coa.10: CoA reputation factions (data-driven) + custom-class icons + all-professions Skills
release / release (push) Successful in 5s

- Reputation view rebuilt data-driven from each char's scanned factions grouped
  by in-game category; CoA custom factions (and future ones) appear automatically.
  Old hardcoded tree kept only as an icon lookup.
- CoA custom-class icons (classes 12-32) render from bundled atlas
  Altoholic/images/coa-classes.blp (texcoords from coa-details) instead of the
  Warrior glue-icon fallback in ShowClassIcons.
- Skills tab shows ALL known professions (dynamic list incl Woodcutting/Woodworking),
  not 2 fixed slots; DataStore_Skills scans on PLAYER_ENTERING_WORLD/SKILL_LINES_CHANGED
  (fixes 'no profession data' that only scanned on ghost-release).
This commit is contained in:
2026-05-29 15:55:25 +02:00
parent ec868716ed
commit 0565051302
15 changed files with 428 additions and 177 deletions
+128 -34
View File
@@ -14,6 +14,13 @@ local DARK_RED = "|cFFF00000"
local ICON_UNKNOWN = "\124TInterface\\RaidFrame\\ReadyCheck-NotReady:14\124t"
local ICON_EXALTED = "\124TInterface\\RaidFrame\\ReadyCheck-Ready:14\124t"
-- NOTE (Exiles/CoA): The Reputations view is DATA-DRIVEN.
-- The hardcoded `Factions` table below is used ONLY as an icon lookup (faction name -> icon),
-- so well-known Blizzard factions keep their nice icons. The list of factions actually shown,
-- and their grouping, is built at runtime from what DataStore_Reputations scanned on each
-- character (faction name + in-game category header). This means CoA's custom factions
-- (and any new ones added over time) appear automatically, with no code edits required.
-- Factions not present in the icon lookup fall back to a generic faction icon.
local Factions = {
-- Factions reference table, based on http://www.wowwiki.com/Factions
{ -- [1]
@@ -151,8 +158,96 @@ local VertexColors = {
[FACTION_STANDING_LABEL8] = { r = 1.0, g = 1.0, b = 1.0 }, -- exalted
}
local currentXPack = 1 -- default to wow classic
local currentFactionGroup = (UnitFactionGroup("player") == "Alliance") and 1 or 2 -- default to alliance or horde
local GENERIC_FACTION_ICON = "Achievement_Reputation_01" -- fallback icon for factions not in the lookup (ex: CoA custom factions)
-- Flat icon lookup built once from the hardcoded reference table above: faction name -> icon name.
local FactionIcons = {}
for _, xpack in ipairs(Factions) do
for _, factionGroup in ipairs(xpack) do
for _, faction in ipairs(factionGroup) do
if faction.name and faction.icon then
FactionIcons[faction.name] = faction.icon
end
end
end
end
local function GetFactionIcon(name)
return FactionIcons[name] or GENERIC_FACTION_ICON
end
-- *** Dynamic, data-driven group/faction model ***
-- currentGroup = "" means "All factions" (every scanned faction, flat). Otherwise it's an in-game
-- category header name (ex: "Wrath of the Lich King", or a CoA custom category).
local ALL_GROUPS = ""
local currentGroup = ALL_GROUPS
-- Rebuilt on each Update from the union of all characters' scanned reputations on the current realm.
local displayedGroups = {} -- ordered list of { name = headerName } for the dropdown
local displayedFactions = {} -- ordered list of faction names currently shown (filtered by currentGroup)
local function BuildModel()
local DS = DataStore
local realm, account = addon:GetCurrentRealm()
-- header (group) name -> { set of faction names }, plus first-seen order for stable display
local groupSet = {}
local factionHeader = {} -- faction name -> its header (last writer wins; headers are consistent across chars)
local factionOrder = {} -- faction name -> first-seen index (stable ordering)
local orderCounter = 0
local groupOrder = {} -- header name -> first-seen index
for _, characterKey in pairs(DS:GetCharacters(realm, account)) do
local reputations = DS:GetReputations(characterKey) or {}
local headers = DS:GetReputationHeaders(characterKey) or {}
for factionName in pairs(reputations) do
local header = headers[factionName] or ""
if factionOrder[factionName] == nil then
orderCounter = orderCounter + 1
factionOrder[factionName] = orderCounter
end
factionHeader[factionName] = header
if not groupSet[header] then
groupSet[header] = true
groupOrder[header] = orderCounter
end
end
end
-- Build the ordered group list for the dropdown.
wipe(displayedGroups)
local groupNames = {}
for header in pairs(groupSet) do
tinsert(groupNames, header)
end
table.sort(groupNames, function(a, b) return (groupOrder[a] or 0) < (groupOrder[b] or 0) end)
for _, header in ipairs(groupNames) do
tinsert(displayedGroups, header)
end
-- If the previously selected group no longer exists, fall back to "All factions".
if currentGroup ~= ALL_GROUPS and not groupSet[currentGroup] then
currentGroup = ALL_GROUPS
end
-- Build the ordered faction list for the currently selected group.
