init
This commit is contained in:
@@ -0,0 +1,9 @@
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## Interface: 30300
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## Title: VoiceOver
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## Notes: Adds voiceovers to npcs.
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## Version: 1.3.0
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## SavedVariables: VoiceOverDB
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## X-Part-Of: VoiceOver
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embeds.xml
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addon.xml
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@@ -0,0 +1,293 @@
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setfenv(1, VoiceOver)
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local CURRENT_MODULE_VERSION = 1
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local FORCE_ENABLE_DISABLED_MODULES = true
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local LOAD_ALL_MODULES = true
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DataModules =
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{
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availableModules = {}, -- To store the list of modules present in Interface\AddOns folder, whether they're loaded or not
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availableModulesOrdered = {}, -- To store the list of modules present in Interface\AddOns folder, whether they're loaded or not
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registeredModules = {}, -- To keep track of which module names were already registered
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registeredModulesOrdered = {}, -- To have a consistent ordering of modules (which key-value hashmaps don't provide) to avoid bugs that can only be reproduced randomly
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}
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local function SortModules(a, b)
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a = a.METADATA or a
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b = b.METADATA or b
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if a.ModulePriority ~= b.ModulePriority then
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return a.ModulePriority > b.ModulePriority
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end
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return a.AddonName < b.AddonName
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end
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function DataModules:Register(name, module)
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assert(not self.registeredModules[name], format([[Module "%s" already registered]], name))
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local metadata = assert(self.availableModules[name],
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format([[Module "%s" attempted to register but wasn't detected during addon enumeration]], name))
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local moduleVersion = assert(tonumber(GetAddOnMetadata(name, "X-VoiceOver-DataModule-Version")),
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format([[Module "%s" is missing data format version]], name))
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-- Ideally if module format would ever change - there should be fallbacks in place to handle outdated formats
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assert(moduleVersion == CURRENT_MODULE_VERSION,
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format([[Module "%s" contains outdated data format (version %d, expected %d)]], name, moduleVersion,
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CURRENT_MODULE_VERSION))
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module.METADATA = metadata
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self.registeredModules[name] = module
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table.insert(self.registeredModulesOrdered, module)
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-- Order the modules by priority (higher first) then by name (case-sensitive alphabetical)
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-- Modules with higher priority will be iterated through first, so one can create a module with "overrides" for data in other modules by simply giving it a higher priority
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table.sort(self.registeredModulesOrdered, SortModules)
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end
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function DataModules:GetModule(name)
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return self.registeredModules[name]
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end
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function DataModules:GetModules()
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return ipairs(self.registeredModulesOrdered)
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end
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function DataModules:GetAvailableModules()
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return ipairs(self.availableModulesOrdered)
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end
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function DataModules:EnumerateAddons()
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local playerName = UnitName("player")
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for i = 1, GetNumAddOns() do
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local moduleVersion = tonumber(GetAddOnMetadata(i, "X-VoiceOver-DataModule-Version"))
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if moduleVersion and (FORCE_ENABLE_DISABLED_MODULES or GetAddOnEnableState(playerName, i) ~= 0) then
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local name = GetAddOnInfo(i)
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local mapsString = GetAddOnMetadata(i, "X-VoiceOver-DataModule-Maps")
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local maps = {}
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if mapsString then
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for _, mapString in ipairs({ strsplit(",", mapsString) }) do
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local map = tonumber(mapString)
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if map then
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maps[map] = true
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end
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end
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end
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local module =
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{
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AddonName = name,
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LoadOnDemand = IsAddOnLoadOnDemand(name),
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ModuleVersion = moduleVersion,
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ModulePriority = tonumber(GetAddOnMetadata(name, "X-VoiceOver-DataModule-Priority")) or 0,
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ContentVersion = GetAddOnMetadata(name, "Version"),
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Title = GetAddOnMetadata(name, "Title") or name,
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Maps = maps,
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}
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self.availableModules[name] = module
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table.insert(self.availableModulesOrdered, module)
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-- Maybe in the future we can load modules based on the map the player is in (select(8, GetInstanceInfo())), but for now - just load everything
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if LOAD_ALL_MODULES and IsAddOnLoadOnDemand(name) then
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DataModules:LoadModule(module)
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end
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end
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end
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table.sort(self.availableModulesOrdered, SortModules)
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for order, module in self:GetAvailableModules() do
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Options:AddDataModule(module, order)
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end
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end
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function DataModules:LoadModule(module)
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if not module.LoadOnDemand or self:GetModule(module.AddonName) or IsAddOnLoaded(module.AddonName) then
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return false
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end
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if FORCE_ENABLE_DISABLED_MODULES and GetAddOnEnableState(UnitName("player"), module.AddonName) == 0 then
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EnableAddOn(module.AddonName)
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end
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-- We deliberately use a high ##Interface version in TOC to ensure that all clients will load it.
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-- Otherwise pre-classic-rerelease clients will refuse to load addons with version < 20000.
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-- Here we temporarily enable "Load out of date AddOns" to load the module, and restore the user's setting afterwards.
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local oldLoadOutOfDateAddons = GetCVar("checkAddonVersion")
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SetCVar("checkAddonVersion", 0)
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local loaded = LoadAddOn(module.AddonName)
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SetCVar("checkAddonVersion", oldLoadOutOfDateAddons)
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return loaded
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end
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function DataModules:GetNPCGossipTextHash(soundData)
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local table = soundData.unitGUID and "GossipLookupByNPCID" or "GossipLookupByNPCName"
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local npc = soundData.unitGUID and Utils:GetIDFromGUID(soundData.unitGUID) or soundData.name
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local text = soundData.text
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local text_entries = {}
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for _, module in self:GetModules() do
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local data = module[table]
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if data then
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local npc_gossip_table = data[npc]
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if npc_gossip_table then
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for text, hash in pairs(npc_gossip_table) do
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text_entries[text] = text_entries[text] or
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hash -- Respect module priority, don't overwrite the entry if there is already one
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end
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end
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end
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end
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local best_result = FuzzySearchBestKeys(text, text_entries)
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return best_result and best_result.value
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end
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local function replaceDoubleQuotes(text)
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return string.gsub(text, '"', "'")
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end
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local function getFirstNWords(text, n)
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local firstNWords = {}
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local count = 0
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for word in string.gmatch(text, "%S+") do
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count = count + 1
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table.insert(firstNWords, word)
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if count >= n then
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break
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end
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end
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return table.concat(firstNWords, " ")
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end
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local function getLastNWords(text, n)
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local lastNWords = {}
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local count = 0
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for word in string.gmatch(text, "%S+") do
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table.insert(lastNWords, word)
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count = count + 1
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end
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local startIndex = math.max(1, count - n + 1)
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local endIndex = count
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return table.concat(lastNWords, " ", startIndex, endIndex)
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end
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function DataModules:GetQuestID(source, title, npcName, text)
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local cleanedTitle = replaceDoubleQuotes(title)
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local cleanedNPCName = replaceDoubleQuotes(npcName)
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local cleanedText = replaceDoubleQuotes(getFirstNWords(text, 15)) ..
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" " .. replaceDoubleQuotes(getLastNWords(text, 15))
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local text_entries = {}
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for _, module in self:GetModules() do
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local data = module.QuestIDLookup
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if data then
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local titleLookup = data[source][cleanedTitle]
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if titleLookup then
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if type(titleLookup) == "number" then
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return titleLookup
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else
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-- else titleLookup is a table and we need to search it further
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local npcLookup = titleLookup[cleanedNPCName]
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if npcLookup then
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if type(npcLookup) == "number" then
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return npcLookup
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else
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for text, ID in pairs(npcLookup) do
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text_entries[text] = text_entries[text] or
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ID -- Respect module priority, don't overwrite the entry if there is already one
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end
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end
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end
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end
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end
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end
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end
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local best_result = FuzzySearchBestKeys(cleanedText, text_entries)
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return best_result and best_result.value
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end
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function DataModules:GetQuestLogNPCID(questID)
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for _, module in self:GetModules() do
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local data = module.NPCIDLookupByQuestID
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if data then
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local npcID = data[questID]
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if npcID then
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return npcID
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end
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end
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end
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end
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function DataModules:GetNPCName(npcID)
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for _, module in self:GetModules() do
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local data = module.NPCNameLookupByNPCID
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if data then
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local npcName = data[npcID]
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if npcName then
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return npcName
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end
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end
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end
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end
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local getFileNameForEvent =
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{
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[Enums.SoundEvent.QuestAccept] = function(soundData) return format("%d-%s", soundData.questID, "accept") end,
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[Enums.SoundEvent.QuestProgress] = function(soundData) return format("%d-%s", soundData.questID, "progress") end,
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[Enums.SoundEvent.QuestComplete] = function(soundData) return format("%d-%s", soundData.questID, "complete") end,
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[Enums.SoundEvent.QuestGreeting] = function(soundData) return DataModules:GetNPCGossipTextHash(soundData) end,
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[Enums.SoundEvent.Gossip] = function(soundData) return DataModules:GetNPCGossipTextHash(soundData) end,
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}
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setmetatable(getFileNameForEvent,
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{
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__index = function(self, event)
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error(format([[Unhandled VoiceOver sound event %d "%s"]], event,
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Enums.SoundEvent:GetName(event) or "???"))
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end
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})
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function DataModules:PrepareSound(soundData)
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soundData.fileName = getFileNameForEvent[soundData.event](soundData)
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if soundData.fileName == nil then
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return false
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end
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for _, module in self:GetModules() do
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local data = module.SoundLengthLookupByFileName
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if data then
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local playerGenderedFileName = DataModules:AddPlayerGenderToFilename(soundData.fileName)
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if data[playerGenderedFileName] then
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soundData.fileName = playerGenderedFileName
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end
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local length = data[soundData.fileName]
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if length then
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soundData.filePath = format([[Interface\AddOns\%s\%s]], module.METADATA.AddonName,
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module.GetSoundPath and module:GetSoundPath(soundData.fileName, soundData.event) or
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soundData.fileName)
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soundData.length = length
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soundData.module = module
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return true
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end
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end
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end
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return false
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end
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function DataModules:AddPlayerGenderToFilename(fileName)
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local playerGender = UnitSex("player")
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if playerGender == 2 then -- male
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return "m-" .. fileName
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elseif playerGender == 3 then -- female
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return "f-" .. fileName
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else -- unknown or error
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return fileName
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end
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end
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@@ -0,0 +1,113 @@
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setfenv(1, VoiceOver)
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---@type table<string, Enum>
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Enums = {}
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---@enum SoundEvent
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Enums.SoundEvent =
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{
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QuestAccept = 1,
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QuestProgress = 2,
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QuestComplete = 3,
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QuestGreeting = 4,
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Gossip = 5,
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}
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function Enums.SoundEvent:IsQuestEvent(event)
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return event == self.QuestAccept or event == self.QuestProgress or event == self.QuestComplete
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end
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function Enums.SoundEvent:IsGossipEvent(event)
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return event == self.Gossip or event == self.QuestGreeting
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end
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function Enums.SoundEvent:ToString(event)
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if event == self.QuestAccept then
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return "accept"
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elseif event == self.QuestProgress then
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return "progress"
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elseif event == self.QuestComplete then
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return "complete"
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elseif event == self.QuestGreeting then
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return "greeting"
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elseif event == self.Gossip then
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return "gossip"
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else
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return nil
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end
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end
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---@enum GossipFrequency
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Enums.GossipFrequency =
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{
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Always = 1,
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OncePerQuestNPC = 2,
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OncePerNPC = 3,
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Never = 4,
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}
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---@enum SoundChannel
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Enums.SoundChannel =
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{
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Master = 1,
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Sound = 2,
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Music = 3,
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Ambience = 4,
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Dialog = 5,
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}
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---@enum GUID
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Enums.GUID =
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{
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Player = 2,
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Item = 3,
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Creature = 8,
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Vehicle = 9,
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GameObject = 11,
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}
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function Enums.GUID:IsCreature(type)
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return type == self.Creature or type == self.Vehicle
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end
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function Enums.GUID:CanHaveID(type)
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return type == self.Creature or type == self.Vehicle or type == self.GameObject
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end
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---@class Enum
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local Enum = {}
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Enum.__index = Enum
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---@param value number Enum element value
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---@return string|nil name Enum element name
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function Enum:GetName(value)
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for k, v in pairs(self) do
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if v == value then
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return k
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end
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end
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||||
end
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---@return table<number, string>
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function Enum:GetValueToNameMap()
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local result = {}
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for k, v in pairs(self) do
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result[v] = k
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end
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return result
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end
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||||
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for name, enum in pairs(Enums) do
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if type(enum) == "table" then
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local metatable
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for k, v in pairs(enum) do
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-- Move all functions from the enum to its metatable (which also "inherits" from Enum)
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if type(v) == "function" then
|
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if not metatable then
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metatable = setmetatable({}, { __index = Enum })
|
||||
metatable.__index = metatable
|
||||
end
|
||||
metatable[k] = v
|
||||
enum[k] = nil
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||||
end
|
||||
end
|
||||
Enums[name] = setmetatable(enum, metatable or Enum)
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||||
end
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||||
end
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||||
@@ -0,0 +1,40 @@
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||||
setfenv(1, VoiceOver)
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||||
local function jaccardSimilarity(a, b)
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||||
local tokens_a, tokens_b = {}, {}
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||||
for token in string.gmatch(a, "%S+") do tokens_a[token] = true end
|
||||
for token in string.gmatch(b, "%S+") do tokens_b[token] = true end
|
||||
|
||||
local intersection, union = 0, 0
|
||||
for token in pairs(tokens_a) do
|
||||
union = union + 1
|
||||
if tokens_b[token] then
|
||||
intersection = intersection + 1
|
||||
end
|
||||
end
|
||||
for token in pairs(tokens_b) do
|
||||
if not tokens_a[token] then
|
||||
union = union + 1
|
||||
end
|
||||
end
|
||||
|
||||
return intersection / union
|
||||
end
|
||||
|
||||
function FuzzySearchBestKeys(query, tableVar)
|
||||
local best_result = nil
|
||||
local max_similarity = -1
|
||||
|
||||
for entry, value in pairs(tableVar) do
|
||||
local similarity = jaccardSimilarity(query, entry)
|
||||
if similarity > max_similarity then
|
||||
max_similarity = similarity
|
||||
best_result = {
|
||||
value = value,
|
||||
text = entry,
|
||||
similarity = similarity
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
return best_result
|
||||
end
|
||||
@@ -0,0 +1,23 @@
|
||||
setfenv(1, VoiceOver)
|
||||
Version = {}
|
||||
|
||||
local CLIENT_VERSION, BUILD, _, INTERFACE_VERSION = GetBuildInfo()
|
||||
|
||||
Version.Client = CLIENT_VERSION
|
||||
Version.Build = BUILD
|
||||
Version.Interface = INTERFACE_VERSION or 0
|
||||
Version.IsAnyLegacy = WOW_PROJECT_ID == nil or nil
|
||||
Version.IsLegacyVanilla = Version.IsAnyLegacy and Version.Interface == 0 or nil
|
||||
Version.IsLegacyWrath = Version.IsAnyLegacy and Version.Interface == 30300 or nil
|
||||
Version.IsAnyRetail = not Version.IsAnyLegacy or nil
|
||||
Version.IsRetailVanilla = Version.IsAnyRetail and WOW_PROJECT_ID == WOW_PROJECT_CLASSIC or nil
|
||||
Version.IsRetailBurningCrusade = Version.IsAnyRetail and WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC or nil
|
||||
Version.IsRetailWrath = Version.IsAnyRetail and WOW_PROJECT_ID == WOW_PROJECT_WRATH_CLASSIC or nil
|
||||
Version.IsRetailMainline = Version.IsAnyRetail and WOW_PROJECT_ID == WOW_PROJECT_MAINLINE or nil
|
||||
|
||||
function Version:IsBelowLegacyVersion(version)
|
||||
return self.IsAnyLegacy and self.Interface < version or nil
|
||||
end
|
||||
function Version:IsRetailOrAboveLegacyVersion(version)
|
||||
return self.IsAnyRetail or self.Interface >= version or nil
|
||||
end
|
||||
@@ -0,0 +1,523 @@
|
||||
setfenv(1, VoiceOver)
|
||||
|
||||
if not strsplit then
|
||||
function strsplit(delimiter, text)
|
||||
local result = {}
|
||||
local from = 1
|
||||
local delim_from, delim_to = string.find(text, delimiter, from)
|
||||
while delim_from do
|
||||
table.insert(result, string.sub(text, from, delim_from - 1))
|
||||
from = delim_to + 1
|
||||
delim_from, delim_to = string.find(text, delimiter, from)
|
||||
end
|
||||
table.insert(result, string.sub(text, from))
|
||||
return unpack(result)
|
||||
end
|
||||
end
|
||||
|
||||
if not GetAddOnEnableState then
|
||||
function GetAddOnEnableState(character, addon)
|
||||
addon = addon or character -- GetAddOnEnableState([character], addon)
|
||||
local name, _, _, _, loadable, reason = _G.GetAddOnInfo(addon)
|
||||
if not name or not loadable and reason == "DISABLED" then
|
||||
return 0
|
||||
end
|
||||
return 2
|
||||
end
|
||||
|
||||
function GetAddOnInfo(indexOrName)
|
||||
local name, title, notes, enabled, loadable, reason, security, newVersion = _G.GetAddOnInfo(indexOrName)
|
||||
return name, title, notes, loadable, reason, security, newVersion
|
||||
end
|
||||
end
|
||||
|
||||
if not GetQuestID then
|
||||
local source, text
|
||||
local old_QUEST_DETAIL = Addon.QUEST_DETAIL
|
||||
local old_QUEST_PROGRESS = Addon.QUEST_PROGRESS
|
||||
local old_QUEST_COMPLETE = Addon.QUEST_COMPLETE
|
||||
function Addon:QUEST_DETAIL() source = "accept" text = GetQuestText() old_QUEST_DETAIL(self) end
|
||||
function Addon:QUEST_PROGRESS() source = "progress" text = GetProgressText() old_QUEST_PROGRESS(self) end
|
||||
function Addon:QUEST_COMPLETE() source = "complete" text = GetRewardText() old_QUEST_COMPLETE(self) end
|
||||
function GetQuestID()
|
||||
local npcName = Utils:GetNPCName()
|
||||
if Utils:IsNPCPlayer() then
|
||||
-- Can't do anything about quest sharing currently, because we need the original questgiver's name to obtain quest ID, and we need quest ID to obtain the questgiver's name
|
||||
return 0
|
||||
end
|
||||
|
||||
return DataModules:GetQuestID(source, GetTitleText(), npcName, text) or 0
|
||||
end
|
||||
end
|
||||
|
||||
if not QUESTS_DISPLAYED then
|
||||
if QuestLogScrollFrame then
|
||||
QUESTS_DISPLAYED = getn(QuestLogScrollFrame.buttons)
|
||||
end
|
||||
end
|
||||
|
||||
-- Not sure when exactly were UI-Cursor-Move and UI-Cursor-SizeRight added, but the former was present in 6.0.1
|
||||
if Version:IsBelowLegacyVersion(60000) then
|
||||
function SetCursor() end
|
||||
end
|
||||
|
||||
Enums.GUID.Player = tonumber("0000", 16)
|
||||
Enums.GUID.Item = tonumber("4000", 16)
|
||||
Enums.GUID.Creature = tonumber("F130", 16)
|
||||
Enums.GUID.Vehicle = tonumber("F150", 16)
|
||||
Enums.GUID.GameObject = tonumber("F110", 16)
|
||||
|
||||
function Utils:GetGUIDType(guid)
|
||||
return guid and tonumber(guid:sub(3, 3 + 4 - 1), 16)
|
||||
end
|
||||
|
||||
function Utils:GetIDFromGUID(guid)
|
||||
if not guid then
|
||||
return
|
||||
end
|
||||
local type = assert(self:GetGUIDType(guid), format([[Failed to determine the type of GUID "%s"]], guid))
|
||||
assert(Enums.GUID:GetName(type), format([[Unknown GUID type %d]], type))
|
||||
assert(Enums.GUID:CanHaveID(type), format([[GUID "%s" does not contain ID]], guid))
|
||||
return tonumber(guid:sub(7, 7 + 6 - 1), 16)
|
||||
end
|
||||
|
||||
function Utils:MakeGUID(type, id)
|
||||
assert(Enums.GUID:CanHaveID(type), format("GUID of type %d (%s) cannot contain ID", type, Enums.GUID:GetName(type) or "Unknown"))
|
||||
return format("0x%04X%06X%06X", type, id, 0)
|
||||
end
|
||||
|
||||
-- Patch 6.0.2 (2014-10-14): Removed returns 'questTag' and 'isDaily'. Added returns 'frequency', 'isOnMap', 'hasLocalPOI', 'isTask', and 'isStory'.
|
||||
if Version:IsBelowLegacyVersion(60000) then
|
||||
function GetQuestLogTitle(questIndex)
|
||||
local title, level, questTag, suggestedGroup, isHeader, isCollapsed, isComplete, isDaily, questID, displayQuestID = _G.GetQuestLogTitle(questIndex)
|
||||
local frequency = isDaily and 2 or 1
|
||||
return title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID
|
||||
end
|
||||
end
|
||||
|
||||
local FrameMixins = {}
|
||||
local ModelMixins = {}
|
||||
local hookFrame
|
||||
local hookModel
|
||||
function CreateFrame(frameType, name, parent, template)
|
||||
if UIParent.SetBackdrop and template == "BackdropTemplate" then
|
||||
template = nil
|
||||
end
|
||||
|
||||
local frame = _G.CreateFrame(frameType, name, parent, template)
|
||||
for k, v in pairs(FrameMixins) do
|
||||
if not frame[k] then
|
||||
frame[k] = v
|
||||
end
|
||||
end
|
||||
if hookFrame then
|
||||
hookFrame(frame)
|
||||
end
|
||||
if frameType == "Model" or frameType == "PlayerModel" or frameType == "DressUpModel" then
|
||||
for k, v in pairs(ModelMixins) do
|
||||
if not frame[k] then
|
||||
frame[k] = v
|
||||
end
|
||||
end
|
||||
if hookModel then
|
||||
hookModel(frame)
|
||||
end
|
||||
end
|
||||
return frame
|
||||
end
|
||||
|
||||
function FrameMixins:SetResizeBounds(minWidth, minHeight, maxWidth, maxHeight)
|
||||
self:SetMinResize(minWidth, minHeight)
|
||||
if maxWidth and maxHeight then
|
||||
self:SetMaxResize(maxWidth, maxHeight)
|
||||
end
|
||||
end
|
||||
function ModelMixins:SetAnimation(animation)
|
||||
self:SetSequence(animation)
|
||||
end
|
||||
function ModelMixins:SetCustomCamera(camera)
|
||||
self:SetCamera(camera)
|
||||
end
|
||||
-- Patch 7.0.3 (2016-07-19): Added.
