chore(libs): sync Ace3 to coa-ace3 (WoWUIDev master @ 52e5f2c)

Bring every embedded Ace3 / CallbackHandler / LibStub copy in line with the
canonical Exiles/coa-ace3 bundle so LibStub resolution is predictable across
all Exiles forks regardless of which addons are enabled.

Libraries updated in this fork:
  AceAddon-3.0           13  (5 → 13)
  AceConfig-3.0          3
  AceConfigCmd-3.0       14
  AceConfigDialog-3.0    92  (78 → 92)
  AceConfigRegistry-3.0  22  (20 → 22)
  AceConsole-3.0         7
  AceDB-3.0              33  (21 → 33)
  AceDBOptions-3.0       15  (12 → 15)
  AceEvent-3.0           4
  AceGUI-3.0             41
  AceTimer-3.0           17  (1017 → 17)
  CallbackHandler-1.0    8  (6 → 8)
  LibStub                2
This commit is contained in:
2026-05-23 13:42:20 +02:00
parent 783bb684bb
commit 6acd4961ca
37 changed files with 1250 additions and 1093 deletions
+55 -48
View File
@@ -28,9 +28,9 @@
-- end -- end
-- @class file -- @class file
-- @name AceAddon-3.0.lua -- @name AceAddon-3.0.lua
-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ -- @release $Id$
local MAJOR, MINOR = "AceAddon-3.0", 5 local MAJOR, MINOR = "AceAddon-3.0", 13
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR) local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceAddon then return end -- No Upgrade needed. if not AceAddon then return end -- No Upgrade needed.
@@ -49,10 +49,6 @@ local select, pairs, next, type, unpack = select, pairs, next, type, unpack
local loadstring, assert, error = loadstring, assert, error local loadstring, assert, error = loadstring, assert, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
--[[ --[[
xpcall safecall implementation xpcall safecall implementation
]] ]]
@@ -62,43 +58,12 @@ local function errorhandler(err)
return geterrorhandler()(err) return geterrorhandler()(err)
end end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...) local function safecall(func, ...)
-- we check to see if the func is passed is actually a function here and don't error when it isn't -- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not -- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance -- present execution should continue without hinderance
if type(func) == "function" then if type(func) == "function" then
return Dispatchers[select('#', ...)](func, ...) return xpcall(func, errorhandler, ...)
end end
end end
@@ -108,6 +73,16 @@ local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule,
-- used in the addon metatable -- used in the addon metatable
local function addontostring( self ) return self.name end local function addontostring( self ) return self.name end
-- Check if the addon is queued for initialization
local function queuedForInitialization(addon)
for i = 1, #AceAddon.initializequeue do
if AceAddon.initializequeue[i] == addon then
return true
end
end
return false
end
--- Create a new AceAddon-3.0 addon. --- Create a new AceAddon-3.0 addon.
-- Any libraries you specified will be embeded, and the addon will be scheduled for -- Any libraries you specified will be embeded, and the addon will be scheduled for
-- its OnInitialize and OnEnable callbacks. -- its OnInitialize and OnEnable callbacks.
@@ -153,6 +128,7 @@ function AceAddon:NewAddon(objectorname, ...)
setmetatable( object, addonmeta ) setmetatable( object, addonmeta )
self.addons[name] = object self.addons[name] = object
object.modules = {} object.modules = {}
object.orderedModules = {}
object.defaultModuleLibraries = {} object.defaultModuleLibraries = {}
Embed( object ) -- embed NewModule, GetModule methods Embed( object ) -- embed NewModule, GetModule methods
self:EmbedLibraries(object, select(i,...)) self:EmbedLibraries(object, select(i,...))
@@ -285,6 +261,7 @@ function NewModule(self, name, prototype, ...)
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy. safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules[name] = module self.modules[name] = module
tinsert(self.orderedModules, module)
return module return module
end end
@@ -312,7 +289,12 @@ end
-- MyModule:Enable() -- MyModule:Enable()
function Enable(self) function Enable(self)
self:SetEnabledState(true) self:SetEnabledState(true)
return AceAddon:EnableAddon(self)
-- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
-- it'll be enabled after the init process
if not queuedForInitialization(self) then
return AceAddon:EnableAddon(self)
end
end end
--- Disables the Addon, if possible, return true or false depending on success. --- Disables the Addon, if possible, return true or false depending on success.
@@ -489,12 +471,14 @@ local pmixins = {
-- target (object) - target object to embed aceaddon in -- target (object) - target object to embed aceaddon in
-- --
-- this is a local function specifically since it's meant to be only called internally -- this is a local function specifically since it's meant to be only called internally
function Embed(target) function Embed(target, skipPMixins)
for k, v in pairs(mixins) do for k, v in pairs(mixins) do
target[k] = v target[k] = v
end end
for k, v in pairs(pmixins) do if not skipPMixins then
target[k] = target[k] or v for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
end end
end end
@@ -547,8 +531,9 @@ function AceAddon:EnableAddon(addon)
end end
-- enable possible modules. -- enable possible modules.
for name, module in pairs(addon.modules) do local modules = addon.orderedModules
self:EnableAddon(module) for i = 1, #modules do
self:EnableAddon(modules[i])
end end
end end
return self.statuses[addon.name] -- return true if we're disabled return self.statuses[addon.name] -- return true if we're disabled
@@ -580,8 +565,9 @@ function AceAddon:DisableAddon(addon)
if lib then safecall(lib.OnEmbedDisable, lib, addon) end if lib then safecall(lib.OnEmbedDisable, lib, addon) end
end end
-- disable possible modules. -- disable possible modules.
for name, module in pairs(addon.modules) do local modules = addon.orderedModules
self:DisableAddon(module) for i = 1, #modules do
self:DisableAddon(modules[i])
end end
end end
@@ -611,9 +597,20 @@ function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
-- Blizzard AddOns which can load very early in the loading process and mess with Ace3 addon loading
local BlizzardEarlyLoadAddons = {
Blizzard_DebugTools = true,
Blizzard_TimeManager = true,
Blizzard_BattlefieldMap = true,
Blizzard_MapCanvas = true,
Blizzard_SharedMapDataProviders = true,
Blizzard_CombatLog = true,
}
-- Event Handling -- Event Handling
local function onEvent(this, event, arg1) local function onEvent(this, event, arg1)
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then -- 2020-08-28 nevcairiel - ignore the load event of Blizzard addons which occur early in the loading process
if (event == "ADDON_LOADED" and (arg1 == nil or not BlizzardEarlyLoadAddons[arg1])) or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration -- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
while(#AceAddon.initializequeue > 0) do while(#AceAddon.initializequeue > 0) do
local addon = tremove(AceAddon.initializequeue, 1) local addon = tremove(AceAddon.initializequeue, 1)
@@ -638,5 +635,15 @@ AceAddon.frame:SetScript("OnEvent", onEvent)
-- upgrade embeded -- upgrade embeded
for name, addon in pairs(AceAddon.addons) do for name, addon in pairs(AceAddon.addons) do
Embed(addon) Embed(addon, true)
end
-- 2010-10-27 nevcairiel - add new "orderedModules" table
if oldminor and oldminor < 10 then
for name, addon in pairs(AceAddon.addons) do
addon.orderedModules = {}
for module_name, module in pairs(addon.modules) do
tinsert(addon.orderedModules, module)
end
end
end end
@@ -3,7 +3,7 @@
-- as well as associate it with a slash command. -- as well as associate it with a slash command.
-- @class file -- @class file
-- @name AceConfig-3.0 -- @name AceConfig-3.0
-- @release $Id: AceConfig-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $ -- @release $Id$
--[[ --[[
AceConfig-3.0 AceConfig-3.0
@@ -27,7 +27,7 @@ if not AceConfig then return end
local pcall, error, type, pairs = pcall, error, type, pairs local pcall, error, type, pairs = pcall, error, type, pairs
-- ------------------------------------------------------------------- -- -------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd, persist) -- :RegisterOptionsTable(appName, options, slashcmd)
-- --
-- - appName - (string) application name -- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry -- - options - table or function ref, see AceConfigRegistry
@@ -1,7 +1,7 @@
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames. --- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
-- @class file -- @class file
-- @name AceConfigCmd-3.0 -- @name AceConfigCmd-3.0
-- @release $Id: AceConfigCmd-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $ -- @release $Id$
--[[ --[[
AceConfigCmd-3.0 AceConfigCmd-3.0
@@ -37,17 +37,10 @@ local error, assert = error, assert
-- WoW APIs -- WoW APIs
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
local L = setmetatable({}, { -- TODO: replace with proper locale local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end __index = function(self,k) return k end
}) })
local function print(msg) local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end end
@@ -401,7 +394,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
return return
end end
local str = strsub(info.input,inputpos); local strInput = strsub(info.input,inputpos);
if tab.type=="execute" then if tab.type=="execute" then
------------ execute -------------------------------------------- ------------ execute --------------------------------------------
@@ -414,21 +407,21 @@ local function handle(info, inputpos, tab, depth, retfalse)
local res = true local res = true
if tab.pattern then if tab.pattern then
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(str, tab.pattern) then if not strmatch(strInput, tab.pattern) then
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"])
return return
end end
end end
do_final(info, inputpos, tab, "set", str) do_final(info, inputpos, tab, "set", strInput)
elseif tab.type=="toggle" then elseif tab.type=="toggle" then
------------ toggle -------------------------------------------- ------------ toggle --------------------------------------------
local b local b
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
if str=="" then if str=="" then
b = callmethod(info, inputpos, tab, "get") b = callmethod(info, inputpos, tab, "get")
@@ -465,9 +458,9 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="range" then elseif tab.type=="range" then
------------ range -------------------------------------------- ------------ range --------------------------------------------
local val = tonumber(str) local val = tonumber(strInput)
if not val then if not val then
usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"])
return return
end end
if type(info.step)=="number" then if type(info.step)=="number" then
@@ -487,7 +480,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="select" then elseif tab.type=="select" then
------------ select ------------------------------------ ------------ select ------------------------------------
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
local values = tab.values local values = tab.values
if type(values) == "function" or type(values) == "string" then if type(values) == "function" or type(values) == "string" then
@@ -528,7 +521,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="multiselect" then elseif tab.type=="multiselect" then
------------ multiselect ------------------------------------------- ------------ multiselect -------------------------------------------
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
local values = tab.values local values = tab.values
if type(values) == "function" or type(values) == "string" then if type(values) == "function" or type(values) == "string" then
@@ -565,7 +558,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
--check that the opt is valid --check that the opt is valid
local ok local ok
for k,v in pairs(values) do for k in pairs(values) do
if strlower(k)==opt then if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches) opt = k -- overwrite with key (in case of case mismatches)
ok = true ok = true
@@ -634,7 +627,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="color" then elseif tab.type=="color" then
------------ color -------------------------------------------- ------------ color --------------------------------------------
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
if str == "" then if str == "" then
--TODO: Show current value --TODO: Show current value
return return
@@ -706,7 +699,7 @@ local function handle(info, inputpos, tab, depth, retfalse)
elseif tab.type=="keybinding" then elseif tab.type=="keybinding" then
------------ keybinding -------------------------------------------- ------------ keybinding --------------------------------------------
local str = strtrim(strlower(str)) local str = strtrim(strlower(strInput))
if str == "" then if str == "" then
--TODO: Show current value --TODO: Show current value
return return
@@ -1,13 +1,13 @@
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. --- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
-- @class file -- @class file
-- @name AceConfigDialog-3.0 -- @name AceConfigDialog-3.0
-- @release $Id: AceConfigDialog-3.0.lua 1225 2019-08-06 13:37:52Z nevcairiel $ -- @release $Id$
local LibStub = LibStub local LibStub = LibStub
local gui = LibStub("AceGUI-3.0") local gui = LibStub("AceGUI-3.0")
local reg = LibStub("AceConfigRegistry-3.0") local reg = LibStub("AceConfigRegistry-3.0")
local MAJOR, MINOR = "AceConfigDialog-3.0", 78 local MAJOR, MINOR = "AceConfigDialog-3.0", 92
local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR) local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigDialog then return end if not AceConfigDialog then return end
@@ -15,25 +15,20 @@ if not AceConfigDialog then return end
AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {} AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
AceConfigDialog.Status = AceConfigDialog.Status or {} AceConfigDialog.Status = AceConfigDialog.Status or {}
AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame") AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
AceConfigDialog.tooltip = AceConfigDialog.tooltip or CreateFrame("GameTooltip", "AceConfigDialogTooltip", UIParent, "GameTooltipTemplate")
AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {} AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {} AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {} AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
-- Lua APIs -- Lua APIs
local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove local tinsert, tsort, tremove, wipe = table.insert, table.sort, table.remove, table.wipe
local strmatch, format = string.match, string.format local strmatch, format = string.match, string.format
local assert, loadstring, error = assert, loadstring, error local error = error
local pairs, next, select, type, unpack, wipe = pairs, next, select, type, unpack, wipe local pairs, next, select, type, unpack, ipairs = pairs, next, select, type, unpack, ipairs
local rawset, tostring, tonumber = rawset, tostring, tonumber local tostring, tonumber = tostring, tonumber
local math_min, math_max, math_floor = math.min, math.max, math.floor local math_min, math_max, math_floor = math.min, math.max, math.floor
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
local emptyTbl = {} local emptyTbl = {}
--[[ --[[
@@ -45,39 +40,10 @@ local function errorhandler(err)
return geterrorhandler()(err) return geterrorhandler()(err)
end end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...) local function safecall(func, ...)
return Dispatchers[select("#", ...)](func, ...) if func then
return xpcall(func, errorhandler, ...)
end
end end
local width_multiplier = 170 local width_multiplier = 170
@@ -181,6 +147,7 @@ local stringIsLiteral = {
width = true, width = true,
image = true, image = true,
fontSize = true, fontSize = true,
tooltipHyperlink = true
} }
--Is Never a function or method --Is Never a function or method
@@ -222,9 +189,8 @@ local function GetOptionsMemberValue(membername, option, options, path, appName,
--We have a function to call --We have a function to call
local info = new() local info = new()
--traverse the options table, picking up the handler and filling the info with the path --traverse the options table, picking up the handler and filling the info with the path
local handler
local group = options local group = options
handler = group.handler or handler local handler = group.handler
for i = 1, #path do for i = 1, #path do
group = GetSubOption(group, path[i]) group = GetSubOption(group, path[i])
@@ -533,8 +499,17 @@ local function OptionOnMouseOver(widget, event)
local options = user.options local options = user.options
local path = user.path local path = user.path
local appName = user.appName local appName = user.appName
local tooltip = AceConfigDialog.tooltip
tooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
local tooltipHyperlink = GetOptionsMemberValue("tooltipHyperlink", opt, options, path, appName)
if tooltipHyperlink then
tooltip:SetHyperlink(tooltipHyperlink)
tooltip:Show()
return
end
GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
local name = GetOptionsMemberValue("name", opt, options, path, appName) local name = GetOptionsMemberValue("name", opt, options, path, appName)
local desc = GetOptionsMemberValue("desc", opt, options, path, appName) local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
local usage = GetOptionsMemberValue("usage", opt, options, path, appName) local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
@@ -542,98 +517,145 @@ local function OptionOnMouseOver(widget, event)
if descStyle and descStyle ~= "tooltip" then return end if descStyle and descStyle ~= "tooltip" then return end
GameTooltip:SetText(name, 1, .82, 0, 1) tooltip:SetText(name, 1, .82, 0, 1, true)
if opt.type == "multiselect" then if opt.type == "multiselect" then
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) tooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
end end
if type(desc) == "string" then if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1) tooltip:AddLine(desc, 1, 1, 1, true)
end end
if type(usage) == "string" then if type(usage) == "string" then
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) tooltip:AddLine(usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
end end
GameTooltip:Show() tooltip:Show()
end end
local function OptionOnMouseLeave(widget, event) local function OptionOnMouseLeave(widget, event)
GameTooltip:Hide() AceConfigDialog.tooltip:Hide()
end end
local function GetFuncName(option) local function GetFuncName(option)
local type = option.type if option.type == "execute" then
if type == "execute" then
return "func" return "func"
else else
return "set" return "set"
end end
end end
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) do
if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then local InCombatLockdown = InCombatLockdown
StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} local frame = AceConfigDialog.popup
end if not frame or oldminor < 81 then
local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] frame = CreateFrame("Frame", nil, UIParent)
for k in pairs(t) do AceConfigDialog.popup = frame
t[k] = nil frame:Hide()
end frame:SetPoint("CENTER", UIParent, "CENTER")
t.text = message frame:SetSize(320, 72)
t.button1 = ACCEPT frame:EnableMouse(true) -- Do not allow click-through on the frame
t.button2 = CANCEL frame:SetFrameStrata("TOOLTIP")
t.preferredIndex = STATICPOPUP_NUMDIALOGS frame:SetFrameLevel(100) -- Lots of room to draw under it
local dialog, oldstrata frame:SetScript("OnKeyDown", function(self, key)
t.OnAccept = function() if key == "ESCAPE" then
safecall(func, unpack(t)) if not InCombatLockdown() then
if dialog and oldstrata then self:SetPropagateKeyboardInput(false)
dialog:SetFrameStrata(oldstrata) end
end if self.cancel:IsShown() then
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) self.cancel:Click()
del(info) else -- Showing a validation error
end self:Hide()
t.OnCancel = function() end
if dialog and oldstrata then elseif not InCombatLockdown() then
dialog:SetFrameStrata(oldstrata) self:SetPropagateKeyboardInput(true)
end end
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) end)
del(info)
end
for i = 1, select("#", ...) do
t[i] = select(i, ...) or false
end
t.timeout = 0
t.whileDead = 1
t.hideOnEscape = 1
dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate")
if dialog then border:SetAllPoints(frame)
oldstrata = dialog:GetFrameStrata() frame:SetFixedFrameStrata(true)
dialog:SetFrameStrata("TOOLTIP") frame:SetFixedFrameLevel(true)
local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
text:SetSize(290, 0)
text:SetPoint("TOP", 0, -16)
frame.text = text
local function newButton(newText)
local button = CreateFrame("Button", nil, frame)
button:SetSize(128, 21)
button:SetNormalFontObject(GameFontNormal)
button:SetHighlightFontObject(GameFontHighlight)
button:SetNormalTexture(130763) -- "Interface\\Buttons\\UI-DialogBox-Button-Up"
button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
button:SetPushedTexture(130761) -- "Interface\\Buttons\\UI-DialogBox-Button-Down"
button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
button:SetHighlightTexture(130762) -- "Interface\\Buttons\\UI-DialogBox-Button-Highlight"
button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
button:SetText(newText)
return button
end
local accept = newButton(ACCEPT)
accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
frame.accept = accept
local cancel = newButton(CANCEL)
cancel:SetPoint("LEFT", accept, "RIGHT", 13, 0)
frame.cancel = cancel
end end
end end
local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
local frame = AceConfigDialog.popup
frame:Show()
frame.text:SetText(message)
-- From StaticPopup.lua
-- local height = 32 + text:GetHeight() + 2;
-- height = height + 6 + accept:GetHeight()
-- We add 32 + 2 + 6 + 21 (button height) == 61
local height = 61 + frame.text:GetHeight()
frame:SetHeight(height)
frame.accept:ClearAllPoints()
frame.accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
frame.cancel:Show()
local t = {...}
local tCount = select("#", ...)