wipe(displayedFactions)
local names = {}
for factionName in pairs(factionHeader) do
if currentGroup == ALL_GROUPS or factionHeader[factionName] == currentGroup then
tinsert(names, factionName)
end
end
table.sort(names, function(a, b) return (factionOrder[a] or 0) < (factionOrder[b] or 0) end)
for _, factionName in ipairs(names) do
tinsert(displayedFactions, factionName)
end
end
local function GroupLabel(header)
if header == ALL_GROUPS or header == "" then return ALL end -- "All", a Blizzard global string
return header
end
addon.Reputations = {}
@@ -194,46 +289,43 @@ local function DDM_AddCloseMenu()
UIDropDownMenu_AddButton(info, 1)
end
local function DDM_OnClick(self, xpackIndex, factionGroupIndex)
currentXPack = xpackIndex
currentFactionGroup = factionGroupIndex
local factionGroup = Factions[currentXPack][currentFactionGroup]
UIDropDownMenu_SetText(AltoholicFrameReputations_SelectFaction, factionGroup.name)
local function DDM_OnClick(self, header)
currentGroup = header or ALL_GROUPS
UIDropDownMenu_SetText(AltoholicFrameReputations_SelectFaction, GroupLabel(currentGroup))
ns:Update()
end
local function Reputations_UpdateEx(self, offset, entry, desc)
local line
local size = desc:GetSize()
local DS = DataStore
local realm, account = addon:GetCurrentRealm()
local character
local factionGroup = Factions[currentXPack][currentFactionGroup]
for i=1, desc.NumLines do
line = i + offset
if line <= size then
local faction = factionGroup[line]
_G[entry..i.."Name"]:SetText(WHITE .. faction.name)
local factionName = displayedFactions[line]
_G[entry..i.."Name"]:SetText(WHITE .. (factionName or ""))
_G[entry..i.."Name"]:SetJustifyH("LEFT")
_G[entry..i.."Name"]:SetPoint("TOPLEFT", 15, 0)
for j = 1, 10 do -- loop through the 10 alts
local itemName = entry.. i .. "Item" .. j;
local itemButton = _G[itemName]
local classButton = _G["AltoholicFrameClassesItem" .. j]
local itemTexture = _G[itemName .. "_Background"]
itemTexture:SetTexture("Interface\\Icons\\"..faction.icon)
itemTexture:SetTexture("Interface\\Icons\\"..GetFactionIcon(factionName))
local status, rate
if classButton.CharName then -- if there's an alt in this column..
character = DS:GetCharacter(classButton.CharName, realm, account)
status, _, _, rate = DS:GetReputationInfo(character, faction.name)
status, _, _, rate = DS:GetReputationInfo(character, factionName)
if status and rate then
local vc = VertexColors[status]
@@ -276,22 +368,24 @@ local ReputationsScrollFrame_Desc = {
NumLines = 8,
LineHeight = 41,
Frame = "AltoholicFrameReputations",
GetSize = function() return #Factions[currentXPack][currentFactionGroup] end,
GetSize = function() return #displayedFactions end,
Update = Reputations_UpdateEx,
}
function ns:DropDownFaction_Initialize()
for xpackIndex, xpack in ipairs(Factions) do
DDM_AddTitle(xpack.name)
for factionGroupIndex, factionGroup in ipairs(Factions[xpackIndex]) do
DDM_Add(factionGroup.name, DDM_OnClick, xpackIndex, factionGroupIndex)
end
-- Dropdown is built dynamically from the categories actually scanned across all characters.
BuildModel()
DDM_Add(GroupLabel(ALL_GROUPS), DDM_OnClick, ALL_GROUPS) -- "All factions" pseudo-group
for _, header in ipairs(displayedGroups) do
DDM_Add(GroupLabel(header), DDM_OnClick, header)
end
DDM_AddCloseMenu()
end
function ns:Update()
BuildModel()
UIDropDownMenu_SetText(AltoholicFrameReputations_SelectFaction, GroupLabel(currentGroup))
addon:ScrollFrameUpdate(ReputationsScrollFrame_Desc)
end
@@ -302,12 +396,12 @@ function ns:OnEnter(frame)
local DS = DataStore
local realm, account = addon:GetCurrentRealm()
local character = DS:GetCharacter(charName, realm, account)
local factionGroup = Factions[currentXPack][currentFactionGroup]
local faction = factionGroup[ frame:GetParent():GetID() ].name
local faction = displayedFactions[ frame:GetParent():GetID() ]
if not faction then return end
local status, currentLevel, maxLevel, rate = DS:GetReputationInfo(character, faction)
if not status then return end
AltoTooltip:SetOwner(frame, "ANCHOR_LEFT");
AltoTooltip:ClearLines();
AltoTooltip:AddLine((DS:GetColoredCharacterName(character) or "?") .. WHITE .. " @ " .. TEAL .. faction,1,1,1);
@@ -346,12 +440,12 @@ function ns:OnClick(frame, button)
local DS = DataStore
local realm, account = addon:GetCurrentRealm()
local character = DS:GetCharacter(charName, realm, account)
local factionGroup = Factions[currentXPack][currentFactionGroup]
local faction = factionGroup[ frame:GetParent():GetID() ].name
local faction = displayedFactions[ frame:GetParent():GetID() ]
if not faction then return end
local status, currentLevel, maxLevel, rate = DS:GetReputationInfo(character, faction)
if not status then return end
if ( button == "LeftButton" ) and ( IsShiftKeyDown() ) then
local chat = ChatEdit_GetLastActiveWindow()
if chat:IsShown() then