|
||||
if Version:IsBelowLegacyVersion(70000) then
|
||||
local modelToFileID = {
|
||||
["Original"] = {
|
||||
["interface/buttons/talktomequestion_white"] = 130737,
|
||||
|
||||
["character/bloodelf/female/bloodelffemale"] = 116921,
|
||||
["character/bloodelf/male/bloodelfmale"] = 117170,
|
||||
["character/broken/female/brokenfemale"] = 117400,
|
||||
["character/broken/male/brokenmale"] = 117412,
|
||||
["character/draenei/female/draeneifemale"] = 117437,
|
||||
["character/draenei/male/draeneimale"] = 117721,
|
||||
["character/dwarf/female/dwarffemale"] = 118135,
|
||||
["character/dwarf/female/dwarffemale_hd"] = 950080,
|
||||
["character/dwarf/female/dwarffemale_npc"] = 950080,
|
||||
["character/dwarf/male/dwarfmale"] = 118355,
|
||||
["character/dwarf/male/dwarfmale_hd"] = 878772,
|
||||
["character/dwarf/male/dwarfmale_npc"] = 878772,
|
||||
["character/felorc/female/felorcfemale"] = 118652,
|
||||
["character/felorc/male/felorcmale"] = 118653,
|
||||
["character/felorc/male/felorcmaleaxe"] = 118654,
|
||||
["character/felorc/male/felorcmalesword"] = 118667,
|
||||
["character/foresttroll/male/foresttrollmale"] = 118798,
|
||||
["character/gnome/female/gnomefemale"] = 119063,
|
||||
["character/gnome/female/gnomefemale_hd"] = 940356,
|
||||
["character/gnome/female/gnomefemale_npc"] = 940356,
|
||||
["character/gnome/male/gnomemale"] = 119159,
|
||||
["character/gnome/male/gnomemale_hd"] = 900914,
|
||||
["character/gnome/male/gnomemale_npc"] = 900914,
|
||||
["character/goblin/female/goblinfemale"] = 119369,
|
||||
["character/goblin/male/goblinmale"] = 119376,
|
||||
["character/goblinold/male/goblinoldmale"] = 119376,
|
||||
["character/human/female/humanfemale"] = 119563,
|
||||
["character/human/female/humanfemale_hd"] = 1000764,
|
||||
["character/human/female/humanfemale_npc"] = 1000764,
|
||||
["character/human/male/humanmale"] = 119940,
|
||||
["character/human/male/humanmale_cata"] = 119940,
|
||||
["character/human/male/humanmale_hd"] = 1011653,
|
||||
["character/human/male/humanmale_npc"] = 1011653,
|
||||
["character/icetroll/male/icetrollmale"] = 232863,
|
||||
["character/naga_/female/naga_female"] = 120263,
|
||||
["character/naga_/male/naga_male"] = 120294,
|
||||
["character/nightelf/female/nightelffemale"] = 120590,
|
||||
["character/nightelf/female/nightelffemale_hd"] = 921844,
|
||||
["character/nightelf/female/nightelffemale_npc"] = 921844,
|
||||
["character/nightelf/male/nightelfmale"] = 120791,
|
||||
["character/nightelf/male/nightelfmale_hd"] = 974343,
|
||||
["character/nightelf/male/nightelfmale_npc"] = 974343,
|
||||
["character/northrendskeleton/male/northrendskeletonmale"] = 233367,
|
||||
["character/orc/female/orcfemale"] = 121087,
|
||||
["character/orc/female/orcfemale_npc"] = 121087,
|
||||
["character/orc/male/orcmale"] = 121287,
|
||||
["character/orc/male/orcmale_hd"] = 917116,
|
||||
["character/orc/male/orcmale_npc"] = 917116,
|
||||
["character/scourge/female/scourgefemale"] = 121608,
|
||||
["character/scourge/female/scourgefemale_hd"] = 997378,
|
||||
["character/scourge/female/scourgefemale_npc"] = 997378,
|
||||
["character/scourge/male/scourgemale"] = 121768,
|
||||
["character/scourge/male/scourgemale_hd"] = 959310,
|
||||
["character/scourge/male/scourgemale_npc"] = 959310,
|
||||
["character/skeleton/male/skeletonmale"] = 121942,
|
||||
["character/taunka/male/taunkamale"] = 233878,
|
||||
["character/tauren/female/taurenfemale"] = 121961,
|
||||
["character/tauren/female/taurenfemale_hd"] = 986648,
|
||||
["character/tauren/female/taurenfemale_npc"] = 986648,
|
||||
["character/tauren/male/taurenmale"] = 122055,
|
||||
["character/tauren/male/taurenmale_hd"] = 968705,
|
||||
["character/tauren/male/taurenmale_npc"] = 968705,
|
||||
["character/troll/female/trollfemale"] = 122414,
|
||||
["character/troll/female/trollfemale_hd"] = 1018060,
|
||||
["character/troll/female/trollfemale_npc"] = 1018060,
|
||||
["character/troll/male/trollmale"] = 122560,
|
||||
["character/troll/male/trollmale_hd"] = 1022938,
|
||||
["character/troll/male/trollmale_npc"] = 1022938,
|
||||
["character/tuskarr/male/tuskarrmale"] = 122738,
|
||||
["character/vrykul/male/vrykulmale"] = 122815,
|
||||
},
|
||||
["HD"] = {
|
||||
["character/scourge/female/scourgefemale"] = 997378,
|
||||
},
|
||||
}
|
||||
local function CleanupModelName(model)
|
||||
return model:lower():gsub("\\", "/"):gsub("%.m2", ""):gsub("%.mdx", "")
|
||||
end
|
||||
function ModelMixins:GetModelFileID()
|
||||
local model = self:GetModel()
|
||||
if model and type(model) == "string" then
|
||||
model = CleanupModelName(model)
|
||||
local models = modelToFileID[Utils:GetCurrentModelSet()] or modelToFileID["Original"]
|
||||
return models[model] or modelToFileID["Original"][model]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if Version.IsLegacyWrath then
|
||||
|
||||
function Utils:GetQuestLogScrollOffset()
|
||||
return HybridScrollFrame_GetOffset(QuestLogScrollFrame)
|
||||
end
|
||||
|
||||
function Utils:GetQuestLogTitleFrame(index)
|
||||
return _G["QuestLogScrollFrameButton" .. index]
|
||||
end
|
||||
|
||||
function Utils:GetQuestLogTitleNormalText(index)
|
||||
return _G["QuestLogScrollFrameButton" .. index .. "NormalText"]
|
||||
end
|
||||
|
||||
function Utils:GetQuestLogTitleCheck(index)
|
||||
return _G["QuestLogScrollFrameButton" .. index .. "Check"]
|
||||
end
|
||||
|
||||
local prefix
|
||||
local QuestLogTitleButton_Resize = QuestLogTitleButton_Resize
|
||||
function QuestOverlayUI:UpdateQuestTitle(questLogTitleFrame, playButton, normalText, questCheck)
|
||||
if not prefix then
|
||||
local text = normalText:GetText()
|
||||
for i = 1, 20 do
|
||||
normalText:SetText(string.rep(" ", i))
|
||||
if normalText:GetStringWidth() >= 24 then
|
||||
prefix = normalText:GetText()
|
||||
break
|
||||
end
|
||||
end
|
||||
prefix = prefix or " "
|
||||
normalText:SetText(text)
|
||||
end
|
||||
|
||||
playButton:SetPoint("LEFT", normalText, "LEFT", 4, 0)
|
||||
normalText:SetText(prefix .. (normalText:GetText() or ""):trim())
|
||||
QuestLogTitleButton_Resize(questLogTitleFrame)
|
||||
end
|
||||
|
||||
hooksecurefunc(Addon, "OnInitialize", function()
|
||||
QuestLogScrollFrame.update = QuestLog_Update
|
||||
end)
|
||||
|
||||
function Utils:WillSoundPlay(soundData)
|
||||
return soundData.fileName and soundData.fileName ~= "missingSound" and soundData.length ~= nil
|
||||
end
|
||||
|
||||
function hookModel(self)
|
||||
local function HasModelLoaded(self)
|
||||
local model = self:GetModel()
|
||||
return model and type(model) == "string" and self:GetModelFileID() ~= 130737
|
||||
end
|
||||
self._sequence = 0
|
||||
hooksecurefunc(self, "ClearModel", function(self)
|
||||
self._awaitingModel = nil
|
||||
self._camera = nil
|
||||
self._sequence = 0
|
||||
self._sequenceStart = nil
|
||||
end)
|
||||
local oldSetSequence = self.SetSequence
|
||||
function self:SetSequence(sequence)
|
||||
self._sequence = sequence
|
||||
self._sequenceStart = GetTime()
|
||||
if not self._awaitingModel then
|
||||
oldSetSequence(self, sequence)
|
||||
end
|
||||
end
|
||||
local oldSetCreature = self.SetCreature
|
||||
function self:SetCreature(id)
|
||||
self:ClearModel()
|
||||
self:SetModel([[Interface\Buttons\TalkToMeQuestion_White.mdx]])
|
||||
oldSetCreature(self, id)
|
||||
self._awaitingModel = not HasModelLoaded(self)
|
||||
if self._awaitingModel then
|
||||
self:SetPosition(5, 0, 2)
|
||||
end
|
||||
end
|
||||
local oldSetCamera = self.SetCamera
|
||||
function self:SetCamera(id)
|
||||
self._camera = id
|
||||
if not self._awaitingModel then
|
||||
oldSetCamera(self, id)
|
||||
end
|
||||
end
|
||||
self:HookScript("OnUpdate", function(self, elapsed)
|
||||
if self._awaitingModel and HasModelLoaded(self) then
|
||||
self._awaitingModel = nil
|
||||
self:SetPosition(0, 0, 0)
|
||||
|
||||
if self._sequence ~= 0 then
|
||||
self:SetSequence(self._sequence)
|
||||
end
|
||||
end
|
||||
if self._sequence ~= 0 and not self._awaitingModel then
|
||||
self:SetSequenceTime(self._sequence, (GetTime() - self._sequenceStart) * 1000)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
hooksecurefunc(SoundQueueUI, "InitPortrait", function(self)
|
||||
self.frame.portrait.pause:HookScript("OnEnter", function()
|
||||
if self.frame.portrait.model._awaitingModel then
|
||||
GameTooltip:SetOwner(self.frame.portrait.pause, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("BOTTOMLEFT", self.frame.portrait.pause, "BOTTOMRIGHT", 4, -4)
|
||||
GameTooltip:SetText("Uncached NPC", HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
|
||||
GameTooltip:AddLine("Encounter this NPC in the world again to be able to see their model.", NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
self.frame.portrait.pause:HookScript("OnLeave", GameTooltip_Hide)
|
||||
end)
|
||||
|
||||
--[[
|
||||
Here begins the code the plays the VO over music channel in order to support the ability to pause/stop the VO.
|
||||
3.3.5's PlaySound/PlaySoundFile cannot be stopped by any means short of restarting the whole sound system (freezes the client for a couple of seconds).
|
||||
But PlayMusic can be stopped with StopMusic. This, however, causes the currently played script music to fade out instead of cutting,
|
||||
which is a problem, because by letting this happen we'll hear the VO looping until it fully fades out. This can be worked around
|
||||
by PlayMusic'ing another file (even one that doesn't exist), as that causes the script music to be instantly interrupted.
|
||||
Toggling Sound_EnableMusic cvar off-and-on additionally allows us to interrupt the current in-game background music.
|
||||
The whole process looks as follows:
|
||||
1. Sound queue requests to start playing the VO by calling Utils:PlaySound
|
||||
2. Music volume is smoothly lowered to 0 over the config.FadeOutMusic duration
|
||||
3. In-game background music is instantly stopped by toggling Sound_EnableMusic cvar off-and-on
|
||||
4. Music volume is instantly changed to config.Volume level
|
||||
5. VO sound file is played on the music channel
|
||||
6. Once the VO's duration has ran out (soundData.stopSoundTimer) - silence.wav is played as music to instantly stop the VO and prevent it from looping
|
||||
7. Sound queue requests to stop playing the VO by calling Utils:StopSound (either due to pause or soundData being removed from the queue) - silence.wav is played again to interrupt the VO in case it hasn't finished playing naturally
|
||||
8. Music volume is instantly changed to 0
|
||||
9. Music volume is smoothly raised to back to the pre-VO level over the config.FadeOutMusic duration
|
||||
10. In-game background music is removed by calling StopMusic()
|
||||
]]
|
||||
local function GetCurrentVolume()
|
||||
return tonumber(GetCVar("Sound_MusicVolume")) or 1
|
||||
end
|
||||
|
||||
-- Functions that deal with temporarily changing player's sound settings to utilize the music channel for VO playback
|
||||
local prev_Sound_EnableMusic
|
||||
local prev_Sound_MusicVolume
|
||||
local function ReplaceCVars()
|
||||
if prev_Sound_EnableMusic == nil then
|
||||
prev_Sound_EnableMusic = GetCVar("Sound_EnableMusic")
|
||||
prev_Sound_MusicVolume = GetCVar("Sound_MusicVolume")
|
||||
SetCVar("Sound_EnableMusic", 1)
|
||||
end
|
||||
end
|
||||
local function RestoreCVars()
|
||||
if prev_Sound_EnableMusic ~= nil then
|
||||
SetCVar("Sound_EnableMusic", prev_Sound_EnableMusic)
|
||||
SetCVar("Sound_MusicVolume", prev_Sound_MusicVolume)
|
||||
prev_Sound_EnableMusic = nil
|
||||
prev_Sound_MusicVolume = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Functions that deal with smoothly changing the music channel's volume to avoid abrupt changes
|
||||
local slideVolumeTarget
|
||||
local slideVolumeRate
|
||||
local slideVolumeCallback
|
||||
local EPS_VOLUME = 0.01
|
||||
local function GetMusicFadeOutDuration()
|
||||
if tonumber(prev_Sound_EnableMusic) == 0 or tonumber(prev_Sound_MusicVolume) == 0 then
|
||||
return 0
|
||||
end
|
||||
return Addon.db.profile.LegacyWrath.PlayOnMusicChannel.FadeOutMusic or 0
|
||||
end
|
||||
local function StopSlideVolume()
|
||||
slideVolumeTarget = nil
|
||||
slideVolumeRate = nil
|
||||
slideVolumeCallback = nil
|
||||
end
|
||||
local function SlideVolume(target, callback)
|
||||
local duration = GetMusicFadeOutDuration()
|
||||
if duration <= 0 then
|
||||
-- Instantly change the volume if the player had reduced the duration all the way to 0
|
||||
return false
|
||||
end
|
||||
local current = GetCurrentVolume()
|
||||
if math.abs(target - current) <= EPS_VOLUME then
|
||||
-- Instantly "change" the volume if it's already fuzzy-equal to the target volume, and cancel the ongoing slide volume ("remove currently played sound from queue" case)
|
||||
StopSlideVolume()
|
||||
return false
|
||||
end
|
||||
-- Interpolate towards the target volume over the configured duration
|
||||
slideVolumeTarget = target
|
||||
slideVolumeRate = (target - current) / duration
|
||||
slideVolumeCallback = callback
|
||||
return true
|
||||
end
|
||||
local volumeFrame = CreateFrame("Frame", "VoiceOverSlideVolumeFrame", UIParent)
|
||||
volumeFrame:RegisterEvent("PLAYER_LOGOUT")
|
||||
volumeFrame:HookScript("OnEvent", function(self, event)
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
StopSlideVolume()
|
||||
RestoreCVars()
|
||||
end
|
||||
end)
|
||||
volumeFrame:HookScript("OnUpdate", function(self, elapsed)
|
||||
if slideVolumeRate then
|
||||
local current = GetCurrentVolume()
|
||||
local target = slideVolumeTarget
|
||||
local next = current + slideVolumeRate * elapsed
|
||||
local finished = false
|
||||
if math.abs(target - current) <= EPS_VOLUME or current < target and next >= target or current > target and next <= target then
|
||||
next = target
|
||||
finished = true
|
||||
end
|
||||
SetCVar("Sound_MusicVolume", next)
|
||||
if finished then
|
||||
if slideVolumeCallback then
|
||||
slideVolumeCallback()
|
||||
end
|
||||
StopSlideVolume()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function Utils:PlaySound(soundData)
|
||||
soundData.delay = nil
|
||||
if not Addon.db.profile.LegacyWrath.PlayOnMusicChannel.Enabled then
|
||||
-- Play VO as a sound, but have no ability to stop it
|
||||
_G.PlaySoundFile(soundData.filePath)
|
||||
return
|
||||
end
|
||||
|
||||
soundData.handle = 1 -- Just put something here to flag the sound as stoppable
|
||||
|
||||
ReplaceCVars()
|
||||
local function Play()
|
||||
-- Hack to instantly interrupt the music
|
||||
SetCVar("Sound_EnableMusic", 0)
|
||||
SetCVar("Sound_EnableMusic", 1)
|
||||
|
||||
SetCVar("Sound_MusicVolume", Addon.db.profile.LegacyWrath.PlayOnMusicChannel.Volume)
|
||||
PlayMusic(soundData.filePath)
|
||||
|
||||
soundData.stopSoundTimer = Addon:ScheduleTimer(function()
|
||||
PlayMusic([[Interface\AddOns\AI_VoiceOver\Sounds\silence.wav]]) -- Instantly interrupt the VO sound
|
||||
end, soundData.length)
|
||||
end
|
||||
if SlideVolume(0, Play) then
|
||||
soundData.delay = GetMusicFadeOutDuration()
|
||||
else
|
||||
Play()
|
||||
end
|
||||
end
|
||||
|
||||
function Utils:StopSound(soundData)
|
||||
if not soundData.handle then
|
||||
-- VO was played as a sound - we cannot stop it
|
||||
return
|
||||
end
|
||||
|
||||
Addon:CancelTimer(soundData.stopSoundTimer)
|
||||
soundData.stopSoundTimer = nil
|
||||
|
||||
PlayMusic([[Interface\AddOns\AI_VoiceOver\Sounds\silence.wav]]) -- Instantly interrupt the VO sound
|
||||
SetCVar("Sound_MusicVolume", 0)
|
||||
|
||||
local function ResumeMusic()
|
||||
StopMusic()
|
||||
RestoreCVars()
|
||||
end
|
||||
if not SlideVolume(tonumber(prev_Sound_MusicVolume) or 1, ResumeMusic) then
|
||||
ResumeMusic()
|
||||
end
|
||||
end
|
||||
|
||||
-- Frame fade-in animation to help alleviate the UX damage caused by delaying the VO
|
||||
hooksecurefunc(SoundQueueUI, "InitDisplay", function(self)
|
||||
local fadeIn = self.frame:CreateAnimationGroup()
|
||||
local animation = fadeIn:CreateAnimation("Alpha")
|
||||
animation:SetOrder(1)
|
||||
animation:SetDuration(0)
|
||||
animation:SetChange(-1)
|
||||
animation = fadeIn:CreateAnimation("Alpha")
|
||||
animation:SetOrder(2)
|
||||
animation:SetDuration(0.75)
|
||||
animation:SetChange(1)
|
||||
animation:SetSmoothing("OUT")
|
||||
self.frame:HookScript("OnShow", function(self)
|
||||
fadeIn:Stop()
|
||||
local duration = Addon.db.profile.LegacyWrath.PlayOnMusicChannel.Enabled and GetMusicFadeOutDuration() or 0
|
||||
if duration > 0 then
|
||||
animation:SetDuration(duration)
|
||||
fadeIn:Play()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
@@ -0,0 +1,15 @@
|
||||
setfenv(1, VoiceOver)
|
||||
Debug = {}
|
||||
|
||||
function Debug:Print(msg, header)
|
||||
if Addon.db.profile.DebugEnabled then
|
||||
if header then
|
||||
print(Utils:ColorizeText("VoiceOver", NORMAL_FONT_COLOR_CODE) ..
|
||||
Utils:ColorizeText(" (" .. header .. ")", GRAY_FONT_COLOR_CODE) ..
|
||||
" - " .. msg)
|
||||
else
|
||||
print(Utils:ColorizeText("VoiceOver", NORMAL_FONT_COLOR_CODE) ..
|
||||
" - " .. msg)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,18 @@
|
||||
--[[
|
||||
Use the addon's private table as an isolated environment.
|
||||
By using { __index = _G } metatable we're allowing all global lookups to transparently fallback to the game-wide
|
||||
globals table, while the private table itself will act as a thin layer on top of the game-wide globals table,
|
||||
allowing us to have our own global variables isolated from the rest of the game.
|
||||
|
||||
This accomplishes several goals:
|
||||
1. Prevents addon-specific "globals" from leaking to game-wide global namespace _G
|
||||
2. Optionally retains the ability to access these "globals" via the only exposed global variable "VoiceOver"
|
||||
3. Allows us to make overrides for WoW API's global funtions and variables without actually touching
|
||||
the real global namespace, making these overrides visible only to this addon.
|
||||
This will be useful mainly for adding backwards-compatibility with older WoW clients.
|
||||
|
||||
setfenv(1, VoiceOver) must be added to every .lua file to allow it to work within this environment,
|
||||
and this Environment file must be loaded before all others
|
||||
]]
|
||||
|
||||
VoiceOver = setmetatable({}, { __index = _G })
|
||||
@@ -0,0 +1,642 @@
|
||||
--- **AceAddon-3.0** provides a template for creating addon objects.
|
||||
-- It'll provide you with a set of callback functions that allow you to simplify the loading
|
||||
-- process of your addon.\\
|
||||
-- Callbacks provided are:\\
|
||||
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
|
||||
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
|
||||
-- * **OnDisable**, which is only called when your addon is manually being disabled.
|
||||
-- @usage
|
||||
-- -- A small (but complete) addon, that doesn't do anything,
|
||||
-- -- but shows usage of the callbacks.
|
||||
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
--
|
||||
-- function MyAddon:OnInitialize()
|
||||
-- -- do init tasks here, like loading the Saved Variables,
|
||||
-- -- or setting up slash commands.
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Do more initialization here, that really enables the use of your addon.
|
||||
-- -- Register Events, Hook functions, Create Frames, Get information from
|
||||
-- -- the game that wasn't available in OnInitialize
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:OnDisable()
|
||||
-- -- Unhook, Unregister Events, Hide frames that you created.
|
||||
-- -- You would probably only use an OnDisable if you want to
|
||||
-- -- build a "standby" mode, or be able to toggle modules on/off.