frame.accept:SetScript("OnClick", function(self)
safecall(func, unpack(t, 1, tCount)) -- Manually set count as unpack() stops on nil (bug with #table)
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
frame:Hide()
self:SetScript("OnClick", nil)
frame.cancel:SetScript("OnClick", nil)
del(info)
end)
frame.cancel:SetScript("OnClick", function(self)
AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
frame:Hide()
self:SetScript("OnClick", nil)
frame.accept:SetScript("OnClick", nil)
del(info)
end)
end
local function validationErrorPopup(message) local function validationErrorPopup(message)
if not StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"] then local frame = AceConfigDialog.popup
StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"] = {} frame:Show()
end frame.text:SetText(message)
local t = StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"] -- From StaticPopup.lua
t.text = message -- local height = 32 + text:GetHeight() + 2;
t.button1 = OKAY -- height = height + 6 + accept:GetHeight()
t.preferredIndex = STATICPOPUP_NUMDIALOGS -- We add 32 + 2 + 6 + 21 (button height) == 61
local dialog, oldstrata local height = 61 + frame.text:GetHeight()
t.OnAccept = function() frame:SetHeight(height)
if dialog and oldstrata then
dialog:SetFrameStrata(oldstrata)
end
end
t.timeout = 0
t.whileDead = 1
t.hideOnEscape = 1
dialog = StaticPopup_Show("ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG") frame.accept:ClearAllPoints()
if dialog then frame.accept:SetPoint("BOTTOM", frame, "BOTTOM", 0, 16)
oldstrata = dialog:GetFrameStrata() frame.cancel:Hide()
dialog:SetFrameStrata("TOOLTIP")
end frame.accept:SetScript("OnClick", function()
frame:Hide()
end)
end end
local function ActivateControl(widget, event, ...) local function ActivateControl(widget, event, ...)
@@ -656,7 +678,7 @@ local function ActivateControl(widget, event, ...)
if group[funcname] ~= nil then if group[funcname] ~= nil then
func = group[funcname] func = group[funcname]
end end
handler = group.handler or handler handler = group.handler
confirm = group.confirm confirm = group.confirm
validate = group.validate validate = group.validate
for i = 1, #path do for i = 1, #path do
@@ -720,7 +742,6 @@ local function ActivateControl(widget, event, ...)
end end
end end
local rootframe = user.rootframe
if not validated or type(validated) == "string" then if not validated or type(validated) == "string" then
if not validated then if not validated then
if usage then if usage then
@@ -735,12 +756,12 @@ local function ActivateControl(widget, event, ...)
end end
-- show validate message -- show validate message
if rootframe.SetStatusText then if user.rootframe.SetStatusText then
rootframe:SetStatusText(validated) user.rootframe:SetStatusText(validated)
else else
validationErrorPopup(validated) validationErrorPopup(validated)
end end
PlaySound("igPlayerInviteDecline") PlaySound(882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || _DECLINE is actually missing from the table
del(info) del(info)
return true return true
else else
@@ -773,14 +794,14 @@ local function ActivateControl(widget, event, ...)
if type(confirm) == "boolean" then if type(confirm) == "boolean" then
if confirm then if confirm then
if not confirmText then if not confirmText then
local name, desc = option.name, option.desc local option_name, desc = option.name, option.desc
if type(name) == "function" then if type(option_name) == "function" then
name = name(info) option_name = option_name(info)
end end
if type(desc) == "function" then if type(desc) == "function" then
desc = desc(info) desc = desc(info)
end end
confirmText = name confirmText = option_name
if desc then if desc then
confirmText = confirmText.." - "..desc confirmText = confirmText.." - "..desc
end end
@@ -886,7 +907,7 @@ end
local function MultiControlOnClosed(widget, event, ...) local function MultiControlOnClosed(widget, event, ...)
local user = widget:GetUserDataTable() local user = widget:GetUserDataTable()
if user.valuechanged then if user.valuechanged and not widget:IsReleasing() then
local iscustom = user.rootframe:GetUserData("iscustom") local iscustom = user.rootframe:GetUserData("iscustom")
local basepath = user.rootframe:GetUserData("basepath") or emptyTbl local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
if iscustom then if iscustom then
@@ -1062,6 +1083,11 @@ local function InjectInfo(control, options, option, path, rootframe, appName)
control:SetCallback("OnRelease", CleanUserData) control:SetCallback("OnRelease", CleanUserData)
control:SetCallback("OnLeave", OptionOnMouseLeave) control:SetCallback("OnLeave", OptionOnMouseLeave)
control:SetCallback("OnEnter", OptionOnMouseOver) control:SetCallback("OnEnter", OptionOnMouseOver)
-- forward custom arg data directly
if control.SetCustomData and option.arg then
safecall(control.SetCustomData, control, option.arg)
end
end end
local function CreateControl(userControlType, fallbackControlType) local function CreateControl(userControlType, fallbackControlType)
@@ -1122,8 +1148,6 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
--Control to feed --Control to feed
local control local control
local name = GetOptionsMemberValue("name", v, options, path, appName)
if v.type == "execute" then if v.type == "execute" then
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
@@ -1226,7 +1250,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
end end
tsort(sorting, sortTblAsStrings) tsort(sorting, sortTblAsStrings)
end end
for k, value in ipairs(sorting) do for _, value in ipairs(sorting) do
local text = values[value] local text = values[value]
local radio = gui:Create("CheckBox") local radio = gui:Create("CheckBox")
radio:SetLabel(text) radio:SetLabel(text)
@@ -1308,8 +1332,8 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
control:SetWidth(width_multiplier) control:SetWidth(width_multiplier)
end end
--check:SetTriState(v.tristate) --check:SetTriState(v.tristate)
for i = 1, #valuesort do for s = 1, #valuesort do
local key = valuesort[i] local key = valuesort[s]
local value = GetOptionsMemberValue("get",v, options, path, appName, key) local value = GetOptionsMemberValue("get",v, options, path, appName, key)
control:SetItemValue(key,value) control:SetItemValue(key,value)
end end
@@ -1321,8 +1345,8 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
control:PauseLayout() control:PauseLayout()
local width = GetOptionsMemberValue("width",v,options,path,appName) local width = GetOptionsMemberValue("width",v,options,path,appName)
for i = 1, #valuesort do for s = 1, #valuesort do
local value = valuesort[i] local value = valuesort[s]
local text = values[value] local text = values[value]
local check = gui:Create("CheckBox") local check = gui:Create("CheckBox")
check:SetLabel(text) check:SetLabel(text)
@@ -1389,7 +1413,7 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
if type(image) == "string" then if type(image) == "string" or type(image) == "number" then
if not width then if not width then
width = GetOptionsMemberValue("imageWidth",v, options, path, appName) width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
end end
@@ -1409,20 +1433,23 @@ local function FeedOptions(appName, options,container,rootframe,path,group,inlin
end end
control:SetImageSize(width, height) control:SetImageSize(width, height)
end end
local width = GetOptionsMemberValue("width",v,options,path,appName) local controlWidth = GetOptionsMemberValue("width",v,options,path,appName)
control.width = not width and "fill" control.width = not controlWidth and "fill"
end end
--Common Init --Common Init
if control then if control then
if control.width ~= "fill" then if control.width ~= "fill" then
local width = GetOptionsMemberValue("width",v,options,path,appName) local width = GetOptionsMemberValue("width",v,options,path,appName)
local relWidth = GetOptionsMemberValue("relWidth",v,options,path,appName)
if width == "double" then if width == "double" then
control:SetWidth(width_multiplier * 2) control:SetWidth(width_multiplier * 2)
elseif width == "half" then elseif width == "half" then
control:SetWidth(width_multiplier / 2) control:SetWidth(width_multiplier / 2)
elseif (type(width) == "number") then elseif (type(width) == "number") then
control:SetWidth(width_multiplier * width) control:SetWidth(width_multiplier * width)
elseif width == "relative" and relWidth then
control:SetRelativeWidth(relWidth)
elseif width == "full" then elseif width == "full" then
control.width = "fill" control.width = "fill"
else else
@@ -1462,6 +1489,7 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local option = user.option local option = user.option
local path = user.path local path = user.path
local appName = user.appName local appName = user.appName
local tooltip = AceConfigDialog.tooltip
local feedpath = new() local feedpath = new()
for i = 1, #path do for i = 1, #path do
@@ -1478,24 +1506,25 @@ local function TreeOnButtonEnter(widget, event, uniquevalue, button)
local name = GetOptionsMemberValue("name", group, options, feedpath, appName) local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
GameTooltip:SetOwner(button, "ANCHOR_NONE") tooltip:SetOwner(button, "ANCHOR_NONE")
tooltip:ClearAllPoints()
if widget.type == "TabGroup" then if widget.type == "TabGroup" then
GameTooltip:SetPoint("BOTTOM",button,"TOP") tooltip:SetPoint("BOTTOM",button,"TOP")
else else
GameTooltip:SetPoint("LEFT",button,"RIGHT") tooltip:SetPoint("LEFT",button,"RIGHT")
end end
GameTooltip:SetText(name, 1, .82, 0, 1) tooltip:SetText(name, 1, .82, 0, 1, true)
if type(desc) == "string" then if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1) tooltip:AddLine(desc, 1, 1, 1, true)
end end
GameTooltip:Show() tooltip:Show()
end end
local function TreeOnButtonLeave(widget, event, value, button) local function TreeOnButtonLeave(widget, event, value, button)
GameTooltip:Hide() AceConfigDialog.tooltip:Hide()
end end
@@ -1663,29 +1692,29 @@ function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isR
elseif grouptype == "select" then elseif grouptype == "select" then
local select = gui:Create("DropdownGroup") local selectGroup = gui:Create("DropdownGroup")
select:SetTitle(name) selectGroup:SetTitle(name)
InjectInfo(select, options, group, path, rootframe, appName) InjectInfo(selectGroup, options, group, path, rootframe, appName)
select:SetCallback("OnGroupSelected", GroupSelected) selectGroup:SetCallback("OnGroupSelected", GroupSelected)
local status = AceConfigDialog:GetStatusTable(appName, path) local status = AceConfigDialog:GetStatusTable(appName, path)
if not status.groups then if not status.groups then
status.groups = {} status.groups = {}
end end
select:SetStatusTable(status.groups) selectGroup:SetStatusTable(status.groups)
local grouplist, orderlist = BuildSelect(group, options, path, appName) local grouplist, orderlist = BuildSelect(group, options, path, appName)
select:SetGroupList(grouplist, orderlist) selectGroup:SetGroupList(grouplist, orderlist)
select:SetUserData("grouplist", grouplist) selectGroup:SetUserData("grouplist", grouplist)
select:SetUserData("orderlist", orderlist) selectGroup:SetUserData("orderlist", orderlist)
local firstgroup = orderlist[1] local firstgroup = orderlist[1]
if firstgroup then if firstgroup then
select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) selectGroup:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
end end
select.width = "fill" selectGroup.width = "fill"
select.height = "fill" selectGroup.height = "fill"
container:AddChild(select) container:AddChild(selectGroup)
--assume tree group by default --assume tree group by default
--if parenttype is tree then this group is already a node on that tree --if parenttype is tree then this group is already a node on that tree
@@ -1913,17 +1942,19 @@ end
-- convert pre-39 BlizOptions structure to the new format -- convert pre-39 BlizOptions structure to the new format
if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
local old = AceConfigDialog.BlizOptions local old = AceConfigDialog.BlizOptions
local new = {} local newOpt = {}
for key, widget in pairs(old) do for key, widget in pairs(old) do
local appName = widget:GetUserData("appName") local appName = widget:GetUserData("appName")
if not new[appName] then new[appName] = {} end if not newOpt[appName] then newOpt[appName] = {} end
new[appName][key] = widget newOpt[appName][key] = widget
end end
AceConfigDialog.BlizOptions = new AceConfigDialog.BlizOptions = newOpt
else else
AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {} AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
end end
AceConfigDialog.BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap or {}
local function FeedToBlizPanel(widget, event) local function FeedToBlizPanel(widget, event)
local path = widget:GetUserData("path") local path = widget:GetUserData("path")
AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl)) AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
@@ -1945,15 +1976,17 @@ end
-- has to be a head-level note. -- has to be a head-level note.
-- --
-- This function returns a reference to the container frame registered with the Interface -- This function returns a reference to the container frame registered with the Interface
-- Options. You can use this reference to open the options with the API function -- Options, as well as the registered ID. You can use the ID to open the options with
-- `InterfaceOptionsFrame_OpenToCategory`. -- the API function `Settings.OpenToCategory`.
-- @param appName The application name as given to `:RegisterOptionsTable()` -- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param name A descriptive name to display in the options tree (defaults to appName) -- @param name A descriptive name to display in the options tree (defaults to appName)
-- @param parent The parent to use in the interface options tree. -- @param parent The parent to use in the interface options tree.
-- @param ... The path in the options table to feed into the interface options panel. -- @param ... The path in the options table to feed into the interface options panel.
-- @return The reference to the frame registered into the Interface Options. -- @return The reference to the frame registered into the Interface Options.
-- @return The category ID to pass to Settings.OpenToCategory
function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
local BlizOptions = AceConfigDialog.BlizOptions local BlizOptions = AceConfigDialog.BlizOptions
local BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap
local key = appName local key = appName
for n = 1, select("#", ...) do for n = 1, select("#", ...) do
@@ -1967,7 +2000,6 @@ function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
if not BlizOptions[appName][key] then if not BlizOptions[appName][key] then
local group = gui:Create("BlizOptionsGroup") local group = gui:Create("BlizOptionsGroup")
BlizOptions[appName][key] = group BlizOptions[appName][key] = group
group:SetName(name or appName, parent)
group:SetTitle(name or appName) group:SetTitle(name or appName)
group:SetUserData("appName", appName) group:SetUserData("appName", appName)
@@ -1980,8 +2012,33 @@ function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
end end
group:SetCallback("OnShow", FeedToBlizPanel) group:SetCallback("OnShow", FeedToBlizPanel)
group:SetCallback("OnHide", ClearBlizPanel) group:SetCallback("OnHide", ClearBlizPanel)
InterfaceOptions_AddCategory(group.frame)
return group.frame local categoryName = name or appName
if parent then
local parentID = BlizOptionsIDMap[parent] or parent
local category = Settings.GetCategory(parentID)
if not category then
error(("The parent category '%s' was not found"):format(parent), 2)
end
local subcategory = Settings.RegisterCanvasLayoutSubcategory(category, group.frame, categoryName)
group:SetName(subcategory.ID, parentID)
else
if BlizOptionsIDMap[categoryName] then
error(("%s has already been added to the Blizzard Options Window with the given name: %s"):format(appName, categoryName), 2)
end
local category = Settings.RegisterCanvasLayoutCategory(group.frame, categoryName)
if not (C_SettingsUtil and C_SettingsUtil.OpenSettingsPanel) then
-- override the ID so the name can be used in Settings.OpenToCategory
-- unfortunately with incoming API changes in 12.0 (and likely classic at some point) this override is no longer possible
category.ID = categoryName
end
group:SetName(category.ID)
BlizOptionsIDMap[categoryName] = category.ID
Settings.RegisterAddOnCategory(category)
end
return group.frame, group.frame.name
else else
error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
end end
@@ -8,10 +8,10 @@
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName". -- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
-- @class file -- @class file
-- @name AceConfigRegistry-3.0 -- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 1207 2019-06-23 12:08:33Z nevcairiel $ -- @release $Id$
local CallbackHandler = LibStub("CallbackHandler-1.0") local CallbackHandler = LibStub("CallbackHandler-1.0")
local MAJOR, MINOR = "AceConfigRegistry-3.0", 20 local MAJOR, MINOR = "AceConfigRegistry-3.0", 22
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigRegistry then return end if not AceConfigRegistry then return end
@@ -83,6 +83,7 @@ local basekeys={
dialogHidden=optmethodbool, dialogHidden=optmethodbool,
dropdownHidden=optmethodbool, dropdownHidden=optmethodbool,
cmdHidden=optmethodbool, cmdHidden=optmethodbool,
tooltipHyperlink=optstringfunc,
icon=optstringnumberfunc, icon=optstringnumberfunc,
iconCoords=optmethodtable, iconCoords=optmethodtable,
handler=opttable, handler=opttable,
@@ -91,6 +92,7 @@ local basekeys={
func=optmethodfalse, func=optmethodfalse,
arg={["*"]=true}, arg={["*"]=true},
width=optstringnumber, width=optstringnumber,
relWidth=optnumber,
} }
local typedkeys={ local typedkeys={
@@ -29,10 +29,6 @@ local max = math.max
-- WoW APIs -- WoW APIs
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
local tmp={} local tmp={}
local function Print(self,frame,...) local function Print(self,frame,...)
local n=0 local n=0
@@ -174,7 +170,7 @@ function AceConsole:GetArgs(str, numargs, startpos)
while true do while true do
-- find delimiter or hyperlink -- find delimiter or hyperlink
local ch,_ local _
pos,_,ch = strfind(str, delim_or_pipe, pos) pos,_,ch = strfind(str, delim_or_pipe, pos)
if not pos then break end if not pos then break end
+103 -34
View File
@@ -10,6 +10,7 @@
-- * **race** Race-specific data. All of the players characters of the same race share this database. -- * **race** Race-specific data. All of the players characters of the same race share this database.
