chore: flatten Altoholic-Addon/ wrapper + add standard .gitignore/.gitattributes

Each DataStore_* / Altoholic_* addon now lives at the repo root, matching
the Exiles fork-layout convention (one folder per addon, no wrapper dir).
This commit is contained in:
2026-05-25 10:59:24 +02:00
parent 7789489aec
commit bbe2492a5b
387 changed files with 2 additions and 0 deletions
+235
View File
@@ -0,0 +1,235 @@
local addonName = ...
local addon = _G[addonName]
local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
local WHITE = "|cFFFFFFFF"
local RED = "|cFFFF0000"
local GREEN = "|cFF00FF00"
local TEAL = "|cFF00FF9A"
local isViewValid
local collapsedHeaders
local questSizeColors = {
[2] = GREEN,
[3] = YELLOW,
[4] = ORANGE,
[5] = RED,
}
local function FormatQuestType(tag, size)
if questSizeColors[size] then
return format("%s%s%s (%d)", WHITE, tag, questSizeColors[size], size)
else
return format("%s%s", WHITE, tag)
end
end
addon.Quests = {}
local ns = addon.Quests -- ns = namespace
function ns:Update()
local character = addon.Tabs.Characters:GetCurrent()
local VisibleLines = 14
local frame = "AltoholicFrameQuests"
local entry = frame.."Entry"
local DS = DataStore
if DS:GetQuestLogSize(character) == 0 then
AltoholicTabCharactersStatus:SetText(L["No quest found for "] .. addon:GetCurrentCharacter())
addon:ClearScrollFrame( _G[ frame.."ScrollFrame" ], entry, VisibleLines, 18)
return
end
AltoholicTabCharactersStatus:SetText("")
local offset = FauxScrollFrame_GetOffset( _G[ frame.."ScrollFrame" ] );
local DisplayedCount = 0
local VisibleCount = 0
local DrawGroup
collapsedHeaders = collapsedHeaders or {}
if not isViewValid then
wipe(collapsedHeaders)
isViewValid = true
end
local i=1
for line = 1, DS:GetQuestLogSize(character) do
local isHeader, quest, questTag, groupSize, money, isComplete = DS:GetQuestLogInfo(character, line)
if (offset > 0) or (DisplayedCount >= VisibleLines) then -- if the line will not be visible
if isHeader then -- then keep track of counters
if not collapsedHeaders[line] then
DrawGroup = true
else
DrawGroup = false
end
VisibleCount = VisibleCount + 1
offset = offset - 1 -- no further control, nevermind if it goes negative
elseif DrawGroup then
VisibleCount = VisibleCount + 1
offset = offset - 1 -- no further control, nevermind if it goes negative
end
else -- line will be displayed
if isHeader then
if not collapsedHeaders[line] then
_G[ entry..i.."Collapse" ]:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up");
DrawGroup = true
else
_G[ entry..i.."Collapse" ]:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up");
DrawGroup = false
end
_G[entry..i.."Collapse"]:Show()
_G[entry..i.."QuestLinkNormalText"]:SetText(TEAL .. quest)
_G[entry..i.."QuestLink"]:SetID(0)
_G[entry..i.."QuestLink"]:SetPoint("TOPLEFT", 25, 0)
_G[entry..i.."Tag"]:Hide()
_G[entry..i.."Status"]:Hide()
_G[entry..i.."Money"]:Hide()
_G[ entry..i ]:SetID(line)
_G[ entry..i ]:Show()
i = i + 1
VisibleCount = VisibleCount + 1
DisplayedCount = DisplayedCount + 1
elseif DrawGroup then
_G[entry..i.."Collapse"]:Hide()
local _, _, level = DS:GetQuestInfo(quest)
-- quick fix, level may be nil, I suspect that due to certain locales, the quest link may require different parsing.
