coa.30: show all professions in the character view (4x3 wrapped grid)
release / release (push) Successful in 5s

CoA characters can learn every profession, but the char-view panel only had 2 profession
quick-icons. Added Prof1-12 laid out as a wrapped 4-per-row grid in the open middle-left
area (room exists now that the window is 555 tall), clear of the dropdowns and the bottom
view-groups. UpdateViewIcons already fills/hides them dynamically (coa.13).
This commit is contained in:
2026-05-30 01:33:20 +02:00
parent 57c603fa8e
commit 5f39ea21fa
3 changed files with 37 additions and 12 deletions
+1 -1
View File
@@ -338,7 +338,7 @@ function addon:OnEnable()
-- CoA: use a Lua constant, not GetAddOnMetadata — TOC metadata is cached at game launch
-- and does NOT refresh on /reload, so the .toc version looked stale ("still .18"). A Lua
-- constant re-evaluates on every /reload, giving a truthful loaded-code version. Bump with the .toc.
AltoholicFrameName:SetText("Altoholic |cFFFFFFFF3.3.002b-coa.29|r")
AltoholicFrameName:SetText("Altoholic |cFFFFFFFF3.3.002b-coa.30|r")
local realm = GetRealmName()
local player = UnitName("player")