Select one of your currently available profiles.", + copy = "Copy From", + copy_desc = "Copy the settings from one existing profile into the currently active profile.", + current = "Current Profile:", + default = "Default", + delete = "Delete a Profile", + delete_confirm = "Are you sure you want to delete the selected profile?", + delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.", + delete_sub = "Deletes a profile from the database.", + intro = "You can change the active database profile, so you can have different settings for every character.", new = "New", new_sub = "Create a new empty profile.", - choose = "Existing Profiles", - choose_sub = "Select one of your currently available profiles.", - copy_desc = "Copy the settings from one existing profile into the currently active profile.", - copy = "Copy From", - delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.", - delete = "Delete a Profile", - delete_sub = "Deletes a profile from the database.", - delete_confirm = "Are you sure you want to delete the selected profile?", profiles = "Profiles", profiles_sub = "Manage Profiles", - current = "Current Profile:", + reset = "Reset Profile", + reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.", + reset_sub = "Reset the current profile to the default", } local LOCALE = GetLocale() if LOCALE == "deDE" then + L["choose"] = "Vorhandene Profile" + L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus." + L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus." + L["copy"] = "Kopieren von..." + L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil." + L["current"] = "Aktuelles Profil:" L["default"] = "Standard" - L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird." - L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." - L["reset"] = "Profil zur\195\188cksetzen" - L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen." - L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus." + L["delete"] = "Profil löschen" + L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?" + L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten." + L["delete_sub"] = "Löscht ein Profil aus der Datenbank." + L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird." L["new"] = "Neu" L["new_sub"] = "Ein neues Profil erstellen." - L["choose"] = "Vorhandene Profile" - L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus." - L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil." - L["copy"] = "Kopieren von..." - L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten." - L["delete"] = "Profil l\195\182schen" - L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank." - L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?" L["profiles"] = "Profile" L["profiles_sub"] = "Profile verwalten" - --L["current"] = "Current Profile:" + L["reset"] = "Profil zurücksetzen" + L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." + L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen." elseif LOCALE == "frFR" then - L["default"] = "D\195\169faut" - L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible." - L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase." - L["reset"] = "R\195\169initialiser le profil" - L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut." - L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants." - L["new"] = "Nouveau" - L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge." L["choose"] = "Profils existants" - L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles." - L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif." - L["copy"] = "Copier \195\160 partir de" - L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables." + L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants." + L["choose_sub"] = "Permet de choisir un des profils déjà disponibles." + L["copy"] = "Copier à partir de" + L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif." + L["current"] = "Profil actuel :" + L["default"] = "Défaut" L["delete"] = "Supprimer un profil" - L["delete_sub"] = "Supprime un profil de la base de donn\195\169es." - L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?" + L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?" + L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables." + L["delete_sub"] = "Supprime un profil de la base de données." + L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible." + L["new"] = "Nouveau" + L["new_sub"] = "Créée un nouveau profil vierge." L["profiles"] = "Profils" L["profiles_sub"] = "Gestion des profils" - --L["current"] = "Current Profile:" + L["reset"] = "Réinitialiser le profil" + L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase." + L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut." elseif LOCALE == "koKR" then + L["choose"] = "기존 프로필" + L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다." + L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다." + L["copy"] = "복사해 올 프로필" + L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다." + L["current"] = "현재 프로필:" L["default"] = "기본값" - L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다." - L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다." - L["reset"] = "프로필 초기화" - L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다" - L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다." - L["new"] = "새로운 프로필" - L["new_sub"] = "새로운 프로필을 만듭니다." - L["choose"] = "프로필 선택" - L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다." - L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다." - L["copy"] = "복사" - L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다." L["delete"] = "프로필 삭제" - L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다." - L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?" + L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?" + L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필을 삭제하여 공간을 절약하고 SavedVariables 파일을 정리합니다." + L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다." + L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다." + L["new"] = "새로운 프로필" + L["new_sub"] = "비어 있는 프로필을 새로 만듭니다." L["profiles"] = "프로필" - L["profiles_sub"] = "프로필 설정" - --L["current"] = "Current Profile:" + L["profiles_sub"] = "프로필 관리" + L["reset"] = "프로필 재설정" + L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요." + L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다" elseif LOCALE == "esES" or LOCALE == "esMX" then - L["default"] = "Por defecto" - L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones." - L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo." - L["reset"] = "Reiniciar Perfil" - L["reset_sub"] = "Reinicar el perfil actual al de por defecto" + L["choose"] = "Perfiles existentes" L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes." + L["choose_sub"] = "Selecciona uno de los perfiles disponibles." + L["copy"] = "Copiar de" + L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual." + L["current"] = "Perfil actual:" + L["default"] = "Por defecto" + L["delete"] = "Borrar un Perfil" + L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?" + L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables." + L["delete_sub"] = "Borra un perfil de la base de datos." + L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones." L["new"] = "Nuevo" L["new_sub"] = "Crear un nuevo perfil vacio." - L["choose"] = "Perfiles existentes" - L["choose_sub"] = "Selecciona uno de los perfiles disponibles." - L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual." - L["copy"] = "Copiar de" - L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables." - L["delete"] = "Borrar un Perfil" - L["delete_sub"] = "Borra un perfil de la base de datos." - L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?" L["profiles"] = "Perfiles" L["profiles_sub"] = "Manejar Perfiles" - --L["current"] = "Current Profile:" + L["reset"] = "Reiniciar Perfil" + L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo." + L["reset_sub"] = "Reinicar el perfil actual al de por defecto" elseif LOCALE == "zhTW" then + L["choose"] = "現有的設定檔" + L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。" + L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。" + L["copy"] = "複製自" + L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。" + L["current"] = "目前設定檔:" L["default"] = "預設" - L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。" - L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。" - L["reset"] = "重置設定檔" - L["reset_sub"] = "將當前的設定檔恢復為預設值" - L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。" + L["delete"] = "刪除一個設定檔" + L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?" + L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。" + L["delete_sub"] = "從資料庫裡刪除一個設定檔。" + L["intro"] = "您可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。" L["new"] = "新建" L["new_sub"] = "新建一個空的設定檔。" - L["choose"] = "現有的設定檔" - L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。" - L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。" - L["copy"] = "複製自" - L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。" - L["delete"] = "刪除一個設定檔" - L["delete_sub"] = "從資料庫裏刪除一個設定檔。" - L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?" L["profiles"] = "設定檔" L["profiles_sub"] = "管理設定檔" - --L["current"] = "Current