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database. -- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database. -- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
-- * **locale** Locale specific data, based on the locale of the players game client.
-- * **global** Global Data. All characters on the same account share this database. -- * **global** Global Data. All characters on the same account share this database.
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used. -- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
-- --
@@ -39,23 +40,19 @@
-- end -- end
-- @class file -- @class file
-- @name AceDB-3.0.lua -- @name AceDB-3.0.lua
-- @release $Id: AceDB-3.0.lua 940 2010-06-19 08:01:47Z nevcairiel $ -- @release $Id$
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 21 local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 33
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR) local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
if not AceDB then return end -- No upgrade needed if not AceDB then return end -- No upgrade needed
-- Lua APIs -- Lua APIs
local type, pairs, next, error = type, pairs, next, error local type, pairs, next, error = type, pairs, next, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-- WoW APIs -- WoW APIs
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub
AceDB.db_registry = AceDB.db_registry or {} AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame") AceDB.frame = AceDB.frame or CreateFrame("Frame")
@@ -97,11 +94,11 @@ local function copyDefaults(dest, src)
-- This is a metatable used for table defaults -- This is a metatable used for table defaults
local mt = { local mt = {
-- This handles the lookup and creation of new subtables -- This handles the lookup and creation of new subtables
__index = function(t,k) __index = function(t,k2)
if k == nil then return nil end if k2 == nil then return nil end
local tbl = {} local tbl = {}
copyDefaults(tbl, v) copyDefaults(tbl, v)
rawset(t, k, tbl) rawset(t, k2, tbl)
return tbl return tbl
end, end,
} }
@@ -114,7 +111,7 @@ local function copyDefaults(dest, src)
end end
else else
-- Values are not tables, so this is just a simple return -- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k) return k~=nil and v or nil end} local mt = {__index = function(t,k2) return k2~=nil and v or nil end}
setmetatable(dest, mt) setmetatable(dest, mt)
end end
elseif type(v) == "table" then elseif type(v) == "table" then
@@ -260,6 +257,12 @@ local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player") local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player") local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey local factionrealmKey = factionKey .. " - " .. realmKey
local localeKey = GetLocale():lower()
local regionTable = { "US", "KR", "EU", "TW", "CN" }
local regionKey = regionTable[GetCurrentRegion()] or GetCurrentRegionName() or "TR"
local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
-- Actual database initialization function -- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent) local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section -- Generate the database keys for each section
@@ -295,7 +298,9 @@ local function initdb(sv, defaults, defaultProfile, olddb, parent)
["race"] = raceKey, ["race"] = raceKey,
["faction"] = factionKey, ["faction"] = factionKey,
["factionrealm"] = factionrealmKey, ["factionrealm"] = factionrealmKey,
["factionrealmregion"] = factionrealmregionKey,
["profile"] = profileKey, ["profile"] = profileKey,
["locale"] = localeKey,
["global"] = true, ["global"] = true,
["profiles"] = true, ["profiles"] = true,
} }
@@ -355,7 +360,7 @@ local function logoutHandler(frame, event)
-- cleanup sections that are empty without defaults -- cleanup sections that are empty without defaults
local sv = rawget(db, "sv") local sv = rawget(db, "sv")
for section in pairs(db.keys) do for section in pairs(rawget(db, "keys")) do
if rawget(sv, section) then if rawget(sv, section) then
-- global is special, all other sections have sub-entrys -- global is special, all other sections have sub-entrys
-- also don't delete empty profiles on main dbs, only on namespaces -- also don't delete empty profiles on main dbs, only on namespaces
@@ -372,6 +377,26 @@ local function logoutHandler(frame, event)
end end
end end
end end
-- second pass after everything else is cleaned up to remove empty namespaces
-- can't be run in-loop above since there is no guaranteed order
for db in pairs(AceDB.db_registry) do
local sv = rawget(db, "sv")
local namespaces = rawget(sv, "namespaces")
if namespaces then
for name in pairs(namespaces) do
-- cleanout empty profiles table, if still present
if namespaces[name].profiles and not next(namespaces[name].profiles) then
namespaces[name].profiles = nil
end
-- remove entire namespace, if needed
if not next(namespaces[name]) then
namespaces[name] = nil
end
end
end
end
end end
end end
@@ -388,7 +413,7 @@ AceDB.frame:SetScript("OnEvent", logoutHandler)
-- @param defaults A table of defaults for this database -- @param defaults A table of defaults for this database
function DBObjectLib:RegisterDefaults(defaults) function DBObjectLib:RegisterDefaults(defaults)
if defaults and type(defaults) ~= "table" then if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2) error(("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
end end
validateDefaults(defaults, self.keys) validateDefaults(defaults, self.keys)
@@ -420,7 +445,7 @@ end
-- @param name The name of the profile to set as the current profile -- @param name The name of the profile to set as the current profile
function DBObjectLib:SetProfile(name) function DBObjectLib:SetProfile(name)
if type(name) ~= "string" then if type(name) ~= "string" then
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2) error(("Usage: AceDBObject:SetProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end end
-- changing to the same profile, dont do anything -- changing to the same profile, dont do anything
@@ -462,7 +487,7 @@ end
-- @param tbl A table to store the profile names in (optional) -- @param tbl A table to store the profile names in (optional)
function DBObjectLib:GetProfiles(tbl) function DBObjectLib:GetProfiles(tbl)
if tbl and type(tbl) ~= "table" then if tbl and type(tbl) ~= "table" then
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2) error(("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected, got %q."):format(type(tbl)), 2)
end end
-- Clear the container table -- Clear the container table
@@ -500,15 +525,15 @@ end
-- @param silent If true, do not raise an error when the profile does not exist -- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:DeleteProfile(name, silent) function DBObjectLib:DeleteProfile(name, silent)
if type(name) ~= "string" then if type(name) ~= "string" then
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2) error(("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end end
if self.keys.profile == name then if self.keys.profile == name then
error("Cannot delete the active profile in an AceDBObject.", 2) error(("Cannot delete the active profile (%q) in an AceDBObject."):format(name), 2)
end end
if not rawget(self.profiles, name) and not silent then if not rawget(self.profiles, name) and not silent then
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2) error(("Cannot delete profile %q as it does not exist."):format(name), 2)
end end
self.profiles[name] = nil self.profiles[name] = nil
@@ -520,6 +545,26 @@ function DBObjectLib:DeleteProfile(name, silent)
end end
end end
-- remove from unloaded namespaces
if self.sv.namespaces then
for nsname, data in pairs(self.sv.namespaces) do
if self.children and self.children[nsname] then
-- already a mapped namespace
elseif data.profiles then
data.profiles[name] = nil
end
end
end
-- switch all characters that use this profile back to the default
if self.sv.profileKeys then
for key, profile in pairs(self.sv.profileKeys) do
if profile == name then
self.sv.profileKeys[key] = nil
end
end
end
-- Callback: OnProfileDeleted, database, profileKey -- Callback: OnProfileDeleted, database, profileKey
self.callbacks:Fire("OnProfileDeleted", self, name) self.callbacks:Fire("OnProfileDeleted", self, name)
end end
@@ -530,15 +575,15 @@ end
-- @param silent If true, do not raise an error when the profile does not exist -- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:CopyProfile(name, silent) function DBObjectLib:CopyProfile(name, silent)
if type(name) ~= "string" then if type(name) ~= "string" then
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2) error(("Usage: AceDBObject:CopyProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end end
if name == self.keys.profile then if name == self.keys.profile then
error("Cannot have the same source and destination profiles.", 2) error(("Cannot have the same source and destination profiles (%q)."):format(name), 2)
end end
if not rawget(self.profiles, name) and not silent then if not rawget(self.profiles, name) and not silent then
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2) error(("Cannot copy profile %q as it does not exist."):format(name), 2)
end end
-- Reset the profile before copying -- Reset the profile before copying
@@ -556,6 +601,20 @@ function DBObjectLib:CopyProfile(name, silent)
end end
end end
-- copy unloaded namespaces
if self.sv.namespaces then
for nsname, data in pairs(self.sv.namespaces) do
if self.children and self.children[nsname] then
-- already a mapped namespace
elseif data.profiles then
-- reset the current profile
data.profiles[self.keys.profile] = {}
-- copy data
copyTable(data.profiles[name], data.profiles[self.keys.profile])
end
end
end
-- Callback: OnProfileCopied, database, sourceProfileKey -- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", self, name) self.callbacks:Fire("OnProfileCopied", self, name)
end end
@@ -582,6 +641,18 @@ function DBObjectLib:ResetProfile(noChildren, noCallbacks)
end end
end end
-- reset unloaded namespaces
if self.sv.namespaces and not noChildren then
for nsname, data in pairs(self.sv.namespaces) do
if self.children and self.children[nsname] then
-- already a mapped namespace
elseif data.profiles then
-- reset the current profile
data.profiles[self.keys.profile] = nil
end
end
end
-- Callback: OnProfileReset, database -- Callback: OnProfileReset, database
if not noCallbacks then if not noCallbacks then
self.callbacks:Fire("OnProfileReset", self) self.callbacks:Fire("OnProfileReset", self)
@@ -592,8 +663,8 @@ end
-- profile. -- profile.
-- @param defaultProfile The profile name to use as the default -- @param defaultProfile The profile name to use as the default
function DBObjectLib:ResetDB(defaultProfile) function DBObjectLib:ResetDB(defaultProfile)
if defaultProfile and type(defaultProfile) ~= "string" then if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2) error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
end end
local sv = self.sv local sv = self.sv
@@ -601,8 +672,6 @@ function DBObjectLib:ResetDB(defaultProfile)
sv[k] = nil sv[k] = nil
end end
local parent = self.parent
initdb(sv, self.defaults, defaultProfile, self) initdb(sv, self.defaults, defaultProfile, self)
-- fix the child namespaces -- fix the child namespaces
@@ -629,13 +698,13 @@ end
-- @param defaults A table of values to use as defaults -- @param defaults A table of values to use as defaults
function DBObjectLib:RegisterNamespace(name, defaults) function DBObjectLib:RegisterNamespace(name, defaults)
if type(name) ~= "string" then if type(name) ~= "string" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2) error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected, got %q."):format(type(name)), 2)
end end
if defaults and type(defaults) ~= "table" then if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2) error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
end end
if self.children and self.children[name] then if self.children and self.children[name] then
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2) error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace called %q already exists."):format(name), 2)
end end
local sv = self.sv local sv = self.sv
@@ -659,10 +728,10 @@ end
-- @return the namespace object if found -- @return the namespace object if found
function DBObjectLib:GetNamespace(name, silent) function DBObjectLib:GetNamespace(name, silent)
if type(name) ~= "string" then if type(name) ~= "string" then
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2) error(("Usage: AceDBObject:GetNamespace(name): 'name' - string expected, got %q."):format(type(name)), 2)
end end
if not silent and not (self.children and self.children[name]) then if not silent and not (self.children and self.children[name]) then
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2) error(("Usage: AceDBObject:GetNamespace(name): 'name' - namespace %q does not exist."):format(name), 2)
end end
if not self.children then self.children = {} end if not self.children then self.children = {} end
return self.children[name] return self.children[name]
@@ -701,15 +770,15 @@ function AceDB:New(tbl, defaults, defaultProfile)
end end
if type(tbl) ~= "table" then if type(tbl) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2) error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected, got %q."):format(type(tbl)), 2)
end end
if defaults and type(defaults) ~= "table" then if defaults and type(defaults) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2) error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected, got %q."):format(type(defaults)), 2)
end end
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2) error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
end end
return initdb(tbl, defaults, defaultProfile) return initdb(tbl, defaults, defaultProfile)
@@ -1,9 +1,9 @@
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles. --- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
-- @class file -- @class file
-- @name AceDBOptions-3.0 -- @name AceDBOptions-3.0
-- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $ -- @release $Id$
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12 local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
if not AceDBOptions then return end -- No upgrade needed if not AceDBOptions then return end -- No upgrade needed
@@ -13,10 +13,6 @@ local pairs, next = pairs, next
-- WoW APIs -- WoW APIs
local UnitClass = UnitClass local UnitClass = UnitClass
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
AceDBOptions.optionTables = AceDBOptions.optionTables or {} AceDBOptions.optionTables = AceDBOptions.optionTables or {}
AceDBOptions.handlers = AceDBOptions.handlers or {} AceDBOptions.handlers = AceDBOptions.handlers or {}
@@ -25,168 +21,208 @@ AceDBOptions.handlers = AceDBOptions.handlers or {}
]] ]]
local L = { local L = {
default = "Default", choose = "Existing Profiles",
intro = "You can change the active database profile, so you can have different settings for every character.",
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset = "Reset Profile",
reset_sub = "Reset the current profile to the default",
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.", choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
choose_sub = "Select one of your currently available profiles.",
copy = "Copy From",
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
current = "Current Profile:",
default = "Default",
delete = "Delete a Profile",
delete_confirm = "Are you sure you want to delete the selected profile?",
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
delete_sub = "Deletes a profile from the database.",
intro = "You can change the active database profile, so you can have different settings for every character.",
new = "New", new = "New",
new_sub = "Create a new empty profile.", new_sub = "Create a new empty profile.",
choose = "Existing Profiles",
choose_sub = "Select one of your currently available profiles.",
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
copy = "Copy From",
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
delete = "Delete a Profile",
delete_sub = "Deletes a profile from the database.",
delete_confirm = "Are you sure you want to delete the selected profile?",
profiles = "Profiles", profiles = "Profiles",
profiles_sub = "Manage Profiles", profiles_sub = "Manage Profiles",
current = "Current Profile:", reset = "Reset Profile",
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset_sub = "Reset the current profile to the default",
} }
local LOCALE = GetLocale() local LOCALE = GetLocale()
if LOCALE == "deDE" then if LOCALE == "deDE" then
L["choose"] = "Vorhandene Profile"
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus."
L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus."
L["copy"] = "Kopieren von..."
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
L["current"] = "Aktuelles Profil:"
L["default"] = "Standard" L["default"] = "Standard"
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird." L["delete"] = "Profil löschen"
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?"
L["reset"] = "Profil zur\195\188cksetzen" L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten."
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen." L["delete_sub"] = "Löscht ein Profil aus der Datenbank."
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus." L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird."
L["new"] = "Neu" L["new"] = "Neu"
L["new_sub"] = "Ein neues Profil erstellen." L["new_sub"] = "Ein neues Profil erstellen."
L["choose"] = "Vorhandene Profile"
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
L["copy"] = "Kopieren von..."
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
L["delete"] = "Profil l\195\182schen"
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
L["profiles"] = "Profile" L["profiles"] = "Profile"
L["profiles_sub"] = "Profile verwalten" L["profiles_sub"] = "Profile verwalten"
--L["current"] = "Current Profile:" L["reset"] = "Profil zurücksetzen"
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen."
elseif LOCALE == "frFR" then elseif LOCALE == "frFR" then
L["default"] = "D\195\169faut"
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset"] = "R\195\169initialiser le profil"
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
L["new"] = "Nouveau"
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
L["choose"] = "Profils existants" L["choose"] = "Profils existants"
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles." L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants."
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif." L["choose_sub"] = "Permet de choisir un des profils déjà disponibles."
L["copy"] = "Copier \195\160 partir de" L["copy"] = "Copier à partir de"
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables." L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif."
L["current"] = "Profil actuel :"
L["default"] = "Défaut"
L["delete"] = "Supprimer un profil" L["delete"] = "Supprimer un profil"
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es." L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?"
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?" L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables."
L["delete_sub"] = "Supprime un profil de la base de données."
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible."
L["new"] = "Nouveau"
L["new_sub"] = "Créée un nouveau profil vierge."
L["profiles"] = "Profils" L["profiles"] = "Profils"
L["profiles_sub"] = "Gestion des profils" L["profiles_sub"] = "Gestion des profils"
--L["current"] = "Current Profile:" L["reset"] = "Réinitialiser le profil"
L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
elseif LOCALE == "koKR" then elseif LOCALE == "koKR" then
L["choose"] = "기존 프로필"
L["choose_desc"] = "편집 상자에 이름을 입력하여 새로운 프로필을 만들거나 이미 존재하는 프로필 중 하나를 선택할 수 있습니다."
L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
L["copy"] = "복사해 올 프로필"
L["copy_desc"] = "기존 프로필의 설정을 현재 활성화된 프로필로 복사합니다."
