coa.30: show all professions in the character view (4x3 wrapped grid)
release / release (push) Successful in 5s
release / release (push) Successful in 5s
CoA characters can learn every profession, but the char-view panel only had 2 profession quick-icons. Added Prof1-12 laid out as a wrapped 4-per-row grid in the open middle-left area (room exists now that the window is 555 tall), clear of the dropdowns and the bottom view-groups. UpdateViewIcons already fills/hides them dynamically (coa.13).
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@@ -338,7 +338,7 @@ function addon:OnEnable()
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-- CoA: use a Lua constant, not GetAddOnMetadata — TOC metadata is cached at game launch
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-- and does NOT refresh on /reload, so the .toc version looked stale ("still .18"). A Lua
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-- constant re-evaluates on every /reload, giving a truthful loaded-code version. Bump with the .toc.
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AltoholicFrameName:SetText("Altoholic |cFFFFFFFF3.3.002b-coa.29|r")
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AltoholicFrameName:SetText("Altoholic |cFFFFFFFF3.3.002b-coa.30|r")
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local realm = GetRealmName()
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local player = UnitName("player")
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