Profile:" + L["reset"] = "重置設定檔" + L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。" + L["reset_sub"] = "將目前的設定檔重置為預設值" elseif LOCALE == "zhCN" then - L["default"] = "默认" - L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" - L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。" - L["reset"] = "重置配置文件" - L["reset_sub"] = "将当前的配置文件恢复为默认值" + L["choose"] = "现有的配置文件" L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。" + L["choose_sub"] = "从当前可用的配置文件里面选择一个。" + L["copy"] = "复制自" + L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。" + L["current"] = "当前配置文件:" + L["default"] = "默认" + L["delete"] = "删除一个配置文件" + L["delete_confirm"] = "你确定要删除所选择的配置文件么?" + L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。" + L["delete_sub"] = "从数据库里删除一个配置文件。" + L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" L["new"] = "新建" L["new_sub"] = "新建一个空的配置文件。" - L["choose"] = "现有的配置文件" - L["choose_sub"] = "从当前可用的配置文件里面选择一个。" - L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。" - L["copy"] = "复制自" - L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。" - L["delete"] = "删除一个配置文件" - L["delete_sub"] = "从数据库里删除一个配置文件。" - L["delete_confirm"] = "你确定要删除所选择的配置文件么?" L["profiles"] = "配置文件" L["profiles_sub"] = "管理配置文件" - --L["current"] = "Current Profile:" + L["reset"] = "重置配置文件" + L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。" + L["reset_sub"] = "将当前的配置文件恢复为默认值" elseif LOCALE == "ruRU" then - L["default"] = "По умолчанию" - L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа." - L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения." - L["reset"] = "Сброс профиля" - L["reset_sub"] = "Сброс текущего профиля на стандартный" - L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей." - L["new"] = "Новый" - L["new_sub"] = "Создать новый чистый профиль" L["choose"] = "Существующие профили" - L["choose_sub"] = "Выбор одиного из уже доступных профилей" - L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный." + L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей." + L["choose_sub"] = "Выбор одного из уже доступных профилей." L["copy"] = "Скопировать из" - L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл." + L["copy_desc"] = "Копирование настроек из выбранного профиля в активный." + L["current"] = "Текущий профиль:" + L["default"] = "По умолчанию" L["delete"] = "Удалить профиль" - L["delete_sub"] = "Удаление профиля из БД" - L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?" + L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?" + L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables." + L["delete_sub"] = "Удаление профиля из базы данных." + L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа." + L["new"] = "Новый" + L["new_sub"] = "Создание нового чистого профиля." L["profiles"] = "Профили" L["profiles_sub"] = "Управление профилями" - --L["current"] = "Current Profile:" + L["reset"] = "Сбросить профиль" + L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново." + L["reset_sub"] = "Сброс текущего профиля на стандартный" +elseif LOCALE == "itIT" then + L["choose"] = "Profili Esistenti" + L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti." + L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili." + L["copy"] = "Copia Da" + L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento." + L["current"] = "Profilo Attivo:" + L["default"] = "Predefinito" + L["delete"] = "Cancella un Profilo" + L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?" + L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables." + L["delete_sub"] = "Cancella un profilo dal Database." + L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio." + L["new"] = "Nuovo" + L["new_sub"] = "Crea un nuovo profilo vuoto." + L["profiles"] = "Profili" + L["profiles_sub"] = "Gestisci Profili" + L["reset"] = "Reimposta Profilo" + L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla." + L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti." +elseif LOCALE == "ptBR" then + L["choose"] = "Perfis Existentes" + L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes." + L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis." + L["copy"] = "Copiar De" + L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo." + L["current"] = "Perfil Autal:" + L["default"] = "Padrão" + L["delete"] = "Remover um Perfil" + L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?" + L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables." + L["delete_sub"] = "Remove um perfil do banco de dados." + L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem." + L["new"] = "Novo" + L["new_sub"] = "Cria um novo perfil vazio." + L["profiles"] = "Perfis" + L["profiles_sub"] = "Gerenciar Perfis" + L["reset"] = "Resetar Perfil" + L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente." + L["reset_sub"] = "Resetar o perfil atual ao padrão" end local defaultProfiles @@ -200,22 +236,22 @@ local tmpprofiles = {} -- @return Hashtable of all profiles with the internal name as keys and the display name as value. local function getProfileList(db, common, nocurrent) local profiles = {} - + -- copy existing profiles into the table local currentProfile = db:GetCurrentProfile() - for i,v in pairs(db:GetProfiles(tmpprofiles)) do - if not (nocurrent and v == currentProfile) then - profiles[v] = v - end + for i,v in pairs(db:GetProfiles(tmpprofiles)) do + if not (nocurrent and v == currentProfile) then + profiles[v] = v + end end - + -- add our default profiles to choose from ( or rename existing profiles) for k,v in pairs(defaultProfiles) do if (common or profiles[k]) and not (nocurrent and k == currentProfile) then profiles[k] = v end end - + return profiles end @@ -240,11 +276,11 @@ function OptionsHandlerPrototype:GetCurrentProfile() return self.db:GetCurrentProfile() end ---[[ +--[[ List all active profiles you can control the output with the .arg variable currently four modes are supported - + (empty) - return all available profiles "nocurrent" - returns all available profiles except the currently active profile "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default") @@ -262,7 +298,7 @@ function OptionsHandlerPrototype:ListProfiles(info) else profiles = getProfileList(self.db) end - + return profiles end @@ -296,19 +332,19 @@ local function getOptionsHandler(db, noDefaultProfiles) if not defaultProfiles then generateDefaultProfiles(db) end - + local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles } - + for k,v in pairs(OptionsHandlerPrototype) do handler[k] = v end - + AceDBOptions.handlers[db] = handler return handler end --[[ - the real options table + the real options table ]] local optionsTable = { desc = { @@ -396,7 +432,7 @@ local optionsTable = { --- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0. -- @param db The database object to create the options table for. -- @return The options table to be used in AceConfig-3.0 --- @usage +-- @usage -- -- Assuming `options` is your top-level options table and `self.db` is your database: -- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db) function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) @@ -405,7 +441,7 @@ function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) name = L["profiles"], desc = L["profiles_sub"], } - + tbl.handler = getOptionsHandler(db, noDefaultProfiles) tbl.args = optionsTable diff --git a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/AceGUI-3.0.lua b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/AceGUI-3.0.lua index 53295bb..35b176e 100644 --- a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/AceGUI-3.0.lua +++ b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/AceGUI-3.0.lua @@ -1,6 +1,6 @@ --- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. -- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself --- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 +-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 -- stand-alone distribution. -- -- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, @@ -24,34 +24,29 @@ -- f:AddChild(btn) -- @class file -- @name AceGUI-3.0 --- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $ -local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33 +-- @release $Id$ +local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41 local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) if not AceGUI then return end -- No upgrade needed -- Lua APIs -local tconcat, tremove, tinsert = table.concat, table.remove, table.insert +local tinsert, wipe = table.insert, table.wipe local select, pairs, next, type = select, pairs, next, type -local error, assert, loadstring = error, assert, loadstring -local setmetatable, rawget, rawset = setmetatable, rawget, rawset -local math_max = math.max +local error, assert = error, assert +local setmetatable, rawget = setmetatable, rawget +local math_max, math_min, math_ceil = math.max, math.min, math.ceil -- WoW APIs local UIParent = UIParent --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: geterrorhandler, LibStub - ---local con = LibStub("AceConsole-3.0",true) - AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} AceGUI.WidgetBase = AceGUI.WidgetBase or {} AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} - +AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate") + -- local upvalues local WidgetRegistry = AceGUI.WidgetRegistry local LayoutRegistry = AceGUI.LayoutRegistry @@ -66,39 +61,10 @@ local function errorhandler(err) return geterrorhandler()(err) end -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - local function safecall(func, ...) - return Dispatchers[select("#", ...)](func, ...) + if func then + return xpcall(func, errorhandler, ...) + end end -- Recycling functions @@ -108,7 +74,7 @@ do -- Internal Storage of the objects changed, from an array table -- to a hash table, and additionally we introduced versioning on -- the widgets which would discard all widgets from a pre-29 version - -- anyway, so we just clear the storage now, and don't try to + -- anyway, so we just clear the storage now, and don't try to -- convert the storage tables to the new format. -- This should generally not cause *many* widgets to end up in trash, -- since once dialogs are opened, all addons should be loaded already @@ -118,42 +84,42 @@ do if oldminor and oldminor < 29 and AceGUI.objPools then AceGUI.objPools = nil end - + AceGUI.objPools = AceGUI.objPools or {} local objPools = AceGUI.objPools --Returns a new instance, if none are available either returns a new table or calls the given contructor - function newWidget(type) - if not WidgetRegistry[type] then + function newWidget(widgetType) + if not WidgetRegistry[widgetType] then error("Attempt to instantiate unknown widget type", 2) end - - if not objPools[type] then - objPools[type] = {} + + if not objPools[widgetType] then + objPools[widgetType] = {} end - - local newObj = next(objPools[type]) + + local newObj = next(objPools[widgetType]) if not newObj then - newObj = WidgetRegistry[type]() - newObj.AceGUIWidgetVersion = WidgetVersions[type] + newObj = WidgetRegistry[widgetType]() + newObj.AceGUIWidgetVersion = WidgetVersions[widgetType] else - objPools[type][newObj] = nil + objPools[widgetType][newObj] = nil -- if the widget is older then the latest, don't even try to reuse it -- just forget about it, and grab a new one. - if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then - return newWidget(type) + if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then + return newWidget(widgetType) end end return newObj end -- Releases an instance to the Pool - function delWidget(obj,type) - if not objPools[type] then - objPools[type] = {} + function delWidget(obj,widgetType) + if not objPools[widgetType] then + objPools[widgetType] = {} end - if objPools[type][obj] then + if objPools[widgetType][obj] then error("Attempt to Release Widget that is already released", 2) end - objPools[type][obj] = true + objPools[widgetType][obj] = true end end @@ -169,9 +135,9 @@ end -- OnAcquire function on it, before returning. -- @param type The type of the widget. -- @return The newly created widget. -function AceGUI:Create(type) - if WidgetRegistry[type] then - local widget = newWidget(type) +function AceGUI:Create(widgetType) + if WidgetRegistry[widgetType] then + local widget = newWidget(widgetType) if rawget(widget, "Acquire") then widget.OnAcquire = widget.Acquire @@ -180,16 +146,16 @@ function AceGUI:Create(type) widget.OnAcquire = widget.Aquire widget.Aquire = nil end - + if rawget(widget, "Release") then - widget.OnRelease = rawget(widget, "Release") + widget.OnRelease = rawget(widget, "Release") widget.Release = nil end - + if widget.OnAcquire then widget:OnAcquire() else - error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) + error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType)) end -- Set the default Layout ("List") safecall(widget.SetLayout, widget, "List") @@ -204,7 +170,10 @@ end -- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. -- @param widget The widget to release function AceGUI:Release(widget) + if widget.isQueuedForRelease then return end + widget.isQueuedForRelease = true safecall(widget.PauseLayout, widget) + widget.frame:Hide() widget:Fire("OnRelease") safecall(widget.ReleaseChildren, widget) @@ -233,9 +202,26 @@ function AceGUI:Release(widget) widget.content.width = nil widget.content.height = nil end + widget.isQueuedForRelease = nil delWidget(widget, widget.type) end +--- Check if a widget is currently in the process of being released +-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well) +-- are currently being released. This allows addon to handle any callbacks accordingly. +-- @param widget The widget to check +function AceGUI:IsReleasing(widget) + if widget.isQueuedForRelease then + return true + end + + if widget.parent and widget.parent.AceGUIWidgetVersion then + return AceGUI:IsReleasing(widget.parent) + end + + return false +end + ----------- -- Focus -- ----------- @@ -267,18 +253,18 @@ end --[[ Widgets must provide the following functions OnAcquire() - Called when the object is acquired, should set everything to a default hidden state - + And the following members frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes type - the type of the object, same as the name given to :RegisterWidget() - + Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet It will be cleared automatically when a widget is released Placing values directly into a widget object should be avoided - + If the Widget can act as a container for other Widgets the following content - frame or derivitive that children will be anchored to - + The Widget can supply the following Optional Members :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data :OnWidthSet(width) - Called when the width of the widget is changed @@ -294,21 +280,21 @@ end -- Widget Base Template -- -------------------------- do - local WidgetBase = AceGUI.WidgetBase - + local WidgetBase = AceGUI.WidgetBase + WidgetBase.SetParent = function(self, parent) local frame = self.frame frame:SetParent(nil) frame:SetParent(parent.content) self.parent = parent end - + WidgetBase.SetCallback = function(self, name, func) if type(func) == "function" then self.events[name] = func end end - + WidgetBase.Fire = function(self, name, ...) if self.events[name] then local success, ret = safecall(self.events[name], self, name, ...) @@ -317,7 +303,7 @@ do end end end - + WidgetBase.SetWidth = function(self, width) self.frame:SetWidth(width) self.frame.width = width @@ -325,7 +311,7 @@ do self:OnWidthSet(width) end end - + WidgetBase.SetRelativeWidth = function(self, width) if width <= 0 or width > 1 then error(":SetRelativeWidth(width): Invalid relative width.", 2) @@ -333,7 +319,7 @@ do self.relWidth = width self.width = "relative" end - + WidgetBase.SetHeight = function(self, height) self.frame:SetHeight(height) self.frame.height = height @@ -341,7 +327,7 @@ do self:OnHeightSet(height) end end - + --[[ WidgetBase.SetRelativeHeight = function(self, height) if height <= 0 or height > 1 then error(":SetRelativeHeight(height): Invalid relative height.", 2) @@ -353,47 +339,51 @@ do WidgetBase.IsVisible = function(self) return self.frame:IsVisible() end - + WidgetBase.IsShown= function(self) return self.frame:IsShown() end - + WidgetBase.Release = function(self) AceGUI:Release(self) end - + + WidgetBase.IsReleasing = function(self) + return AceGUI:IsReleasing(self) + end + WidgetBase.SetPoint = function(self, ...) return self.frame:SetPoint(...) end - + WidgetBase.ClearAllPoints = function(self) return self.frame:ClearAllPoints() end - + WidgetBase.GetNumPoints = function(self) return self.frame:GetNumPoints() end - + WidgetBase.GetPoint = function(self, ...) return self.frame:GetPoint(...) - end - + end + WidgetBase.GetUserDataTable = function(self) return self.userdata end - + WidgetBase.SetUserData = function(self, key, value) self.userdata[key] = value end - + WidgetBase.GetUserData = function(self, key) return self.userdata[key] end - + WidgetBase.IsFullHeight = function(self) return self.height == "fill" end - + WidgetBase.SetFullHeight = function(self, isFull) if isFull then self.height = "fill" @@ -401,11 +391,11 @@ do self.height = nil end end - + WidgetBase.IsFullWidth = function(self) return self.width == "fill" end - + WidgetBase.SetFullWidth = function(self, isFull) if isFull then self.width = "fill" @@ -413,29 +403,29 @@ do self.width = nil end end - + -- local function LayoutOnUpdate(this) -- this:SetScript("OnUpdate",nil) -- this.obj:PerformLayout() -- end - + local WidgetContainerBase = AceGUI.WidgetContainerBase - + WidgetContainerBase.PauseLayout = function(self) self.LayoutPaused = true end - + WidgetContainerBase.ResumeLayout = function(self) self.LayoutPaused = nil end - + WidgetContainerBase.PerformLayout = function(self) if self.LayoutPaused then return