L["current"] = "현재 프로필:"
L["default"] = "기본값" L["default"] = "기본값"
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
L["reset"] = "프로필 초기화"
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "새로운 프로필을 만듭니다."
L["choose"] = "프로필 선택"
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
L["copy"] = "복사"
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
L["delete"] = "프로필 삭제" L["delete"] = "프로필 삭제"
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다." L["delete_confirm"] = "선택한 프로필을 삭제하시겠습니까?"
L["delete_confirm"] = "정말로 선택한 프로필 삭제를 원하십니까?" L["delete_desc"] = "데이터베이스에서 기존 프로필과 사용하지 않는 프로필 삭제하여 공간을 절약하고 SavedVariables 파일을 정리합니다."
L["delete_sub"] = "데이터베이스에서 프로필을 삭제합니다."
L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있으며, 모든 캐릭터마다 서로 다른 설정을 지정할 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "비어 있는 프로필을 새로 만듭니다."
L["profiles"] = "프로필" L["profiles"] = "프로필"
L["profiles_sub"] = "프로필 설정" L["profiles_sub"] = "프로필 관리"
--L["current"] = "Current Profile:" L["reset"] = "프로필 재설정"
L["reset_desc"] = "구성이 손상되었거나 처음부터 다시 시작하고 싶은 경우 현재 프로필을 기본값으로 재설정하세요."
L["reset_sub"] = "현재 프로필을 기본값으로 재설정합니다"
elseif LOCALE == "esES" or LOCALE == "esMX" then elseif LOCALE == "esES" or LOCALE == "esMX" then
L["default"] = "Por defecto" L["choose"] = "Perfiles existentes"
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
L["reset"] = "Reiniciar Perfil"
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes." L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
L["copy"] = "Copiar de"
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
L["current"] = "Perfil actual:"
L["default"] = "Por defecto"
L["delete"] = "Borrar un Perfil"
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
L["delete_sub"] = "Borra un perfil de la base de datos."
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
L["new"] = "Nuevo" L["new"] = "Nuevo"
L["new_sub"] = "Crear un nuevo perfil vacio." L["new_sub"] = "Crear un nuevo perfil vacio."
L["choose"] = "Perfiles existentes"
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
L["copy"] = "Copiar de"
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
L["delete"] = "Borrar un Perfil"
L["delete_sub"] = "Borra un perfil de la base de datos."
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
L["profiles"] = "Perfiles" L["profiles"] = "Perfiles"
L["profiles_sub"] = "Manejar Perfiles" L["profiles_sub"] = "Manejar Perfiles"
--L["current"] = "Current Profile:" L["reset"] = "Reiniciar Perfil"
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
elseif LOCALE == "zhTW" then elseif LOCALE == "zhTW" then
L["choose"] = "現有的設定檔"
L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。"
L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。"
L["copy"] = "複製自"
L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。"
L["current"] = "目前設定檔:"
L["default"] = "預設" L["default"] = "預設"
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。" L["delete"] = "刪除一個設定檔"
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。" L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?"
L["reset"] = "重置設定檔" L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。"
L["reset_sub"] = "將當前的設定檔恢復為預設值" L["delete_sub"] = "從資料庫裡刪除一個設定檔。"
L["choose_desc"] = "可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定" L["intro"] = "可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。"
L["new"] = "新建" L["new"] = "新建"
L["new_sub"] = "新建一個空的設定檔。" L["new_sub"] = "新建一個空的設定檔。"
L["choose"] = "現有的設定檔"
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
L["copy"] = "複製自"
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
L["delete"] = "刪除一個設定檔"
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
L["profiles"] = "設定檔" L["profiles"] = "設定檔"
L["profiles_sub"] = "管理設定檔" L["profiles_sub"] = "管理設定檔"
--L["current"] = "Current Profile:" L["reset"] = "重置設定檔"
L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。"
L["reset_sub"] = "將目前的設定檔重置為預設值"
elseif LOCALE == "zhCN" then elseif LOCALE == "zhCN" then
L["default"] = "默认" L["choose"] = "现有的配置文件"
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
L["reset"] = "重置配置文件"
L["reset_sub"] = "将当前的配置文件恢复为默认值"
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。" L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
L["copy"] = "复制自"
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
L["current"] = "当前配置文件:"
L["default"] = "默认"
L["delete"] = "删除一个配置文件"
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
L["delete_sub"] = "从数据库里删除一个配置文件。"
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
L["new"] = "新建" L["new"] = "新建"
L["new_sub"] = "新建一个空的配置文件。" L["new_sub"] = "新建一个空的配置文件。"
L["choose"] = "现有的配置文件"
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
L["copy"] = "复制自"
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
L["delete"] = "删除一个配置文件"
L["delete_sub"] = "从数据库里删除一个配置文件。"
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
L["profiles"] = "配置文件" L["profiles"] = "配置文件"
L["profiles_sub"] = "管理配置文件" L["profiles_sub"] = "管理配置文件"
--L["current"] = "Current Profile:" L["reset"] = "重置配置文件"
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
L["reset_sub"] = "将当前的配置文件恢复为默认值"
elseif LOCALE == "ruRU" then elseif LOCALE == "ruRU" then
L["default"] = "По умолчанию"
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
L["reset"] = "Сброс профиля"
L["reset_sub"] = "Сброс текущего профиля на стандартный"
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
L["new"] = "Новый"
L["new_sub"] = "Создать новый чистый профиль"
L["choose"] = "Существующие профили" L["choose"] = "Существующие профили"
L["choose_sub"] = "Выбор одиного из уже доступных профилей" L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный." L["choose_sub"] = "Выбор одного из уже доступных профилей."
L["copy"] = "Скопировать из" L["copy"] = "Скопировать из"
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл." L["copy_desc"] = "Копирование настроек из выбранного профиля в активный."
L["current"] = "Текущий профиль:"
L["default"] = "По умолчанию"
L["delete"] = "Удалить профиль" L["delete"] = "Удалить профиль"
L["delete_sub"] = "Удаление профиля из БД" L["delete_confirm"] = "Вы уверены, что хотите удалить выбранный профиль?"
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?" L["delete_desc"] = "Удаление существующего и неиспользуемого профиля из базы данных для сохранения места, и очистка файла SavedVariables."
L["delete_sub"] = "Удаление профиля из базы данных."
L["intro"] = "Изменяя активный профиль, Вы можете задать разные настройки для каждого персонажа."
L["new"] = "Новый"
L["new_sub"] = "Создание нового чистого профиля."
L["profiles"] = "Профили" L["profiles"] = "Профили"
L["profiles_sub"] = "Управление профилями" L["profiles_sub"] = "Управление профилями"
--L["current"] = "Current Profile:" L["reset"] = "Сбросить профиль"
L["reset_desc"] = "Сброс текущего профиля к стандартным настройкам, если Ваша конфигурация испорчена или Вы хотите настроить все заново."
L["reset_sub"] = "Сброс текущего профиля на стандартный"
elseif LOCALE == "itIT" then
L["choose"] = "Profili Esistenti"
L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
L["copy"] = "Copia Da"
L["copy_desc"] = "Copia le impostazioni da un profilo esistente nel profilo attivo in questo momento."
L["current"] = "Profilo Attivo:"
L["default"] = "Predefinito"
L["delete"] = "Cancella un Profilo"
L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
L["delete_sub"] = "Cancella un profilo dal Database."
L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio."
L["new"] = "Nuovo"
L["new_sub"] = "Crea un nuovo profilo vuoto."
L["profiles"] = "Profili"
L["profiles_sub"] = "Gestisci Profili"
L["reset"] = "Reimposta Profilo"
L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla."
L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti."
elseif LOCALE == "ptBR" then
L["choose"] = "Perfis Existentes"
L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes."
L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis."
L["copy"] = "Copiar De"
L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo."
L["current"] = "Perfil Autal:"
L["default"] = "Padrão"
L["delete"] = "Remover um Perfil"
L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?"
L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables."
L["delete_sub"] = "Remove um perfil do banco de dados."
L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem."
L["new"] = "Novo"
L["new_sub"] = "Cria um novo perfil vazio."
L["profiles"] = "Perfis"
L["profiles_sub"] = "Gerenciar Perfis"
L["reset"] = "Resetar Perfil"
L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente."
L["reset_sub"] = "Resetar o perfil atual ao padrão"
end end
local defaultProfiles local defaultProfiles
+72 -86
View File
@@ -31,26 +31,21 @@ local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
if not AceGUI then return end -- No upgrade needed if not AceGUI then return end -- No upgrade needed
-- Lua APIs -- Lua APIs
local tconcat, tinsert = table.concat, table.insert local tinsert, wipe = table.insert, table.wipe
local select, pairs, next, type = select, pairs, next, type local select, pairs, next, type = select, pairs, next, type
local error, assert, loadstring = error, assert, loadstring local error, assert = error, assert
local setmetatable, rawget, rawset = setmetatable, rawget, rawset local setmetatable, rawget = setmetatable, rawget
local math_max = math.max local math_max, math_min, math_ceil = math.max, math.min, math.ceil
-- WoW APIs -- WoW APIs
local UIParent = UIParent local UIParent = UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler, LibStub
--local con = LibStub("AceConsole-3.0",true)
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
AceGUI.WidgetBase = AceGUI.WidgetBase or {} AceGUI.WidgetBase = AceGUI.WidgetBase or {}
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
-- local upvalues -- local upvalues
local WidgetRegistry = AceGUI.WidgetRegistry local WidgetRegistry = AceGUI.WidgetRegistry
@@ -66,39 +61,10 @@ local function errorhandler(err)
return geterrorhandler()(err) return geterrorhandler()(err)
end end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...) local function safecall(func, ...)
return Dispatchers[select("#", ...)](func, ...) if func then
return xpcall(func, errorhandler, ...)
end
end end
-- Recycling functions -- Recycling functions
@@ -122,38 +88,38 @@ do
AceGUI.objPools = AceGUI.objPools or {} AceGUI.objPools = AceGUI.objPools or {}
local objPools = AceGUI.objPools local objPools = AceGUI.objPools
--Returns a new instance, if none are available either returns a new table or calls the given contructor --Returns a new instance, if none are available either returns a new table or calls the given contructor
function newWidget(type) function newWidget(widgetType)
if not WidgetRegistry[type] then if not WidgetRegistry[widgetType] then
error("Attempt to instantiate unknown widget type", 2) error("Attempt to instantiate unknown widget type", 2)
end end
if not objPools[type] then if not objPools[widgetType] then
objPools[type] = {} objPools[widgetType] = {}
end end
local newObj = next(objPools[type]) local newObj = next(objPools[widgetType])
if not newObj then if not newObj then
newObj = WidgetRegistry[type]() newObj = WidgetRegistry[widgetType]()
newObj.AceGUIWidgetVersion = WidgetVersions[type] newObj.AceGUIWidgetVersion = WidgetVersions[widgetType]
else else
objPools[type][newObj] = nil objPools[widgetType][newObj] = nil
-- if the widget is older then the latest, don't even try to reuse it -- if the widget is older then the latest, don't even try to reuse it
-- just forget about it, and grab a new one. -- just forget about it, and grab a new one.
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then
return newWidget(type) return newWidget(widgetType)
end end
end end
return newObj return newObj
end end
-- Releases an instance to the Pool -- Releases an instance to the Pool
function delWidget(obj,type) function delWidget(obj,widgetType)
if not objPools[type] then if not objPools[widgetType] then
objPools[type] = {} objPools[widgetType] = {}
end end
if objPools[type][obj] then if objPools[widgetType][obj] then
error("Attempt to Release Widget that is already released", 2) error("Attempt to Release Widget that is already released", 2)
end end
objPools[type][obj] = true objPools[widgetType][obj] = true
end end
end end
@@ -169,9 +135,9 @@ end
-- OnAcquire function on it, before returning. -- OnAcquire function on it, before returning.
-- @param type The type of the widget. -- @param type The type of the widget.
-- @return The newly created widget. -- @return The newly created widget.
function AceGUI:Create(type) function AceGUI:Create(widgetType)
if WidgetRegistry[type] then if WidgetRegistry[widgetType] then
local widget = newWidget(type) local widget = newWidget(widgetType)
if rawget(widget, "Acquire") then if rawget(widget, "Acquire") then
widget.OnAcquire = widget.Acquire widget.OnAcquire = widget.Acquire
@@ -189,7 +155,7 @@ function AceGUI:Create(type)
if widget.OnAcquire then if widget.OnAcquire then
widget:OnAcquire() widget:OnAcquire()
else else
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType))
end end
-- Set the default Layout ("List") -- Set the default Layout ("List")
safecall(widget.SetLayout, widget, "List") safecall(widget.SetLayout, widget, "List")
@@ -240,6 +206,22 @@ function AceGUI:Release(widget)
delWidget(widget, widget.type) delWidget(widget, widget.type)
end end
--- Check if a widget is currently in the process of being released
-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
-- are currently being released. This allows addon to handle any callbacks accordingly.
-- @param widget The widget to check
function AceGUI:IsReleasing(widget)
if widget.isQueuedForRelease then
return true
end
if widget.parent and widget.parent.AceGUIWidgetVersion then
return AceGUI:IsReleasing(widget.parent)
end
return false
end
----------- -----------
-- Focus -- -- Focus --
----------- -----------
@@ -366,6 +348,10 @@ do
AceGUI:Release(self) AceGUI:Release(self)
end end
WidgetBase.IsReleasing = function(self)
return AceGUI:IsReleasing(self)
end
WidgetBase.SetPoint = function(self, ...) WidgetBase.SetPoint = function(self, ...)
return self.frame:SetPoint(...) return self.frame:SetPoint(...)
end end
@@ -496,14 +482,14 @@ do
end end
end end
local function FrameResize(this, width, height) local function FrameResize(this)
local self = this.obj local self = this.obj
if this:GetWidth() and this:GetHeight() then if this:GetWidth() and this:GetHeight() then
if self.OnWidthSet then if self.OnWidthSet then
self:OnWidthSet(width or this:GetWidth()) self:OnWidthSet(this:GetWidth())
end end
if self.OnHeightSet then if self.OnHeightSet then
self:OnHeightSet(height or this:GetHeight()) self:OnHeightSet(this:GetHeight())
end end
end end
end end
@@ -597,25 +583,25 @@ AceGUI.counts = AceGUI.counts or {}
-- This is used by widgets that require a named frame, e.g. when a Blizzard -- This is used by widgets that require a named frame, e.g. when a Blizzard
-- Template requires it. -- Template requires it.
-- @param type The widget type -- @param type The widget type
function AceGUI:GetNextWidgetNum(type) function AceGUI:GetNextWidgetNum(widgetType)
if not self.counts[type] then if not self.counts[widgetType] then
self.counts[type] = 0 self.counts[widgetType] = 0
end end
self.counts[type] = self.counts[type] + 1 self.counts[widgetType] = self.counts[widgetType] + 1
return self.counts[type] return self.counts[widgetType]
end end
--- Return the number of created widgets for this type. --- Return the number of created widgets for this type.
-- In contrast to GetNextWidgetNum, the number is not incremented. -- In contrast to GetNextWidgetNum, the number is not incremented.
-- @param type The widget type -- @param widgetType The widget type
function AceGUI:GetWidgetCount(type) function AceGUI:GetWidgetCount(widgetType)
return self.counts[type] or 0 return self.counts[widgetType] or 0
end end
--- Return the version of the currently registered widget type. --- Return the version of the currently registered widget type.