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceAddon-3.0.lua
|
||||
-- @release $Id: AceAddon-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
|
||||
local MAJOR, MINOR = "AceAddon-3.0", 5
|
||||
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceAddon then return end -- No Upgrade needed.
|
||||
|
||||
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
|
||||
AceAddon.addons = AceAddon.addons or {} -- addons in general
|
||||
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
|
||||
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
|
||||
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
|
||||
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
|
||||
|
||||
-- Lua APIs
|
||||
local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
|
||||
local fmt, tostring = string.format, tostring
|
||||
local select, pairs, next, type, unpack = select, pairs, next, type, unpack
|
||||
local loadstring, assert, error = loadstring, assert, error
|
||||
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
-- we check to see if the func is passed is actually a function here and don't error when it isn't
|
||||
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
|
||||
-- present execution should continue without hinderance
|
||||
if type(func) == "function" then
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- local functions that will be implemented further down
|
||||
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
|
||||
|
||||
-- used in the addon metatable
|
||||
local function addontostring( self ) return self.name end
|
||||
|
||||
--- Create a new AceAddon-3.0 addon.
|
||||
-- Any libraries you specified will be embeded, and the addon will be scheduled for
|
||||
-- its OnInitialize and OnEnable callbacks.
|
||||
-- The final addon object, with all libraries embeded, will be returned.
|
||||
-- @paramsig [object ,]name[, lib, ...]
|
||||
-- @param object Table to use as a base for the addon (optional)
|
||||
-- @param name Name of the addon object to create
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create a simple addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
|
||||
--
|
||||
-- -- Create a Addon object based on the table of a frame
|
||||
-- local MyFrame = CreateFrame("Frame")
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
|
||||
function AceAddon:NewAddon(objectorname, ...)
|
||||
local object,name
|
||||
local i=1
|
||||
if type(objectorname)=="table" then
|
||||
object=objectorname
|
||||
name=...
|
||||
i=2
|
||||
else
|
||||
name=objectorname
|
||||
end
|
||||
if type(name)~="string" then
|
||||
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
|
||||
end
|
||||
if self.addons[name] then
|
||||
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
|
||||
end
|
||||
|
||||
object = object or {}
|
||||
object.name = name
|
||||
|
||||
local addonmeta = {}
|
||||
local oldmeta = getmetatable(object)
|
||||
if oldmeta then
|
||||
for k, v in pairs(oldmeta) do addonmeta[k] = v end
|
||||
end
|
||||
addonmeta.__tostring = addontostring
|
||||
|
||||
setmetatable( object, addonmeta )
|
||||
self.addons[name] = object
|
||||
object.modules = {}
|
||||
object.defaultModuleLibraries = {}
|
||||
Embed( object ) -- embed NewModule, GetModule methods
|
||||
self:EmbedLibraries(object, select(i,...))
|
||||
|
||||
-- add to queue of addons to be initialized upon ADDON_LOADED
|
||||
tinsert(self.initializequeue, object)
|
||||
return object
|
||||
end
|
||||
|
||||
|
||||
--- Get the addon object by its name from the internal AceAddon registry.
|
||||
-- Throws an error if the addon object cannot be found (except if silent is set).
|
||||
-- @param name unique name of the addon object
|
||||
-- @param silent if true, the addon is optional, silently return nil if its not found
|
||||
-- @usage
|
||||
-- -- Get the Addon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
function AceAddon:GetAddon(name, silent)
|
||||
if not silent and not self.addons[name] then
|
||||
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
|
||||
end
|
||||
return self.addons[name]
|
||||
end
|
||||
|
||||
-- - Embed a list of libraries into the specified addon.
|
||||
-- This function will try to embed all of the listed libraries into the addon
|
||||
-- and error if a single one fails.
|
||||
--
|
||||
-- **Note:** This function is for internal use by :NewAddon/:NewModule
|
||||
-- @paramsig addon, [lib, ...]
|
||||
-- @param addon addon object to embed the libs in
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
function AceAddon:EmbedLibraries(addon, ...)
|
||||
for i=1,select("#", ... ) do
|
||||
local libname = select(i, ...)
|
||||
self:EmbedLibrary(addon, libname, false, 4)
|
||||
end
|
||||
end
|
||||
|
||||
-- - Embed a library into the addon object.
|
||||
-- This function will check if the specified library is registered with LibStub
|
||||
-- and if it has a :Embed function to call. It'll error if any of those conditions
|
||||
-- fails.
|
||||
--
|
||||
-- **Note:** This function is for internal use by :EmbedLibraries
|
||||
-- @paramsig addon, libname[, silent[, offset]]
|
||||
-- @param addon addon object to embed the library in
|
||||
-- @param libname name of the library to embed
|
||||
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
|
||||
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
|
||||
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
|
||||
local lib = LibStub:GetLibrary(libname, true)
|
||||
if not lib and not silent then
|
||||
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
|
||||
elseif lib and type(lib.Embed) == "function" then
|
||||
lib:Embed(addon)
|
||||
tinsert(self.embeds[addon], libname)
|
||||
return true
|
||||
elseif lib then
|
||||
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
|
||||
end
|
||||
end
|
||||
|
||||
--- Return the specified module from an addon object.
|
||||
-- Throws an error if the addon object cannot be found (except if silent is set)
|
||||
-- @name //addon//:GetModule
|
||||
-- @paramsig name[, silent]
|
||||
-- @param name unique name of the module
|
||||
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
|
||||
-- @usage
|
||||
-- -- Get the Addon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- -- Get the Module
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
function GetModule(self, name, silent)
|
||||
if not self.modules[name] and not silent then
|
||||
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
|
||||
end
|
||||
return self.modules[name]
|
||||
end
|
||||
|
||||
local function IsModuleTrue(self) return true end
|
||||
|
||||
--- Create a new module for the addon.
|
||||
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
|
||||
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
|
||||
-- an addon object.
|
||||
-- @name //addon//:NewModule
|
||||
-- @paramsig name[, prototype|lib[, lib, ...]]
|
||||
-- @param name unique name of the module
|
||||
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create a module with some embeded libraries
|
||||
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
|
||||
--
|
||||
-- -- Create a module with a prototype
|
||||
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
|
||||
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
|
||||
function NewModule(self, name, prototype, ...)
|
||||
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
|
||||
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
|
||||
|
||||
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
|
||||
|
||||
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
|
||||
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
|
||||
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
|
||||
|
||||
module.IsModule = IsModuleTrue
|
||||
module:SetEnabledState(self.defaultModuleState)
|
||||
module.moduleName = name
|
||||
|
||||
if type(prototype) == "string" then
|
||||
AceAddon:EmbedLibraries(module, prototype, ...)
|
||||
else
|
||||
AceAddon:EmbedLibraries(module, ...)
|
||||
end
|
||||
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
|
||||
|
||||
if not prototype or type(prototype) == "string" then
|
||||
prototype = self.defaultModulePrototype or nil
|
||||
end
|
||||
|
||||
if type(prototype) == "table" then
|
||||
local mt = getmetatable(module)
|
||||
mt.__index = prototype
|
||||
setmetatable(module, mt) -- More of a Base class type feel.
|
||||
end
|
||||
|
||||
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
|
||||
self.modules[name] = module
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
--- Returns the real name of the addon or module, without any prefix.
|
||||
-- @name //addon//:GetName
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- print(MyAddon:GetName())
|
||||
-- -- prints "MyAddon"
|
||||
function GetName(self)
|
||||
return self.moduleName or self.name
|
||||
end
|
||||
|
||||
--- Enables the Addon, if possible, return true or false depending on success.
|
||||
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
|
||||
-- and enabling all modules of the addon (unless explicitly disabled).\\
|
||||
-- :Enable() also sets the internal `enableState` variable to true
|
||||
-- @name //addon//:Enable
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Enable MyModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
function Enable(self)
|
||||
self:SetEnabledState(true)
|
||||
return AceAddon:EnableAddon(self)
|
||||
end
|
||||
|
||||
--- Disables the Addon, if possible, return true or false depending on success.
|
||||
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
|
||||
-- and disabling all modules of the addon.\\
|
||||
-- :Disable() also sets the internal `enableState` variable to false
|
||||
-- @name //addon//:Disable
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Disable MyAddon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:Disable()
|
||||
function Disable(self)
|
||||
self:SetEnabledState(false)
|
||||
return AceAddon:DisableAddon(self)
|
||||
end
|
||||
|
||||
--- Enables the Module, if possible, return true or false depending on success.
|
||||
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
|
||||
-- @name //addon//:EnableModule
|
||||
-- @paramsig name
|
||||
-- @usage
|
||||
-- -- Enable MyModule using :GetModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
--
|
||||
-- -- Enable MyModule using the short-hand
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:EnableModule("MyModule")
|
||||
function EnableModule(self, name)
|
||||
local module = self:GetModule( name )
|
||||
return module:Enable()
|
||||
end
|
||||
|
||||
--- Disables the Module, if possible, return true or false depending on success.
|
||||
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
|
||||
-- @name //addon//:DisableModule
|
||||
-- @paramsig name
|
||||
-- @usage
|
||||
-- -- Disable MyModule using :GetModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Disable()
|
||||
--
|
||||
-- -- Disable MyModule using the short-hand
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:DisableModule("MyModule")
|
||||
function DisableModule(self, name)
|
||||
local module = self:GetModule( name )
|
||||
return module:Disable()
|
||||
end
|
||||
|
||||
--- Set the default libraries to be mixed into all modules created by this object.
|
||||
-- Note that you can only change the default module libraries before any module is created.
|
||||
-- @name //addon//:SetDefaultModuleLibraries
|
||||
-- @paramsig lib[, lib, ...]
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create the addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
|
||||
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
|
||||
-- -- Create a module
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
function SetDefaultModuleLibraries(self, ...)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
self.defaultModuleLibraries = {...}
|
||||
end
|
||||
|
||||
--- Set the default state in which new modules are being created.
|
||||
-- Note that you can only change the default state before any module is created.
|
||||
-- @name //addon//:SetDefaultModuleState
|
||||
-- @paramsig state
|
||||
-- @param state Default state for new modules, true for enabled, false for disabled
|
||||
-- @usage
|
||||
-- -- Create the addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
-- -- Set the default state to "disabled"
|
||||
-- MyAddon:SetDefaultModuleState(false)
|
||||
-- -- Create a module and explicilty enable it
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
function SetDefaultModuleState(self, state)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
self.defaultModuleState = state
|
||||
end
|
||||
|
||||
--- Set the default prototype to use for new modules on creation.
|
||||
-- Note that you can only change the default prototype before any module is created.
|
||||
-- @name //addon//:SetDefaultModulePrototype
|
||||
-- @paramsig prototype
|
||||
-- @param prototype Default prototype for the new modules (table)
|
||||
-- @usage
|
||||
-- -- Define a prototype
|
||||
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
|
||||
-- -- Set the default prototype
|
||||
-- MyAddon:SetDefaultModulePrototype(prototype)
|
||||
-- -- Create a module and explicitly Enable it
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
-- -- should print "OnEnable called!" now
|
||||
-- @see NewModule
|
||||
function SetDefaultModulePrototype(self, prototype)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
if type(prototype) ~= "table" then
|
||||
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
|
||||
end
|
||||
self.defaultModulePrototype = prototype
|
||||
end
|
||||
|
||||
--- Set the state of an addon or module
|
||||
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
|
||||
-- @name //addon//:SetEnabledState
|
||||
-- @paramsig state
|
||||
-- @param state the state of an addon or module (enabled=true, disabled=false)
|
||||
function SetEnabledState(self, state)
|
||||
self.enabledState = state
|
||||
end
|
||||
|
||||
|
||||
--- Return an iterator of all modules associated to the addon.
|
||||
-- @name //addon//:IterateModules
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Enable all modules
|
||||
-- for name, module in MyAddon:IterateModules() do
|
||||
-- module:Enable()
|
||||
-- end
|
||||
local function IterateModules(self) return pairs(self.modules) end
|
||||
|
||||
-- Returns an iterator of all embeds in the addon
|
||||
-- @name //addon//:IterateEmbeds
|
||||
-- @paramsig
|
||||
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
|
||||
|
||||
--- Query the enabledState of an addon.
|
||||
-- @name //addon//:IsEnabled
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- if MyAddon:IsEnabled() then
|
||||
-- MyAddon:Disable()
|
||||
-- end
|
||||
local function IsEnabled(self) return self.enabledState end
|
||||
local mixins = {
|
||||
NewModule = NewModule,
|
||||
GetModule = GetModule,
|
||||
Enable = Enable,
|
||||
Disable = Disable,
|
||||
EnableModule = EnableModule,
|
||||
DisableModule = DisableModule,
|
||||
IsEnabled = IsEnabled,
|
||||
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
|
||||
SetDefaultModuleState = SetDefaultModuleState,
|
||||
SetDefaultModulePrototype = SetDefaultModulePrototype,
|
||||
SetEnabledState = SetEnabledState,
|
||||
IterateModules = IterateModules,
|
||||
IterateEmbeds = IterateEmbeds,
|
||||
GetName = GetName,
|
||||
}
|
||||
local function IsModule(self) return false end
|
||||
local pmixins = {
|
||||
defaultModuleState = true,
|
||||
enabledState = true,
|
||||
IsModule = IsModule,
|
||||
}
|
||||
-- Embed( target )
|
||||
-- target (object) - target object to embed aceaddon in
|
||||
--
|
||||
-- this is a local function specifically since it's meant to be only called internally
|
||||
function Embed(target)
|
||||
for k, v in pairs(mixins) do
|
||||
target[k] = v
|
||||
end
|
||||
for k, v in pairs(pmixins) do
|
||||
target[k] = target[k] or v
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- - Initialize the addon after creation.
|
||||
-- This function is only used internally during the ADDON_LOADED event
|
||||
-- It will call the **OnInitialize** function on the addon object (if present),
|
||||
-- and the **OnEmbedInitialize** function on all embeded libraries.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- @param addon addon object to intialize
|
||||
function AceAddon:InitializeAddon(addon)
|
||||
safecall(addon.OnInitialize, addon)
|
||||
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
|
||||
end
|
||||
|
||||
-- we don't call InitializeAddon on modules specifically, this is handled
|
||||
-- from the event handler and only done _once_
|
||||
end
|
||||
|
||||
-- - Enable the addon after creation.
|
||||
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
|
||||
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
|
||||
-- It will call the **OnEnable** function on the addon object (if present),
|
||||
-- and the **OnEmbedEnable** function on all embeded libraries.\\
|
||||
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- Use :Enable on the addon itself instead.
|
||||
-- @param addon addon object to enable
|
||||
function AceAddon:EnableAddon(addon)
|
||||
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
|
||||
if self.statuses[addon.name] or not addon.enabledState then return false end
|
||||
|
||||
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
|
||||
self.statuses[addon.name] = true
|
||||
|
||||
safecall(addon.OnEnable, addon)
|
||||
|
||||
-- make sure we're still enabled before continueing
|
||||
if self.statuses[addon.name] then
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
|
||||
end
|
||||
|
||||
-- enable possible modules.
|
||||
for name, module in pairs(addon.modules) do
|
||||
self:EnableAddon(module)
|
||||
end
|
||||
end
|
||||
return self.statuses[addon.name] -- return true if we're disabled
|
||||
end
|
||||
|
||||
-- - Disable the addon
|
||||
-- Note: This function is only used internally.
|
||||
-- It will call the **OnDisable** function on the addon object (if present),
|
||||
-- and the **OnEmbedDisable** function on all embeded libraries.\\
|
||||
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- Use :Disable on the addon itself instead.
|
||||
-- @param addon addon object to enable
|
||||
function AceAddon:DisableAddon(addon)
|
||||
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
|
||||
if not self.statuses[addon.name] then return false end
|
||||
|
||||
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
|
||||
self.statuses[addon.name] = false
|
||||
|
||||
safecall( addon.OnDisable, addon )
|
||||
|
||||
-- make sure we're still disabling...
|
||||
if not self.statuses[addon.name] then
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
|
||||
end
|
||||
-- disable possible modules.
|
||||
for name, module in pairs(addon.modules) do
|
||||
self:DisableAddon(module)
|
||||
end
|
||||
end
|
||||
|
||||
return not self.statuses[addon.name] -- return true if we're disabled
|
||||
end
|
||||
|
||||
--- Get an iterator over all registered addons.
|
||||
-- @usage
|
||||
-- -- Print a list of all installed AceAddon's
|
||||
-- for name, addon in AceAddon:IterateAddons() do
|
||||
-- print("Addon: " .. name)
|
||||
-- end
|
||||
function AceAddon:IterateAddons() return pairs(self.addons) end
|
||||
|
||||
--- Get an iterator over the internal status registry.
|
||||
-- @usage
|
||||
-- -- Print a list of all enabled addons
|
||||
-- for name, status in AceAddon:IterateAddonStatus() do
|
||||
-- if status then
|
||||
-- print("EnabledAddon: " .. name)
|
||||
-- end
|
||||
-- end
|
||||
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
|
||||
|
||||
-- Following Iterators are deprecated, and their addon specific versions should be used
|
||||
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
|
||||
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
|
||||
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
|
||||
|
||||
-- Event Handling
|
||||
local function onEvent(this, event, arg1)
|
||||
if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
|
||||
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
|
||||
while(#AceAddon.initializequeue > 0) do
|
||||
local addon = tremove(AceAddon.initializequeue, 1)
|
||||
-- this might be an issue with recursion - TODO: validate
|
||||
if event == "ADDON_LOADED" then addon.baseName = arg1 end
|
||||
AceAddon:InitializeAddon(addon)
|
||||
tinsert(AceAddon.enablequeue, addon)
|
||||
end
|
||||
|
||||
if IsLoggedIn() then
|
||||
while(#AceAddon.enablequeue > 0) do
|
||||
local addon = tremove(AceAddon.enablequeue, 1)
|
||||
AceAddon:EnableAddon(addon)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AceAddon.frame:RegisterEvent("ADDON_LOADED")
|
||||
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
|
||||
AceAddon.frame:SetScript("OnEvent", onEvent)
|
||||
|
||||
-- upgrade embeded
|
||||
for name, addon in pairs(AceAddon.addons) do
|
||||
Embed(addon)
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceAddon-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,58 @@
|
||||
--- AceConfig-3.0 wrapper library.
|
||||
-- Provides an API to register an options table with the config registry,
|
||||
-- as well as associate it with a slash command.
|
||||
-- @class file
|
||||
-- @name AceConfig-3.0
|
||||
-- @release $Id: AceConfig-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
|
||||
|
||||
--[[
|
||||
AceConfig-3.0
|
||||
|
||||
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
|
||||
|
||||
]]
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local cfgcmd = LibStub("AceConfigCmd-3.0")
|
||||
|
||||
local MAJOR, MINOR = "AceConfig-3.0", 3
|
||||
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfig then return end
|
||||
|
||||
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
|
||||
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
|
||||
|
||||
-- Lua APIs
|
||||
local pcall, error, type, pairs = pcall, error, type, pairs
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
|
||||
--
|
||||
-- - appName - (string) application name
|
||||
-- - options - table or function ref, see AceConfigRegistry
|
||||
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
|
||||
|
||||
--- Register a option table with the AceConfig registry.
|
||||
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
|
||||
-- @paramsig appName, options [, slashcmd]
|
||||
-- @param appName The application name for the config table.
|
||||
-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
|
||||
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
|
||||
-- @usage
|
||||
-- local AceConfig = LibStub("AceConfig-3.0")
|
||||
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
|
||||
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
|
||||
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
|
||||
if not ok then error(msg, 2) end
|
||||
|
||||
if slashcmd then
|
||||
if type(slashcmd) == "table" then
|
||||
for _,cmd in pairs(slashcmd) do
|
||||
cfgcmd:CreateChatCommand(cmd, appName)
|
||||
end
|
||||
else
|
||||
cfgcmd:CreateChatCommand(slashcmd, appName)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,8 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
|
||||
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
|
||||
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
|
||||
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
|
||||
<Script file="AceConfig-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,794 @@
|
||||
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
|
||||
-- @class file
|
||||
-- @name AceConfigCmd-3.0
|
||||
-- @release $Id: AceConfigCmd-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
|
||||
|
||||
--[[
|
||||
AceConfigCmd-3.0
|
||||
|
||||
Handles commandline optionstable access
|
||||
|
||||
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
|
||||
|
||||
]]
|
||||
|
||||
-- TODO: plugin args
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
|
||||
local MAJOR, MINOR = "AceConfigCmd-3.0", 14
|
||||
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigCmd then return end
|
||||
|
||||
AceConfigCmd.commands = AceConfigCmd.commands or {}
|
||||
local commands = AceConfigCmd.commands
|
||||
|
||||
local AceConsole -- LoD
|
||||
local AceConsoleName = "AceConsole-3.0"
|
||||
|
||||
-- Lua APIs
|
||||
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
|
||||
local format, tonumber, tostring = string.format, tonumber, tostring
|
||||
local tsort, tinsert = table.sort, table.insert
|
||||
local select, pairs, next, type = select, pairs, next, type
|
||||
local error, assert = error, assert
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
|
||||
|
||||
|
||||
local L = setmetatable({}, { -- TODO: replace with proper locale
|
||||
__index = function(self,k) return k end
|
||||
})
|
||||
|
||||
|
||||
|
||||
local function print(msg)
|
||||
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
|
||||
end
|
||||
|
||||
-- constants used by getparam() calls below
|
||||
|
||||
local handlertypes = {["table"]=true}
|
||||
local handlermsg = "expected a table"
|
||||
|
||||
local functypes = {["function"]=true, ["string"]=true}
|
||||
local funcmsg = "expected function or member name"
|
||||
|
||||
|
||||
-- pickfirstset() - picks the first non-nil value and returns it
|
||||
|
||||
local function pickfirstset(...)
|
||||
for i=1,select("#",...) do
|
||||
if select(i,...)~=nil then
|
||||
return select(i,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- err() - produce real error() regarding malformed options tables etc
|
||||
|
||||
local function err(info,inputpos,msg )
|
||||
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
|
||||
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
|
||||
end
|
||||
|
||||
|
||||
-- usererr() - produce chatframe message regarding bad slash syntax etc
|
||||
|
||||
local function usererr(info,inputpos,msg )
|
||||
local cmdstr=strsub(info.input, 1, inputpos-1);
|
||||
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
|
||||
end
|
||||
|
||||
|
||||
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
|
||||
|
||||
local function callmethod(info, inputpos, tab, methodtype, ...)
|
||||
local method = info[methodtype]
|
||||
if not method then
|
||||
err(info, inputpos, "'"..methodtype.."': not set")
|
||||
end
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
elseif type(method)=="string" then
|
||||
if type(info.handler[method])~="function" then
|
||||
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
|
||||
end
|
||||
return info.handler[method](info.handler, info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
|
||||
|
||||
local function callfunction(info, tab, methodtype, ...)
|
||||
local method = tab[methodtype]
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- do_final() - do the final step (set/execute) along with validation and confirmation
|
||||
|
||||
local function do_final(info, inputpos, tab, methodtype, ...)
|
||||
if info.validate then
|
||||
local res = callmethod(info,inputpos,tab,"validate",...)
|
||||
if type(res)=="string" then
|
||||
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
|
||||
return
|
||||
end
|
||||
end
|
||||
-- console ignores .confirm
|
||||
|
||||
callmethod(info,inputpos,tab,methodtype, ...)