level = level or 0
_G[entry..i.."QuestLinkNormalText"]:SetText(WHITE .. "[" .. level .. "] " .. quest)
_G[entry..i.."QuestLink"]:SetID(line)
_G[entry..i.."QuestLink"]:SetPoint("TOPLEFT", 15, 0)
if questTag then
_G[entry..i.."Tag"]:SetText(FormatQuestType(questTag, groupSize))
_G[entry..i.."Tag"]:Show()
else
_G[entry..i.."Tag"]:Hide()
end
_G[entry..i.."Status"]:Hide()
if isComplete == 1 then
_G[entry..i.."Status"]:SetText(GREEN .. COMPLETE)
_G[entry..i.."Status"]:Show()
elseif isComplete == -1 then
_G[entry..i.."Status"]:SetText(RED .. FAILED)
_G[entry..i.."Status"]:Show()
end
if money then
_G[entry..i.."Money"]:SetText(addon:GetMoneyString(money))
_G[entry..i.."Money"]:Show()
else
_G[entry..i.."Money"]:Hide()
end
_G[ entry..i ]:SetID(line)
_G[ entry..i ]:Show()
i = i + 1
VisibleCount = VisibleCount + 1
DisplayedCount = DisplayedCount + 1
end
end
end
while i <= VisibleLines do
_G[ entry..i ]:SetID(0)
_G[ entry..i ]:Hide()
i = i + 1
end
FauxScrollFrame_Update( _G[ frame.."ScrollFrame" ], VisibleCount, VisibleLines, 18);
end
function ns:InvalidateView()
isViewValid = nil
end
function ns:ListCharsOnQuest(questName, player, tooltip)
if not questName then return nil end
local DS = DataStore
local CharsOnQuest = {}
for characterName, character in pairs(DS:GetCharacters(realm)) do
if characterName ~= player then
local questLogSize = DS:GetQuestLogSize(character) or 0
for i = 1, questLogSize do
local isHeader, link = DS:GetQuestLogInfo(character, i)
if not isHeader then
local altQuestName = DS:GetQuestInfo(link)
if altQuestName == questName then -- same quest found ?
table.insert(CharsOnQuest, DS:GetColoredCharacterName(character))
end
end
end
end
end
if #CharsOnQuest > 0 then
tooltip:AddLine(" ",1,1,1);
tooltip:AddLine(GREEN .. L["Are also on this quest:"],1,1,1);
tooltip:AddLine(table.concat(CharsOnQuest, "\n"),1,1,1);
end
end
function ns:Collapse_OnClick(frame, button)
local id = frame:GetParent():GetID()
if id ~= 0 then
collapsedHeaders[id] = not collapsedHeaders[id]
ns:Update()
end
end
function ns:Link_OnEnter(frame)
local id = frame:GetID()
if id == 0 then return end
local DS = DataStore
local character = addon.Tabs.Characters:GetCurrent()
local _, link = DS:GetQuestLogInfo(character, id)
if not link then return end
local questName, questID, level = DS:GetQuestInfo(link)
if IsAddOnLoaded("Odyssey") and IsAddOnLoaded("OdysseyQuests") then
Odyssey:ShowQuestTooltip(frame, questID)
return
end
GameTooltip:ClearLines();
GameTooltip:SetOwner(frame, "ANCHOR_RIGHT");
GameTooltip:SetHyperlink(link);
GameTooltip:AddLine(" ",1,1,1);
GameTooltip:AddDoubleLine(LEVEL .. ": |cFF00FF9A" .. level, L["QuestID"] .. ": |cFF00FF9A" .. questID);
local player = addon:GetCurrentCharacter()
addon.Quests:ListCharsOnQuest(questName, player, GameTooltip)
GameTooltip:Show();
end
function ns:Link_OnClick(frame, button)
if button == "LeftButton" and IsShiftKeyDown() then
local chat = ChatEdit_GetLastActiveWindow()
if chat:IsShown() then
local id = frame:GetID()
if id == 0 then return end
local character = addon.Tabs.Characters:GetCurrent()
local _, link = DataStore:GetQuestLogInfo(character, id)
if link then
chat:Insert(link)
end
end
end
end