end safecall(self.LayoutFunc, self.content, self.children) end - + --call this function to layout, makes sure layed out objects get a frame to get sizes etc WidgetContainerBase.DoLayout = function(self) self:PerformLayout() @@ -443,7 +433,7 @@ do -- self.frame:SetScript("OnUpdate", LayoutOnUpdate) -- end end - + WidgetContainerBase.AddChild = function(self, child, beforeWidget) if beforeWidget then local siblingIndex = 1 @@ -451,7 +441,7 @@ do if widget == beforeWidget then break end - siblingIndex = siblingIndex + 1 + siblingIndex = siblingIndex + 1 end tinsert(self.children, siblingIndex, child) else @@ -461,7 +451,7 @@ do child.frame:Show() self:DoLayout() end - + WidgetContainerBase.AddChildren = function(self, ...) for i = 1, select("#", ...) do local child = select(i, ...) @@ -471,7 +461,7 @@ do end self:DoLayout() end - + WidgetContainerBase.ReleaseChildren = function(self) local children = self.children for i = 1,#children do @@ -479,7 +469,7 @@ do children[i] = nil end end - + WidgetContainerBase.SetLayout = function(self, Layout) self.LayoutFunc = AceGUI:GetLayout(Layout) end @@ -503,7 +493,7 @@ do end end end - + local function ContentResize(this) if this:GetWidth() and this:GetHeight() then this.width = this:GetWidth() @@ -515,7 +505,7 @@ do setmetatable(WidgetContainerBase, {__index=WidgetBase}) --One of these function should be called on each Widget Instance as part of its creation process - + --- Register a widget-class as a container for newly created widgets. -- @param widget The widget class function AceGUI:RegisterAsContainer(widget) @@ -531,7 +521,7 @@ do widget:SetLayout("List") return widget end - + --- Register a widget-class as a widget. -- @param widget The widget class function AceGUI:RegisterAsWidget(widget) @@ -558,11 +548,11 @@ end -- @param Version The version of the widget function AceGUI:RegisterWidgetType(Name, Constructor, Version) assert(type(Constructor) == "function") - assert(type(Version) == "number") - + assert(type(Version) == "number") + local oldVersion = WidgetVersions[Name] if oldVersion and oldVersion >= Version then return end - + WidgetVersions[Name] = Version WidgetRegistry[Name] = Constructor end @@ -593,25 +583,25 @@ AceGUI.counts = AceGUI.counts or {} -- This is used by widgets that require a named frame, e.g. when a Blizzard -- Template requires it. -- @param type The widget type -function AceGUI:GetNextWidgetNum(type) - if not self.counts[type] then - self.counts[type] = 0 +function AceGUI:GetNextWidgetNum(widgetType) + if not self.counts[widgetType] then + self.counts[widgetType] = 0 end - self.counts[type] = self.counts[type] + 1 - return self.counts[type] + self.counts[widgetType] = self.counts[widgetType] + 1 + return self.counts[widgetType] end --- Return the number of created widgets for this type. -- In contrast to GetNextWidgetNum, the number is not incremented. --- @param type The widget type -function AceGUI:GetWidgetCount(type) - return self.counts[type] or 0 +-- @param widgetType The widget type +function AceGUI:GetWidgetCount(widgetType) + return self.counts[widgetType] or 0 end --- Return the version of the currently registered widget type. --- @param type The widget type -function AceGUI:GetWidgetVersion(type) - return WidgetVersions[type] +-- @param widgetType The widget type +function AceGUI:GetWidgetVersion(widgetType) + return WidgetVersions[widgetType] end ------------- @@ -631,7 +621,7 @@ AceGUI:RegisterLayout("List", local width = content.width or content:GetWidth() or 0 for i = 1, #children do local child = children[i] - + local frame = child.frame frame:ClearAllPoints() frame:Show() @@ -640,22 +630,22 @@ AceGUI:RegisterLayout("List", else frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") end - + if child.width == "fill" then child:SetWidth(width) frame:SetPoint("RIGHT", content) - + if child.DoLayout then child:DoLayout() end elseif child.width == "relative" then child:SetWidth(width * child.relWidth) - + if child.DoLayout then child:DoLayout() end end - + height = height + (frame.height or frame:GetHeight() or 0) end safecall(content.obj.LayoutFinished, content.obj, nil, height) @@ -667,14 +657,23 @@ AceGUI:RegisterLayout("Fill", if children[1] then children[1]:SetWidth(content:GetWidth() or 0) children[1]:SetHeight(content:GetHeight() or 0) + children[1].frame:ClearAllPoints() children[1].frame:SetAllPoints(content) children[1].frame:Show() safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) end end) +local layoutrecursionblock = nil +local function safelayoutcall(object, func, ...) + layoutrecursionblock = true + object[func](object, ...) + layoutrecursionblock = nil +end + AceGUI:RegisterLayout("Flow", function(content, children) + if layoutrecursionblock then return end --used height so far local height = 0 --width used in the current row @@ -682,19 +681,17 @@ AceGUI:RegisterLayout("Flow", --height of the current row local rowheight = 0 local rowoffset = 0 - local lastrowoffset - + local width = content.width or content:GetWidth() or 0 - + --control at the start of the row local rowstart local rowstartoffset - local lastrowstart local isfullheight - + local frameoffset local lastframeoffset - local oversize + local oversize for i = 1, #children do local child = children[i] oversize = nil @@ -702,17 +699,17 @@ AceGUI:RegisterLayout("Flow", local frameheight = frame.height or frame:GetHeight() or 0 local framewidth = frame.width or frame:GetWidth() or 0 lastframeoffset = frameoffset - -- HACK: Why did we set a frameoffset of (frameheight / 2) ? + -- HACK: Why did we set a frameoffset of (frameheight / 2) ? -- That was moving all widgets half the widgets size down, is that intended? -- Actually, it seems to be neccessary for many cases, we'll leave it in for now. -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. -- TODO: Investigate moar! frameoffset = child.alignoffset or (frameheight / 2) - + if child.width == "relative" then framewidth = width * child.relWidth end - + frame:Show() frame:ClearAllPoints() if i == 1 then @@ -751,24 +748,23 @@ AceGUI:RegisterLayout("Flow", else --handles cases where the new height is higher than either control because of the offsets --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) - + --offset is always the larger of the two offsets rowoffset = math_max(rowoffset, frameoffset) rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) - + frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) usedwidth = framewidth + usedwidth end end if child.width == "fill" then - child:SetWidth(width) + safelayoutcall(child, "SetWidth", width) frame:SetPoint("RIGHT", content) - + usedwidth = 0 rowstart = frame - rowstartoffset = frameoffset - + if child.DoLayout then child:DoLayout() end @@ -776,8 +772,8 @@ AceGUI:RegisterLayout("Flow", rowoffset = child.alignoffset or (rowheight / 2) rowstartoffset = rowoffset elseif child.width == "relative" then - child:SetWidth(width * child.relWidth) - + safelayoutcall(child, "SetWidth", width * child.relWidth) + if child.DoLayout then child:DoLayout() end @@ -786,20 +782,239 @@ AceGUI:RegisterLayout("Flow", frame:SetPoint("RIGHT", content) end end - + if child.height == "fill" then frame:SetPoint("BOTTOM", content) isfullheight = true end end - + --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor if isfullheight then rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) elseif rowstart then rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) end - + height = height + rowheight + 3 safecall(content.obj.LayoutFinished, content.obj, nil, height) end) + +-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc. +local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child) + local fn = cellObj and (cellObj["align" .. dir] or cellObj.align) + or colObj and (colObj["align" .. dir] or colObj.align) + or tableObj["align" .. dir] or tableObj.align + or "CENTERLEFT" + local val + child, cell = child or 0, cell or 0 + + if type(fn) == "string" then + fn = fn:lower() + fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle") + or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle") + or fn + val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2 + elseif type(fn) == "function" then + val = fn(child or 0, cell, dir) + else + val = fn + end + + return fn, math_max(0, math_min(val, cell)) +end + +-- Get width or height for multiple cells combined +local GetCellDimension = function (dir, laneDim, from, to, space) + local dim = 0 + for cell=from,to do + dim = dim + (laneDim[cell] or 0) + end + return dim + math_max(0, to - from) * (space or 0) +end + +--[[ Options +============ +Container: + - columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting. + - space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells. + - align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values. +Columns: + - width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width). + - min or 1: Min width for content based width + - max or 2: Max width for content based width + - weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights. + - align, alignH, alignV: Overwrites the container setting for alignment. +Cell: + - colspan: Makes a cell span multiple columns. + - rowspan: Makes a cell span multiple rows. + - align, alignH, alignV: Overwrites the container and column setting for alignment. +]] +AceGUI:RegisterLayout("Table", + function (content, children) + local obj = content.obj + obj:PauseLayout() + + local tableObj = obj:GetUserData("table") + local cols = tableObj.columns + local spaceH = tableObj.spaceH or tableObj.space or 0 + local spaceV = tableObj.spaceV or tableObj.space or 0 + local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1) + + -- We need to reuse these because layout events can come in very frequently + local layoutCache = obj:GetUserData("layoutCache") + if not layoutCache then + layoutCache = {{}, {}, {}, {}, {}, {}} + obj:SetUserData("layoutCache", layoutCache) + end + local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache) + + -- Create the grid + local n, slotFound = 0 + for i,child in ipairs(children) do + if child:IsShown() then + repeat + n = n + 1 + local col = (n - 1) % #cols + 1 + local row = math_ceil(n / #cols) + local rowspan = rowspans[col] + local cell = rowspan and rowspan.child or child + local cellObj = cell:GetUserData("cell") + slotFound = not rowspan + + -- Rowspan + if not rowspan and cellObj and cellObj.rowspan then + rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1} + rowspans[col] = rowspan + end + if rowspan and i == #children then + rowspan.to = row + end + + -- Colspan + local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col)) + n = n + colspan + + -- Place the cell + if not rowspan or rowspan.to == row then + t[n] = cell + rowStart[cell] = rowspan and rowspan.from or row + colStart[cell] = col + + if rowspan then + rowspans[col] = nil + end + end + until slotFound + end + end + + local rows = math_ceil(n / #cols) + + -- Determine fixed size cols and collect weights + local extantH, totalWeight = totalH, 0 + for col,colObj in ipairs(cols) do + laneH[col] = 0 + + if type(colObj) == "number" then + colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj} + cols[col] = colObj + end + + if colObj.weight then + -- Weight + totalWeight = totalWeight + (colObj.weight or 1) + else + if not colObj.width or colObj.width <= 0 then + -- Content width + for row=1,rows do + local child = t[(row - 1) * #cols + col] + if child then + local f = child.frame + f:ClearAllPoints() + local childH = f:GetWidth() or 0 + + laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH)) + end + end + + laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col])) + else + -- Rel./Abs. width + laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width + end + extantH = math_max(0, extantH - laneH[col]) + end + end + + -- Determine sizes based on weight + local scale = totalWeight > 0 and extantH / totalWeight or 0 + for col,colObj in pairs(cols) do + if colObj.weight then + laneH[col] = scale * colObj.weight + end + end + + -- Arrange children + for row=1,rows do + local rowV = 0 + + -- Horizontal placement and sizing + for col=1,#cols do + local child = t[(row - 1) * #cols + col] + if child then + local colObj = cols[colStart[child]] + local cellObj = child:GetUserData("cell") + local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH) + local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH) + + local f = child.frame + f:ClearAllPoints() + local childH = f:GetWidth() or 0 + + local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH) + f:SetPoint("LEFT", content, offsetH + align, 0) + if child:IsFullWidth() or alignFn == "fill" or childH > cellH then + f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0) + end + + if child.DoLayout then + child:DoLayout() + end + + rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV)) + end + end + + laneV[row] = rowV + + -- Vertical placement and sizing + for col=1,#cols do + local child = t[(row - 1) * #cols + col] + if child then + local colObj = cols[colStart[child]] + local cellObj = child:GetUserData("cell") + local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV) + local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV) + + local f = child.frame + local childV = f:GetHeight() or 0 + + local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV) + if child:IsFullHeight() or alignFn == "fill" then + f:SetHeight(cellV) + end + f:SetPoint("TOP", content, 0, -(offsetV + align)) + end + end + end + + -- Calculate total height + local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV) + + -- Cleanup + for _,v in pairs(layoutCache) do wipe(v) end + + safecall(obj.LayoutFinished, obj, nil, totalV) + obj:ResumeLayout() + end) diff --git a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua index 7f92d82..d95db58 100644 --- a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua +++ b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua @@ -2,7 +2,7 @@ BlizOptionsGroup Container Simple container widget for the integration of AceGUI into the Blizzard Interface Options -------------------------------------------------------------------------------]] -local Type, Version = "BlizOptionsGroup", 20 +local Type, Version = "BlizOptionsGroup", 26 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -36,8 +36,12 @@ local function cancel(frame) frame.obj:Fire("cancel") end -local function defaults(frame) - frame.obj:Fire("defaults") +local function default(frame) + frame.obj:Fire("default") +end + +local function refresh(frame) + frame.obj:Fire("refresh") end --[[----------------------------------------------------------------------------- @@ -95,13 +99,19 @@ local methods = { Constructor -------------------------------------------------------------------------------]] local function Constructor() - local frame = CreateFrame("Frame") + local frame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer) frame:Hide() -- support functions for the Blizzard Interface Options frame.okay = okay frame.cancel = cancel - frame.defaults = defaults + frame.default = default + frame.refresh = refresh + + -- 10.0 support function aliases (cancel has been removed) + frame.OnCommit = okay + frame.OnDefault = default + frame.OnRefresh = refresh frame:SetScript("OnHide", OnHide) frame:SetScript("OnShow", OnShow) diff --git a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua index 083a9f7..cd83755 100644 --- a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua +++ b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua @@ -2,7 +2,7 @@ DropdownGroup Container Container controlled by a dropdown on the top. -------------------------------------------------------------------------------]] -local Type, Version = "DropdownGroup", 20 +local Type, Version = "DropdownGroup", 22 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -50,8 +50,8 @@ local methods = { end end, - ["SetGroupList"] = function(self,list) - self.dropdown:SetList(list) + ["SetGroupList"] = function(self,list,order) + self.dropdown:SetList(list,order) end, ["SetStatusTable"] = function(self, status) @@ -125,7 +125,7 @@ local function Constructor() dropdown.frame:Show() dropdown:SetLabel("") - local border = CreateFrame("Frame", nil, frame) + local border = CreateFrame("Frame", nil, frame, "BackdropTemplate") border:SetPoint("TOPLEFT", 0, -26) border:SetPoint("BOTTOMRIGHT", 0, 3) border:SetBackdrop(PaneBackdrop) @@ -150,7 +150,7 @@ local function Constructor() widget[method] = func end dropdown.parentgroup = widget - + return AceGUI:RegisterAsContainer(widget) end diff --git a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua index b35797b..39a1004 100644 --- a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua +++ b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua @@ -1,7 +1,7 @@ --[[----------------------------------------------------------------------------- Frame Container -------------------------------------------------------------------------------]] -local Type, Version = "Frame", 21 +local Type, Version = "Frame", 30 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -13,18 +13,18 @@ local wipe = table.wipe local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: CLOSE - --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Button_OnClick(frame) - PlaySound("gsTitleOptionExit") + PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT frame.obj:Hide() end +local function Frame_OnShow(frame) + frame.obj:Fire("OnShow") +end + local function Frame_OnClose(frame) frame.obj:Fire("OnClose") end @@ -79,10 +79,12 @@ local methods = { ["OnAcquire"] = function(self) self.frame:SetParent(UIParent) self.frame:SetFrameStrata("FULLSCREEN_DIALOG") + self.frame:SetFrameLevel(100) -- Lots of room to draw under it self:SetTitle() self:SetStatusText() self:ApplyStatus() self:Show() + self:EnableResize(true) end, ["OnRelease"] = function(self) @@ -112,6 +114,7 @@ local methods = { ["SetTitle"] = function(self, title) self.titletext:SetText(title) + self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10) end, ["SetStatusText"] = function(self, text) @@ -126,6 +129,13 @@ local methods = { self.frame:Show() end, + ["EnableResize"] = function(self, state) + local func = state and "Show" or "Hide" + self.sizer_se[func](self.sizer_se) + self.sizer_s[func](self.sizer_s) + self.sizer_e[func](self.sizer_e) + end, + -- called to set an external table to store status in ["SetStatusTable"] = function(self, status) assert(type(status) == "table") @@ -166,17 +176,23 @@ local PaneBackdrop = { } local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) + local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate") frame:Hide() frame:EnableMouse(true) frame:SetMovable(true) frame:SetResizable(true) frame:SetFrameStrata("FULLSCREEN_DIALOG") + frame:SetFrameLevel(100) -- Lots of room to draw under it frame:SetBackdrop(FrameBackdrop) frame:SetBackdropColor(0, 0, 0, 1) - frame:SetMinResize(400, 200) + if frame.SetResizeBounds then -- WoW 10.0 + frame:SetResizeBounds(400, 200) + else + frame:SetMinResize(400, 200) + end frame:SetToplevel(true) + frame:SetScript("OnShow", Frame_OnShow) frame:SetScript("OnHide", Frame_OnClose) frame:SetScript("OnMouseDown", Frame_OnMouseDown) @@ -187,7 +203,7 @@ local function Constructor() closebutton:SetWidth(100) closebutton:SetText(CLOSE) - local statusbg = CreateFrame("Button", nil, frame) + local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate") statusbg:SetPoint("BOTTOMLEFT", 15, 15) statusbg:SetPoint("BOTTOMRIGHT", -132, 15) statusbg:SetHeight(24) @@ -205,7 +221,7 @@ local function Constructor() statustext:SetText("") local titlebg = frame:CreateTexture(nil, "OVERLAY") - titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) titlebg:SetPoint("TOP", 0, 12) titlebg:SetWidth(100) @@ -221,14 +237,14 @@ local function Constructor() titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) local titlebg_l = frame:CreateTexture(nil, "OVERLAY") - titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") titlebg_l:SetWidth(30) titlebg_l:SetHeight(40) local titlebg_r = frame:CreateTexture(nil, "OVERLAY") - titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") + titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") titlebg_r:SetWidth(30) @@ -246,7 +262,7 @@ local function Constructor() line1:SetWidth(14) line1:SetHeight(14) line1:SetPoint("BOTTOMRIGHT", -8, 8) - line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") + line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border local x = 0.1 * 14/17 line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) @@ -254,8 +270,8 @@ local function Constructor() line2:SetWidth(8) line2:SetHeight(8) line2:SetPoint("BOTTOMRIGHT", -8, 8) - line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 8/17 + line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border + x = 0.1 * 8/17 line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) local sizer_s = CreateFrame("Frame", nil, frame) @@ -283,6 +299,10 @@ local function Constructor() localstatus = {}, titletext = titletext, statustext = statustext, + titlebg = titlebg, + sizer_se = sizer_se, + sizer_s = sizer_s, + sizer_e = sizer_e, content = content, frame = frame, type = Type diff --git a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua index 9413611..1676ae4 100644 --- a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua +++ b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua @@ -2,7 +2,7 @@ InlineGroup Container Simple container widget that creates a visible "box" with an optional title. -------------------------------------------------------------------------------]] -local Type, Version = "InlineGroup", 20 +local Type, Version = "InlineGroup", 22 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -19,6 +19,7 @@ local methods = { ["OnAcquire"] = function(self) self:SetWidth(300) self:SetHeight(100) + self:SetTitle("") end, -- ["OnRelease"] = nil, @@ -74,7 +75,7 @@ local function Constructor() titletext:SetJustifyH("LEFT") titletext:SetHeight(18) - local border = CreateFrame("Frame", nil, frame) + local border = CreateFrame("Frame", nil, frame, "BackdropTemplate") border:SetPoint("TOPLEFT", 0, -17) border:SetPoint("BOTTOMRIGHT", -1, 3) border:SetBackdrop(PaneBackdrop) diff --git a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua index 97e3b5f..d110d03 100644 --- a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua +++ b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua @@ -2,7 +2,7 @@ ScrollFrame Container Plain container that scrolls its content and doesn't grow in height. -------------------------------------------------------------------------------]] -local Type, Version = "ScrollFrame", 20 +local Type, Version = "ScrollFrame", 26 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end @@ -40,8 +40,9 @@ end Methods -------------------------------------------------------------------------------]] local methods = { - ["OnAcquire"] = function(self) + ["OnAcquire"] = function(self) self:SetScroll(0) + self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) end, ["OnRelease"] = function(self) @@ -52,7 +53,7 @@ local methods = { self.scrollframe:SetPoint("BOTTOMRIGHT") self.scrollbar:Hide() self.scrollBarShown = nil - self.content.height, self.content.width = nil, nil + self.content.height, self.content.width, self.content.original_width = nil, nil, nil end, ["SetScroll"] = function(self, value) @@ -76,11 +77,8 @@ local methods = { ["MoveScroll"] = function(self, value) local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() - - if height > viewheight then - self.scrollbar:Hide() - else - self.scrollbar:Show() + + if self.scrollBarShown then local diff = height - viewheight local delta = 1 if value < 0 then @@ -96,13 +94,17 @@ local methods = { local status = self.status or self.localstatus local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() local offset = status.offset or 0 - local curvalue = self.scrollbar:GetValue() - if viewheight < height then + -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys + -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! + if viewheight < height + 2 then if self.scrollBarShown then self.scrollBarShown = nil self.scrollbar:Hide() self.scrollbar:SetValue(0) self.scrollframe:SetPoint("BOTTOMRIGHT") + if self.content.original_width then + self.content.width = self.content.original_width + end self:DoLayout() end else @@ -110,6 +112,9 @@ local methods = { self.scrollBarShown = true self.scrollbar:Show() self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) + if self.content.original_width then + self.content.width = self.content.original_width - 20 + end self:DoLayout() end local value = (offset / (viewheight - height) * 1000) @@ -128,6 +133,11 @@ local methods = { ["LayoutFinished"] = function(self, width, height) self.content:SetHeight(height or 0 + 20) + + -- update the scrollframe + self:FixScroll() + + -- schedule another update when everything has "settled" self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) end, @@ -141,7 +151,8 @@ local methods = { ["OnWidthSet"] = function(self, width) local content = self.content - content.width = width + content.width = width - (self.scrollBarShown and 20 or 0) + content.original_width = width end, ["OnHeightSet"] = function(self, height) @@ -176,7 +187,7 @@ local function Constructor() local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") scrollbg:SetAllPoints(scrollbar) - scrollbg:SetTexture(0, 0, 0, 0.4) + scrollbg:SetColorTexture(0, 0, 0, 0.4) --Container Support local content = CreateFrame("Frame", nil, scrollframe) diff --git a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua index 8287696..8e46876 100644 --- a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua +++ b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua @@ -2,22 +2,18 @@ TabGroup Container Container that uses tabs on top to switch between groups. -------------------------------------------------------------------------------]] -local Type, Version = "TabGroup", 30 +local Type, Version = "TabGroup", 38 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs -local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe +local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe -- WoW APIs local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent local _G = _G --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab - -- local upvalue storage used by BuildTabs local widths = {} local rowwidths = {} @@ -26,6 +22,143 @@ local rowends = {} --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] + +local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize) + local tabName = tab:GetName(); + + local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"]; + local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]); + local left = tab.Left or tab.leftTexture or _G[tabName.."Left"]; + local sideWidths = 2 * left:GetWidth(); + local tabText = tab.Text or _G[tab:GetName().."Text"]; + local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]); + + local