|
||||
end
|
||||
|
||||
|
||||
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
|
||||
|
||||
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
|
||||
local old,oldat = info[paramname], info[paramname.."_at"]
|
||||
local val=tab[paramname]
|
||||
if val~=nil then
|
||||
if val==false then
|
||||
val=nil
|
||||
elseif not types[type(val)] then
|
||||
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
|
||||
end
|
||||
info[paramname] = val
|
||||
info[paramname.."_at"] = depth
|
||||
end
|
||||
return old,oldat
|
||||
end
|
||||
|
||||
|
||||
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
|
||||
local dummytable={}
|
||||
|
||||
local function iterateargs(tab)
|
||||
if not tab.plugins then
|
||||
return pairs(tab.args)
|
||||
end
|
||||
|
||||
local argtabkey,argtab=next(tab.plugins)
|
||||
local v
|
||||
|
||||
return function(_, k)
|
||||
while argtab do
|
||||
k,v = next(argtab, k)
|
||||
if k then return k,v end
|
||||
if argtab==tab.args then
|
||||
argtab=nil
|
||||
else
|
||||
argtabkey,argtab = next(tab.plugins, argtabkey)
|
||||
if not argtabkey then
|
||||
argtab=tab.args
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function checkhidden(info, inputpos, tab)
|
||||
if tab.cmdHidden~=nil then
|
||||
return tab.cmdHidden
|
||||
end
|
||||
local hidden = tab.hidden
|
||||
if type(hidden) == "function" or type(hidden) == "string" then
|
||||
info.hidden = hidden
|
||||
hidden = callmethod(info, inputpos, tab, 'hidden')
|
||||
info.hidden = nil
|
||||
end
|
||||
return hidden
|
||||
end
|
||||
|
||||
local function showhelp(info, inputpos, tab, depth, noHead)
|
||||
if not noHead then
|
||||
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
|
||||
end
|
||||
|
||||
local sortTbl = {} -- [1..n]=name
|
||||
local refTbl = {} -- [name]=tableref
|
||||
|
||||
for k,v in iterateargs(tab) do
|
||||
if not refTbl[k] then -- a plugin overriding something in .args
|
||||
tinsert(sortTbl, k)
|
||||
refTbl[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
tsort(sortTbl, function(one, two)
|
||||
local o1 = refTbl[one].order or 100
|
||||
local o2 = refTbl[two].order or 100
|
||||
if type(o1) == "function" or type(o1) == "string" then
|
||||
info.order = o1
|
||||
info[#info+1] = one
|
||||
o1 = callmethod(info, inputpos, refTbl[one], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if type(o2) == "function" or type(o1) == "string" then
|
||||
info.order = o2
|
||||
info[#info+1] = two
|
||||
o2 = callmethod(info, inputpos, refTbl[two], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if o1<0 and o2<0 then return o1<o2 end
|
||||
if o2<0 then return true end
|
||||
if o1<0 then return false end
|
||||
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
|
||||
return o1<o2
|
||||
end)
|
||||
|
||||
for i = 1, #sortTbl do
|
||||
local k = sortTbl[i]
|
||||
local v = refTbl[k]
|
||||
if not checkhidden(info, inputpos, v) then
|
||||
if v.type ~= "description" and v.type ~= "header" then
|
||||
-- recursively show all inline groups
|
||||
local name, desc = v.name, v.desc
|
||||
if type(name) == "function" then
|
||||
name = callfunction(info, v, 'name')
|
||||
end
|
||||
if type(desc) == "function" then
|
||||
desc = callfunction(info, v, 'desc')
|
||||
end
|
||||
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
print(" "..(desc or name)..":")
|
||||
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
|
||||
showhelp(info, inputpos, v, depth, true)
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
else
|
||||
local key = k:gsub(" ", "_")
|
||||
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function keybindingValidateFunc(text)
|
||||
if text == nil or text == "NONE" then
|
||||
return nil
|
||||
end
|
||||
text = text:upper()
|
||||
local shift, ctrl, alt
|
||||
local modifier
|
||||
while true do
|
||||
if text == "-" then
|
||||
break
|
||||
end
|
||||
modifier, text = strsplit('-', text, 2)
|
||||
if text then
|
||||
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
|
||||
return false
|
||||
end
|
||||
if modifier == "SHIFT" then
|
||||
if shift then
|
||||
return false
|
||||
end
|
||||
shift = true
|
||||
end
|
||||
if modifier == "CTRL" then
|
||||
if ctrl then
|
||||
return false
|
||||
end
|
||||
ctrl = true
|
||||
end
|
||||
if modifier == "ALT" then
|
||||
if alt then
|
||||
return false
|
||||
end
|
||||
alt = true
|
||||
end
|
||||
else
|
||||
text = modifier
|
||||
break
|
||||
end
|
||||
end
|
||||
if text == "" then
|
||||
return false
|
||||
end
|
||||
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
|
||||
return false
|
||||
end
|
||||
local s = text
|
||||
if shift then
|
||||
s = "SHIFT-" .. s
|
||||
end
|
||||
if ctrl then
|
||||
s = "CTRL-" .. s
|
||||
end
|
||||
if alt then
|
||||
s = "ALT-" .. s
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
-- handle() - selfrecursing function that processes input->optiontable
|
||||
-- - depth - starts at 0
|
||||
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
|
||||
|
||||
local function handle(info, inputpos, tab, depth, retfalse)
|
||||
|
||||
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
|
||||
-- Note that we do NOT validate if method names are correct at this stage,
|
||||
-- the handler may change before they're actually used!
|
||||
|
||||
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
|
||||
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
|
||||
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
|
||||
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
|
||||
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
|
||||
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Act according to .type of this table
|
||||
|
||||
if tab.type=="group" then
|
||||
------------ group --------------------------------------------
|
||||
|
||||
if type(tab.args)~="table" then err(info, inputpos) end
|
||||
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
|
||||
|
||||
-- grab next arg from input
|
||||
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
|
||||
if not arg then
|
||||
showhelp(info, inputpos, tab, depth)
|
||||
return
|
||||
end
|
||||
nextpos=nextpos+1
|
||||
|
||||
-- loop .args and try to find a key with a matching name
|
||||
for k,v in iterateargs(tab) do
|
||||
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
|
||||
|
||||
-- is this child an inline group? if so, traverse into it
|
||||
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
info[depth+1] = k
|
||||
if handle(info, inputpos, v, depth+1, true)==false then
|
||||
info[depth+1] = nil
|
||||
-- wasn't found in there, but that's ok, we just keep looking down here
|
||||
else
|
||||
return -- done, name was found in inline group
|
||||
end
|
||||
-- matching name and not a inline group
|
||||
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
|
||||
info[depth+1] = k
|
||||
return handle(info,nextpos,v,depth+1)
|
||||
end
|
||||
end
|
||||
|
||||
-- no match
|
||||
if retfalse then
|
||||
-- restore old infotable members and return false to indicate failure
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
info.set,info.set_at = oldset,oldset_at
|
||||
info.get,info.get_at = oldget,oldget_at
|
||||
info.func,info.func_at = oldfunc,oldfunc_at
|
||||
info.validate,info.validate_at = oldvalidate,oldvalidate_at
|
||||
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
|
||||
return false
|
||||
end
|
||||
|
||||
-- couldn't find the command, display error
|
||||
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
|
||||
return
|
||||
end
|
||||
|
||||
local str = strsub(info.input,inputpos);
|
||||
|
||||
if tab.type=="execute" then
|
||||
------------ execute --------------------------------------------
|
||||
do_final(info, inputpos, tab, "func")
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="input" then
|
||||
------------ input --------------------------------------------
|
||||
|
||||
local res = true
|
||||
if tab.pattern then
|
||||
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
|
||||
if not strmatch(str, tab.pattern) then
|
||||
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="toggle" then
|
||||
------------ toggle --------------------------------------------
|
||||
local b
|
||||
local str = strtrim(strlower(str))
|
||||
if str=="" then
|
||||
b = callmethod(info, inputpos, tab, "get")
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
|
||||
elseif str==L["on"] then
|
||||
b = true
|
||||
elseif str==L["off"] then
|
||||
b = false
|
||||
elseif tab.tristate and str==L["default"] then
|
||||
b = nil
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", b)
|
||||
|
||||
|
||||
elseif tab.type=="range" then
|
||||
------------ range --------------------------------------------
|
||||
local val = tonumber(str)
|
||||
if not val then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
|
||||
return
|
||||
end
|
||||
if type(info.step)=="number" then
|
||||
val = val- (val % info.step)
|
||||
end
|
||||
if type(info.min)=="number" and val<info.min then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
|
||||
return
|
||||
end
|
||||
if type(info.max)=="number" and val>info.max then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", val)
|
||||
|
||||
|
||||
elseif tab.type=="select" then
|
||||
------------ select ------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local b = callmethod(info, inputpos, tab, "get")
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r:"])
|
||||
for k, v in pairs(values) do
|
||||
if b == k then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==str then
|
||||
str = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
elseif tab.type=="multiselect" then
|
||||
------------ multiselect -------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
|
||||
for k, v in pairs(values) do
|
||||
if callmethod(info, inputpos, tab, "get", k) then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
--build a table of the selections, checking that they exist
|
||||
--parse for =on =off =default in the process
|
||||
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
|
||||
local sels = {}
|
||||
for v in str:gmatch("[^ ]+") do
|
||||
--parse option=on etc
|
||||
local opt, val = v:match('(.+)=(.+)')
|
||||
--get option if toggling
|
||||
if not opt then
|
||||
opt = v
|
||||
end
|
||||
|
||||
--check that the opt is valid
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==opt then
|
||||
opt = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
--check that if val was supplied it is valid
|
||||
if val then
|
||||
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
|
||||
--val is valid insert it
|
||||
sels[opt] = val
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
|
||||
end
|
||||
return
|
||||
end
|
||||
else
|
||||
-- no val supplied, toggle
|
||||
sels[opt] = true
|
||||
end
|
||||
end
|
||||
|
||||
for opt, val in pairs(sels) do
|
||||
local newval
|
||||
|
||||
if (val == true) then
|
||||
--toggle the option
|
||||
local b = callmethod(info, inputpos, tab, "get", opt)
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
newval = b
|
||||
else
|
||||
--set the option as specified
|
||||
if val==L["on"] then
|
||||
newval = true
|
||||
elseif val==L["off"] then
|
||||
newval = false
|
||||
elseif val==L["default"] then
|
||||
newval = nil
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", opt, newval)
|
||||
end
|
||||
|
||||
|
||||
elseif tab.type=="color" then
|
||||
------------ color --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
|
||||
local r, g, b, a
|
||||
|
||||
local hasAlpha = tab.hasAlpha
|
||||
if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
|
||||
info.hasAlpha = hasAlpha
|
||||
hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
|
||||
info.hasAlpha = nil
|
||||
end
|
||||
|
||||
if hasAlpha then
|
||||
if str:len() == 8 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
|
||||
end
|
||||
if not (r and g and b and a) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
|
||||
return
|
||||
end
|
||||
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
a = a / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
|
||||
end
|
||||
else
|
||||
a = 1.0
|
||||
if str:len() == 6 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b = tonumber(r), tonumber(g), tonumber(b)
|
||||
end
|
||||
if not (r and g and b) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
|
||||
return
|
||||
end
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", r,g,b,a)
|
||||
|
||||
elseif tab.type=="keybinding" then
|
||||
------------ keybinding --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
local value = keybindingValidateFunc(str:upper())
|
||||
if value == false then
|
||||
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", value)
|
||||
|
||||
elseif tab.type=="description" then
|
||||
------------ description --------------------
|
||||
-- ignore description, GUI config only
|
||||
else
|
||||
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
|
||||
end
|
||||
end
|
||||
|
||||
--- Handle the chat command.
|
||||
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
|
||||
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
|
||||
-- -- Use AceConsole-3.0 to register a Chat Command
|
||||
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
|
||||
--
|
||||
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
|
||||
-- function MyAddon:ChatCommand(input)
|
||||
-- -- Assuming "MyOptions" is the appName of a valid options table
|
||||
-- if not input or input:trim() == "" then
|
||||
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
|
||||
-- else
|
||||
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
|
||||
-- end
|
||||
-- end
|
||||
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
|
||||
|
||||
local optgetter = cfgreg:GetOptionsTable(appName)
|
||||
if not optgetter then
|
||||
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
|
||||
end
|
||||
local options = assert( optgetter("cmd", MAJOR) )
|
||||
|
||||
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
|
||||
[0] = slashcmd,
|
||||
appName = appName,
|
||||
options = options,
|
||||
input = input,
|
||||
self = self,
|
||||
handler = self,
|
||||
uiType = "cmd",
|
||||
uiName = MAJOR,
|
||||
}
|
||||
|
||||
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
|
||||
end
|
||||
|
||||
--- Utility function to create a slash command handler.
|
||||
-- Also registers tab completion with AceTab
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
|
||||
if not AceConsole then
|
||||
AceConsole = LibStub(AceConsoleName)
|
||||
end
|
||||
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
|
||||
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
|
||||
end,
|
||||
true) then -- succesfully registered so lets get the command -> app table in
|
||||
commands[slashcmd] = appName
|
||||
end
|
||||
end
|
||||
|
||||
--- Utility function that returns the options table that belongs to a slashcommand.
|
||||
-- Designed to be used for the AceTab interface.
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
|
||||
function AceConfigCmd:GetChatCommandOptions(slashcmd)
|
||||
return commands[slashcmd]
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigCmd-3.0.lua"/>
|
||||
</Ui>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigDialog-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,371 @@
|
||||
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
|
||||
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
|
||||
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
|
||||
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
|
||||
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
|
||||
-- * The **appName** field is the options table name as given at registration time \\
|
||||
--
|
||||
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
|
||||
-- @class file
|
||||
-- @name AceConfigRegistry-3.0
|
||||
-- @release $Id: AceConfigRegistry-3.0.lua 1207 2019-06-23 12:08:33Z nevcairiel $
|
||||
local CallbackHandler = LibStub("CallbackHandler-1.0")
|
||||
|
||||
local MAJOR, MINOR = "AceConfigRegistry-3.0", 20
|
||||
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigRegistry then return end
|
||||
|
||||
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
|
||||
|
||||
if not AceConfigRegistry.callbacks then
|
||||
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
|
||||
end
|
||||
|
||||
-- Lua APIs
|
||||
local tinsert, tconcat = table.insert, table.concat
|
||||
local strfind, strmatch = string.find, string.match
|
||||
local type, tostring, select, pairs = type, tostring, select, pairs
|
||||
local error, assert = error, assert
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Validating options table consistency:
|
||||
|
||||
|
||||
AceConfigRegistry.validated = {
|
||||
-- list of options table names ran through :ValidateOptionsTable automatically.
|
||||
-- CLEARED ON PURPOSE, since newer versions may have newer validators
|
||||
cmd = {},
|
||||
dropdown = {},
|
||||
dialog = {},
|
||||
}
|
||||
|
||||
|
||||
|
||||
local function err(msg, errlvl, ...)
|
||||
local t = {}
|
||||
for i=select("#",...),1,-1 do
|
||||
tinsert(t, (select(i, ...)))
|
||||
end
|
||||
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
|
||||
end
|
||||
|
||||
|
||||
local isstring={["string"]=true, _="string"}
|
||||
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local istable={["table"]=true, _="table"}
|
||||
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
|
||||
local optstring={["nil"]=true,["string"]=true, _="string"}
|
||||
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
|
||||
local optnumber={["nil"]=true,["number"]=true, _="number"}
|
||||
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
|
||||
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
|
||||
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
|
||||
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
|
||||
local opttable={["nil"]=true,["table"]=true, _="table"}
|
||||
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
|
||||
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
|
||||
local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
|
||||
|
||||
local basekeys={
|
||||
type=isstring,
|
||||
name=isstringfunc,
|
||||
desc=optstringfunc,
|
||||
descStyle=optstring,
|
||||
order=optmethodnumber,
|
||||
validate=optmethodfalse,
|
||||
confirm=optmethodbool,
|
||||
confirmText=optstring,
|
||||
disabled=optmethodbool,
|
||||
hidden=optmethodbool,
|
||||
guiHidden=optmethodbool,
|
||||
dialogHidden=optmethodbool,
|
||||
dropdownHidden=optmethodbool,
|
||||
cmdHidden=optmethodbool,
|
||||
icon=optstringnumberfunc,
|
||||
iconCoords=optmethodtable,
|
||||
handler=opttable,
|
||||
get=optmethodfalse,
|
||||
set=optmethodfalse,
|
||||
func=optmethodfalse,
|
||||
arg={["*"]=true},
|
||||
width=optstringnumber,
|
||||
}
|
||||
|
||||
local typedkeys={
|
||||
header={
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
description={
|
||||
image=optstringnumberfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
fontSize=optstringfunc,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
group={
|
||||
args=istable,
|
||||
plugins=opttable,
|
||||
inline=optbool,
|
||||
cmdInline=optbool,
|
||||
guiInline=optbool,
|
||||
dropdownInline=optbool,
|
||||
dialogInline=optbool,
|
||||
childGroups=optstring,
|
||||
},
|
||||
execute={
|
||||
image=optstringnumberfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
input={
|
||||
pattern=optstring,
|
||||
usage=optstring,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
multiline=optboolnumber,
|
||||
},
|
||||
toggle={
|
||||
tristate=optbool,
|
||||
image=optstringnumberfunc,
|
||||
imageCoords=optmethodtable,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
tristate={
|
||||
},
|
||||
range={
|
||||
min=optnumber,
|
||||
softMin=optnumber,
|
||||
max=optnumber,
|
||||
softMax=optnumber,
|
||||
step=optnumber,
|
||||
bigStep=optnumber,
|
||||
isPercent=optbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
select={
|
||||
values=ismethodtable,
|
||||
sorting=optmethodtable,
|
||||
style={
|
||||
["nil"]=true,
|
||||
["string"]={dropdown=true,radio=true},
|
||||
_="string: 'dropdown' or 'radio'"
|
||||
},
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
itemControl=optstring,
|
||||
},
|
||||
multiselect={
|
||||
values=ismethodtable,
|
||||
style=optstring,
|
||||
tristate=optbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
color={
|
||||
hasAlpha=optmethodbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
keybinding={
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
}
|
||||
|
||||
local function validateKey(k,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
if type(k)~="string" then
|
||||
err("["..tostring(k).."] - key is not a string", errlvl,...)
|
||||
end
|
||||
if strfind(k, "[%c\127]") then
|
||||
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
|
||||
end
|
||||
end
|
||||
|
||||
local function validateVal(v, oktypes, errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
local isok=oktypes[type(v)] or oktypes["*"]
|
||||
|
||||
if not isok then
|
||||
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
|
||||
if not isok[v] then
|
||||
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function validate(options,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
-- basic consistency
|
||||
if type(options)~="table" then
|
||||
err(": expected a table, got a "..type(options), errlvl,...)
|
||||
end
|
||||
if type(options.type)~="string" then
|
||||
err(".type: expected a string, got a "..type(options.type), errlvl,...)
|
||||
end
|
||||
|
||||
-- get type and 'typedkeys' member
|
||||
local tk = typedkeys[options.type]
|
||||
if not tk then
|
||||
err(".type: unknown type '"..options.type.."'", errlvl,...)
|
||||
end
|
||||
|
||||
-- make sure that all options[] are known parameters
|
||||
for k,v in pairs(options) do
|
||||
if not (tk[k] or basekeys[k]) then
|
||||
err(": unknown parameter", errlvl,tostring(k),...)
|
||||
end
|
||||
end
|
||||
|
||||
-- verify that required params are there, and that everything is the right type
|
||||
for k,oktypes in pairs(basekeys) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
for k,oktypes in pairs(tk) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
|
||||
-- extra logic for groups
|
||||
if options.type=="group" then
|
||||
for k,v in pairs(options.args) do
|
||||
validateKey(k,errlvl,"args",...)
|
||||
validate(v, errlvl,k,"args",...)
|
||||
end
|
||||
if options.plugins then
|
||||
for plugname,plugin in pairs(options.plugins) do
|
||||
if type(plugin)~="table" then
|
||||
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
|
||||
end
|
||||
for k,v in pairs(plugin) do
|
||||
validateKey(k,errlvl,tostring(plugname),"plugins",...)
|
||||
validate(v, errlvl,k,tostring(plugname),"plugins",...)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Validates basic structure and integrity of an options table \\
|
||||
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
|
||||
-- @param options The table to be validated
|
||||
-- @param name The name of the table to be validated (shown in any error message)
|
||||
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
|
||||
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
name = name or "Optionstable"
|
||||
if not options.name then
|
||||
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
|
||||
end
|
||||
validate(options,errlvl,name)
|
||||
end
|
||||
|
||||
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
|
||||
-- You should call this function if your options table changed from any outside event, like a game event
|
||||
-- or a timer.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigRegistry:NotifyChange(appName)
|
||||
if not AceConfigRegistry.tables[appName] then return end
|
||||
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
|
||||
end
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- Registering and retreiving options tables:
|
||||
|
||||
|
||||
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
|
||||
|
||||
local function validateGetterArgs(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+2
|
||||
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
|
||||
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
|
||||
end
|
||||
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
|
||||
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
|
||||
end
|
||||
end
|
||||
|
||||
--- Register an options table with the config registry.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param options The options table, OR a function reference that generates it on demand. \\
|
||||
-- See the top of the page for info on arguments passed to such functions.
|
||||
-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
|
||||
function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
|
||||
if type(options)=="table" then
|
||||
if options.type~="group" then -- quick sanity checker
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
|
||||
end
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
|
||||
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return options
|
||||
end
|
||||
elseif type(options)=="function" then
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
local tab = assert(options(uiType, uiName, appName))
|
||||
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
|
||||
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return tab
|
||||
end
|
||||
else
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns an iterator of ["appName"]=funcref pairs
|
||||
function AceConfigRegistry:IterateOptionsTables()
|
||||
return pairs(AceConfigRegistry.tables)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Query the registry for a specific options table.
|
||||
-- If only appName is given, a function is returned which you
|
||||
-- can call with (uiType,uiName) to get the table.\\
|
||||
-- If uiType&uiName are given, the table is returned.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
|
||||
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
|
||||
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
|
||||
local f = AceConfigRegistry.tables[appName]
|
||||
if not f then
|
||||
return nil
|
||||
end
|
||||
|
||||
if uiType then
|
||||
return f(uiType,uiName,1) -- get the table for us
|
||||
else
|
||||
return f -- return the function
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigRegistry-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,250 @@
|
||||
--- **AceConsole-3.0** provides registration facilities for slash commands.
|
||||
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
|
||||
-- to your addons individual needs.
|
||||
--
|
||||
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
|
||||
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceConsole.
|
||||
-- @class file
|
||||
-- @name AceConsole-3.0
|
||||
-- @release $Id$
|
||||
local MAJOR,MINOR = "AceConsole-3.0", 7
|
||||
|
||||
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConsole then return end -- No upgrade needed
|
||||
|
||||
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
|
||||
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
|
||||
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat, tostring, select = table.concat, tostring, select
|
||||
local type, pairs, error = type, pairs, error
|
||||
local format, strfind, strsub = string.format, string.find, string.sub
|
||||
local max = math.max
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
|
||||
|
||||
local tmp={}
|
||||
local function Print(self,frame,...)
|
||||
local n=0
|
||||
if self ~= AceConsole then
|
||||
n=n+1
|
||||
tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
|
||||
end
|
||||
for i=1, select("#", ...) do
|
||||
n=n+1
|
||||
tmp[n] = tostring(select(i, ...))
|
||||
end
|
||||
frame:AddMessage( tconcat(tmp," ",1,n) )
|
||||
end
|
||||
|
||||
--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
|
||||
-- @paramsig [chatframe ,] ...
|
||||
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
|
||||
-- @param ... List of any values to be printed
|
||||
function AceConsole:Print(...)
|
||||
local frame = ...
|
||||
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
|
||||
return Print(self, frame, select(2,...))
|
||||
else
|
||||
return Print(self, DEFAULT_CHAT_FRAME, ...)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
|
||||
-- @paramsig [chatframe ,] "format"[, ...]
|
||||
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
|
||||
-- @param format Format string - same syntax as standard Lua format()
|
||||
-- @param ... Arguments to the format string
|
||||
function AceConsole:Printf(...)
|
||||
local frame = ...
|
||||
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
|
||||
return Print(self, frame, format(select(2,...)))
|
||||
else
|
||||
return Print(self, DEFAULT_CHAT_FRAME, format(...))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Register a simple chat command
|
||||
-- @param command Chat command to be registered WITHOUT leading "/"
|
||||
-- @param func Function to call when the slash command is being used (funcref or methodname)
|
||||
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
|
||||
function AceConsole:RegisterChatCommand( command, func, persist )
|
||||
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
|
||||
|
||||
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
|
||||
|
||||
local name = "ACECONSOLE_"..command:upper()
|
||||
|
||||
if type( func ) == "string" then
|
||||
SlashCmdList[name] = function(input, editBox)
|
||||
self[func](self, input, editBox)
|
||||
end
|
||||
else
|
||||
SlashCmdList[name] = func
|
||||
end
|
||||
_G["SLASH_"..name.."1"] = "/"..command:lower()
|
||||
AceConsole.commands[command] = name
|
||||
-- non-persisting commands are registered for enabling disabling
|
||||
if not persist then
|
||||
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
|
||||
AceConsole.weakcommands[self][command] = func
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Unregister a chatcommand
|
||||
-- @param command Chat command to be unregistered WITHOUT leading "/"
|
||||
function AceConsole:UnregisterChatCommand( command )
|
||||
local name = AceConsole.commands[command]
|
||||
if name then
|
||||
SlashCmdList[name] = nil
|
||||
_G["SLASH_" .. name .. "1"] = nil
|
||||
hash_SlashCmdList["/" .. command:upper()] = nil
|
||||
AceConsole.commands[command] = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Get an iterator over all Chat Commands registered with AceConsole
|
||||
-- @return Iterator (pairs) over all commands
|
||||
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
|
||||
|
||||
|
||||
local function nils(n, ...)
|
||||
if n>1 then
|
||||
return nil, nils(n-1, ...)
|
||||
elseif n==1 then
|
||||
return nil, ...
|
||||
else
|
||||
return ...