-- @param type The widget type -- @param widgetType The widget type
function AceGUI:GetWidgetVersion(type) function AceGUI:GetWidgetVersion(widgetType)
return WidgetVersions[type] return WidgetVersions[widgetType]
end end
------------- -------------
@@ -778,7 +764,6 @@ AceGUI:RegisterLayout("Flow",
usedwidth = 0 usedwidth = 0
rowstart = frame rowstart = frame
rowstartoffset = frameoffset
if child.DoLayout then if child.DoLayout then
child:DoLayout() child:DoLayout()
@@ -821,7 +806,8 @@ local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
or colObj and (colObj["align" .. dir] or colObj.align) or colObj and (colObj["align" .. dir] or colObj.align)
or tableObj["align" .. dir] or tableObj.align or tableObj["align" .. dir] or tableObj.align
or "CENTERLEFT" or "CENTERLEFT"
local child, cell, val = child or 0, cell or 0, nil local val
child, cell = child or 0, cell or 0
if type(fn) == "string" then if type(fn) == "string" then
fn = fn:lower() fn = fn:lower()
@@ -835,7 +821,7 @@ local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
val = fn val = fn
end end
return fn, max(0, min(val, cell)) return fn, math_max(0, math_min(val, cell))
end end
-- Get width or height for multiple cells combined -- Get width or height for multiple cells combined
@@ -844,7 +830,7 @@ local GetCellDimension = function (dir, laneDim, from, to, space)
for cell=from,to do for cell=from,to do
dim = dim + (laneDim[cell] or 0) dim = dim + (laneDim[cell] or 0)
end end
return dim + max(0, to - from) * (space or 0) return dim + math_max(0, to - from) * (space or 0)
end end
--[[ Options --[[ Options
@@ -890,7 +876,7 @@ AceGUI:RegisterLayout("Table",
repeat repeat
n = n + 1 n = n + 1
local col = (n - 1) % #cols + 1 local col = (n - 1) % #cols + 1
local row = ceil(n / #cols) local row = math_ceil(n / #cols)
local rowspan = rowspans[col] local rowspan = rowspans[col]
local cell = rowspan and rowspan.child or child local cell = rowspan and rowspan.child or child
local cellObj = cell:GetUserData("cell") local cellObj = cell:GetUserData("cell")
@@ -906,7 +892,7 @@ AceGUI:RegisterLayout("Table",
end end
-- Colspan -- Colspan
local colspan = max(0, min((cellObj and cellObj.colspan or 1) - 1, #cols - col)) local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
n = n + colspan n = n + colspan
-- Place the cell -- Place the cell
@@ -923,7 +909,7 @@ AceGUI:RegisterLayout("Table",
end end
end end
local rows = ceil(n / #cols) local rows = math_ceil(n / #cols)
-- Determine fixed size cols and collect weights -- Determine fixed size cols and collect weights
local extantH, totalWeight = totalH, 0 local extantH, totalWeight = totalH, 0
@@ -948,16 +934,16 @@ AceGUI:RegisterLayout("Table",
f:ClearAllPoints() f:ClearAllPoints()
local childH = f:GetWidth() or 0 local childH = f:GetWidth() or 0
laneH[col] = max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH)) laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
end end
end end
laneH[col] = max(colObj.min or colObj[1] or 0, min(laneH[col], colObj.max or colObj[2] or laneH[col])) laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col]))
else else
-- Rel./Abs. width -- Rel./Abs. width
laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
end end
extantH = max(0, extantH - laneH[col]) extantH = math_max(0, extantH - laneH[col])
end end
end end
@@ -996,7 +982,7 @@ AceGUI:RegisterLayout("Table",
child:DoLayout() child:DoLayout()
end end
rowV = max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV)) rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
end end
end end
@@ -2,7 +2,7 @@
BlizOptionsGroup Container BlizOptionsGroup Container
Simple container widget for the integration of AceGUI into the Blizzard Interface Options Simple container widget for the integration of AceGUI into the Blizzard Interface Options
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "BlizOptionsGroup", 21 local Type, Version = "BlizOptionsGroup", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -99,7 +99,7 @@ local methods = {
Constructor Constructor
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function Constructor() local function Constructor()
local frame = CreateFrame("Frame") local frame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer)
frame:Hide() frame:Hide()
-- support functions for the Blizzard Interface Options -- support functions for the Blizzard Interface Options
@@ -108,6 +108,11 @@ local function Constructor()
frame.default = default frame.default = default
frame.refresh = refresh frame.refresh = refresh
-- 10.0 support function aliases (cancel has been removed)
frame.OnCommit = okay
frame.OnDefault = default
frame.OnRefresh = refresh
frame:SetScript("OnHide", OnHide) frame:SetScript("OnHide", OnHide)
frame:SetScript("OnShow", OnShow) frame:SetScript("OnShow", OnShow)
@@ -2,7 +2,7 @@
DropdownGroup Container DropdownGroup Container
Container controlled by a dropdown on the top. Container controlled by a dropdown on the top.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "DropdownGroup", 21 local Type, Version = "DropdownGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -125,7 +125,7 @@ local function Constructor()
dropdown.frame:Show() dropdown.frame:Show()
dropdown:SetLabel("") dropdown:SetLabel("")
local border = CreateFrame("Frame", nil, frame) local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 0, -26) border:SetPoint("TOPLEFT", 0, -26)
border:SetPoint("BOTTOMRIGHT", 0, 3) border:SetPoint("BOTTOMRIGHT", 0, 3)
border:SetBackdrop(PaneBackdrop) border:SetBackdrop(PaneBackdrop)
@@ -1,7 +1,7 @@
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Frame Container Frame Container
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "Frame", 25 local Type, Version = "Frame", 30
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -13,15 +13,11 @@ local wipe = table.wipe
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Scripts Scripts
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function Button_OnClick(frame) local function Button_OnClick(frame)
PlaySound("gsTitleOptionExit") PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
frame.obj:Hide() frame.obj:Hide()
end end
@@ -83,6 +79,7 @@ local methods = {
["OnAcquire"] = function(self) ["OnAcquire"] = function(self)
self.frame:SetParent(UIParent) self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self.frame:SetFrameLevel(100) -- Lots of room to draw under it
self:SetTitle() self:SetTitle()
self:SetStatusText() self:SetStatusText()
self:ApplyStatus() self:ApplyStatus()
@@ -179,16 +176,21 @@ local PaneBackdrop = {
} }
local function Constructor() local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent) local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
frame:Hide() frame:Hide()
frame:EnableMouse(true) frame:EnableMouse(true)
frame:SetMovable(true) frame:SetMovable(true)
frame:SetResizable(true) frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG") frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetFrameLevel(100) -- Lots of room to draw under it
frame:SetBackdrop(FrameBackdrop) frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0, 0, 0, 1) frame:SetBackdropColor(0, 0, 0, 1)
frame:SetMinResize(400, 200) if frame.SetResizeBounds then -- WoW 10.0
frame:SetResizeBounds(400, 200)
else
frame:SetMinResize(400, 200)
end
frame:SetToplevel(true) frame:SetToplevel(true)
frame:SetScript("OnShow", Frame_OnShow) frame:SetScript("OnShow", Frame_OnShow)
frame:SetScript("OnHide", Frame_OnClose) frame:SetScript("OnHide", Frame_OnClose)
@@ -201,7 +203,7 @@ local function Constructor()
closebutton:SetWidth(100) closebutton:SetWidth(100)
closebutton:SetText(CLOSE) closebutton:SetText(CLOSE)
local statusbg = CreateFrame("Button", nil, frame) local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
statusbg:SetPoint("BOTTOMLEFT", 15, 15) statusbg:SetPoint("BOTTOMLEFT", 15, 15)
statusbg:SetPoint("BOTTOMRIGHT", -132, 15) statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
statusbg:SetHeight(24) statusbg:SetHeight(24)
@@ -219,7 +221,7 @@ local function Constructor()
statustext:SetText("") statustext:SetText("")
local titlebg = frame:CreateTexture(nil, "OVERLAY") local titlebg = frame:CreateTexture(nil, "OVERLAY")
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
titlebg:SetPoint("TOP", 0, 12) titlebg:SetPoint("TOP", 0, 12)
titlebg:SetWidth(100) titlebg:SetWidth(100)
@@ -235,14 +237,14 @@ local function Constructor()
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
local titlebg_l = frame:CreateTexture(nil, "OVERLAY") local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
titlebg_l:SetWidth(30) titlebg_l:SetWidth(30)
titlebg_l:SetHeight(40) titlebg_l:SetHeight(40)
local titlebg_r = frame:CreateTexture(nil, "OVERLAY") local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
titlebg_r:SetWidth(30) titlebg_r:SetWidth(30)
@@ -260,7 +262,7 @@ local function Constructor()
line1:SetWidth(14) line1:SetWidth(14)
line1:SetHeight(14) line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8) line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 14/17 local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
@@ -268,8 +270,8 @@ local function Constructor()
line2:SetWidth(8) line2:SetWidth(8)
line2:SetHeight(8) line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8) line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 8/17 x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame", nil, frame) local sizer_s = CreateFrame("Frame", nil, frame)
@@ -2,7 +2,7 @@
InlineGroup Container InlineGroup Container
Simple container widget that creates a visible "box" with an optional title. Simple container widget that creates a visible "box" with an optional title.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "InlineGroup", 21 local Type, Version = "InlineGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -75,7 +75,7 @@ local function Constructor()
titletext:SetJustifyH("LEFT") titletext:SetJustifyH("LEFT")
titletext:SetHeight(18) titletext:SetHeight(18)
local border = CreateFrame("Frame", nil, frame) local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 0, -17) border:SetPoint("TOPLEFT", 0, -17)
border:SetPoint("BOTTOMRIGHT", -1, 3) border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop) border:SetBackdrop(PaneBackdrop)
@@ -187,7 +187,7 @@ local function Constructor()
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar) scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0, 0, 0, 0.4) scrollbg:SetColorTexture(0, 0, 0, 0.4)
--Container Support --Container Support
local content = CreateFrame("Frame", nil, scrollframe) local content = CreateFrame("Frame", nil, scrollframe)
@@ -2,22 +2,18 @@
TabGroup Container TabGroup Container
Container that uses tabs on top to switch between groups. Container that uses tabs on top to switch between groups.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "TabGroup", 31 local Type, Version = "TabGroup", 38
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
-- WoW APIs -- WoW APIs
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-- local upvalue storage used by BuildTabs -- local upvalue storage used by BuildTabs
local widths = {} local widths = {}
local rowwidths = {} local rowwidths = {}
@@ -26,6 +22,143 @@ local rowends = {}
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
local tabName = tab:GetName();
local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
local sideWidths = 2 * left:GetWidth();
local tabText = tab.Text or _G[tab:GetName().."Text"];
local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
local width, tabWidth;
local textWidth;
if ( absoluteTextSize ) then
textWidth = absoluteTextSize;
else
tabText:SetWidth(0);
textWidth = tabText:GetWidth();
end
-- If there's an absolute size specified then use it
if ( absoluteSize ) then
if ( absoluteSize < sideWidths) then
width = 1;
tabWidth = sideWidths
else
width = absoluteSize - sideWidths;
tabWidth = absoluteSize
end
tabText:SetWidth(width);
else
-- Otherwise try to use padding
if ( padding ) then
width = textWidth + padding;
else
width = textWidth + 24;
end
-- If greater than the maxWidth then cap it
if ( maxWidth and width > maxWidth ) then
if ( padding ) then
width = maxWidth + padding;
else
width = maxWidth + 24;
end
tabText:SetWidth(width);
else
tabText:SetWidth(0);
end
if (minWidth and width < minWidth) then
width = minWidth;
end
tabWidth = width + sideWidths;
end
if ( buttonMiddle ) then
buttonMiddle:SetWidth(width);
end
if ( buttonMiddleDisabled ) then
buttonMiddleDisabled:SetWidth(width);
end
tab:SetWidth(tabWidth);
if ( highlightTexture ) then
highlightTexture:SetWidth(tabWidth);
end
end
local function PanelTemplates_DeselectTab(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Show();
middle:Show();
right:Show();
--tab:UnlockHighlight();
tab:Enable();
local text = tab.Text or _G[name.."Text"];
text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Hide();
middleDisabled:Hide();
rightDisabled:Hide();
end
local function PanelTemplates_SelectTab(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Hide();
middle:Hide();
right:Hide();
--tab:LockHighlight();
tab:Disable();
tab:SetDisabledFontObject(GameFontHighlightSmall);
local text = tab.Text or _G[name.."Text"];
text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Show();
middleDisabled:Show();
rightDisabled:Show();
if GameTooltip:IsOwned(tab) then
GameTooltip:Hide();
end
end
local function PanelTemplates_SetDisabledTabState(tab)
local name = tab:GetName();
local left = tab.Left or _G[name.."Left"];
local middle = tab.Middle or _G[name.."Middle"];
local right = tab.Right or _G[name.."Right"];
left:Show();
middle:Show();
right:Show();
--tab:UnlockHighlight();
tab:Disable();
tab.text = tab:GetText();
-- Gray out text
tab:SetDisabledFontObject(GameFontDisableSmall);
local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
leftDisabled:Hide();
middleDisabled:Hide();
rightDisabled:Hide();
end
local function UpdateTabLook(frame) local function UpdateTabLook(frame)
if frame.disabled then if frame.disabled then
PanelTemplates_SetDisabledTabState(frame) PanelTemplates_SetDisabledTabState(frame)
@@ -39,7 +172,7 @@ end
local function Tab_SetText(frame, text) local function Tab_SetText(frame, text)
frame:_SetText(text) frame:_SetText(text)
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(frame, 0, nil, width) PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
end end
local function Tab_SetSelected(frame, selected) local function Tab_SetSelected(frame, selected)
@@ -63,7 +196,7 @@ Scripts
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function Tab_OnClick(frame) local function Tab_OnClick(frame)
if not (frame.selected or frame.disabled) then if not (frame.selected or frame.disabled) then
PlaySound("igCharacterInfoTab") PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
frame.obj:SelectTab(frame.value) frame.obj:SelectTab(frame.value)
end end
end end
@@ -103,11 +236,64 @@ local methods = {
["CreateTab"] = function(self, id) ["CreateTab"] = function(self, id)
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") local tab = CreateFrame("Button", tabname, self.border)
tab:SetSize(115, 24)
tab.deselectedTextY = -3
tab.selectedTextY = -2
tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.LeftDisabled:SetSize(20, 24)
tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.MiddleDisabled:SetSize(88, 24)
tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
tab.RightDisabled:SetSize(20, 24)
tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Left:SetSize(20, 24)
tab.Left:SetPoint("TOPLEFT")
tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Middle:SetSize(88, 24)
tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
tab.Right:SetSize(20, 24)
tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
tab.Text = tab:CreateFontString(tabname .. "Text")
tab:SetFontString(tab.Text)
tab:SetNormalFontObject(GameFontNormalSmall)
tab:SetHighlightFontObject(GameFontHighlightSmall)
tab:SetDisabledFontObject(GameFontHighlightSmall)
tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
tab.HighlightTexture = tab:GetHighlightTexture()
tab.HighlightTexture:ClearAllPoints()
tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
_G[tabname .. "HighlightTexture"] = tab.HighlightTexture
tab.obj = self tab.obj = self
tab.id = id tab.id = id
tab.text = _G[tabname .. "Text"] tab.text = tab.Text -- compat
tab.text:ClearAllPoints() tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", 14, -3) tab.text:SetPoint("LEFT", 14, -3)
tab.text:SetPoint("RIGHT", -12, -3) tab.text:SetPoint("RIGHT", -12, -3)
@@ -255,7 +441,7 @@ local methods = {
end end
for i = starttab, endtab do for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
end end
starttab = endtab + 1 starttab = endtab + 1
end end
@@ -316,7 +502,7 @@ local function Constructor()
titletext:SetHeight(18) titletext:SetHeight(18)
titletext:SetText("") titletext:SetText("")
local border = CreateFrame("Frame", nil, frame) local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", 1, -27) border:SetPoint("TOPLEFT", 1, -27)
border:SetPoint("BOTTOMRIGHT", -1, 3) border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop) border:SetBackdrop(PaneBackdrop)
@@ -2,22 +2,18 @@
TreeGroup Container TreeGroup Container
Container that uses a tree control to switch between groups. Container that uses a tree control to switch between groups.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "TreeGroup", 43 local Type, Version = "TreeGroup", 49
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs -- Lua APIs
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
local math_min, math_max, floor = math.min, math.max, floor local math_min, math_max, floor = math.min, math.max, math.floor
local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-- Recycling functions -- Recycling functions
local new, del local new, del
do do
@@ -109,11 +105,11 @@ local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
if canExpand then if canExpand then
if not isExpanded then if not isExpanded then
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN
else else
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN
end end
toggle:Show() toggle:Show()
else else
@@ -159,7 +155,7 @@ end
local function FirstFrameUpdate(frame) local function FirstFrameUpdate(frame)
local self = frame.obj local self = frame.obj
frame:SetScript("OnUpdate", nil) frame:SetScript("OnUpdate", nil)
self:RefreshTree() self:RefreshTree(nil, true)
end end
local function BuildUniqueValue(...) local function BuildUniqueValue(...)
@@ -206,11 +202,13 @@ local function Button_OnEnter(frame)
self:Fire("OnButtonEnter", frame.uniquevalue, frame) self:Fire("OnButtonEnter", frame.uniquevalue, frame)
if self.enabletooltips then if self.enabletooltips then
GameTooltip:SetOwner(frame, "ANCHOR_NONE") local tooltip = AceGUI.tooltip
GameTooltip:SetPoint("LEFT",frame,"RIGHT") tooltip:SetOwner(frame, "ANCHOR_NONE")
GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1) tooltip:ClearAllPoints()
tooltip:SetPoint("LEFT",frame,"RIGHT")
tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1, true)
GameTooltip:Show() tooltip:Show()
end end
end end
@@ -219,7 +217,7 @@ local function Button_OnLeave(frame)
self:Fire("OnButtonLeave", frame.uniquevalue, frame) self:Fire("OnButtonLeave", frame.uniquevalue, frame)
if self.enabletooltips then if self.enabletooltips then
GameTooltip:Hide() AceGUI.tooltip:Hide()
end end
end end
@@ -227,7 +225,7 @@ local function OnScrollValueChanged(frame, value)
if frame.obj.noupdate then return end if frame.obj.noupdate then return end
local self = frame.obj local self = frame.obj
local status = self.status or self.localstatus local status = self.status or self.localstatus
status.scrollvalue = value status.scrollvalue = floor(value + 0.5)
self:RefreshTree() self:RefreshTree()
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
@@ -292,10 +290,13 @@ local methods = {
["OnAcquire"] = function(self) ["OnAcquire"] = function(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true) self:EnableButtonTooltips(true)
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
end, end,
["OnRelease"] = function(self) ["OnRelease"] = function(self)
self.status = nil self.status = nil
self.tree = nil
self.frame:SetScript("OnUpdate", nil)
for k, v in pairs(self.localstatus) do for k, v in pairs(self.localstatus) do
if k == "groups" then if k == "groups" then
for k2 in pairs(v) do for k2 in pairs(v) do
@@ -383,13 +384,9 @@ local methods = {
end end
end, end,
["RefreshTree"] = function(self,scrollToSelection) ["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
local buttons = self.buttons local buttons = self.buttons
local lines = self.lines local lines = self.lines
for i, v in ipairs(buttons) do
v:Hide()
end
while lines[1] do while lines[1] do
local t = tremove(lines) local t = tremove(lines)
for k in pairs(t) do for k in pairs(t) do
@@ -415,6 +412,11 @@ local methods = {
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
if maxlines <= 0 then return end if maxlines <= 0 then return end
if self.frame:GetParent() == UIParent and not fromOnUpdate then
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
return
end
local first, last local first, last
scrollToSelection = status.scrollToSelection scrollToSelection = status.scrollToSelection
@@ -493,6 +495,10 @@ local methods = {
buttonnum = buttonnum + 1 buttonnum = buttonnum + 1
end end
-- We hide the remaining buttons after updating others to avoid a blizzard bug that keeps them interactable even if hidden when hidden before updating the buttons.