width, tabWidth; + local textWidth; + if ( absoluteTextSize ) then + textWidth = absoluteTextSize; + else + tabText:SetWidth(0); + textWidth = tabText:GetWidth(); + end + -- If there's an absolute size specified then use it + if ( absoluteSize ) then + if ( absoluteSize < sideWidths) then + width = 1; + tabWidth = sideWidths + else + width = absoluteSize - sideWidths; + tabWidth = absoluteSize + end + tabText:SetWidth(width); + else + -- Otherwise try to use padding + if ( padding ) then + width = textWidth + padding; + else + width = textWidth + 24; + end + -- If greater than the maxWidth then cap it + if ( maxWidth and width > maxWidth ) then + if ( padding ) then + width = maxWidth + padding; + else + width = maxWidth + 24; + end + tabText:SetWidth(width); + else + tabText:SetWidth(0); + end + if (minWidth and width < minWidth) then + width = minWidth; + end + tabWidth = width + sideWidths; + end + + if ( buttonMiddle ) then + buttonMiddle:SetWidth(width); + end + if ( buttonMiddleDisabled ) then + buttonMiddleDisabled:SetWidth(width); + end + + tab:SetWidth(tabWidth); + + if ( highlightTexture ) then + highlightTexture:SetWidth(tabWidth); + end +end + +local function PanelTemplates_DeselectTab(tab) + local name = tab:GetName(); + + local left = tab.Left or _G[name.."Left"]; + local middle = tab.Middle or _G[name.."Middle"]; + local right = tab.Right or _G[name.."Right"]; + left:Show(); + middle:Show(); + right:Show(); + --tab:UnlockHighlight(); + tab:Enable(); + local text = tab.Text or _G[name.."Text"]; + text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2)); + + local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"]; + local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"]; + local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"]; + leftDisabled:Hide(); + middleDisabled:Hide(); + rightDisabled:Hide(); +end + +local function PanelTemplates_SelectTab(tab) + local name = tab:GetName(); + + local left = tab.Left or _G[name.."Left"]; + local middle = tab.Middle or _G[name.."Middle"]; + local right = tab.Right or _G[name.."Right"]; + left:Hide(); + middle:Hide(); + right:Hide(); + --tab:LockHighlight(); + tab:Disable(); + tab:SetDisabledFontObject(GameFontHighlightSmall); + local text = tab.Text or _G[name.."Text"]; + text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3)); + + local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"]; + local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"]; + local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"]; + leftDisabled:Show(); + middleDisabled:Show(); + rightDisabled:Show(); + + if GameTooltip:IsOwned(tab) then + GameTooltip:Hide(); + end +end + +local function PanelTemplates_SetDisabledTabState(tab) + local name = tab:GetName(); + local left = tab.Left or _G[name.."Left"]; + local middle = tab.Middle or _G[name.."Middle"]; + local right = tab.Right or _G[name.."Right"]; + left:Show(); + middle:Show(); + right:Show(); + --tab:UnlockHighlight(); + tab:Disable(); + tab.text = tab:GetText(); + -- Gray out text + tab:SetDisabledFontObject(GameFontDisableSmall); + local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"]; + local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"]; + local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"]; + leftDisabled:Hide(); + middleDisabled:Hide(); + rightDisabled:Hide(); +end + local function UpdateTabLook(frame) if frame.disabled then PanelTemplates_SetDisabledTabState(frame) @@ -39,7 +172,7 @@ end local function Tab_SetText(frame, text) frame:_SetText(text) local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 - PanelTemplates_TabResize(frame, 0, nil, width) + PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth()) end local function Tab_SetSelected(frame, selected) @@ -63,7 +196,7 @@ Scripts -------------------------------------------------------------------------------]] local function Tab_OnClick(frame) if not (frame.selected or frame.disabled) then - PlaySound("igCharacterInfoTab") + PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB frame.obj:SelectTab(frame.value) end end @@ -103,11 +236,64 @@ local methods = { ["CreateTab"] = function(self, id) local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) - local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") + local tab = CreateFrame("Button", tabname, self.border) + tab:SetSize(115, 24) + tab.deselectedTextY = -3 + tab.selectedTextY = -2 + + tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER") + tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab") + tab.LeftDisabled:SetSize(20, 24) + tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3) + tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0) + + tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER") + tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab") + tab.MiddleDisabled:SetSize(88, 24) + tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT") + tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0) + + tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER") + tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab") + tab.RightDisabled:SetSize(20, 24) + tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT") + tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0) + + tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER") + tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab") + tab.Left:SetSize(20, 24) + tab.Left:SetPoint("TOPLEFT") + tab.Left:SetTexCoord(0, 0.15625, 0, 1.0) + + tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER") + tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab") + tab.Middle:SetSize(88, 24) + tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT") + tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0) + + tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER") + tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab") + tab.Right:SetSize(20, 24) + tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT") + tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0) + + tab.Text = tab:CreateFontString(tabname .. "Text") + tab:SetFontString(tab.Text) + + tab:SetNormalFontObject(GameFontNormalSmall) + tab:SetHighlightFontObject(GameFontHighlightSmall) + tab:SetDisabledFontObject(GameFontHighlightSmall) + tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD") + tab.HighlightTexture = tab:GetHighlightTexture() + tab.HighlightTexture:ClearAllPoints() + tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4) + tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4) + _G[tabname .. "HighlightTexture"] = tab.HighlightTexture + tab.obj = self tab.id = id - tab.text = _G[tabname .. "Text"] + tab.text = tab.Text -- compat tab.text:ClearAllPoints() tab.text:SetPoint("LEFT", 14, -3) tab.text:SetPoint("RIGHT", -12, -3) @@ -161,22 +347,21 @@ local methods = { self.tablist = tabs self:BuildTabs() end, - + ["BuildTabs"] = function(self) local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") - local status = self.status or self.localstatus local tablist = self.tablist local tabs = self.tabs - + if not tablist then return end - + local width = self.frame.width or self.frame:GetWidth() or 0 - + wipe(widths) wipe(rowwidths) wipe(rowends) - + --Place Text into tabs and get thier initial width for i, v in ipairs(tablist) do local tab = tabs[i] @@ -184,19 +369,19 @@ local methods = { tab = self:CreateTab(i) tabs[i] = tab end - + tab:Show() tab:SetText(v.text) tab:SetDisabled(v.disabled) tab.value = v.value - + widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text end - + for i = (#tablist)+1, #tabs, 1 do tabs[i]:Hide() end - + --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout local numtabs = #tablist local numrows = 1 @@ -214,7 +399,7 @@ local methods = { end rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px rowends[numrows] = #tablist - + --Fix for single tabs being left on the last row, move a tab from the row above if applicable if numrows > 1 then --if the last row has only one tab @@ -245,20 +430,22 @@ local methods = { tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) end end - + -- equal padding for each tab to fill the available width, -- if the used space is above 75% already + -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, + -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't local padding = 0 - if not (numrows == 1 and rowwidths[1] < width*0.75) then + if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then padding = (width - rowwidths[row]) / (endtab - starttab+1) end - + for i = starttab, endtab do - PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) + PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth()) end starttab = endtab + 1 end - + self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) end, @@ -284,7 +471,7 @@ local methods = { content:SetHeight(contentheight) content.height = contentheight end, - + ["LayoutFinished"] = function(self, width, height) if self.noAutoHeight then return end self:SetHeight((height or 