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Retreive one or more space-separated arguments from a string.
|
||||
-- Treats quoted strings and itemlinks as non-spaced.
|
||||
-- @param str The raw argument string
|
||||
-- @param numargs How many arguments to get (default 1)
|
||||
-- @param startpos Where in the string to start scanning (default 1)
|
||||
-- @return Returns arg1, arg2, ..., nextposition\\
|
||||
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
|
||||
function AceConsole:GetArgs(str, numargs, startpos)
|
||||
numargs = numargs or 1
|
||||
startpos = max(startpos or 1, 1)
|
||||
|
||||
local pos=startpos
|
||||
|
||||
-- find start of new arg
|
||||
pos = strfind(str, "[^ ]", pos)
|
||||
if not pos then -- whoops, end of string
|
||||
return nils(numargs, 1e9)
|
||||
end
|
||||
|
||||
if numargs<1 then
|
||||
return pos
|
||||
end
|
||||
|
||||
-- quoted or space separated? find out which pattern to use
|
||||
local delim_or_pipe
|
||||
local ch = strsub(str, pos, pos)
|
||||
if ch=='"' then
|
||||
pos = pos + 1
|
||||
delim_or_pipe='([|"])'
|
||||
elseif ch=="'" then
|
||||
pos = pos + 1
|
||||
delim_or_pipe="([|'])"
|
||||
else
|
||||
delim_or_pipe="([| ])"
|
||||
end
|
||||
|
||||
startpos = pos
|
||||
|
||||
while true do
|
||||
-- find delimiter or hyperlink
|
||||
local ch,_
|
||||
pos,_,ch = strfind(str, delim_or_pipe, pos)
|
||||
|
||||
if not pos then break end
|
||||
|
||||
if ch=="|" then
|
||||
-- some kind of escape
|
||||
|
||||
if strsub(str,pos,pos+1)=="|H" then
|
||||
-- It's a |H....|hhyper link!|h
|
||||
pos=strfind(str, "|h", pos+2) -- first |h
|
||||
if not pos then break end
|
||||
|
||||
pos=strfind(str, "|h", pos+2) -- second |h
|
||||
if not pos then break end
|
||||
elseif strsub(str,pos, pos+1) == "|T" then
|
||||
-- It's a |T....|t texture
|
||||
pos=strfind(str, "|t", pos+2)
|
||||
if not pos then break end
|
||||
end
|
||||
|
||||
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
|
||||
|
||||
else
|
||||
-- found delimiter, done with this arg
|
||||
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
|
||||
return strsub(str, startpos), nils(numargs-1, 1e9)
|
||||
end
|
||||
|
||||
|
||||
--- embedding and embed handling
|
||||
|
||||
local mixins = {
|
||||
"Print",
|
||||
"Printf",
|
||||
"RegisterChatCommand",
|
||||
"UnregisterChatCommand",
|
||||
"GetArgs",
|
||||
}
|
||||
|
||||
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceBucket in
|
||||
function AceConsole:Embed( target )
|
||||
for k, v in pairs( mixins ) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
function AceConsole:OnEmbedEnable( target )
|
||||
if AceConsole.weakcommands[target] then
|
||||
for command, func in pairs( AceConsole.weakcommands[target] ) do
|
||||
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function AceConsole:OnEmbedDisable( target )
|
||||
if AceConsole.weakcommands[target] then
|
||||
for command, func in pairs( AceConsole.weakcommands[target] ) do
|
||||
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for addon in pairs(AceConsole.embeds) do
|
||||
AceConsole:Embed(addon)
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConsole-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,728 @@
|
||||
--- **AceDB-3.0** manages the SavedVariables of your addon.
|
||||
-- It offers profile management, smart defaults and namespaces for modules.\\
|
||||
-- Data can be saved in different data-types, depending on its intended usage.
|
||||
-- The most common data-type is the `profile` type, which allows the user to choose
|
||||
-- the active profile, and manage the profiles of all of his characters.\\
|
||||
-- The following data types are available:
|
||||
-- * **char** Character-specific data. Every character has its own database.
|
||||
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
|
||||
-- * **class** Class-specific data. All of the players characters of the same class share this database.
|
||||
-- * **race** Race-specific data. All of the players characters of the same race share this database.
|
||||
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
|
||||
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
|
||||
-- * **global** Global Data. All characters on the same account share this database.
|
||||
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
|
||||
--
|
||||
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
|
||||
-- of the DBObjectLib listed here. \\
|
||||
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
|
||||
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
|
||||
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
|
||||
--
|
||||
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
|
||||
--
|
||||
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
|
||||
--
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
|
||||
--
|
||||
-- -- declare defaults to be used in the DB
|
||||
-- local defaults = {
|
||||
-- profile = {
|
||||
-- setting = true,
|
||||
-- }
|
||||
-- }
|
||||
--
|
||||
-- function MyAddon:OnInitialize()
|
||||
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceDB-3.0.lua
|
||||
-- @release $Id: AceDB-3.0.lua 940 2010-06-19 08:01:47Z nevcairiel $
|
||||
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 21
|
||||
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
|
||||
|
||||
if not AceDB then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local type, pairs, next, error = type, pairs, next, error
|
||||
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub
|
||||
|
||||
AceDB.db_registry = AceDB.db_registry or {}
|
||||
AceDB.frame = AceDB.frame or CreateFrame("Frame")
|
||||
|
||||
local CallbackHandler
|
||||
local CallbackDummy = { Fire = function() end }
|
||||
|
||||
local DBObjectLib = {}
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Utility Functions
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
-- Simple shallow copy for copying defaults
|
||||
local function copyTable(src, dest)
|
||||
if type(dest) ~= "table" then dest = {} end
|
||||
if type(src) == "table" then
|
||||
for k,v in pairs(src) do
|
||||
if type(v) == "table" then
|
||||
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
|
||||
v = copyTable(v, dest[k])
|
||||
end
|
||||
dest[k] = v
|
||||
end
|
||||
end
|
||||
return dest
|
||||
end
|
||||
|
||||
-- Called to add defaults to a section of the database
|
||||
--
|
||||
-- When a ["*"] default section is indexed with a new key, a table is returned
|
||||
-- and set in the host table. These tables must be cleaned up by removeDefaults
|
||||
-- in order to ensure we don't write empty default tables.
|
||||
local function copyDefaults(dest, src)
|
||||
-- this happens if some value in the SV overwrites our default value with a non-table
|
||||
--if type(dest) ~= "table" then return end
|
||||
for k, v in pairs(src) do
|
||||
if k == "*" or k == "**" then
|
||||
if type(v) == "table" then
|
||||
-- This is a metatable used for table defaults
|
||||
local mt = {
|
||||
-- This handles the lookup and creation of new subtables
|
||||
__index = function(t,k)
|
||||
if k == nil then return nil end
|
||||
local tbl = {}
|
||||
copyDefaults(tbl, v)
|
||||
rawset(t, k, tbl)
|
||||
return tbl
|
||||
end,
|
||||
}
|
||||
setmetatable(dest, mt)
|
||||
-- handle already existing tables in the SV
|
||||
for dk, dv in pairs(dest) do
|
||||
if not rawget(src, dk) and type(dv) == "table" then
|
||||
copyDefaults(dv, v)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Values are not tables, so this is just a simple return
|
||||
local mt = {__index = function(t,k) return k~=nil and v or nil end}
|
||||
setmetatable(dest, mt)
|
||||
end
|
||||
elseif type(v) == "table" then
|
||||
if not rawget(dest, k) then rawset(dest, k, {}) end
|
||||
if type(dest[k]) == "table" then
|
||||
copyDefaults(dest[k], v)
|
||||
if src['**'] then
|
||||
copyDefaults(dest[k], src['**'])
|
||||
end
|
||||
end
|
||||
else
|
||||
if rawget(dest, k) == nil then
|
||||
rawset(dest, k, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Called to remove all defaults in the default table from the database
|
||||
local function removeDefaults(db, defaults, blocker)
|
||||
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
|
||||
setmetatable(db, nil)
|
||||
-- loop through the defaults and remove their content
|
||||
for k,v in pairs(defaults) do
|
||||
if k == "*" or k == "**" then
|
||||
if type(v) == "table" then
|
||||
-- Loop through all the actual k,v pairs and remove
|
||||
for key, value in pairs(db) do
|
||||
if type(value) == "table" then
|
||||
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
|
||||
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
|
||||
removeDefaults(value, v)
|
||||
-- if the table is empty afterwards, remove it
|
||||
if next(value) == nil then
|
||||
db[key] = nil
|
||||
end
|
||||
-- if it was specified, only strip ** content, but block values which were set in the key table
|
||||
elseif k == "**" then
|
||||
removeDefaults(value, v, defaults[key])
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif k == "*" then
|
||||
-- check for non-table default
|
||||
for key, value in pairs(db) do
|
||||
if defaults[key] == nil and v == value then
|
||||
db[key] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif type(v) == "table" and type(db[k]) == "table" then
|
||||
-- if a blocker was set, dive into it, to allow multi-level defaults
|
||||
removeDefaults(db[k], v, blocker and blocker[k])
|
||||
if next(db[k]) == nil then
|
||||
db[k] = nil
|
||||
end
|
||||
else
|
||||
-- check if the current value matches the default, and that its not blocked by another defaults table
|
||||
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
|
||||
db[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- This is called when a table section is first accessed, to set up the defaults
|
||||
local function initSection(db, section, svstore, key, defaults)
|
||||
local sv = rawget(db, "sv")
|
||||
|
||||
local tableCreated
|
||||
if not sv[svstore] then sv[svstore] = {} end
|
||||
if not sv[svstore][key] then
|
||||
sv[svstore][key] = {}
|
||||
tableCreated = true
|
||||
end
|
||||
|
||||
local tbl = sv[svstore][key]
|
||||
|
||||
if defaults then
|
||||
copyDefaults(tbl, defaults)
|
||||
end
|
||||
rawset(db, section, tbl)
|
||||
|
||||
return tableCreated, tbl
|
||||
end
|
||||
|
||||
-- Metatable to handle the dynamic creation of sections and copying of sections.
|
||||
local dbmt = {
|
||||
__index = function(t, section)
|
||||
local keys = rawget(t, "keys")
|
||||
local key = keys[section]
|
||||
if key then
|
||||
local defaultTbl = rawget(t, "defaults")
|
||||
local defaults = defaultTbl and defaultTbl[section]
|
||||
|
||||
if section == "profile" then
|
||||
local new = initSection(t, section, "profiles", key, defaults)
|
||||
if new then
|
||||
-- Callback: OnNewProfile, database, newProfileKey
|
||||
t.callbacks:Fire("OnNewProfile", t, key)
|
||||
end
|
||||
elseif section == "profiles" then
|
||||
local sv = rawget(t, "sv")
|
||||
if not sv.profiles then sv.profiles = {} end
|
||||
rawset(t, "profiles", sv.profiles)
|
||||
elseif section == "global" then
|
||||
local sv = rawget(t, "sv")
|
||||
if not sv.global then sv.global = {} end
|
||||
if defaults then
|
||||
copyDefaults(sv.global, defaults)
|
||||
end
|
||||
rawset(t, section, sv.global)
|
||||
else
|
||||
initSection(t, section, section, key, defaults)
|
||||
end
|
||||
end
|
||||
|
||||
return rawget(t, section)
|
||||
end
|
||||
}
|
||||
|
||||
local function validateDefaults(defaults, keyTbl, offset)
|
||||
if not defaults then return end
|
||||
offset = offset or 0
|
||||
for k in pairs(defaults) do
|
||||
if not keyTbl[k] or k == "profiles" then
|
||||
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local preserve_keys = {
|
||||
["callbacks"] = true,
|
||||
["RegisterCallback"] = true,
|
||||
["UnregisterCallback"] = true,
|
||||
["UnregisterAllCallbacks"] = true,
|
||||
["children"] = true,
|
||||
}
|
||||
|
||||
local realmKey = GetRealmName()
|
||||
local charKey = UnitName("player") .. " - " .. realmKey
|
||||
local _, classKey = UnitClass("player")
|
||||
local _, raceKey = UnitRace("player")
|
||||
local factionKey = UnitFactionGroup("player")
|
||||
local factionrealmKey = factionKey .. " - " .. realmKey
|
||||
-- Actual database initialization function
|
||||
local function initdb(sv, defaults, defaultProfile, olddb, parent)
|
||||
-- Generate the database keys for each section
|
||||
|
||||
-- map "true" to our "Default" profile
|
||||
if defaultProfile == true then defaultProfile = "Default" end
|
||||
|
||||
local profileKey
|
||||
if not parent then
|
||||
-- Make a container for profile keys
|
||||
if not sv.profileKeys then sv.profileKeys = {} end
|
||||
|
||||
-- Try to get the profile selected from the char db
|
||||
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
|
||||
|
||||
-- save the selected profile for later
|
||||
sv.profileKeys[charKey] = profileKey
|
||||
else
|
||||
-- Use the profile of the parents DB
|
||||
profileKey = parent.keys.profile or defaultProfile or charKey
|
||||
|
||||
-- clear the profileKeys in the DB, namespaces don't need to store them
|
||||
sv.profileKeys = nil
|
||||
end
|
||||
|
||||
-- This table contains keys that enable the dynamic creation
|
||||
-- of each section of the table. The 'global' and 'profiles'
|
||||
-- have a key of true, since they are handled in a special case
|
||||
local keyTbl= {
|
||||
["char"] = charKey,
|
||||
["realm"] = realmKey,
|
||||
["class"] = classKey,
|
||||
["race"] = raceKey,
|
||||
["faction"] = factionKey,
|
||||
["factionrealm"] = factionrealmKey,
|
||||
["profile"] = profileKey,
|
||||
["global"] = true,
|
||||
["profiles"] = true,
|
||||
}
|
||||
|
||||
validateDefaults(defaults, keyTbl, 1)
|
||||
|
||||
-- This allows us to use this function to reset an entire database
|
||||
-- Clear out the old database
|
||||
if olddb then
|
||||
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
|
||||
end
|
||||
|
||||
-- Give this database the metatable so it initializes dynamically
|
||||
local db = setmetatable(olddb or {}, dbmt)
|
||||
|
||||
if not rawget(db, "callbacks") then
|
||||
-- try to load CallbackHandler-1.0 if it loaded after our library
|
||||
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
|
||||
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
|
||||
end
|
||||
|
||||
-- Copy methods locally into the database object, to avoid hitting
|
||||
-- the metatable when calling methods
|
||||
|
||||
if not parent then
|
||||
for name, func in pairs(DBObjectLib) do
|
||||
db[name] = func
|
||||
end
|
||||
else
|
||||
-- hack this one in
|
||||
db.RegisterDefaults = DBObjectLib.RegisterDefaults
|
||||
db.ResetProfile = DBObjectLib.ResetProfile
|
||||
end
|
||||
|
||||
-- Set some properties in the database object
|
||||
db.profiles = sv.profiles
|
||||
db.keys = keyTbl
|
||||
db.sv = sv
|
||||
--db.sv_name = name
|
||||
db.defaults = defaults
|
||||
db.parent = parent
|
||||
|
||||
-- store the DB in the registry
|
||||
AceDB.db_registry[db] = true
|
||||
|
||||
return db
|
||||
end
|
||||
|
||||
-- handle PLAYER_LOGOUT
|
||||
-- strip all defaults from all databases
|
||||
-- and cleans up empty sections
|
||||
local function logoutHandler(frame, event)
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
for db in pairs(AceDB.db_registry) do
|
||||
db.callbacks:Fire("OnDatabaseShutdown", db)
|
||||
db:RegisterDefaults(nil)
|
||||
|
||||
-- cleanup sections that are empty without defaults
|
||||
local sv = rawget(db, "sv")
|
||||
for section in pairs(db.keys) do
|
||||
if rawget(sv, section) then
|
||||
-- global is special, all other sections have sub-entrys
|
||||
-- also don't delete empty profiles on main dbs, only on namespaces
|
||||
if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
|
||||
for key in pairs(sv[section]) do
|
||||
if not next(sv[section][key]) then
|
||||
sv[section][key] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
if not next(sv[section]) then
|
||||
sv[section] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
|
||||
AceDB.frame:SetScript("OnEvent", logoutHandler)
|
||||
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Object Method Definitions
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
--- Sets the defaults table for the given database object by clearing any
|
||||
-- that are currently set, and then setting the new defaults.
|
||||
-- @param defaults A table of defaults for this database
|
||||
function DBObjectLib:RegisterDefaults(defaults)
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
|
||||
end
|
||||
|
||||
validateDefaults(defaults, self.keys)
|
||||
|
||||
-- Remove any currently set defaults
|
||||
if self.defaults then
|
||||
for section,key in pairs(self.keys) do
|
||||
if self.defaults[section] and rawget(self, section) then
|
||||
removeDefaults(self[section], self.defaults[section])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Set the DBObject.defaults table
|
||||
self.defaults = defaults
|
||||
|
||||
-- Copy in any defaults, only touching those sections already created
|
||||
if defaults then
|
||||
for section,key in pairs(self.keys) do
|
||||
if defaults[section] and rawget(self, section) then
|
||||
copyDefaults(self[section], defaults[section])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Changes the profile of the database and all of it's namespaces to the
|
||||
-- supplied named profile
|
||||
-- @param name The name of the profile to set as the current profile
|
||||
function DBObjectLib:SetProfile(name)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
-- changing to the same profile, dont do anything
|
||||
if name == self.keys.profile then return end
|
||||
|
||||
local oldProfile = self.profile
|
||||
local defaults = self.defaults and self.defaults.profile
|
||||
|
||||
-- Callback: OnProfileShutdown, database
|
||||
self.callbacks:Fire("OnProfileShutdown", self)
|
||||
|
||||
if oldProfile and defaults then
|
||||
-- Remove the defaults from the old profile
|
||||
removeDefaults(oldProfile, defaults)
|
||||
end
|
||||
|
||||
self.profile = nil
|
||||
self.keys["profile"] = name
|
||||
|
||||
-- if the storage exists, save the new profile
|
||||
-- this won't exist on namespaces.
|
||||
if self.sv.profileKeys then
|
||||
self.sv.profileKeys[charKey] = name
|
||||
end
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.SetProfile(db, name)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileChanged, database, newProfileKey
|
||||
self.callbacks:Fire("OnProfileChanged", self, name)
|
||||
end
|
||||
|
||||
--- Returns a table with the names of the existing profiles in the database.
|
||||
-- You can optionally supply a table to re-use for this purpose.
|
||||
-- @param tbl A table to store the profile names in (optional)
|
||||
function DBObjectLib:GetProfiles(tbl)
|
||||
if tbl and type(tbl) ~= "table" then
|
||||
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
|
||||
end
|
||||
|
||||
-- Clear the container table
|
||||
if tbl then
|
||||
for k,v in pairs(tbl) do tbl[k] = nil end
|
||||
else
|
||||
tbl = {}
|
||||
end
|
||||
|
||||
local curProfile = self.keys.profile
|
||||
|
||||
local i = 0
|
||||
for profileKey in pairs(self.profiles) do
|
||||
i = i + 1
|
||||
tbl[i] = profileKey
|
||||
if curProfile and profileKey == curProfile then curProfile = nil end
|
||||
end
|
||||
|
||||
-- Add the current profile, if it hasn't been created yet
|
||||
if curProfile then
|
||||
i = i + 1
|
||||
tbl[i] = curProfile
|
||||
end
|
||||
|
||||
return tbl, i
|
||||
end
|
||||
|
||||
--- Returns the current profile name used by the database
|
||||
function DBObjectLib:GetCurrentProfile()
|
||||
return self.keys.profile
|
||||
end
|
||||
|
||||
--- Deletes a named profile. This profile must not be the active profile.
|
||||
-- @param name The name of the profile to be deleted
|
||||
-- @param silent If true, do not raise an error when the profile does not exist
|
||||
function DBObjectLib:DeleteProfile(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
if self.keys.profile == name then
|
||||
error("Cannot delete the active profile in an AceDBObject.", 2)
|
||||
end
|
||||
|
||||
if not rawget(self.profiles, name) and not silent then
|
||||
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
|
||||
end
|
||||
|
||||
self.profiles[name] = nil
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.DeleteProfile(db, name, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileDeleted, database, profileKey
|
||||
self.callbacks:Fire("OnProfileDeleted", self, name)
|
||||
end
|
||||
|
||||
--- Copies a named profile into the current profile, overwriting any conflicting
|
||||
-- settings.