for i = buttonnum, #buttons do
buttons[i]:Hide()
end
end, end,
["SetSelected"] = function(self, value) ["SetSelected"] = function(self, value)
@@ -557,7 +563,11 @@ local methods = {
if maxtreewidth > 100 and status.treewidth > maxtreewidth then if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable) self:SetTreeWidth(maxtreewidth, status.treesizable)
end end
treeframe:SetMaxResize(maxtreewidth, 1600) if treeframe.SetResizeBounds then
treeframe:SetResizeBounds(100, 1, maxtreewidth, 1600)
else
treeframe:SetMaxResize(maxtreewidth, 1600)
end
end, end,
["OnHeightSet"] = function(self, height) ["OnHeightSet"] = function(self, height)
@@ -619,7 +629,7 @@ local PaneBackdrop = {
local DraggerBackdrop = { local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil, edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 0, tile = true, tileSize = 16, edgeSize = 1,
insets = { left = 3, right = 3, top = 7, bottom = 7 } insets = { left = 3, right = 3, top = 7, bottom = 7 }
} }
@@ -627,7 +637,7 @@ local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type) local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent) local frame = CreateFrame("Frame", nil, UIParent)
local treeframe = CreateFrame("Frame", nil, frame) local treeframe = CreateFrame("Frame", nil, frame, "BackdropTemplate")
treeframe:SetPoint("TOPLEFT") treeframe:SetPoint("TOPLEFT")
treeframe:SetPoint("BOTTOMLEFT") treeframe:SetPoint("BOTTOMLEFT")
treeframe:SetWidth(DEFAULT_TREE_WIDTH) treeframe:SetWidth(DEFAULT_TREE_WIDTH)
@@ -636,13 +646,17 @@ local function Constructor()
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
treeframe:SetResizable(true) treeframe:SetResizable(true)
treeframe:SetMinResize(100, 1) if treeframe.SetResizeBounds then -- WoW 10.0
treeframe:SetMaxResize(400, 1600) treeframe:SetResizeBounds(100, 1, 400, 1600)
else
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400, 1600)
end
treeframe:SetScript("OnUpdate", FirstFrameUpdate) treeframe:SetScript("OnUpdate", FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
local dragger = CreateFrame("Frame", nil, treeframe) local dragger = CreateFrame("Frame", nil, treeframe, "BackdropTemplate")
dragger:SetWidth(8) dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT") dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
@@ -665,9 +679,9 @@ local function Constructor()
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar) scrollbg:SetAllPoints(scrollbar)
scrollbg:SetTexture(0,0,0,0.4) scrollbg:SetColorTexture(0,0,0,0.4)
local border = CreateFrame("Frame",nil,frame) local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
border:SetPoint("BOTTOMRIGHT") border:SetPoint("BOTTOMRIGHT")
border:SetBackdrop(PaneBackdrop) border:SetBackdrop(PaneBackdrop)
@@ -7,10 +7,6 @@ local pairs, assert, type = pairs, assert, type
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontNormal
---------------- ----------------
-- Main Frame -- -- Main Frame --
---------------- ----------------
@@ -21,7 +17,7 @@ local CreateFrame, UIParent = CreateFrame, UIParent
]] ]]
do do
local Type = "Window" local Type = "Window"
local Version = 5 local Version = 8
local function frameOnShow(this) local function frameOnShow(this)
this.obj:Fire("OnShow") this.obj:Fire("OnShow")
@@ -32,7 +28,7 @@ do
end end
local function closeOnClick(this) local function closeOnClick(this)
PlaySound("gsTitleOptionExit") PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
this.obj:Hide() this.obj:Hide()
end end
@@ -186,71 +182,75 @@ do
frame:SetScript("OnShow",frameOnShow) frame:SetScript("OnShow",frameOnShow)
frame:SetScript("OnHide",frameOnClose) frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(240,240) if frame.SetResizeBounds then -- WoW 10.0
frame:SetResizeBounds(240,240)
else
frame:SetMinResize(240,240)
end
frame:SetToplevel(true) frame:SetToplevel(true)
local titlebg = frame:CreateTexture(nil, "BACKGROUND") local titlebg = frame:CreateTexture(nil, "BACKGROUND")
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
titlebg:SetPoint("TOPLEFT", 9, -6) titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
local dialogbg = frame:CreateTexture(nil, "BACKGROUND") local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
dialogbg:SetPoint("TOPLEFT", 8, -24) dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75) dialogbg:SetVertexColor(0, 0, 0, .75)
local topleft = frame:CreateTexture(nil, "BORDER") local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
topleft:SetWidth(64) topleft:SetWidth(64)
topleft:SetHeight(64) topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT") topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1) topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
local topright = frame:CreateTexture(nil, "BORDER") local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
topright:SetWidth(64) topright:SetWidth(64)
topright:SetHeight(64) topright:SetHeight(64)
topright:SetPoint("TOPRIGHT") topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1) topright:SetTexCoord(0.625, 0.75, 0, 1)
local top = frame:CreateTexture(nil, "BORDER") local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
top:SetHeight(64) top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT") top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1) top:SetTexCoord(0.25, 0.369140625, 0, 1)
local bottomleft = frame:CreateTexture(nil, "BORDER") local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottomleft:SetWidth(64) bottomleft:SetWidth(64)
bottomleft:SetHeight(64) bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT") bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
local bottomright = frame:CreateTexture(nil, "BORDER") local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottomright:SetWidth(64) bottomright:SetWidth(64)
bottomright:SetHeight(64) bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT") bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1) bottomright:SetTexCoord(0.875, 1, 0, 1)
local bottom = frame:CreateTexture(nil, "BORDER") local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottom:SetHeight(64) bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
local left = frame:CreateTexture(nil, "BORDER") local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
left:SetWidth(64) left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1) left:SetTexCoord(0.001953125, 0.125, 0, 1)
local right = frame:CreateTexture(nil, "BORDER") local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
right:SetWidth(64) right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
@@ -290,7 +290,7 @@ do
line1:SetWidth(14) line1:SetWidth(14)
line1:SetHeight(14) line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8) line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 14/17 local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
@@ -299,8 +299,8 @@ do
line2:SetWidth(8) line2:SetWidth(8)
line2:SetHeight(8) line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8) line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 8/17 x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame",nil,frame) local sizer_s = CreateFrame("Frame",nil,frame)
@@ -2,7 +2,7 @@
Button Widget Button Widget
Graphical Button. Graphical Button.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "Button", 23 local Type, Version = "Button", 24
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -18,7 +18,7 @@ Scripts
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function Button_OnClick(frame, ...) local function Button_OnClick(frame, ...)
AceGUI:ClearFocus() AceGUI:ClearFocus()
PlaySound("igMainMenuOption") PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
frame.obj:Fire("OnClick", ...) frame.obj:Fire("OnClick", ...)
end end
@@ -74,7 +74,7 @@ Constructor
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function Constructor() local function Constructor()
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type) local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2") local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
frame:Hide() frame:Hide()
frame:EnableMouse(true) frame:EnableMouse(true)
@@ -12,10 +12,6 @@ local select, pairs = select, pairs
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: SetDesaturation, GameFontHighlight
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
@@ -60,9 +56,9 @@ local function CheckBox_OnMouseUp(frame)
self:ToggleChecked() self:ToggleChecked()
if self.checked then if self.checked then
PlaySound("igMainMenuOptionCheckBoxOn") PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else -- for both nil and false (tristate) else -- for both nil and false (tristate)
PlaySound("igMainMenuOptionCheckBoxOff") PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end end
self:Fire("OnValueChanged", self.checked) self:Fire("OnValueChanged", self.checked)
@@ -155,21 +151,21 @@ local methods = {
local size local size
if type == "radio" then if type == "radio" then
size = 16 size = 16
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
checkbg:SetTexCoord(0, 0.25, 0, 1) checkbg:SetTexCoord(0, 0.25, 0, 1)
check:SetTexture("Interface\\Buttons\\UI-RadioButton") check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
check:SetTexCoord(0.25, 0.5, 0, 1) check:SetTexCoord(0.25, 0.5, 0, 1)
check:SetBlendMode("ADD") check:SetBlendMode("ADD")
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
highlight:SetTexCoord(0.5, 0.75, 0, 1) highlight:SetTexCoord(0.5, 0.75, 0, 1)
else else
size = 24 size = 24
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
checkbg:SetTexCoord(0, 1, 0, 1) checkbg:SetTexCoord(0, 1, 0, 1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
check:SetTexCoord(0, 1, 0, 1) check:SetTexCoord(0, 1, 0, 1)
check:SetBlendMode("BLEND") check:SetBlendMode("BLEND")
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
highlight:SetTexCoord(0, 1, 0, 1) highlight:SetTexCoord(0, 1, 0, 1)
end end
checkbg:SetHeight(size) checkbg:SetHeight(size)
@@ -199,14 +195,14 @@ local methods = {
["SetDescription"] = function(self, desc) ["SetDescription"] = function(self, desc)
if desc then if desc then
if not self.desc then if not self.desc then
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
desc:ClearAllPoints() f:ClearAllPoints()
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
desc:SetWidth(self.frame.width - 30) f:SetWidth(self.frame.width - 30)
desc:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0) f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
desc:SetJustifyH("LEFT") f:SetJustifyH("LEFT")
desc:SetJustifyV("TOP") f:SetJustifyV("TOP")
self.desc = desc self.desc = f
end end
self.desc:Show() self.desc:Show()
--self.text:SetFontObject(GameFontNormal) --self.text:SetFontObject(GameFontNormal)
@@ -255,11 +251,11 @@ local function Constructor()
checkbg:SetWidth(24) checkbg:SetWidth(24)
checkbg:SetHeight(24) checkbg:SetHeight(24)
checkbg:SetPoint("TOPLEFT") checkbg:SetPoint("TOPLEFT")
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
local check = frame:CreateTexture(nil, "OVERLAY") local check = frame:CreateTexture(nil, "OVERLAY")
check:SetAllPoints(checkbg) check:SetAllPoints(checkbg)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
text:SetJustifyH("LEFT") text:SetJustifyH("LEFT")
@@ -268,7 +264,7 @@ local function Constructor()
text:SetPoint("RIGHT") text:SetPoint("RIGHT")
local highlight = frame:CreateTexture(nil, "HIGHLIGHT") local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
highlight:SetBlendMode("ADD") highlight:SetBlendMode("ADD")
highlight:SetAllPoints(checkbg) highlight:SetAllPoints(checkbg)
@@ -1,7 +1,7 @@
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
ColorPicker Widget ColorPicker Widget
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "ColorPicker", 25 local Type, Version = "ColorPicker", 28
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -11,17 +11,24 @@ local pairs = pairs
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- Unfortunately we have no way to realistically detect if a client uses inverted alpha
-- List them here for Mikk's FindGlobals script -- as no API will tell you. Wrath uses the old colorpicker, era uses the new one, both are inverted
-- GLOBALS: ColorPickerFrame, OpacitySliderFrame local INVERTED_ALPHA = (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE)
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local function ColorCallback(self, r, g, b, a, isAlpha) local function ColorCallback(self, r, g, b, a, isAlpha)
if INVERTED_ALPHA and a then
a = 1 - a
end
if not self.HasAlpha then if not self.HasAlpha then
a = 1 a = 1
end end
-- no change, skip update
if r == self.r and g == self.g and b == self.b and a == self.a then
return
end
self:SetColor(r, g, b, a) self:SetColor(r, g, b, a)
if ColorPickerFrame:IsVisible() then if ColorPickerFrame:IsVisible() then
--colorpicker is still open --colorpicker is still open
@@ -54,30 +61,63 @@ local function ColorSwatch_OnClick(frame)
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10) ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
ColorPickerFrame:SetClampedToScreen(true) ColorPickerFrame:SetClampedToScreen(true)
ColorPickerFrame.func = function() if ColorPickerFrame.SetupColorPickerAndShow then -- 10.2.5 color picker overhaul
local r, g, b = ColorPickerFrame:GetColorRGB() local r2, g2, b2, a2 = self.r, self.g, self.b, (self.a or 1)
local a = 1 - OpacitySliderFrame:GetValue() if INVERTED_ALPHA then
ColorCallback(self, r, g, b, a) a2 = 1 - a2
end end
ColorPickerFrame.hasOpacity = self.HasAlpha local info = {
ColorPickerFrame.opacityFunc = function() swatchFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB() local r, g, b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue() local a = ColorPickerFrame:GetColorAlpha()
ColorCallback(self, r, g, b, a, true) ColorCallback(self, r, g, b, a)
end end,
local r, g, b, a = self.r, self.g, self.b, self.a hasOpacity = self.HasAlpha,
if self.HasAlpha then opacityFunc = function()
ColorPickerFrame.opacity = 1 - (a or 0) local r, g, b = ColorPickerFrame:GetColorRGB()
end local a = ColorPickerFrame:GetColorAlpha()
ColorPickerFrame:SetColorRGB(r, g, b) ColorCallback(self, r, g, b, a, true)
end,
opacity = a2,
ColorPickerFrame.cancelFunc = function() cancelFunc = function()
ColorCallback(self, r, g, b, a, true) ColorCallback(self, r2, g2, b2, a2, true)
end end,
ColorPickerFrame:Show() r = r2,
g = g2,
b = b2,
}
ColorPickerFrame:SetupColorPickerAndShow(info)
else
ColorPickerFrame.func = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a)
end
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a, true)
end
local r, g, b, a = self.r, self.g, self.b, 1 - (self.a or 1)
if self.HasAlpha then
ColorPickerFrame.opacity = a
end
ColorPickerFrame:SetColorRGB(r, g, b)
ColorPickerFrame.cancelFunc = function()
ColorCallback(self, r, g, b, a, true)
end
ColorPickerFrame:Show()
end
end end
AceGUI:ClearFocus() AceGUI:ClearFocus()
end end
@@ -140,14 +180,14 @@ local function Constructor()
local colorSwatch = frame:CreateTexture(nil, "OVERLAY") local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
colorSwatch:SetWidth(19) colorSwatch:SetWidth(19)
colorSwatch:SetHeight(19) colorSwatch:SetHeight(19)
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
colorSwatch:SetPoint("LEFT") colorSwatch:SetPoint("LEFT")
local texture = frame:CreateTexture(nil, "BACKGROUND") local texture = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.background = texture colorSwatch.background = texture
texture:SetWidth(16) texture:SetWidth(16)
texture:SetHeight(16) texture:SetHeight(16)
texture:SetTexture(1, 1, 1) texture:SetColorTexture(1, 1, 1)
texture:SetPoint("CENTER", colorSwatch) texture:SetPoint("CENTER", colorSwatch)
texture:Show() texture:Show()
@@ -155,7 +195,7 @@ local function Constructor()
colorSwatch.checkers = checkers colorSwatch.checkers = checkers
checkers:SetWidth(14) checkers:SetWidth(14)
checkers:SetHeight(14) checkers:SetHeight(14)
checkers:SetTexture("Tileset\\Generic\\Checkers") checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
checkers:SetTexCoord(.25, 0, 0.5, .25) checkers:SetTexCoord(.25, 0, 0.5, .25)
checkers:SetDesaturated(true) checkers:SetDesaturated(true)
checkers:SetVertexColor(1, 1, 1, 0.75) checkers:SetVertexColor(1, 1, 1, 0.75)
@@ -170,7 +210,7 @@ local function Constructor()
text:SetPoint("RIGHT") text:SetPoint("RIGHT")
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT") --local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") --highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
--highlight:SetBlendMode("ADD") --highlight:SetBlendMode("ADD")
--highlight:SetAllPoints(frame) --highlight:SetAllPoints(frame)
@@ -41,7 +41,7 @@ local ItemBase = {
-- NOTE: The ItemBase version is added to each item's version number -- NOTE: The ItemBase version is added to each item's version number
-- to ensure proper updates on ItemBase changes. -- to ensure proper updates on ItemBase changes.