0) + (self.borderoffset + 23)) @@ -315,7 +502,7 @@ local function Constructor() titletext:SetHeight(18) titletext:SetText("") - local border = CreateFrame("Frame", nil, frame) + local border = CreateFrame("Frame", nil, frame, "BackdropTemplate") border:SetPoint("TOPLEFT", 1, -27) border:SetPoint("BOTTOMRIGHT", -1, 3) border:SetBackdrop(PaneBackdrop) @@ -341,7 +528,7 @@ local function Constructor() for method, func in pairs(methods) do widget[method] = func end - + return AceGUI:RegisterAsContainer(widget) end diff --git a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua index a5b7916..fef4557 100644 --- a/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua +++ b/Altoholic-Addon/Altoholic/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua @@ -2,22 +2,18 @@ TreeGroup Container Container that uses a tree control to switch between groups. -------------------------------------------------------------------------------]] -local Type, Version = "TreeGroup", 30 +local Type, Version = "TreeGroup", 49 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type -local math_min, math_max, floor = math.min, math.max, floor -local select, tremove, unpack = select, table.remove, unpack +local math_min, math_max, floor = math.min, math.max, math.floor +local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE - -- Recycling functions local new, del do @@ -34,7 +30,7 @@ do function del(t) for k in pairs(t) do t[k] = nil - end + end pool[t] = true end end @@ -57,7 +53,6 @@ end local function UpdateButton(button, treeline, selected, canExpand, isExpanded) local self = button.obj local toggle = button.toggle - local frame = self.frame local text = treeline.text or "" local icon = treeline.icon local iconCoords = treeline.iconCoords @@ -65,7 +60,7 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded) local value = treeline.value local uniquevalue = treeline.uniquevalue local disabled = treeline.disabled - + button.treeline = treeline button.value = value button.uniquevalue = uniquevalue @@ -76,8 +71,6 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded) button:UnlockHighlight() button.selected = false end - local normalTexture = button:GetNormalTexture() - local line = button.line button.level = level if ( level == 1 ) then button:SetNormalFontObject("GameFontNormal") @@ -88,7 +81,7 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded) button:SetHighlightFontObject("GameFontHighlightSmall") button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) end - + if disabled then button:EnableMouse(false) button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) @@ -96,27 +89,27 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded) button.text:SetText(text) button:EnableMouse(true) end - + if icon then button.icon:SetTexture(icon) button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) else button.icon:SetTexture(nil) end - + if iconCoords then button.icon:SetTexCoord(unpack(iconCoords)) else button.icon:SetTexCoord(0, 1, 0, 1) end - + if canExpand then if not isExpanded then - toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") - toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") + toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP + toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN else - toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") - toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") + toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP + toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN end toggle:Show() else @@ -162,7 +155,7 @@ end local function FirstFrameUpdate(frame) local self = frame.obj frame:SetScript("OnUpdate", nil) - self:RefreshTree() + self:RefreshTree(nil, true) end local function BuildUniqueValue(...) @@ -199,7 +192,6 @@ end local function Button_OnDoubleClick(button) local self = button.obj - local status = self.status or self.localstatus local status = (self.status or self.localstatus).groups status[button.uniquevalue] = not status[button.uniquevalue] self:RefreshTree() @@ -210,11 +202,13 @@ local function Button_OnEnter(frame) self:Fire("OnButtonEnter", frame.uniquevalue, frame) if self.enabletooltips then - GameTooltip:SetOwner(frame, "ANCHOR_NONE") - GameTooltip:SetPoint("LEFT",frame,"RIGHT") - GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1) + local tooltip = AceGUI.tooltip + tooltip:SetOwner(frame, "ANCHOR_NONE") + tooltip:ClearAllPoints() + tooltip:SetPoint("LEFT",frame,"RIGHT") + tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1, true) - GameTooltip:Show() + tooltip:Show() end end @@ -223,7 +217,7 @@ local function Button_OnLeave(frame) self:Fire("OnButtonLeave", frame.uniquevalue, frame) if self.enabletooltips then - GameTooltip:Hide() + AceGUI.tooltip:Hide() end end @@ -231,7 +225,7 @@ local function OnScrollValueChanged(frame, value) if frame.obj.noupdate then return end local self = frame.obj local status = self.status or self.localstatus - status.scrollvalue = value + status.scrollvalue = floor(value + 0.5) self:RefreshTree() AceGUI:ClearFocus() end @@ -269,18 +263,19 @@ end local function Dragger_OnMouseUp(frame) local treeframe = frame:GetParent() local self = treeframe.obj - local frame = treeframe:GetParent() + local treeframeParent = treeframe:GetParent() treeframe:StopMovingOrSizing() --treeframe:SetScript("OnUpdate", nil) treeframe:SetUserPlaced(false) --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize treeframe:SetHeight(0) - treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) - treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) - + treeframe:ClearAllPoints() + treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0) + treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0) + local status = self.status or self.localstatus status.treewidth = treeframe:GetWidth() - + treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) -- recalculate the content width treeframe.obj:OnWidthSet(status.fullwidth) @@ -295,10 +290,13 @@ local methods = { ["OnAcquire"] = function(self) self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) self:EnableButtonTooltips(true) + self.frame:SetScript("OnUpdate", FirstFrameUpdate) end, ["OnRelease"] = function(self) self.status = nil + self.tree = nil + self.frame:SetScript("OnUpdate", nil) for k, v in pairs(self.localstatus) do if k == "groups" then for k2 in pairs(v) do @@ -335,6 +333,8 @@ local methods = { button.toggle.button = button button.toggle:SetScript("OnClick",Expand_OnClick) + button.text:SetHeight(14) -- Prevents text wrapping + return button end, @@ -350,7 +350,7 @@ local methods = { if not status.treewidth then status.treewidth = DEFAULT_TREE_WIDTH end - if not status.treesizable then + if status.treesizable == nil then status.treesizable = DEFAULT_TREE_SIZABLE end self:SetTreeWidth(status.treewidth,status.treesizable) @@ -360,8 +360,8 @@ local methods = { --sets the tree to be displayed ["SetTree"] = function(self, tree, filter) self.filter = filter - if tree then - assert(type(tree) == "table") + if tree then + assert(type(tree) == "table") end self.tree = tree self:RefreshTree() @@ -369,8 +369,7 @@ local methods = { ["BuildLevel"] = function(self, tree, level, parent) local groups = (self.status or self.localstatus).groups - local hasChildren = self.hasChildren - + for i, v in ipairs(tree) do if v.children then if not self.filter or ShouldDisplayLevel(v.children) then @@ -385,13 +384,9 @@ local methods = { end end, - ["RefreshTree"] = function(self) - local buttons = self.buttons + ["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate) + local buttons = self.buttons local lines = self.lines - - for i, v in ipairs(buttons) do - v:Hide() - end while lines[1] do local t = tremove(lines) for k in pairs(t) do @@ -408,14 +403,25 @@ local methods = { local treeframe = self.treeframe + status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below) + self:BuildLevel(tree, 1) local numlines = #lines local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) + if maxlines <= 0 then return end + + if self.frame:GetParent() == UIParent and not fromOnUpdate then + self.frame:SetScript("OnUpdate", FirstFrameUpdate) + return + end local first, last + scrollToSelection = status.scrollToSelection + status.scrollToSelection = nil + if numlines <= maxlines then --the whole tree fits in the frame status.scrollvalue = 0 @@ -429,10 +435,34 @@ local methods = { --check if we are scrolled down too far if numlines - status.scrollvalue < maxlines then status.scrollvalue = numlines - maxlines - self.scrollbar:SetValue(status.scrollvalue) end self.noupdate = nil first, last = status.scrollvalue+1, status.scrollvalue + maxlines + --show selection? + if scrollToSelection and status.selected then + local show + for i,line in ipairs(lines) do -- find the line number + if line.uniquevalue==status.selected then + show=i + end + end + if not show then + -- selection was deleted or something? + elseif show>=first and show<=last then + -- all good + else + -- scrolling needed! + if show