|
||||
-- @param name The name of the profile to be copied into the current profile
|
||||
-- @param silent If true, do not raise an error when the profile does not exist
|
||||
function DBObjectLib:CopyProfile(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
if name == self.keys.profile then
|
||||
error("Cannot have the same source and destination profiles.", 2)
|
||||
end
|
||||
|
||||
if not rawget(self.profiles, name) and not silent then
|
||||
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
|
||||
end
|
||||
|
||||
-- Reset the profile before copying
|
||||
DBObjectLib.ResetProfile(self, nil, true)
|
||||
|
||||
local profile = self.profile
|
||||
local source = self.profiles[name]
|
||||
|
||||
copyTable(source, profile)
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.CopyProfile(db, name, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileCopied, database, sourceProfileKey
|
||||
self.callbacks:Fire("OnProfileCopied", self, name)
|
||||
end
|
||||
|
||||
--- Resets the current profile to the default values (if specified).
|
||||
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
|
||||
-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
|
||||
function DBObjectLib:ResetProfile(noChildren, noCallbacks)
|
||||
local profile = self.profile
|
||||
|
||||
for k,v in pairs(profile) do
|
||||
profile[k] = nil
|
||||
end
|
||||
|
||||
local defaults = self.defaults and self.defaults.profile
|
||||
if defaults then
|
||||
copyDefaults(profile, defaults)
|
||||
end
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children and not noChildren then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.ResetProfile(db, nil, noCallbacks)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileReset, database
|
||||
if not noCallbacks then
|
||||
self.callbacks:Fire("OnProfileReset", self)
|
||||
end
|
||||
end
|
||||
|
||||
--- Resets the entire database, using the string defaultProfile as the new default
|
||||
-- profile.
|
||||
-- @param defaultProfile The profile name to use as the default
|
||||
function DBObjectLib:ResetDB(defaultProfile)
|
||||
if defaultProfile and type(defaultProfile) ~= "string" then
|
||||
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
|
||||
end
|
||||
|
||||
local sv = self.sv
|
||||
for k,v in pairs(sv) do
|
||||
sv[k] = nil
|
||||
end
|
||||
|
||||
local parent = self.parent
|
||||
|
||||
initdb(sv, self.defaults, defaultProfile, self)
|
||||
|
||||
-- fix the child namespaces
|
||||
if self.children then
|
||||
if not sv.namespaces then sv.namespaces = {} end
|
||||
for name, db in pairs(self.children) do
|
||||
if not sv.namespaces[name] then sv.namespaces[name] = {} end
|
||||
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnDatabaseReset, database
|
||||
self.callbacks:Fire("OnDatabaseReset", self)
|
||||
-- Callback: OnProfileChanged, database, profileKey
|
||||
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Creates a new database namespace, directly tied to the database. This
|
||||
-- is a full scale database in it's own rights other than the fact that
|
||||
-- it cannot control its profile individually
|
||||
-- @param name The name of the new namespace
|
||||
-- @param defaults A table of values to use as defaults
|
||||
function DBObjectLib:RegisterNamespace(name, defaults)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
|
||||
end
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
|
||||
end
|
||||
if self.children and self.children[name] then
|
||||
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
|
||||
end
|
||||
|
||||
local sv = self.sv
|
||||
if not sv.namespaces then sv.namespaces = {} end
|
||||
if not sv.namespaces[name] then
|
||||
sv.namespaces[name] = {}
|
||||
end
|
||||
|
||||
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
|
||||
|
||||
if not self.children then self.children = {} end
|
||||
self.children[name] = newDB
|
||||
return newDB
|
||||
end
|
||||
|
||||
--- Returns an already existing namespace from the database object.
|
||||
-- @param name The name of the new namespace
|
||||
-- @param silent if true, the addon is optional, silently return nil if its not found
|
||||
-- @usage
|
||||
-- local namespace = self.db:GetNamespace('namespace')
|
||||
-- @return the namespace object if found
|
||||
function DBObjectLib:GetNamespace(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
|
||||
end
|
||||
if not silent and not (self.children and self.children[name]) then
|
||||
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
|
||||
end
|
||||
if not self.children then self.children = {} end
|
||||
return self.children[name]
|
||||
end
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Exposed Methods
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
--- Creates a new database object that can be used to handle database settings and profiles.
|
||||
-- By default, an empty DB is created, using a character specific profile.
|
||||
--
|
||||
-- You can override the default profile used by passing any profile name as the third argument,
|
||||
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
|
||||
--
|
||||
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
|
||||
-- will use a profile named "char", and not a character-specific profile.
|
||||
-- @param tbl The name of variable, or table to use for the database
|
||||
-- @param defaults A table of database defaults
|
||||
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
|
||||
-- You can also pass //true// to use a shared global profile called "Default".
|
||||
-- @usage
|
||||
-- -- Create an empty DB using a character-specific default profile.
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
|
||||
-- @usage
|
||||
-- -- Create a DB using defaults and using a shared default profile
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
|
||||
function AceDB:New(tbl, defaults, defaultProfile)
|
||||
if type(tbl) == "string" then
|
||||
local name = tbl
|
||||
tbl = _G[name]
|
||||
if not tbl then
|
||||
tbl = {}
|
||||
_G[name] = tbl
|
||||
end
|
||||
end
|
||||
|
||||
if type(tbl) ~= "table" then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
|
||||
end
|
||||
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
|
||||
end
|
||||
|
||||
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
|
||||
end
|
||||
|
||||
return initdb(tbl, defaults, defaultProfile)
|
||||
end
|
||||
|
||||
-- upgrade existing databases
|
||||
for db in pairs(AceDB.db_registry) do
|
||||
if not db.parent then
|
||||
for name,func in pairs(DBObjectLib) do
|
||||
db[name] = func
|
||||
end
|
||||
else
|
||||
db.RegisterDefaults = DBObjectLib.RegisterDefaults
|
||||
db.ResetProfile = DBObjectLib.ResetProfile
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceDB-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,420 @@
|
||||
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
|
||||
-- @class file
|
||||
-- @name AceDBOptions-3.0
|
||||
-- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $
|
||||
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12
|
||||
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
|
||||
|
||||
if not AceDBOptions then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, next = pairs, next
|
||||
|
||||
-- WoW APIs
|
||||
local UnitClass = UnitClass
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
|
||||
AceDBOptions.handlers = AceDBOptions.handlers or {}
|
||||
|
||||
--[[
|
||||
Localization of AceDBOptions-3.0
|
||||
]]
|
||||
|
||||
local L = {
|
||||
default = "Default",
|
||||
intro = "You can change the active database profile, so you can have different settings for every character.",
|
||||
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
|
||||
reset = "Reset Profile",
|
||||
reset_sub = "Reset the current profile to the default",
|
||||
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
|
||||
new = "New",
|
||||
new_sub = "Create a new empty profile.",
|
||||
choose = "Existing Profiles",
|
||||
choose_sub = "Select one of your currently available profiles.",
|
||||
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
|
||||
copy = "Copy From",
|
||||
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
|
||||
delete = "Delete a Profile",
|
||||
delete_sub = "Deletes a profile from the database.",
|
||||
delete_confirm = "Are you sure you want to delete the selected profile?",
|
||||
profiles = "Profiles",
|
||||
profiles_sub = "Manage Profiles",
|
||||
current = "Current Profile:",
|
||||
}
|
||||
|
||||
local LOCALE = GetLocale()
|
||||
if LOCALE == "deDE" then
|
||||
L["default"] = "Standard"
|
||||
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
|
||||
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
|
||||
L["reset"] = "Profil zur\195\188cksetzen"
|
||||
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
|
||||
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
|
||||
L["new"] = "Neu"
|
||||
L["new_sub"] = "Ein neues Profil erstellen."
|
||||
L["choose"] = "Vorhandene Profile"
|
||||
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
|
||||
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
|
||||
L["copy"] = "Kopieren von..."
|
||||
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
|
||||
L["delete"] = "Profil l\195\182schen"
|
||||
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
|
||||
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
|
||||
L["profiles"] = "Profile"
|
||||
L["profiles_sub"] = "Profile verwalten"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "frFR" then
|
||||
L["default"] = "D\195\169faut"
|
||||
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
|
||||
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
|
||||
L["reset"] = "R\195\169initialiser le profil"
|
||||
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
|
||||
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
|
||||
L["new"] = "Nouveau"
|
||||
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
|
||||
L["choose"] = "Profils existants"
|
||||
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
|
||||
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
|
||||
L["copy"] = "Copier \195\160 partir de"
|
||||
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
|
||||
L["delete"] = "Supprimer un profil"
|
||||
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
|
||||
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
|
||||
L["profiles"] = "Profils"
|
||||
L["profiles_sub"] = "Gestion des profils"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "koKR" then
|
||||
L["default"] = "기본값"
|
||||
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
|
||||
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
|
||||
L["reset"] = "프로필 초기화"
|
||||
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
|
||||
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
|
||||
L["new"] = "새로운 프로필"
|
||||
L["new_sub"] = "새로운 프로필을 만듭니다."
|
||||
L["choose"] = "프로필 선택"
|
||||
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
|
||||
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
|
||||
L["copy"] = "복사"
|
||||
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
|
||||
L["delete"] = "프로필 삭제"
|
||||
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
|
||||
L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
|
||||
L["profiles"] = "프로필"
|
||||
L["profiles_sub"] = "프로필 설정"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "esES" or LOCALE == "esMX" then
|
||||
L["default"] = "Por defecto"
|
||||
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
|
||||
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
|
||||
L["reset"] = "Reiniciar Perfil"
|
||||
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
|
||||
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
|
||||
L["new"] = "Nuevo"
|
||||
L["new_sub"] = "Crear un nuevo perfil vacio."
|
||||
L["choose"] = "Perfiles existentes"
|
||||
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
|
||||
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
|
||||
L["copy"] = "Copiar de"
|
||||
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
|
||||
L["delete"] = "Borrar un Perfil"
|
||||
L["delete_sub"] = "Borra un perfil de la base de datos."
|
||||
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
|
||||
L["profiles"] = "Perfiles"
|
||||
L["profiles_sub"] = "Manejar Perfiles"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "zhTW" then
|
||||
L["default"] = "預設"
|
||||
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
|
||||
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
|
||||
L["reset"] = "重置設定檔"
|
||||
L["reset_sub"] = "將當前的設定檔恢復為預設值"
|
||||
L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一個空的設定檔。"
|
||||
L["choose"] = "現有的設定檔"
|
||||
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
|
||||
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
|
||||
L["copy"] = "複製自"
|
||||
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
|
||||
L["delete"] = "刪除一個設定檔"
|
||||
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
|
||||
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
|
||||
L["profiles"] = "設定檔"
|
||||
L["profiles_sub"] = "管理設定檔"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "zhCN" then
|
||||
L["default"] = "默认"
|
||||
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
|
||||
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
|
||||
L["reset"] = "重置配置文件"
|
||||
L["reset_sub"] = "将当前的配置文件恢复为默认值"
|
||||
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一个空的配置文件。"
|
||||
L["choose"] = "现有的配置文件"
|
||||
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
|
||||
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
|
||||
L["copy"] = "复制自"
|
||||
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
|
||||
L["delete"] = "删除一个配置文件"
|
||||
L["delete_sub"] = "从数据库里删除一个配置文件。"
|
||||
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
|
||||
L["profiles"] = "配置文件"
|
||||
L["profiles_sub"] = "管理配置文件"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "ruRU" then
|
||||
L["default"] = "По умолчанию"
|
||||
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
|
||||
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
|
||||
L["reset"] = "Сброс профиля"
|
||||
L["reset_sub"] = "Сброс текущего профиля на стандартный"
|
||||
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
|
||||
L["new"] = "Новый"
|
||||
L["new_sub"] = "Создать новый чистый профиль"
|
||||
L["choose"] = "Существующие профили"
|
||||
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
|
||||
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
|
||||
L["copy"] = "Скопировать из"
|
||||
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
|
||||
L["delete"] = "Удалить профиль"
|
||||
L["delete_sub"] = "Удаление профиля из БД"
|
||||
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
|
||||
L["profiles"] = "Профили"
|
||||
L["profiles_sub"] = "Управление профилями"
|
||||
--L["current"] = "Current Profile:"
|
||||
end
|
||||
|
||||
local defaultProfiles
|
||||
local tmpprofiles = {}
|
||||
|
||||
-- Get a list of available profiles for the specified database.
|
||||
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
|
||||
-- @param db The db object to retrieve the profiles from
|
||||
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
|
||||
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
|
||||
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
|
||||
local function getProfileList(db, common, nocurrent)
|
||||
local profiles = {}
|
||||
|
||||
-- copy existing profiles into the table
|
||||
local currentProfile = db:GetCurrentProfile()
|
||||
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
|
||||
if not (nocurrent and v == currentProfile) then
|
||||
profiles[v] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- add our default profiles to choose from ( or rename existing profiles)
|
||||
for k,v in pairs(defaultProfiles) do
|
||||
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
|
||||
profiles[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
--[[
|
||||
OptionsHandlerPrototype
|
||||
prototype class for handling the options in a sane way
|
||||
]]
|
||||
local OptionsHandlerPrototype = {}
|
||||
|
||||
--[[ Reset the profile ]]
|
||||
function OptionsHandlerPrototype:Reset()
|
||||
self.db:ResetProfile()
|
||||
end
|
||||
|
||||
--[[ Set the profile to value ]]
|
||||
function OptionsHandlerPrototype:SetProfile(info, value)
|
||||
self.db:SetProfile(value)
|
||||
end
|
||||
|
||||
--[[ returns the currently active profile ]]
|
||||
function OptionsHandlerPrototype:GetCurrentProfile()
|
||||
return self.db:GetCurrentProfile()
|
||||
end
|
||||
|
||||
--[[
|
||||
List all active profiles
|
||||
you can control the output with the .arg variable
|
||||
currently four modes are supported
|
||||
|
||||
(empty) - return all available profiles
|
||||
"nocurrent" - returns all available profiles except the currently active profile
|
||||
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
|
||||
"both" - common except the active profile
|
||||
]]
|
||||
function OptionsHandlerPrototype:ListProfiles(info)
|
||||
local arg = info.arg
|
||||
local profiles
|
||||
if arg == "common" and not self.noDefaultProfiles then
|
||||
profiles = getProfileList(self.db, true, nil)
|
||||
elseif arg == "nocurrent" then
|
||||
profiles = getProfileList(self.db, nil, true)
|
||||
elseif arg == "both" then -- currently not used
|
||||
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
|
||||
else
|
||||
profiles = getProfileList(self.db)
|
||||
end
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
function OptionsHandlerPrototype:HasNoProfiles(info)
|
||||
local profiles = self:ListProfiles(info)
|
||||
return ((not next(profiles)) and true or false)
|
||||
end
|
||||
|
||||
--[[ Copy a profile ]]
|
||||
function OptionsHandlerPrototype:CopyProfile(info, value)
|
||||
self.db:CopyProfile(value)
|
||||
end
|
||||
|
||||
--[[ Delete a profile from the db ]]
|
||||
function OptionsHandlerPrototype:DeleteProfile(info, value)
|
||||
self.db:DeleteProfile(value)
|
||||
end
|
||||
|
||||
--[[ fill defaultProfiles with some generic values ]]
|
||||
local function generateDefaultProfiles(db)
|
||||
defaultProfiles = {
|
||||
["Default"] = L["default"],
|
||||
[db.keys.char] = db.keys.char,
|
||||
[db.keys.realm] = db.keys.realm,
|
||||
[db.keys.class] = UnitClass("player")
|
||||
}
|
||||
end
|
||||
|
||||
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
|
||||
local function getOptionsHandler(db, noDefaultProfiles)
|
||||
if not defaultProfiles then
|
||||
generateDefaultProfiles(db)
|
||||
end
|
||||
|
||||
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
|
||||
|
||||
for k,v in pairs(OptionsHandlerPrototype) do
|
||||
handler[k] = v
|
||||
end
|
||||
|
||||
AceDBOptions.handlers[db] = handler
|
||||
return handler
|
||||
end
|
||||
|
||||
--[[
|
||||
the real options table
|
||||
]]
|
||||
local optionsTable = {
|
||||
desc = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["intro"] .. "\n",
|
||||
},
|
||||
descreset = {
|
||||
order = 9,
|
||||
type = "description",
|
||||
name = L["reset_desc"],
|
||||
},
|
||||
reset = {
|
||||
order = 10,
|
||||
type = "execute",
|
||||
name = L["reset"],
|
||||
desc = L["reset_sub"],
|
||||
func = "Reset",
|
||||
},
|
||||
current = {
|
||||
order = 11,
|
||||
type = "description",
|
||||
name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
|
||||
width = "default",
|
||||
},
|
||||
choosedesc = {
|
||||
order = 20,
|
||||
type = "description",
|
||||
name = "\n" .. L["choose_desc"],
|
||||
},
|
||||
new = {
|
||||
name = L["new"],
|
||||
desc = L["new_sub"],
|
||||
type = "input",
|
||||
order = 30,
|
||||
get = false,
|
||||
set = "SetProfile",
|
||||
},
|
||||
choose = {
|
||||
name = L["choose"],
|
||||
desc = L["choose_sub"],
|
||||
type = "select",
|
||||
order = 40,
|
||||
get = "GetCurrentProfile",
|
||||
set = "SetProfile",
|
||||
values = "ListProfiles",
|
||||
arg = "common",
|
||||
},
|
||||
copydesc = {
|
||||
order = 50,
|
||||
type = "description",
|
||||
name = "\n" .. L["copy_desc"],
|
||||
},
|
||||
copyfrom = {
|
||||
order = 60,
|
||||
type = "select",
|
||||
name = L["copy"],
|
||||
desc = L["copy_desc"],
|
||||
get = false,
|
||||
set = "CopyProfile",
|
||||
values = "ListProfiles",
|
||||
disabled = "HasNoProfiles",
|
||||
arg = "nocurrent",
|
||||
},
|
||||
deldesc = {
|
||||
order = 70,
|
||||
type = "description",
|
||||
name = "\n" .. L["delete_desc"],
|
||||
},
|
||||
delete = {
|
||||
order = 80,
|
||||
type = "select",
|
||||
name = L["delete"],
|
||||
desc = L["delete_sub"],
|
||||
get = false,
|
||||
set = "DeleteProfile",
|
||||
values = "ListProfiles",
|
||||
disabled = "HasNoProfiles",
|
||||
arg = "nocurrent",
|
||||
confirm = true,
|
||||
confirmText = L["delete_confirm"],
|
||||
},
|
||||
}
|
||||
|
||||
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
|
||||
-- @param db The database object to create the options table for.
|
||||
-- @return The options table to be used in AceConfig-3.0
|
||||
-- @usage
|
||||
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
|
||||
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
|
||||
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
|
||||
local tbl = AceDBOptions.optionTables[db] or {
|
||||
type = "group",
|
||||
name = L["profiles"],
|
||||
desc = L["profiles_sub"],
|
||||
}
|
||||
|
||||
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
|
||||
tbl.args = optionsTable
|
||||
|
||||
AceDBOptions.optionTables[db] = tbl
|
||||
return tbl
|
||||
end
|
||||
|
||||
-- upgrade existing tables
|
||||
for db,tbl in pairs(AceDBOptions.optionTables) do
|
||||
tbl.handler = getOptionsHandler(db)
|
||||
tbl.args = optionsTable
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceDBOptions-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,126 @@
|
||||
--- AceEvent-3.0 provides event registration and secure dispatching.
|
||||
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
|
||||
-- CallbackHandler, and dispatches all game events or addon message to the registrees.
|
||||
--
|
||||
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
|
||||
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceEvent.
|
||||
-- @class file
|
||||
-- @name AceEvent-3.0
|
||||
-- @release $Id$
|
||||
local CallbackHandler = LibStub("CallbackHandler-1.0")
|
||||
|
||||
local MAJOR, MINOR = "AceEvent-3.0", 4
|
||||
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceEvent then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
|
||||
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
|
||||
|
||||
-- APIs and registry for blizzard events, using CallbackHandler lib
|
||||
if not AceEvent.events then
|
||||
AceEvent.events = CallbackHandler:New(AceEvent,
|
||||
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
|
||||
end
|
||||
|
||||
function AceEvent.events:OnUsed(target, eventname)
|
||||
AceEvent.frame:RegisterEvent(eventname)
|
||||
end
|
||||
|
||||
function AceEvent.events:OnUnused(target, eventname)
|
||||
AceEvent.frame:UnregisterEvent(eventname)
|
||||
end
|
||||
|
||||
|
||||
-- APIs and registry for IPC messages, using CallbackHandler lib
|
||||
if not AceEvent.messages then
|
||||
AceEvent.messages = CallbackHandler:New(AceEvent,
|
||||
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
|
||||
)
|
||||
AceEvent.SendMessage = AceEvent.messages.Fire
|
||||
end
|
||||
|
||||
--- embedding and embed handling
|
||||
local mixins = {
|
||||
"RegisterEvent", "UnregisterEvent",
|
||||
"RegisterMessage", "UnregisterMessage",
|
||||
"SendMessage",
|
||||
"UnregisterAllEvents", "UnregisterAllMessages",
|
||||
}
|
||||
|
||||
--- Register for a Blizzard Event.
|
||||
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterEvent
|
||||
-- @class function
|
||||
-- @paramsig event[, callback [, arg]]
|
||||
-- @param event The event to register for
|
||||
-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
|
||||
-- @param arg An optional argument to pass to the callback function
|
||||
|
||||
--- Unregister an event.
|
||||
-- @name AceEvent:UnregisterEvent
|
||||
-- @class function
|
||||
-- @paramsig event
|
||||
-- @param event The event to unregister
|
||||
|
||||
--- Register for a custom AceEvent-internal message.
|
||||
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterMessage
|
||||
-- @class function
|
||||
-- @paramsig message[, callback [, arg]]
|
||||
-- @param message The message to register for
|
||||
-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
|
||||
-- @param arg An optional argument to pass to the callback function
|
||||
|
||||
--- Unregister a message
|
||||
-- @name AceEvent:UnregisterMessage
|
||||
-- @class function
|
||||
-- @paramsig message
|
||||
-- @param message The message to unregister
|
||||
|
||||
--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
|
||||
-- @name AceEvent:SendMessage
|
||||
-- @class function
|
||||
-- @paramsig message, ...
|
||||
-- @param message The message to send
|
||||
-- @param ... Any arguments to the message
|
||||
|
||||
|
||||
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceEvent in
|
||||
function AceEvent:Embed(target)
|
||||
for k, v in pairs(mixins) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceEvent:OnEmbedDisable( target )
|
||||
-- target (object) - target object that is being disabled
|
||||
--
|
||||
-- Unregister all events messages etc when the target disables.
|
||||
-- this method should be called by the target manually or by an addon framework
|
||||
function AceEvent:OnEmbedDisable(target)
|
||||
target:UnregisterAllEvents()
|
||||
target:UnregisterAllMessages()
|
||||
end
|
||||
|
||||
-- Script to fire blizzard events into the event listeners
|
||||
local events = AceEvent.events
|
||||
AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
|
||||
events:Fire(event, ...)