-- Use at least 1000er steps. -- Use at least 1000er steps.
version = 1000, version = 2000,
counter = 0, counter = 0,
} }
@@ -169,7 +169,7 @@ function ItemBase.Create(type)
self.text = text self.text = text
local highlight = frame:CreateTexture(nil, "OVERLAY") local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
highlight:SetBlendMode("ADD") highlight:SetBlendMode("ADD")
highlight:SetHeight(14) highlight:SetHeight(14)
highlight:ClearAllPoints() highlight:ClearAllPoints()
@@ -178,19 +178,19 @@ function ItemBase.Create(type)
highlight:Hide() highlight:Hide()
self.highlight = highlight self.highlight = highlight
local check = frame:CreateTexture("OVERLAY") local check = frame:CreateTexture(nil, "OVERLAY")
check:SetWidth(16) check:SetWidth(16)
check:SetHeight(16) check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1) check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
check:Hide() check:Hide()
self.check = check self.check = check
local sub = frame:CreateTexture("OVERLAY") local sub = frame:CreateTexture(nil, "OVERLAY")
sub:SetWidth(16) sub:SetWidth(16)
sub:SetHeight(16) sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
sub:Hide() sub:Hide()
self.sub = sub self.sub = sub
@@ -323,7 +323,7 @@ end
-- Does not close the pullout on click. -- Does not close the pullout on click.
do do
local widgetType = "Dropdown-Item-Toggle" local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 3 local widgetVersion = 4
local function UpdateToggle(self) local function UpdateToggle(self)
if self.value then if self.value then
@@ -343,9 +343,9 @@ do
if self.disabled then return end if self.disabled then return end
self.value = not self.value self.value = not self.value
if self.value then if self.value then
PlaySound("igMainMenuOptionCheckBoxOn") PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else else
PlaySound("igMainMenuOptionCheckBoxOff") PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end end
UpdateToggle(self) UpdateToggle(self)
self:Fire("OnValueChanged", self.value) self:Fire("OnValueChanged", self.value)
@@ -440,7 +440,7 @@ end
-- A single line to separate items -- A single line to separate items
do do
local widgetType = "Dropdown-Item-Separator" local widgetType = "Dropdown-Item-Separator"
local widgetVersion = 1 local widgetVersion = 2
-- exported, override -- exported, override
local function SetDisabled(self, disabled) local function SetDisabled(self, disabled)
@@ -455,7 +455,7 @@ do
local line = self.frame:CreateTexture(nil, "OVERLAY") local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1) line:SetHeight(1)
line:SetTexture(.5, .5, .5) line:SetColorTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
@@ -1,4 +1,4 @@
--[[ $Id: AceGUIWidget-DropDown.lua 1209 2019-06-24 21:01:01Z nevcairiel $ ]]-- --[[ $Id$ ]]--
local AceGUI = LibStub("AceGUI-3.0") local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs -- Lua APIs
@@ -11,10 +11,6 @@ local PlaySound = PlaySound
local UIParent, CreateFrame = UIParent, CreateFrame local UIParent, CreateFrame = UIParent, CreateFrame
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
local function fixlevels(parent,...) local function fixlevels(parent,...)
local i = 1 local i = 1
local child = select(i, ...) local child = select(i, ...)
@@ -39,7 +35,7 @@ end
do do
local widgetType = "Dropdown-Pullout" local widgetType = "Dropdown-Pullout"
local widgetVersion = 3 local widgetVersion = 5
--[[ Static data ]]-- --[[ Static data ]]--
@@ -193,12 +189,7 @@ do
local height = 8 local height = 8
for i, item in pairs(items) do for i, item in pairs(items) do
if i == 1 then item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
else
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
end
item:Show() item:Show()
height = height + 16 height = height + 16
@@ -258,7 +249,7 @@ do
local function Constructor() local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType) local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, "BackdropTemplate")
local self = {} local self = {}
self.count = count self.count = count
self.type = widgetType self.type = widgetType
@@ -309,7 +300,7 @@ do
scrollFrame.obj = self scrollFrame.obj = self
itemFrame.obj = self itemFrame.obj = self
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, "BackdropTemplate")
slider:SetOrientation("VERTICAL") slider:SetOrientation("VERTICAL")
slider:SetHitRectInsets(0, 0, -10, 0) slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(sliderBackdrop) slider:SetBackdrop(sliderBackdrop)
@@ -356,7 +347,7 @@ end
do do
local widgetType = "Dropdown" local widgetType = "Dropdown"
local widgetVersion = 34 local widgetVersion = 36
--[[ Static data ]]-- --[[ Static data ]]--
@@ -381,7 +372,6 @@ do
local function Dropdown_TogglePullout(this) local function Dropdown_TogglePullout(this)
local self = this.obj local self = this.obj
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
if self.open then if self.open then
self.open = nil self.open = nil
self.pullout:Close() self.pullout:Close()
@@ -465,6 +455,7 @@ do
self:SetWidth(200) self:SetWidth(200)
self:SetLabel() self:SetLabel()
self:SetPulloutWidth(nil) self:SetPulloutWidth(nil)
self.list = {}
end end
-- exported, AceGUI callback -- exported, AceGUI callback
@@ -535,9 +526,7 @@ do
-- exported -- exported
local function SetValue(self, value) local function SetValue(self, value)
if self.list then self:SetText(self.list[value] or "")
self:SetText(self.list[value] or "")
end
self.value = value self.value = value
end end
@@ -601,7 +590,7 @@ do
end end
end end
local function SetList(self, list, order, itemType) local function SetList(self, list, order, itemType)
self.list = list self.list = list or {}
self.pullout:Clear() self.pullout:Clear()
self.hasClose = nil self.hasClose = nil
if not list then return end if not list then return end
@@ -629,10 +618,8 @@ do
-- exported -- exported
local function AddItem(self, value, text, itemType) local function AddItem(self, value, text, itemType)
if self.list then self.list[value] = text
self.list[value] = text AddListItem(self, value, text, itemType)
AddListItem(self, value, text, itemType)
end
end end
-- exported -- exported
@@ -1,7 +1,7 @@
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
EditBox Widget EditBox Widget
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "EditBox", 28 local Type, Version = "EditBox", 29
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -10,20 +10,20 @@ local tostring, pairs = tostring, pairs
-- WoW APIs -- WoW APIs
local PlaySound = PlaySound local PlaySound = PlaySound
local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
if not AceGUIEditBoxInsertLink then if not AceGUIEditBoxInsertLink then
-- upgradeable hook -- upgradeable hook
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) if ChatFrameUtil and ChatFrameUtil.InsertLink then
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
elseif ChatEdit_InsertLink then
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
end
end end
function _G.AceGUIEditBoxInsertLink(text) function _G.AceGUIEditBoxInsertLink(text)
@@ -73,19 +73,23 @@ local function EditBox_OnEnterPressed(frame)
local value = frame:GetText() local value = frame:GetText()
local cancel = self:Fire("OnEnterPressed", value) local cancel = self:Fire("OnEnterPressed", value)
if not cancel then if not cancel then
PlaySound("igMainMenuOptionCheckBoxOn") PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
HideButton(self) HideButton(self)
end end
end end
local function EditBox_OnReceiveDrag(frame) local function EditBox_OnReceiveDrag(frame)
local self = frame.obj local self = frame.obj
local type, id, info = GetCursorInfo() local type, id, info, extra = GetCursorInfo()
local name local name
if type == "item" then if type == "item" then
name = info name = info
elseif type == "spell" then elseif type == "spell" then
name = GetSpellInfo(id, info) if C_Spell and C_Spell.GetSpellName then
name = C_Spell.GetSpellName(extra)
else
name = GetSpellInfo(id, info)
end
elseif type == "macro" then elseif type == "macro" then
name = GetMacroInfo(id) name = GetMacroInfo(id)
end end
@@ -51,14 +51,14 @@ local function Constructor()
left:SetHeight(8) left:SetHeight(8)
left:SetPoint("LEFT", 3, 0) left:SetPoint("LEFT", 3, 0)
left:SetPoint("RIGHT", label, "LEFT", -5, 0) left:SetPoint("RIGHT", label, "LEFT", -5, 0)
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") left:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
left:SetTexCoord(0.81, 0.94, 0.5, 1) left:SetTexCoord(0.81, 0.94, 0.5, 1)
local right = frame:CreateTexture(nil, "BACKGROUND") local right = frame:CreateTexture(nil, "BACKGROUND")
right:SetHeight(8) right:SetHeight(8)
right:SetPoint("RIGHT", -3, 0) right:SetPoint("RIGHT", -3, 0)
right:SetPoint("LEFT", label, "RIGHT", 5, 0) right:SetPoint("LEFT", label, "RIGHT", 5, 0)
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") right:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
right:SetTexCoord(0.81, 0.94, 0.5, 1) right:SetTexCoord(0.81, 0.94, 0.5, 1)
local widget = { local widget = {
@@ -118,7 +118,7 @@ local function Constructor()
local highlight = frame:CreateTexture(nil, "HIGHLIGHT") local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetAllPoints(image) highlight:SetAllPoints(image)
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
highlight:SetTexCoord(0, 1, 0.23, 0.77) highlight:SetTexCoord(0, 1, 0.23, 0.77)
highlight:SetBlendMode("ADD") highlight:SetBlendMode("ADD")
@@ -132,7 +132,7 @@ local function Constructor()
widget[method] = func widget[method] = func
end end
widget.SetText = widget.SetLabel widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
return AceGUI:RegisterAsWidget(widget) return AceGUI:RegisterAsWidget(widget)
end end
@@ -2,7 +2,7 @@
Keybinding Widget Keybinding Widget
Set Keybindings in the Config UI. Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "Keybinding", 25 local Type, Version = "Keybinding", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -13,10 +13,6 @@ local pairs = pairs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NOT_BOUND
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Scripts Scripts
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
@@ -35,12 +31,14 @@ local function Keybinding_OnClick(frame, button)
if self.waitingForKey then if self.waitingForKey then
frame:EnableKeyboard(false) frame:EnableKeyboard(false)
frame:EnableMouseWheel(false) frame:EnableMouseWheel(false)
frame:EnableGamePadButton(false)
self.msgframe:Hide() self.msgframe:Hide()
frame:UnlockHighlight() frame:UnlockHighlight()
self.waitingForKey = nil self.waitingForKey = nil
else else
frame:EnableKeyboard(true) frame:EnableKeyboard(true)
frame:EnableMouseWheel(true) frame:EnableMouseWheel(true)
frame:EnableGamePadButton(true)
self.msgframe:Show() self.msgframe:Show()
frame:LockHighlight() frame:LockHighlight()
self.waitingForKey = true self.waitingForKey = true
@@ -76,6 +74,7 @@ local function Keybinding_OnKeyDown(frame, key)
frame:EnableKeyboard(false) frame:EnableKeyboard(false)
frame:EnableMouseWheel(false) frame:EnableMouseWheel(false)
frame:EnableGamePadButton(false)
self.msgframe:Hide() self.msgframe:Hide()
frame:UnlockHighlight() frame:UnlockHighlight()
self.waitingForKey = nil self.waitingForKey = nil
@@ -123,6 +122,7 @@ local methods = {
self:SetDisabled(false) self:SetDisabled(false)
self.button:EnableKeyboard(false) self.button:EnableKeyboard(false)
self.button:EnableMouseWheel(false) self.button:EnableMouseWheel(false)
self.button:EnableGamePadButton(false)
end, end,
-- ["OnRelease"] = nil, -- ["OnRelease"] = nil,
@@ -188,7 +188,7 @@ local function Constructor()
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent) local frame = CreateFrame("Frame", nil, UIParent)
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2") local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
button:EnableMouse(true) button:EnableMouse(true)
button:EnableMouseWheel(false) button:EnableMouseWheel(false)
@@ -199,10 +199,12 @@ local function Constructor()
button:SetScript("OnKeyDown", Keybinding_OnKeyDown) button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
button:SetScript("OnMouseDown", Keybinding_OnMouseDown) button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel) button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
button:SetPoint("BOTTOMLEFT") button:SetPoint("BOTTOMLEFT")
button:SetPoint("BOTTOMRIGHT") button:SetPoint("BOTTOMRIGHT")
button:SetHeight(24) button:SetHeight(24)
button:EnableKeyboard(false) button:EnableKeyboard(false)
button:EnableGamePadButton(false)
local text = button:GetFontString() local text = button:GetFontString()
text:SetPoint("LEFT", 7, 0) text:SetPoint("LEFT", 7, 0)
@@ -214,7 +216,7 @@ local function Constructor()
label:SetJustifyH("CENTER") label:SetJustifyH("CENTER")
label:SetHeight(18) label:SetHeight(18)
local msgframe = CreateFrame("Frame", nil, UIParent) local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
msgframe:SetHeight(30) msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop) msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0) msgframe:SetBackdropColor(0,0,0)
@@ -2,7 +2,7 @@
Label Widget Label Widget
Displays text and optionally an icon. Displays text and optionally an icon.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "Label", 26 local Type, Version = "Label", 28
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -12,10 +12,6 @@ local max, select, pairs = math.max, select, pairs
-- WoW APIs -- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
@@ -129,11 +125,16 @@ local methods = {
end, end,
["SetFont"] = function(self, font, height, flags) ["SetFont"] = function(self, font, height, flags)
self.label:SetFont(font, height, flags) if not self.fontObject then
self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
end
self.fontObject:SetFont(font, height, flags)
self:SetFontObject(self.fontObject)
end, end,
["SetFontObject"] = function(self, font) ["SetFontObject"] = function(self, font)
self:SetFont((font or GameFontHighlightSmall):GetFont()) self.label:SetFontObject(font or GameFontHighlightSmall)
UpdateImageAnchor(self)
end, end,
["SetImageSize"] = function(self, width, height) ["SetImageSize"] = function(self, width, height)
@@ -1,4 +1,4 @@
local Type, Version = "MultiLineEditBox", 28 local Type, Version = "MultiLineEditBox", 33
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -6,21 +6,21 @@ if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local pairs = pairs local pairs = pairs
-- WoW APIs -- WoW APIs
local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ACCEPT, ChatFontNormal
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
if not AceGUIMultiLineEditBoxInsertLink then if not AceGUIMultiLineEditBoxInsertLink then
-- upgradeable hook -- upgradeable hook
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end) if ChatFrameUtil and ChatFrameUtil.InsertLink then
hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
elseif ChatEdit_InsertLink then
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
end
end end
function _G.AceGUIMultiLineEditBoxInsertLink(text) function _G.AceGUIMultiLineEditBoxInsertLink(text)
@@ -104,9 +104,13 @@ local function OnMouseUp(self)
end end
local function OnReceiveDrag(self) -- EditBox / ScrollFrame local function OnReceiveDrag(self) -- EditBox / ScrollFrame
local type, id, info = GetCursorInfo() local type, id, info, extra = GetCursorInfo()
if type == "spell" then if type == "spell" then
info = GetSpellInfo(id, info) if C_Spell and C_Spell.GetSpellName then
info = C_Spell.GetSpellName(extra)
else
info = GetSpellInfo(id, info)
end
elseif type ~= "item" then elseif type ~= "item" then
return return
end end
@@ -145,6 +149,14 @@ local function OnVerticalScroll(self, offset)
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight()) editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
end end
local function OnScrollRangeChanged(self, xrange, yrange)
if yrange == 0 then
self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
else
OnVerticalScroll(self, self:GetVerticalScroll())
end
end
local function OnShowFocus(frame) local function OnShowFocus(frame)
frame.obj.editBox:SetFocus() frame.obj.editBox:SetFocus()
frame:SetScript("OnShow", nil) frame:SetScript("OnShow", nil)
@@ -257,8 +269,6 @@ local methods = {
["SetCursorPosition"] = function(self, ...) ["SetCursorPosition"] = function(self, ...)
return self.editBox:SetCursorPosition(...) return self.editBox:SetCursorPosition(...)
end, end,
} }
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
@@ -283,7 +293,7 @@ local function Constructor()
label:SetText(ACCEPT) label:SetText(ACCEPT)
label:SetHeight(10) label:SetHeight(10)
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2") local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
button:SetPoint("BOTTOMLEFT", 0, 4) button:SetPoint("BOTTOMLEFT", 0, 4)
button:SetHeight(22) button:SetHeight(22)
button:SetWidth(label:GetStringWidth() + 24) button:SetWidth(label:GetStringWidth() + 24)
@@ -297,7 +307,7 @@ local function Constructor()
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1) text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
text:SetJustifyV("MIDDLE") text:SetJustifyV("MIDDLE")
local scrollBG = CreateFrame("Frame", nil, frame) local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
scrollBG:SetBackdrop(backdrop) scrollBG:SetBackdrop(backdrop)
scrollBG:SetBackdropColor(0, 0, 0) scrollBG:SetBackdropColor(0, 0, 0)
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4) scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
@@ -321,6 +331,7 @@ local function Constructor()
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag) scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll) scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame) local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
editBox:SetAllPoints() editBox:SetAllPoints()
@@ -2,7 +2,7 @@
Slider Widget Slider Widget
Graphical Slider, like, for Range values. Graphical Slider, like, for Range values.
