coa.10: CoA reputation factions (data-driven) + custom-class icons + all-professions Skills
release / release (push) Successful in 5s
release / release (push) Successful in 5s
- Reputation view rebuilt data-driven from each char's scanned factions grouped by in-game category; CoA custom factions (and future ones) appear automatically. Old hardcoded tree kept only as an icon lookup. - CoA custom-class icons (classes 12-32) render from bundled atlas Altoholic/images/coa-classes.blp (texcoords from coa-details) instead of the Warrior glue-icon fallback in ShowClassIcons. - Skills tab shows ALL known professions (dynamic list incl Woodcutting/Woodworking), not 2 fixed slots; DataStore_Skills scans on PLAYER_ENTERING_WORLD/SKILL_LINES_CHANGED (fixes 'no profession data' that only scanned on ghost-release).
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+15
-6
@@ -732,13 +732,22 @@ function Altoholic:ShowClassIcons()
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end)
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local _, class = DS:GetCharacterClass(character)
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-- CoA: CLASS_ICON_TCOORDS only carries the vanilla 10 + DK on Voljin.
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-- For the 21 CoA custom classes the lookup is nil; fall back to
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-- WARRIOR's coords so we render *something* rather than crashing.
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local tc = CLASS_ICON_TCOORDS[class] or CLASS_ICON_TCOORDS["WARRIOR"]
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local itemTexture = _G[itemName .. "IconTexture"]
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itemTexture:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes");
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itemTexture:SetTexCoord(tc[1], tc[2], tc[3], tc[4]);
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-- CoA: CLASS_ICON_TCOORDS only carries the vanilla 10 + DK on Voljin,
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-- so the 21 CoA custom classes have no entry. GetCoAClassIcon (defined
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-- in CoAClassColors.lua) returns the realm-authoritative atlas + coords
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-- for any CoA-playable class (incl. vanilla 10 + DK); it returns nil for
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-- an unknown/unscanned (no-value) token, in which case we keep the stock
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-- CLASS_ICON_TCOORDS path, defaulting to WARRIOR rather than crashing.
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local coaTex, l, r, t, b = Altoholic:GetCoAClassIcon(class)
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if coaTex then
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itemTexture:SetTexture(coaTex);
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itemTexture:SetTexCoord(l, r, t, b);
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else
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local tc = CLASS_ICON_TCOORDS[class] or CLASS_ICON_TCOORDS["WARRIOR"]
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itemTexture:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes");
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itemTexture:SetTexCoord(tc[1], tc[2], tc[3], tc[4]);
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end
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itemTexture:SetWidth(36);
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itemTexture:SetHeight(36);
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itemTexture:SetAllPoints(itemButton);
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