|
||||
end)
|
||||
|
||||
--- Finally: upgrade our old embeds
|
||||
for target, v in pairs(AceEvent.embeds) do
|
||||
AceEvent:Embed(target)
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceEvent-3.0.lua"/>
|
||||
</Ui>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,28 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceGUI-3.0.lua"/>
|
||||
<!-- Container -->
|
||||
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-Frame.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
|
||||
<Script file="widgets\AceGUIContainer-Window.lua"/>
|
||||
<!-- Widgets -->
|
||||
<Script file="widgets\AceGUIWidget-Button.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Heading.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Icon.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Label.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Slider.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,138 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
BlizOptionsGroup Container
|
||||
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "BlizOptionsGroup", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function OnShow(frame)
|
||||
frame.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function OnHide(frame)
|
||||
frame.obj:Fire("OnHide")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function okay(frame)
|
||||
frame.obj:Fire("okay")
|
||||
end
|
||||
|
||||
local function cancel(frame)
|
||||
frame.obj:Fire("cancel")
|
||||
end
|
||||
|
||||
local function default(frame)
|
||||
frame.obj:Fire("default")
|
||||
end
|
||||
|
||||
local function refresh(frame)
|
||||
frame.obj:Fire("refresh")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetName()
|
||||
self:SetTitle()
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 63
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 26
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetName"] = function(self, name, parent)
|
||||
self.frame.name = name
|
||||
self.frame.parent = parent
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
local content = self.content
|
||||
content:ClearAllPoints()
|
||||
if not title or title == "" then
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
self.label:SetText("")
|
||||
else
|
||||
content:SetPoint("TOPLEFT", 10, -40)
|
||||
self.label:SetText(title)
|
||||
end
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
frame:Hide()
|
||||
|
||||
-- support functions for the Blizzard Interface Options
|
||||
frame.okay = okay
|
||||
frame.cancel = cancel
|
||||
frame.default = default
|
||||
frame.refresh = refresh
|
||||
|
||||
frame:SetScript("OnHide", OnHide)
|
||||
frame:SetScript("OnShow", OnShow)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
|
||||
label:SetPoint("TOPLEFT", 10, -15)
|
||||
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
frame = frame,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,157 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
DropdownGroup Container
|
||||
Container controlled by a dropdown on the top.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "DropdownGroup", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local assert, pairs, type = assert, pairs, type
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function SelectedGroup(self, event, value)
|
||||
local group = self.parentgroup
|
||||
local status = group.status or group.localstatus
|
||||
status.selected = value
|
||||
self.parentgroup:Fire("OnGroupSelected", value)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.dropdown:SetText("")
|
||||
self:SetDropdownWidth(200)
|
||||
self:SetTitle("")
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.dropdown.list = nil
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
self.titletext:SetText(title)
|
||||
self.dropdown.frame:ClearAllPoints()
|
||||
if title and title ~= "" then
|
||||
self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
|
||||
else
|
||||
self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetGroupList"] = function(self,list,order)
|
||||
self.dropdown:SetList(list,order)
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end,
|
||||
|
||||
["SetGroup"] = function(self,group)
|
||||
self.dropdown:SetValue(group)
|
||||
local status = self.status or self.localstatus
|
||||
status.selected = group
|
||||
self:Fire("OnGroupSelected", group)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 26
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 63
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
self:SetHeight((height or 0) + 63)
|
||||
end,
|
||||
|
||||
["SetDropdownWidth"] = function(self, width)
|
||||
self.dropdown:SetWidth(width)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", 4, -5)
|
||||
titletext:SetPoint("TOPRIGHT", -4, -5)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
|
||||
local dropdown = AceGUI:Create("Dropdown")
|
||||
dropdown.frame:SetParent(frame)
|
||||
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
|
||||
dropdown:SetCallback("OnValueChanged", SelectedGroup)
|
||||
dropdown.frame:SetPoint("TOPLEFT", -1, 0)
|
||||
dropdown.frame:Show()
|
||||
dropdown:SetLabel("")
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame)
|
||||
border:SetPoint("TOPLEFT", 0, -26)
|
||||
border:SetPoint("BOTTOMRIGHT", 0, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
localstatus = {},
|
||||
titletext = titletext,
|
||||
dropdown = dropdown,
|
||||
border = border,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
dropdown.parentgroup = widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,316 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Frame Container
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Frame", 25
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local wipe = table.wipe
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
frame.obj:Hide()
|
||||
end
|
||||
|
||||
local function Frame_OnShow(frame)
|
||||
frame.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function Frame_OnClose(frame)
|
||||
frame.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function Frame_OnMouseDown(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Title_OnMouseDown(frame)
|
||||
frame:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function MoverSizer_OnMouseUp(mover)
|
||||
local frame = mover:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function SizerSE_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SizerS_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SizerE_OnMouseDown(frame)
|
||||
frame:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function StatusBar_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnterStatusBar")
|
||||
end
|
||||
|
||||
local function StatusBar_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeaveStatusBar")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:SetTitle()
|
||||
self:SetStatusText()
|
||||
self:ApplyStatus()
|
||||
self:Show()
|
||||
self:EnableResize(true)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
wipe(self.localstatus)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, title)
|
||||
self.titletext:SetText(title)
|
||||
self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
|
||||
end,
|
||||
|
||||
["SetStatusText"] = function(self, text)
|
||||
self.statustext:SetText(text)
|
||||
end,
|
||||
|
||||
["Hide"] = function(self)
|
||||
self.frame:Hide()
|
||||
end,
|
||||
|
||||
["Show"] = function(self)
|
||||
self.frame:Show()
|
||||
end,
|
||||
|
||||
["EnableResize"] = function(self, state)
|
||||
local func = state and "Show" or "Hide"
|
||||
self.sizer_se[func](self.sizer_se)
|
||||
self.sizer_s[func](self.sizer_s)
|
||||
self.sizer_e[func](self.sizer_e)
|
||||
end,
|
||||
|
||||
-- called to set an external table to store status in
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end,
|
||||
|
||||
["ApplyStatus"] = function(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
frame:ClearAllPoints()
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
|
||||
frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
|
||||
else
|
||||
frame:SetPoint("CENTER")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local FrameBackdrop = {
|
||||
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
tile = true, tileSize = 32, edgeSize = 32,
|
||||
insets = { left = 8, right = 8, top = 8, bottom = 8 }
|
||||
}
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetBackdrop(FrameBackdrop)
|
||||
frame:SetBackdropColor(0, 0, 0, 1)
|
||||
frame:SetMinResize(400, 200)
|
||||
frame:SetToplevel(true)
|
||||
frame:SetScript("OnShow", Frame_OnShow)
|
||||
frame:SetScript("OnHide", Frame_OnClose)
|
||||
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
||||
|
||||
local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
|
||||
closebutton:SetScript("OnClick", Button_OnClick)
|
||||
closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
|
||||
closebutton:SetHeight(20)
|
||||
closebutton:SetWidth(100)
|
||||
closebutton:SetText(CLOSE)
|
||||
|
||||
local statusbg = CreateFrame("Button", nil, frame)
|
||||
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
|
||||
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
|
||||
statusbg:SetHeight(24)
|
||||
statusbg:SetBackdrop(PaneBackdrop)
|
||||
statusbg:SetBackdropColor(0.1,0.1,0.1)
|
||||
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
statusbg:SetScript("OnEnter", StatusBar_OnEnter)
|
||||
statusbg:SetScript("OnLeave", StatusBar_OnLeave)
|
||||
|
||||
local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
statustext:SetPoint("TOPLEFT", 7, -2)
|
||||
statustext:SetPoint("BOTTOMRIGHT", -7, 2)
|
||||
statustext:SetHeight(20)
|
||||
statustext:SetJustifyH("LEFT")
|
||||
statustext:SetText("")
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
|
||||
titlebg:SetPoint("TOP", 0, 12)
|
||||
titlebg:SetWidth(100)
|
||||
titlebg:SetHeight(40)
|
||||
|
||||
local title = CreateFrame("Frame", nil, frame)
|
||||
title:EnableMouse(true)
|
||||
title:SetScript("OnMouseDown", Title_OnMouseDown)
|
||||
title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
title:SetAllPoints(titlebg)
|
||||
|
||||
local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
|
||||
|
||||
local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
|
||||
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
|
||||
titlebg_l:SetWidth(30)
|
||||
titlebg_l:SetHeight(40)
|
||||
|
||||
local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
|
||||
titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
|
||||
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
|
||||
titlebg_r:SetWidth(30)
|
||||
titlebg_r:SetHeight(40)
|
||||
|
||||
local sizer_se = CreateFrame("Frame", nil, frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT")
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame", nil, frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT")
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse(true)
|
||||
sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
local sizer_e = CreateFrame("Frame", nil, frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
|
||||
sizer_e:SetPoint("TOPRIGHT")
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse(true)
|
||||
sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT", 17, -27)
|
||||
content:SetPoint("BOTTOMRIGHT", -17, 40)
|
||||
|
||||
local widget = {
|
||||
localstatus = {},
|
||||
titletext = titletext,
|
||||
statustext = statustext,
|
||||
titlebg = titlebg,
|
||||
sizer_se = sizer_se,
|
||||
sizer_s = sizer_s,
|
||||
sizer_e = sizer_e,
|
||||
content = content,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
closebutton.obj, statusbg.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,103 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
InlineGroup Container
|
||||
Simple container widget that creates a visible "box" with an optional title.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "InlineGroup", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
self:SetTitle("")
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetTitle"] = function(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end,
|
||||
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 40)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", 14, 0)
|
||||
titletext:SetPoint("TOPRIGHT", -14, 0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame)
|
||||
border:SetPoint("TOPLEFT", 0, -17)
|
||||
border:SetPoint("BOTTOMRIGHT", -1, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
content = content,
|
||||
titletext = titletext,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,215 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
ScrollFrame Container
|
||||
Plain container that scrolls its content and doesn't grow in height.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "ScrollFrame", 26
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function FixScrollOnUpdate(frame)
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
frame.obj:FixScroll()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function ScrollFrame_OnMouseWheel(frame, value)
|
||||
frame.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function ScrollFrame_OnSizeChanged(frame)
|
||||
frame:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end
|
||||
|
||||
local function ScrollBar_OnScrollValueChanged(frame, value)
|
||||
frame.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetScroll(0)
|
||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
self.scrollbar:Hide()
|
||||
self.scrollBarShown = nil
|
||||
self.content.height, self.content.width, self.content.original_width = nil, nil, nil
|
||||
end,
|
||||
|
||||
["SetScroll"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local viewheight = self.scrollframe:GetHeight()
|
||||
local height = self.content:GetHeight()
|
||||
local offset
|
||||
|
||||
if viewheight > height then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((height - viewheight) / 1000.0 * value)
|
||||
end
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end,
|
||||
|
||||
["MoveScroll"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
|
||||
if self.scrollBarShown then
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end,
|
||||
|
||||
["FixScroll"] = function(self)
|
||||
if self.updateLock then return end
|
||||
self.updateLock = true
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
|
||||
-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
|
||||
if viewheight < height + 2 then
|
||||
if self.scrollBarShown then
|
||||
self.scrollBarShown = nil
|
||||
self.scrollbar:Hide()
|
||||
self.scrollbar:SetValue(0)
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
if self.content.original_width then
|
||||
self.content.width = self.content.original_width
|
||||
end
|
||||
self:DoLayout()
|
||||
end
|
||||
else
|
||||
if not self.scrollBarShown then
|
||||
self.scrollBarShown = true
|
||||
self.scrollbar:Show()
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
|
||||
if self.content.original_width then
|
||||
self.content.width = self.content.original_width - 20
|
||||
end
|
||||
self:DoLayout()
|
||||
end
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.scrollbar:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
self.updateLock = nil
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
self.content:SetHeight(height or 0 + 20)
|
||||
|
||||
-- update the scrollframe
|
||||
self:FixScroll()
|
||||
|
||||
-- schedule another update when everything has "settled"
|
||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
content.width = width - (self.scrollBarShown and 20 or 0)
|
||||
content.original_width = width
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
content.height = height
|
||||
end
|
||||
}
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
|
||||
scrollframe:SetPoint("TOPLEFT")
|
||||
scrollframe:SetPoint("BOTTOMRIGHT")
|
||||
scrollframe:EnableMouseWheel(true)
|
||||
scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
|
||||
scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
|
||||
|
||||
local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
|
||||
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
|
||||
scrollbar:SetMinMaxValues(0, 1000)
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
scrollbar:Hide()
|
||||
-- set the script as the last step, so it doesn't fire yet
|
||||
scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0, 0, 0, 0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, scrollframe)
|
||||
content:SetPoint("TOPLEFT")
|
||||
content:SetPoint("TOPRIGHT")
|
||||
content:SetHeight(400)
|
||||
scrollframe:SetScrollChild(content)
|
||||
|
||||
local widget = {
|
||||
localstatus = { scrollvalue = 0 },
|
||||
scrollframe = scrollframe,
|
||||
scrollbar = scrollbar,
|
||||
content = content,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
scrollframe.obj, scrollbar.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,69 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
SimpleGroup Container
|
||||
Simple container widget that just groups widgets.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "SimpleGroup", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight(height or 0)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
content:SetWidth(width)
|
||||
content.width = width
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
content:SetHeight(height)
|
||||
content.height = height
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, frame)
|
||||
content:SetPoint("TOPLEFT")
|
||||
content:SetPoint("BOTTOMRIGHT")
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,349 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
TabGroup Container
|
||||
Container that uses tabs on top to switch between groups.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "TabGroup", 31
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
|
||||
|
||||
-- local upvalue storage used by BuildTabs
|
||||
local widths = {}
|
||||
local rowwidths = {}
|
||||
local rowends = {}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function UpdateTabLook(frame)
|
||||
if frame.disabled then
|
||||
PanelTemplates_SetDisabledTabState(frame)
|
||||
elseif frame.selected then
|
||||
PanelTemplates_SelectTab(frame)
|
||||
else
|
||||
PanelTemplates_DeselectTab(frame)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_SetText(frame, text)
|
||||
frame:_SetText(text)
|
||||
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
|
||||
PanelTemplates_TabResize(frame, 0, nil, width)
|
||||
end
|
||||
|
||||
local function Tab_SetSelected(frame, selected)
|
||||
frame.selected = selected
|
||||
UpdateTabLook(frame)
|
||||
end
|
||||
|
||||
local function Tab_SetDisabled(frame, disabled)
|
||||
frame.disabled = disabled
|
||||
UpdateTabLook(frame)
|
||||
end
|
||||
|
||||
local function BuildTabsOnUpdate(frame)
|
||||
local self = frame.obj
|
||||
self:BuildTabs()
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Tab_OnClick(frame)
|
||||
if not (frame.selected or frame.disabled) then
|
||||
PlaySound("igCharacterInfoTab")
|
||||
frame.obj:SelectTab(frame.value)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_OnEnter(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
|
||||
end
|
||||
|
||||
local function Tab_OnLeave(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
|
||||
end
|
||||
|
||||
local function Tab_OnShow(frame)
|
||||
_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetTitle()
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.tablist = nil
|
||||
for _, tab in pairs(self.tabs) do
|
||||
tab:Hide()
|
||||
end
|
||||
end,
|
||||
|
||||
["CreateTab"] = function(self, id)
|
||||
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
|
||||
local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
|
||||
tab.obj = self
|
||||
tab.id = id
|
||||
|
||||
tab.text = _G[tabname .. "Text"]
|
||||
tab.text:ClearAllPoints()
|
||||
tab.text:SetPoint("LEFT", 14, -3)
|
||||
tab.text:SetPoint("RIGHT", -12, -3)
|
||||
|
||||
tab:SetScript("OnClick", Tab_OnClick)
|
||||
tab:SetScript("OnEnter", Tab_OnEnter)
|
||||
tab:SetScript("OnLeave", Tab_OnLeave)
|
||||
tab:SetScript("OnShow", Tab_OnShow)
|
||||
|
||||
tab._SetText = tab.SetText
|
||||
tab.SetText = Tab_SetText
|
||||
tab.SetSelected = Tab_SetSelected
|
||||
tab.SetDisabled = Tab_SetDisabled
|
||||
|
||||
return tab
|
||||
end,
|
||||
|
||||
["SetTitle"] = function(self, text)
|
||||
self.titletext:SetText(text or "")
|
||||
if text and text ~= "" then
|
||||
self.alignoffset = 25
|
||||
else
|
||||
self.alignoffset = 18
|
||||
end
|
||||
self:BuildTabs()
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end,
|
||||
|
||||
["SelectTab"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local found
|
||||
for i, v in ipairs(self.tabs) do
|
||||
if v.value == value then
|
||||
v:SetSelected(true)
|
||||
found = true
|
||||
else
|
||||
v:SetSelected(false)
|
||||
end
|
||||
end
|
||||
status.selected = value
|
||||
if found then
|
||||
self:Fire("OnGroupSelected",value)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetTabs"] = function(self, tabs)
|
||||
self.tablist = tabs
|
||||
self:BuildTabs()
|
||||
end,
|
||||
|
||||
|
||||
["BuildTabs"] = function(self)
|
||||
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
|
||||
local tablist = self.tablist
|
||||
local tabs = self.tabs
|
||||
|
||||
if not tablist then return end
|
||||
|
||||
local width = self.frame.width or self.frame:GetWidth() or 0
|
||||
|
||||
wipe(widths)
|
||||
wipe(rowwidths)
|
||||
wipe(rowends)
|
||||
|
||||
--Place Text into tabs and get thier initial width
|
||||
for i, v in ipairs(tablist) do
|
||||
local tab = tabs[i]
|
||||
if not tab then
|
||||
tab = self:CreateTab(i)
|
||||
tabs[i] = tab
|
||||
end
|
||||
|
||||
tab:Show()
|
||||
tab:SetText(v.text)
|
||||
tab:SetDisabled(v.disabled)
|
||||
tab.value = v.value
|
||||
|
||||
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
|
||||
end
|
||||
|
||||
for i = (#tablist)+1, #tabs, 1 do
|
||||
tabs[i]:Hide()
|
||||
end
|
||||
|
||||
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
|
||||
local numtabs = #tablist
|
||||
local numrows = 1
|
||||
local usedwidth = 0
|
||||
|
||||
for i = 1, #tablist do
|
||||
--If this is not the first tab of a row and there isn't room for it
|
||||
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = i - 1
|
||||
numrows = numrows + 1
|
||||
usedwidth = 0
|
||||
end
|
||||
usedwidth = usedwidth + widths[i]
|
||||
end
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = #tablist
|
||||
|
||||
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
|
||||
if numrows > 1 then
|
||||
--if the last row has only one tab
|
||||
if rowends[numrows-1] == numtabs-1 then
|
||||
--if there are more than 2 tabs in the 2nd last row
|
||||
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
|
||||
--move 1 tab from the second last row to the last, if there is enough space
|
||||
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
|
||||
rowends[numrows-1] = rowends[numrows-1] - 1
|
||||
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
|
||||
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--anchor the rows as defined and resize tabs to fill thier row
|
||||
local starttab = 1
|
||||
for row, endtab in ipairs(rowends) do
|
||||
local first = true
|
||||
for tabno = starttab, endtab do
|
||||
local tab = tabs[tabno]
|
||||
tab:ClearAllPoints()
|
||||
if first then
|
||||
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
|
||||
first = false
|
||||
else
|
||||
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- equal padding for each tab to fill the available width,
|
||||
-- if the used space is above 75% already
|
||||
-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
|
||||
-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
|
||||
local padding = 0
|
||||
if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
|
||||
padding = (width - rowwidths[row]) / (endtab - starttab+1)
|
||||
end
|
||||
|
||||
for i = starttab, endtab do
|
||||
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
|
||||
end
|
||||
starttab = endtab + 1
|
||||
end
|
||||
|
||||
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
|
||||
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 60
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
self:BuildTabs(self)
|
||||
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - (self.borderoffset + 23)
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + (self.borderoffset + 23))
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", 14, 0)
|
||||
titletext:SetPoint("TOPRIGHT", -14, 0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
titletext:SetText("")
|
||||
|
||||
local border = CreateFrame("Frame", nil, frame)
|
||||
border:SetPoint("TOPLEFT", 1, -27)
|
||||
border:SetPoint("BOTTOMRIGHT", -1, 3)
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -7)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 7)
|
||||
|
||||
local widget = {
|
||||
num = num,
|
||||
frame = frame,
|
||||
localstatus = {},
|
||||
alignoffset = 18,
|
||||
titletext = titletext,
|
||||
border = border,
|
||||
borderoffset = 27,
|
||||
tabs = {},
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,705 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
TreeGroup Container
|
||||
Container that uses a tree control to switch between groups.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "TreeGroup", 43
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
|
||||
local math_min, math_max, floor = math.min, math.max, floor
|
||||
local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
-- Recycling functions
|
||||
local new, del
|
||||
do
|
||||
local pool = setmetatable({},{__mode='k'})
|
||||
function new()
|
||||
local t = next(pool)
|
||||
if t then
|
||||
pool[t] = nil
|
||||
return t
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
function del(t)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
pool[t] = true
|
||||
end
|
||||
end
|
||||
|
||||
local DEFAULT_TREE_WIDTH = 175
|
||||
local DEFAULT_TREE_SIZABLE = true
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function GetButtonUniqueValue(line)
|
||||
local parent = line.parent
|
||||
if parent and parent.value then
|
||||
return GetButtonUniqueValue(parent).."\001"..line.value
|
||||
else
|
||||
return line.value
|
||||
end
|
||||
end
|
||||
|
||||
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
|
||||
local self = button.obj
|
||||
local toggle = button.toggle
|
||||
local text = treeline.text or ""
|
||||
local icon = treeline.icon
|
||||
local iconCoords = treeline.iconCoords
|
||||
local level = treeline.level
|
||||
local value = treeline.value
|
||||
local uniquevalue = treeline.uniquevalue
|
||||
local disabled = treeline.disabled
|
||||
|
||||
button.treeline = treeline
|
||||
button.value = value
|
||||
button.uniquevalue = uniquevalue
|
||||
if selected then
|
||||
button:LockHighlight()
|
||||
button.selected = true
|
||||
else
|
||||
button:UnlockHighlight()
|
||||
button.selected = false
|
||||
end
|
||||
button.level = level
|
||||
if ( level == 1 ) then
|
||||
button:SetNormalFontObject("GameFontNormal")
|
||||
button:SetHighlightFontObject("GameFontHighlight")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
|
||||
else
|
||||
button:SetNormalFontObject("GameFontHighlightSmall")
|
||||
button:SetHighlightFontObject("GameFontHighlightSmall")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
|
||||
end
|
||||
|
||||
if disabled then
|
||||
button:EnableMouse(false)
|
||||
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
|
||||
else
|
||||
button.text:SetText(text)
|
||||
button:EnableMouse(true)
|
||||
end
|
||||
|
||||
if icon then
|
||||
button.icon:SetTexture(icon)
|
||||
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
|
||||
else
|
||||
button.icon:SetTexture(nil)
|
||||
end
|
||||
|
||||
if iconCoords then
|
||||
button.icon:SetTexCoord(unpack(iconCoords))
|
||||
else
|
||||
button.icon:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
|
||||
if canExpand then
|
||||
if not isExpanded then
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
|
||||
else
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
|
||||
end
|
||||
toggle:Show()
|
||||
else
|
||||
toggle:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function ShouldDisplayLevel(tree)
|
||||
local result = false
|
||||
for k, v in ipairs(tree) do
|
||||
if v.children == nil and v.visible ~= false then
|
||||
result = true
|
||||
elseif v.children then
|
||||
result = result or ShouldDisplayLevel(v.children)
|
||||
end
|
||||
if result then return result end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function addLine(self, v, tree, level, parent)
|
||||
local line = new()
|
||||
line.value = v.value
|
||||
line.text = v.text
|
||||
line.icon = v.icon
|
||||
line.iconCoords = v.iconCoords
|
||||
line.disabled = v.disabled
|
||||
line.tree = tree
|
||||
line.level = level
|
||||
line.parent = parent
|
||||
line.visible = v.visible
|
||||
line.uniquevalue = GetButtonUniqueValue(line)
|
||||
if v.children then
|
||||
line.hasChildren = true
|
||||
else
|
||||
line.hasChildren = nil
|
||||
end
|
||||
self.lines[#self.lines+1] = line
|
||||
return line
|
||||
end
|
||||
|
||||
--fire an update after one frame to catch the treeframes height
|
||||
local function FirstFrameUpdate(frame)
|
||||
local self = frame.obj
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function BuildUniqueValue(...)
|
||||
local n = select('#', ...)
|
||||
if n == 1 then
|
||||
return ...
|
||||
else
|
||||
return (...).."\001"..BuildUniqueValue(select(2,...))