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
local Type, Version = "Slider", 20 local Type, Version = "Slider", 24
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -14,10 +14,6 @@ local tonumber, pairs = tonumber, pairs
local PlaySound = PlaySound local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
--[[----------------------------------------------------------------------------- --[[-----------------------------------------------------------------------------
Support functions Support functions
-------------------------------------------------------------------------------]] -------------------------------------------------------------------------------]]
@@ -31,13 +27,13 @@ local function UpdateText(self)
end end
local function UpdateLabels(self) local function UpdateLabels(self)
local min, max = (self.min or 0), (self.max or 100) local min_value, max_value = (self.min or 0), (self.max or 100)
if self.ispercent then if self.ispercent then
self.lowtext:SetFormattedText("%s%%", (min * 100)) self.lowtext:SetFormattedText("%s%%", (min_value * 100))
self.hightext:SetFormattedText("%s%%", (max * 100)) self.hightext:SetFormattedText("%s%%", (max_value * 100))
else else
self.lowtext:SetText(min) self.lowtext:SetText(min_value)
self.hightext:SetText(max) self.hightext:SetText(max_value)
end end
end end
@@ -60,6 +56,10 @@ end
local function Slider_OnValueChanged(frame, newvalue) local function Slider_OnValueChanged(frame, newvalue)
local self = frame.obj local self = frame.obj
if not frame.setup then if not frame.setup then
if self.step and self.step > 0 then
local min_value = self.min or 0
newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
end
if newvalue ~= self.value and not self.disabled then if newvalue ~= self.value and not self.disabled then
self.value = newvalue self.value = newvalue
self:Fire("OnValueChanged", newvalue) self:Fire("OnValueChanged", newvalue)
@@ -103,7 +103,7 @@ local function EditBox_OnEnterPressed(frame)
end end
if value then if value then
PlaySound("igMainMenuOptionCheckBoxOn") PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
self.slider:SetValue(value) self.slider:SetValue(value)
self:Fire("OnMouseUp", value) self:Fire("OnMouseUp", value)
end end
@@ -171,13 +171,13 @@ local methods = {
self.label:SetText(text) self.label:SetText(text)
end, end,
["SetSliderValues"] = function(self, min, max, step) ["SetSliderValues"] = function(self, min_value, max_value, step)
local frame = self.slider local frame = self.slider
frame.setup = true frame.setup = true
self.min = min self.min = min_value
self.max = max self.max = max_value
self.step = step self.step = step
frame:SetMinMaxValues(min or 0,max or 100) frame:SetMinMaxValues(min_value or 0,max_value or 100)
UpdateLabels(self) UpdateLabels(self)
frame:SetValueStep(step or 1) frame:SetValueStep(step or 1)
if self.value then if self.value then
@@ -221,7 +221,7 @@ local function Constructor()
label:SetJustifyH("CENTER") label:SetJustifyH("CENTER")
label:SetHeight(15) label:SetHeight(15)
local slider = CreateFrame("Slider", nil, frame) local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
slider:SetOrientation("HORIZONTAL") slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15) slider:SetHeight(15)
slider:SetHitRectInsets(0, 0, -10, 0) slider:SetHitRectInsets(0, 0, -10, 0)
@@ -243,7 +243,7 @@ local function Constructor()
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3) hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
local editbox = CreateFrame("EditBox", nil, frame) local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
editbox:SetAutoFocus(false) editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall) editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP", slider, "BOTTOM") editbox:SetPoint("TOP", slider, "BOTTOM")
@@ -273,6 +273,7 @@ local function Constructor()
widget[method] = func widget[method] = func
end end
slider.obj, editbox.obj = widget, widget slider.obj, editbox.obj = widget, widget
C_Timer.After(0.3, function() editbox:SetText(" ") UpdateText(widget) end) -- Workaround for font loading issue, making the editboxes blank until the text is changed
return AceGUI:RegisterAsWidget(widget) return AceGUI:RegisterAsWidget(widget)
end end
+36 -85
View File
@@ -2,7 +2,8 @@
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient -- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered -- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\ -- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
-- AceTimer is currently limited to firing timers at a frequency of 0.01s. -- AceTimer is currently limited to firing timers at a frequency of 0.01s as this is what the WoW timer API
-- restricts us to.
-- --
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you -- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
-- need to cancel the timer you just registered. -- need to cancel the timer you just registered.
@@ -16,67 +17,21 @@
-- @name AceTimer-3.0 -- @name AceTimer-3.0
-- @release $Id$ -- @release $Id$
local MAJOR, MINOR = "AceTimer-3.0", 1017 -- Bump minor on changes local MAJOR, MINOR = "AceTimer-3.0", 17 -- Bump minor on changes
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR) local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceTimer then return end -- No upgrade needed if not AceTimer then return end -- No upgrade needed
AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list
local activeTimers = AceTimer.activeTimers -- Upvalue our private data local activeTimers = AceTimer.activeTimers -- Upvalue our private data
-- Lua APIs -- Lua APIs
local assert, loadstring, rawset, tconcat = assert, loadstring, rawset, table.concat
local type, unpack, next, error, select = type, unpack, next, error, select local type, unpack, next, error, select = type, unpack, next, error, select
-- WoW APIs -- WoW APIs
local GetTime = GetTime local GetTime, C_TimerAfter = GetTime, C_Timer.After
--[[
xpcall safecall implementation
]]
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local xpcall, eh = ...
local method, ARGS
local function call() return method(ARGS) end
local function dispatch(func, ...)
method = func
if not method then return end
ARGS = ...
return xpcall(call, eh)
end
return dispatch
]]
local ARGS = {}
for i = 1, argCount do ARGS[i] = "arg"..i end
code = code:gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
Dispatchers[0] = function(func)
return xpcall(func, errorhandler)
end
local function safecall(func, ...)
return Dispatchers[select("#", ...)](func, ...)
end
local function new(self, loop, func, delay, ...) local function new(self, loop, func, delay, ...)
if delay < 0.01 then if delay < 0.01 then
delay = 0.01 -- Restrict to the lowest time delay = 0.01 -- Restrict to the lowest time that the C_Timer API allows us
end end
local timer = { local timer = {
@@ -85,19 +40,45 @@ local function new(self, loop, func, delay, ...)
looping = loop, looping = loop,
argsCount = select("#", ...), argsCount = select("#", ...),
delay = delay, delay = delay,
timeleft = delay,
ends = GetTime() + delay, ends = GetTime() + delay,
... ...
} }
activeTimers[timer] = timer activeTimers[timer] = timer
-- Create new timer closure to wrap the "timer" object
timer.callback = function()
if not timer.cancelled then
if type(timer.func) == "string" then
-- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
-- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
timer.object[timer.func](timer.object, unpack(timer, 1, timer.argsCount))
else
timer.func(unpack(timer, 1, timer.argsCount))
end
if timer.looping and not timer.cancelled then
-- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
-- due to fps differences
local time = GetTime()
local ndelay = timer.delay - (time - timer.ends)
-- Ensure the delay doesn't go below the threshold
if ndelay < 0.01 then ndelay = 0.01 end
C_TimerAfter(ndelay, timer.callback)
timer.ends = time + ndelay
else
activeTimers[timer.handle or timer] = nil
end
end
end
C_TimerAfter(delay, timer.callback)
return timer return timer
end end
--- Schedule a new one-shot timer. --- Schedule a new one-shot timer.
-- The timer will fire once in `delay` seconds, unless canceled before. -- The timer will fire once in `delay` seconds, unless canceled before.
-- @param callback Callback function for the timer pulse (funcref or method name). -- @param func Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds. -- @param delay Delay for the timer, in seconds.
-- @param ... An optional, unlimited amount of arguments to pass to the callback function. -- @param ... An optional, unlimited amount of arguments to pass to the callback function.
-- @usage -- @usage
@@ -126,7 +107,7 @@ end
--- Schedule a repeating timer. --- Schedule a repeating timer.
-- The timer will fire every `delay` seconds, until canceled. -- The timer will fire every `delay` seconds, until canceled.
-- @param callback Callback function for the timer pulse (funcref or method name). -- @param func Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds. -- @param delay Delay for the timer, in seconds.
-- @param ... An optional, unlimited amount of arguments to pass to the callback function. -- @param ... An optional, unlimited amount of arguments to pass to the callback function.
-- @usage -- @usage
@@ -191,7 +172,7 @@ end
function AceTimer:TimeLeft(id) function AceTimer:TimeLeft(id)
local timer = activeTimers[id] local timer = activeTimers[id]
if not timer then if not timer then
return return 0
else else
return timer.ends - GetTime() return timer.ends - GetTime()
end end
@@ -230,6 +211,7 @@ if oldminor and oldminor < 10 then
elseif oldminor and oldminor < 17 then elseif oldminor and oldminor < 17 then
-- Upgrade from old animation based timers to C_Timer.After timers. -- Upgrade from old animation based timers to C_Timer.After timers.
AceTimer.inactiveTimers = nil AceTimer.inactiveTimers = nil
AceTimer.frame = nil
local oldTimers = AceTimer.activeTimers local oldTimers = AceTimer.activeTimers
-- Clear old timer table and update upvalue -- Clear old timer table and update upvalue
AceTimer.activeTimers = {} AceTimer.activeTimers = {}
@@ -294,34 +276,3 @@ end
for addon in next, AceTimer.embeds do for addon in next, AceTimer.embeds do
AceTimer:Embed(addon) AceTimer:Embed(addon)
end end
AceTimer.frame:SetScript("OnUpdate", function(self, elapsed)
for _, timer in next, activeTimers do
if not timer.cancelled then
if timer.timeleft > elapsed then
timer.timeleft = timer.timeleft - elapsed
else
if type(timer.func) == "string" then
-- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
-- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
safecall(timer.object[timer.func], timer.object, unpack(timer, 1, timer.argsCount))
else
safecall(timer.func, unpack(timer, 1, timer.argsCount))
end
if timer.looping and not timer.cancelled then
-- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
-- due to fps differences
local time = GetTime()
local delay = timer.delay - (time - timer.ends)
-- Ensure the delay doesn't go below the threshold
if delay < 0.01 then delay = 0.01 end
timer.ends = time + delay
timer.timeleft = timer.delay
else
activeTimers[timer.handle or timer] = nil
end
end
end
end
end)
@@ -1,5 +1,5 @@
--[[ $Id: CallbackHandler-1.0.lua 18 2014-10-16 02:52:20Z mikk $ ]] --[[ $Id: CallbackHandler-1.0.lua 25 2022-12-12 15:02:36Z nevcairiel $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 6 local MAJOR, MINOR = "CallbackHandler-1.0", 8
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR) local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
if not CallbackHandler then return end -- No upgrade needed if not CallbackHandler then return end -- No upgrade needed
@@ -7,56 +7,20 @@ if not CallbackHandler then return end -- No upgrade needed
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end} local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-- Lua APIs -- Lua APIs
local tconcat = table.concat local securecallfunction, error = securecallfunction, error
local assert, error, loadstring = assert, error, loadstring local setmetatable, rawget = setmetatable, rawget
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
local next, select, pairs, type, tostring = next, select, pairs, type, tostring local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler
local xpcall = xpcall local function Dispatch(handlers, ...)
local index, method = next(handlers)
local function errorhandler(err) if not method then return end
return geterrorhandler()(err) repeat
securecallfunction(method, ...)
index, method = next(handlers, index)
until not method
end end
local function CreateDispatcher(argCount)
local code = [[
local next, xpcall, eh = ...
local method, ARGS
local function call() method(ARGS) end
local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local OLD_ARGS = ARGS
ARGS = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
ARGS = OLD_ARGS
end
return dispatch
]]
local ARGS, OLD_ARGS = {}, {}
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
-------------------------------------------------------------------------- --------------------------------------------------------------------------
-- CallbackHandler:New -- CallbackHandler:New
-- --
@@ -65,7 +29,7 @@ end})
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback" -- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API. -- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName) function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
RegisterName = RegisterName or "RegisterCallback" RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback" UnregisterName = UnregisterName or "UnregisterCallback"
@@ -87,19 +51,19 @@ function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAll
local oldrecurse = registry.recurse local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1 registry.recurse = oldrecurse + 1
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...) Dispatch(events[eventname], eventname, ...)
registry.recurse = oldrecurse registry.recurse = oldrecurse
if registry.insertQueue and oldrecurse==0 then if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued -- Something in one of our callbacks wanted to register more callbacks; they got queued
for eventname,callbacks in pairs(registry.insertQueue) do for event,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. local first = not rawget(events, event) or not next(events[event]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for self,func in pairs(callbacks) do for object,func in pairs(callbacks) do
events[eventname][self] = func events[event][object] = func
-- fire OnUsed callback? -- fire OnUsed callback?
if first and registry.OnUsed then if first and registry.OnUsed then
registry.OnUsed(registry, target, eventname) registry.OnUsed(registry, target, event)
first = nil first = nil
end end
end end
+4 -25
View File
@@ -1,25 +1,16 @@
-- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $ -- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/addons/libstub/ for more info -- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
-- LibStub is hereby placed in the Public Domain
-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR] local LibStub = _G[LIBSTUB_MAJOR]
-- Check to see is this version of the stub is obsolete
if not LibStub or LibStub.minor < LIBSTUB_MINOR then if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} } LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub _G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR LibStub.minor = LIBSTUB_MINOR
-- LibStub:NewLibrary(major, minor)
-- major (string) - the major version of the library
-- minor (string or number ) - the minor version of the library
--
-- returns nil if a newer or same version of the lib is already present
-- returns empty library object or old library object if upgrade is needed
function LibStub:NewLibrary(major, minor) function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.")
local oldminor = self.minors[major] local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end if oldminor and oldminor >= minor then return nil end
@@ -27,12 +18,6 @@ if not LibStub or LibStub.minor < LIBSTUB_MINOR then
return self.libs[major], oldminor return self.libs[major], oldminor
end end
-- LibStub:GetLibrary(major, [silent])
-- major (string) - the major version of the library
-- silent (boolean) - if true, library is optional, silently return nil if its not found
--
-- throws an error if the library can not be found (except silent is set)
-- returns the library object if found
function LibStub:GetLibrary(major, silent) function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2) error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
@@ -40,12 +25,6 @@ if not LibStub or LibStub.minor < LIBSTUB_MINOR then
return self.libs[major], self.minors[major] return self.libs[major], self.minors[major]
end end
-- LibStub:IterateLibraries() function LibStub:IterateLibraries() return pairs(self.libs) end
--
-- Returns an iterator for the currently registered libraries
function LibStub:IterateLibraries()
return pairs(self.libs)
end
setmetatable(LibStub, { __call = LibStub.GetLibrary }) setmetatable(LibStub, { __call = LibStub.GetLibrary })
end end
-9
View File
@@ -1,9 +0,0 @@
## Interface: 80000
## Title: Lib: LibStub
## Notes: Universal Library Stub
## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
## X-Website: http://www.wowace.com/addons/libstub/
## X-Category: Library
## X-License: Public Domain
LibStub.lua
-41
View File
@@ -1,41 +0,0 @@
debugstack = debug.traceback
strmatch = string.match
loadfile("../LibStub.lua")()
local lib, oldMinor = LibStub:NewLibrary("Pants", 1) -- make a new thingy
assert(lib) -- should return the library table
assert(not oldMinor) -- should not return the old minor, since it didn't exist
-- the following is to create data and then be able to check if the same data exists after the fact
function lib:MyMethod()
end
local MyMethod = lib.MyMethod
lib.MyTable = {}
local MyTable = lib.MyTable
local newLib, newOldMinor = LibStub:NewLibrary("Pants", 1) -- try to register a library with the same version, should silently fail
assert(not newLib) -- should not return since out of date
local newLib, newOldMinor = LibStub:NewLibrary("Pants", 0) -- try to register a library with a previous, should silently fail
assert(not newLib) -- should not return since out of date
local newLib, newOldMinor = LibStub:NewLibrary("Pants", 2) -- register a new version
assert(newLib) -- library table
assert(rawequal(newLib, lib)) -- should be the same reference as the previous
assert(newOldMinor == 1) -- should return the minor version of the previous version
assert(rawequal(lib.MyMethod, MyMethod)) -- verify that values were saved
assert(rawequal(lib.MyTable, MyTable)) -- verify that values were saved
local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 3 Blah") -- register a new version with a string minor version (instead of a number)
assert(newLib) -- library table
assert(newOldMinor == 2) -- previous version was 2
local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 4 and please ignore 15 Blah") -- register a new version with a string minor version (instead of a number)
assert(newLib)
assert(newOldMinor == 3) -- previous version was 3 (even though it gave a string)
local newLib, newOldMinor = LibStub:NewLibrary("Pants", 5) -- register a new library, using a normal number instead of a string
assert(newLib)
assert(newOldMinor == 4) -- previous version was 4 (even though it gave a string)
-27
View File
@@ -1,27 +0,0 @@
debugstack = debug.traceback
strmatch = string.match
loadfile("../LibStub.lua")()
for major, library in LibStub:IterateLibraries() do
-- check that MyLib doesn't exist yet, by iterating through all the libraries
assert(major ~= "MyLib")
end
assert(not LibStub:GetLibrary("MyLib", true)) -- check that MyLib doesn't exist yet by direct checking
assert(not pcall(LibStub.GetLibrary, LibStub, "MyLib")) -- don't silently fail, thus it should raise an error.
local lib = LibStub:NewLibrary("MyLib", 1) -- create the lib
assert(lib) -- check it exists
assert(rawequal(LibStub:GetLibrary("MyLib"), lib)) -- verify that :GetLibrary("MyLib") properly equals the lib reference
assert(LibStub:NewLibrary("MyLib", 2)) -- create a new version
local count=0
for major, library in LibStub:IterateLibraries() do
-- check that MyLib exists somewhere in the libraries, by iterating through all the libraries
if major == "MyLib" then -- we found it!
count = count +1
assert(rawequal(library, lib)) -- verify that the references are equal
end
end
assert(count == 1) -- verify that we actually found it, and only once
-14
View File
@@ -1,14 +0,0 @@
debugstack = debug.traceback
strmatch = string.match
loadfile("../LibStub.lua")()
local proxy = newproxy() -- non-string
assert(not pcall(LibStub.NewLibrary, LibStub, proxy, 1)) -- should error, proxy is not a string, it's userdata
local success, ret = pcall(LibStub.GetLibrary, proxy, true)
assert(not success or not ret) -- either error because proxy is not a string or because it's not actually registered.
assert(not pcall(LibStub.NewLibrary, LibStub, "Something", "No number in here")) -- should error, minor has no string in it.
assert(not LibStub:GetLibrary("Something", true)) -- shouldn't've created it from the above statement
-41
View File
@@ -1,41 +0,0 @@
debugstack = debug.traceback
strmatch = string.match
loadfile("../LibStub.lua")()
-- Pretend like loaded libstub is old and doesn't have :IterateLibraries
assert(LibStub.minor)
LibStub.minor = LibStub.minor - 0.0001
LibStub.IterateLibraries = nil
loadfile("../LibStub.lua")()
assert(type(LibStub.IterateLibraries)=="function")
-- Now pretend that we're the same version -- :IterateLibraries should NOT be re-created
LibStub.IterateLibraries = 123
loadfile("../LibStub.lua")()
assert(LibStub.IterateLibraries == 123)
-- Now pretend that a newer version is loaded -- :IterateLibraries should NOT be re-created
LibStub.minor = LibStub.minor + 0.0001
loadfile("../LibStub.lua")()
assert(LibStub.IterateLibraries == 123)
-- Again with a huge number
LibStub.minor = LibStub.minor + 1234567890
loadfile("../LibStub.lua")()
assert(LibStub.IterateLibraries == 123)
print("OK")