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Expand_OnClick(frame)
|
||||
local button = frame.button
|
||||
local self = button.obj
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnClick", frame.uniquevalue, frame.selected)
|
||||
if not frame.selected then
|
||||
self:SetSelected(frame.uniquevalue)
|
||||
frame.selected = true
|
||||
frame:LockHighlight()
|
||||
self:RefreshTree()
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Button_OnDoubleClick(button)
|
||||
local self = button.obj
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function Button_OnEnter(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnButtonEnter", frame.uniquevalue, frame)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:SetOwner(frame, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("LEFT",frame,"RIGHT")
|
||||
GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
|
||||
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnLeave(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnButtonLeave", frame.uniquevalue, frame)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(frame, value)
|
||||
if frame.obj.noupdate then return end
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.scrollvalue = value
|
||||
self:RefreshTree()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Tree_OnSizeChanged(frame)
|
||||
frame.obj:RefreshTree()
|
||||
end
|
||||
|
||||
local function Tree_OnMouseWheel(frame, delta)
|
||||
local self = frame.obj
|
||||
if self.showscroll then
|
||||
local scrollbar = self.scrollbar
|
||||
local min, max = scrollbar:GetMinMaxValues()
|
||||
local value = scrollbar:GetValue()
|
||||
local newvalue = math_min(max,math_max(min,value - delta))
|
||||
if value ~= newvalue then
|
||||
scrollbar:SetValue(newvalue)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Dragger_OnLeave(frame)
|
||||
frame:SetBackdropColor(1, 1, 1, 0)
|
||||
end
|
||||
|
||||
local function Dragger_OnEnter(frame)
|
||||
frame:SetBackdropColor(1, 1, 1, 0.8)
|
||||
end
|
||||
|
||||
local function Dragger_OnMouseDown(frame)
|
||||
local treeframe = frame:GetParent()
|
||||
treeframe:StartSizing("RIGHT")
|
||||
end
|
||||
|
||||
local function Dragger_OnMouseUp(frame)
|
||||
local treeframe = frame:GetParent()
|
||||
local self = treeframe.obj
|
||||
local treeframeParent = treeframe:GetParent()
|
||||
treeframe:StopMovingOrSizing()
|
||||
--treeframe:SetScript("OnUpdate", nil)
|
||||
treeframe:SetUserPlaced(false)
|
||||
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
|
||||
treeframe:SetHeight(0)
|
||||
treeframe:ClearAllPoints()
|
||||
treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treeframe:GetWidth()
|
||||
|
||||
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
|
||||
-- recalculate the content width
|
||||
treeframe.obj:OnWidthSet(status.fullwidth)
|
||||
-- update the layout of the content
|
||||
treeframe.obj:DoLayout()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
|
||||
self:EnableButtonTooltips(true)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.status = nil
|
||||
for k, v in pairs(self.localstatus) do
|
||||
if k == "groups" then
|
||||
for k2 in pairs(v) do
|
||||
v[k2] = nil
|
||||
end
|
||||
else
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
self.localstatus.scrollvalue = 0
|
||||
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
|
||||
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end,
|
||||
|
||||
["EnableButtonTooltips"] = function(self, enable)
|
||||
self.enabletooltips = enable
|
||||
end,
|
||||
|
||||
["CreateButton"] = function(self)
|
||||
local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
|
||||
local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
|
||||
button.obj = self
|
||||
|
||||
local icon = button:CreateTexture(nil, "OVERLAY")
|
||||
icon:SetWidth(14)
|
||||
icon:SetHeight(14)
|
||||
button.icon = icon
|
||||
|
||||
button:SetScript("OnClick",Button_OnClick)
|
||||
button:SetScript("OnDoubleClick", Button_OnDoubleClick)
|
||||
button:SetScript("OnEnter",Button_OnEnter)
|
||||
button:SetScript("OnLeave",Button_OnLeave)
|
||||
|
||||
button.toggle.button = button
|
||||
button.toggle:SetScript("OnClick",Expand_OnClick)
|
||||
|
||||
button.text:SetHeight(14) -- Prevents text wrapping
|
||||
|
||||
return button
|
||||
end,
|
||||
|
||||
["SetStatusTable"] = function(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.groups then
|
||||
status.groups = {}
|
||||
end
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
if not status.treewidth then
|
||||
status.treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
if status.treesizable == nil then
|
||||
status.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end
|
||||
self:SetTreeWidth(status.treewidth,status.treesizable)
|
||||
self:RefreshTree()
|
||||
end,
|
||||
|
||||
--sets the tree to be displayed
|
||||
["SetTree"] = function(self, tree, filter)
|
||||
self.filter = filter
|
||||
if tree then
|
||||
assert(type(tree) == "table")
|
||||
end
|
||||
self.tree = tree
|
||||
self:RefreshTree()
|
||||
end,
|
||||
|
||||
["BuildLevel"] = function(self, tree, level, parent)
|
||||
local groups = (self.status or self.localstatus).groups
|
||||
|
||||
for i, v in ipairs(tree) do
|
||||
if v.children then
|
||||
if not self.filter or ShouldDisplayLevel(v.children) then
|
||||
local line = addLine(self, v, tree, level, parent)
|
||||
if groups[line.uniquevalue] then
|
||||
self:BuildLevel(v.children, level+1, line)
|
||||
end
|
||||
end
|
||||
elseif v.visible ~= false or not self.filter then
|
||||
addLine(self, v, tree, level, parent)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["RefreshTree"] = function(self,scrollToSelection)
|
||||
local buttons = self.buttons
|
||||
local lines = self.lines
|
||||
|
||||
for i, v in ipairs(buttons) do
|
||||
v:Hide()
|
||||
end
|
||||
while lines[1] do
|
||||
local t = tremove(lines)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
del(t)
|
||||
end
|
||||
|
||||
if not self.tree then return end
|
||||
--Build the list of visible entries from the tree and status tables
|
||||
local status = self.status or self.localstatus
|
||||
local groupstatus = status.groups
|
||||
local tree = self.tree
|
||||
|
||||
local treeframe = self.treeframe
|
||||
|
||||
status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
|
||||
|
||||
self:BuildLevel(tree, 1)
|
||||
|
||||
local numlines = #lines
|
||||
|
||||
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
|
||||
if maxlines <= 0 then return end
|
||||
|
||||
local first, last
|
||||
|
||||
scrollToSelection = status.scrollToSelection
|
||||
status.scrollToSelection = nil
|
||||
|
||||
if numlines <= maxlines then
|
||||
--the whole tree fits in the frame
|
||||
status.scrollvalue = 0
|
||||
self:ShowScroll(false)
|
||||
first, last = 1, numlines
|
||||
else
|
||||
self:ShowScroll(true)
|
||||
--scrolling will be needed
|
||||
self.noupdate = true
|
||||
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
|
||||
--check if we are scrolled down too far
|
||||
if numlines - status.scrollvalue < maxlines then
|
||||
status.scrollvalue = numlines - maxlines
|
||||
end
|
||||
self.noupdate = nil
|
||||
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
|
||||
--show selection?
|
||||
if scrollToSelection and status.selected then
|
||||
local show
|
||||
for i,line in ipairs(lines) do -- find the line number
|
||||
if line.uniquevalue==status.selected then
|
||||
show=i
|
||||
end
|
||||
end
|
||||
if not show then
|
||||
-- selection was deleted or something?
|
||||
elseif show>=first and show<=last then
|
||||
-- all good
|
||||
else
|
||||
-- scrolling needed!
|
||||
if show<first then
|
||||
status.scrollvalue = show-1
|
||||
else
|
||||
status.scrollvalue = show-maxlines
|
||||
end
|
||||
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
|
||||
end
|
||||
end
|
||||
if self.scrollbar:GetValue() ~= status.scrollvalue then
|
||||
self.scrollbar:SetValue(status.scrollvalue)
|
||||
end
|
||||
end
|
||||
|
||||
local buttonnum = 1
|
||||
for i = first, last do
|
||||
local line = lines[i]
|
||||
local button = buttons[buttonnum]
|
||||
if not button then
|
||||
button = self:CreateButton()
|
||||
|
||||
buttons[buttonnum] = button
|
||||
button:SetParent(treeframe)
|
||||
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
|
||||
button:ClearAllPoints()
|
||||
if buttonnum == 1 then
|
||||
if self.showscroll then
|
||||
button:SetPoint("TOPRIGHT", -22, -10)
|
||||
button:SetPoint("TOPLEFT", 0, -10)
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", 0, -10)
|
||||
button:SetPoint("TOPLEFT", 0, -10)
|
||||
end
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
|
||||
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
|
||||
end
|
||||
end
|
||||
|
||||
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
|
||||
button:Show()
|
||||
buttonnum = buttonnum + 1
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
["SetSelected"] = function(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
if status.selected ~= value then
|
||||
status.selected = value
|
||||
self:Fire("OnGroupSelected", value)
|
||||
end
|
||||
end,
|
||||
|
||||
["Select"] = function(self, uniquevalue, ...)
|
||||
self.filter = false
|
||||
local status = self.status or self.localstatus
|
||||
local groups = status.groups
|
||||
local path = {...}
|
||||
for i = 1, #path do
|
||||
groups[tconcat(path, "\001", 1, i)] = true
|
||||
end
|
||||
status.selected = uniquevalue
|
||||
self:RefreshTree(true)
|
||||
self:Fire("OnGroupSelected", uniquevalue)
|
||||
end,
|
||||
|
||||
["SelectByPath"] = function(self, ...)
|
||||
self:Select(BuildUniqueValue(...), ...)
|
||||
end,
|
||||
|
||||
["SelectByValue"] = function(self, uniquevalue)
|
||||
self:Select(uniquevalue, ("\001"):split(uniquevalue))
|
||||
end,
|
||||
|
||||
["ShowScroll"] = function(self, show)
|
||||
self.showscroll = show
|
||||
if show then
|
||||
self.scrollbar:Show()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
end
|
||||
else
|
||||
self.scrollbar:Hide()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
local content = self.content
|
||||
local treeframe = self.treeframe
|
||||
local status = self.status or self.localstatus
|
||||
status.fullwidth = width
|
||||
|
||||
local contentwidth = width - status.treewidth - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
|
||||
local maxtreewidth = math_min(400, width - 50)
|
||||
|
||||
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
|
||||
self:SetTreeWidth(maxtreewidth, status.treesizable)
|
||||
end
|
||||
treeframe:SetMaxResize(maxtreewidth, 1600)
|
||||
end,
|
||||
|
||||
["OnHeightSet"] = function(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end,
|
||||
|
||||
["SetTreeWidth"] = function(self, treewidth, resizable)
|
||||
if not resizable then
|
||||
if type(treewidth) == 'number' then
|
||||
resizable = false
|
||||
elseif type(treewidth) == 'boolean' then
|
||||
resizable = treewidth
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
else
|
||||
resizable = false
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
end
|
||||
self.treeframe:SetWidth(treewidth)
|
||||
self.dragger:EnableMouse(resizable)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treewidth
|
||||
status.treesizable = resizable
|
||||
|
||||
-- recalculate the content width
|
||||
if status.fullwidth then
|
||||
self:OnWidthSet(status.fullwidth)
|
||||
end
|
||||
end,
|
||||
|
||||
["GetTreeWidth"] = function(self)
|
||||
local status = self.status or self.localstatus
|
||||
return status.treewidth or DEFAULT_TREE_WIDTH
|
||||
end,
|
||||
|
||||
["LayoutFinished"] = function(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 20)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local DraggerBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = nil,
|
||||
tile = true, tileSize = 16, edgeSize = 0,
|
||||
insets = { left = 3, right = 3, top = 7, bottom = 7 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
|
||||
local treeframe = CreateFrame("Frame", nil, frame)
|
||||
treeframe:SetPoint("TOPLEFT")
|
||||
treeframe:SetPoint("BOTTOMLEFT")
|
||||
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
|
||||
treeframe:EnableMouseWheel(true)
|
||||
treeframe:SetBackdrop(PaneBackdrop)
|
||||
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
treeframe:SetResizable(true)
|
||||
treeframe:SetMinResize(100, 1)
|
||||
treeframe:SetMaxResize(400, 1600)
|
||||
treeframe:SetScript("OnUpdate", FirstFrameUpdate)
|
||||
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
|
||||
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
|
||||
|
||||
local dragger = CreateFrame("Frame", nil, treeframe)
|
||||
dragger:SetWidth(8)
|
||||
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
|
||||
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
|
||||
dragger:SetBackdrop(DraggerBackdrop)
|
||||
dragger:SetBackdropColor(1, 1, 1, 0)
|
||||
dragger:SetScript("OnEnter", Dragger_OnEnter)
|
||||
dragger:SetScript("OnLeave", Dragger_OnLeave)
|
||||
dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
|
||||
dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
|
||||
|
||||
local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
|
||||
scrollbar:SetScript("OnValueChanged", nil)
|
||||
scrollbar:SetPoint("TOPRIGHT", -10, -26)
|
||||
scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
|
||||
scrollbar:SetMinMaxValues(0,0)
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0,0,0,0.4)
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
|
||||
border:SetPoint("BOTTOMRIGHT")
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
|
||||
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame", nil, border)
|
||||
content:SetPoint("TOPLEFT", 10, -10)
|
||||
content:SetPoint("BOTTOMRIGHT", -10, 10)
|
||||
|
||||
local widget = {
|
||||
frame = frame,
|
||||
lines = {},
|
||||
levels = {},
|
||||
buttons = {},
|
||||
hasChildren = {},
|
||||
localstatus = { groups = {}, scrollvalue = 0 },
|
||||
filter = false,
|
||||
treeframe = treeframe,
|
||||
dragger = dragger,
|
||||
scrollbar = scrollbar,
|
||||
border = border,
|
||||
content = content,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
|
||||
|
||||
return AceGUI:RegisterAsContainer(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,336 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontNormal
|
||||
|
||||
----------------
|
||||
-- Main Frame --
|
||||
----------------
|
||||
--[[
|
||||
Events :
|
||||
OnClose
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "Window"
|
||||
local Version = 5
|
||||
|
||||
local function frameOnShow(this)
|
||||
this.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function frameOnClose(this)
|
||||
this.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function closeOnClick(this)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
this.obj:Hide()
|
||||
end
|
||||
|
||||
local function frameOnMouseDown(this)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function titleOnMouseDown(this)
|
||||
this:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function frameOnMouseUp(this)
|
||||
local frame = this:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function sizerseOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizersOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizereOnMouseDown(this)
|
||||
this:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizerOnMouseUp(this)
|
||||
this:GetParent():StopMovingOrSizing()
|
||||
end
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end
|
||||
|
||||
local function SetStatusText(self,text)
|
||||
-- self.statustext:SetText(text)
|
||||
end
|
||||
|
||||
local function Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:ApplyStatus()
|
||||
self:EnableResize(true)
|
||||
self:Show()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end
|
||||
|
||||
local function ApplyStatus(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
|
||||
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
|
||||
else
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function EnableResize(self, state)
|
||||
local func = state and "Show" or "Hide"
|
||||
self.sizer_se[func](self.sizer_se)
|
||||
self.sizer_s[func](self.sizer_s)
|
||||
self.sizer_e[func](self.sizer_e)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = "Window"
|
||||
|
||||
self.Hide = Hide
|
||||
self.Show = Show
|
||||
self.SetTitle = SetTitle
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetStatusText = SetStatusText
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.ApplyStatus = ApplyStatus
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.EnableResize = EnableResize
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame:SetWidth(700)
|
||||
frame:SetHeight(500)
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
|
||||
frame:EnableMouse()
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetScript("OnMouseDown", frameOnMouseDown)
|
||||
|
||||
frame:SetScript("OnShow",frameOnShow)
|
||||
frame:SetScript("OnHide",frameOnClose)
|
||||
frame:SetMinResize(240,240)
|
||||
frame:SetToplevel(true)
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
|
||||
titlebg:SetPoint("TOPLEFT", 9, -6)
|
||||
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
|
||||
|
||||
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
|
||||
dialogbg:SetPoint("TOPLEFT", 8, -24)
|
||||
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
|
||||
dialogbg:SetVertexColor(0, 0, 0, .75)
|
||||
|
||||
local topleft = frame:CreateTexture(nil, "BORDER")
|
||||
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topleft:SetWidth(64)
|
||||
topleft:SetHeight(64)
|
||||
topleft:SetPoint("TOPLEFT")
|
||||
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
|
||||
|
||||
local topright = frame:CreateTexture(nil, "BORDER")
|
||||
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topright:SetWidth(64)
|
||||
topright:SetHeight(64)
|
||||
topright:SetPoint("TOPRIGHT")
|
||||
topright:SetTexCoord(0.625, 0.75, 0, 1)
|
||||
|
||||
local top = frame:CreateTexture(nil, "BORDER")
|
||||
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
top:SetHeight(64)
|
||||
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
|
||||
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
|
||||
top:SetTexCoord(0.25, 0.369140625, 0, 1)
|
||||
|
||||
local bottomleft = frame:CreateTexture(nil, "BORDER")
|
||||
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomleft:SetWidth(64)
|
||||
bottomleft:SetHeight(64)
|
||||
bottomleft:SetPoint("BOTTOMLEFT")
|
||||
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
|
||||
|
||||
local bottomright = frame:CreateTexture(nil, "BORDER")
|
||||
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomright:SetWidth(64)
|
||||
bottomright:SetHeight(64)
|
||||
bottomright:SetPoint("BOTTOMRIGHT")
|
||||
bottomright:SetTexCoord(0.875, 1, 0, 1)
|
||||
|
||||
local bottom = frame:CreateTexture(nil, "BORDER")
|
||||
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottom:SetHeight(64)
|
||||
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
|
||||
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
|
||||
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
|
||||
|
||||
local left = frame:CreateTexture(nil, "BORDER")
|
||||
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
left:SetWidth(64)
|
||||
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
|
||||
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
|
||||
left:SetTexCoord(0.001953125, 0.125, 0, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BORDER")
|
||||
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
right:SetWidth(64)
|
||||
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
|
||||
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
|
||||
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
|
||||
|
||||
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
||||
close:SetPoint("TOPRIGHT", 2, 1)
|
||||
close:SetScript("OnClick", closeOnClick)
|
||||
self.closebutton = close
|
||||
close.obj = self
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "ARTWORK")
|
||||
titletext:SetFontObject(GameFontNormal)
|
||||
titletext:SetPoint("TOPLEFT", 12, -8)
|
||||
titletext:SetPoint("TOPRIGHT", -32, -8)
|
||||
self.titletext = titletext
|
||||
|
||||
local title = CreateFrame("Button", nil, frame)
|
||||
title:SetPoint("TOPLEFT", titlebg)
|
||||
title:SetPoint("BOTTOMRIGHT", titlebg)
|
||||
title:EnableMouse()
|
||||
title:SetScript("OnMouseDown",titleOnMouseDown)
|
||||
title:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
self.title = title
|
||||
|
||||
local sizer_se = CreateFrame("Frame",nil,frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_se = sizer_se
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line1 = line1
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line2 = line2
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame",nil,frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse()
|
||||
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_s = sizer_s
|
||||
|
||||
local sizer_e = CreateFrame("Frame",nil,frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
|
||||
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse()
|
||||
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_e = sizer_e
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
@@ -0,0 +1,103 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Button Widget
|
||||
Graphical Button.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Button", 23
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Button_OnClick(frame, ...)
|
||||
AceGUI:ClearFocus()
|
||||
PlaySound("igMainMenuOption")
|
||||
frame.obj:Fire("OnClick", ...)
|
||||
end
|
||||
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- restore default values
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetAutoWidth(false)
|
||||
self:SetText()
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
if self.autoWidth then
|
||||
self:SetWidth(self.text:GetStringWidth() + 30)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetAutoWidth"] = function(self, autoWidth)
|
||||
self.autoWidth = autoWidth
|
||||
if self.autoWidth then
|
||||
self:SetWidth(self.text:GetStringWidth() + 30)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
else
|
||||
self.frame:Enable()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
|
||||
local text = frame:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", 15, -1)
|
||||
text:SetPoint("BOTTOMRIGHT", -15, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local widget = {
|
||||
text = text,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,296 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Checkbox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "CheckBox", 26
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs = select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: SetDesaturation, GameFontHighlight
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function AlignImage(self)
|
||||
local img = self.image:GetTexture()
|
||||
self.text:ClearAllPoints()
|
||||
if not img then
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
|
||||
self.text:SetPoint("RIGHT")
|
||||
else
|
||||
self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
|
||||
self.text:SetPoint("RIGHT")
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseDown(frame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
if self.image:GetTexture() then
|
||||
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
|
||||
else
|
||||
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
|
||||
end
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseUp(frame)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
self:ToggleChecked()
|
||||
|
||||
if self.checked then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
else -- for both nil and false (tristate)
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
end
|
||||
|
||||
self:Fire("OnValueChanged", self.checked)
|
||||
AlignImage(self)
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetType()
|
||||
self:SetValue(false)
|
||||
self:SetTriState(nil)
|
||||
-- height is calculated from the width and required space for the description
|
||||
self:SetWidth(200)
|
||||
self:SetImage()
|
||||
self:SetDisabled(nil)
|
||||
self:SetDescription(nil)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
if self.desc then
|
||||
self.desc:SetWidth(width - 30)
|
||||
if self.desc:GetText() and self.desc:GetText() ~= "" then
|
||||
self:SetHeight(28 + self.desc:GetStringHeight())
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||
SetDesaturation(self.check, true)
|
||||
if self.desc then
|
||||
self.desc:SetTextColor(0.5, 0.5, 0.5)
|
||||
end
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
if self.tristate and self.checked == nil then
|
||||
SetDesaturation(self.check, true)
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
end
|
||||
if self.desc then
|
||||
self.desc:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetValue"] = function(self, value)
|
||||
local check = self.check
|
||||
self.checked = value
|
||||
if value then
|
||||
SetDesaturation(check, false)
|
||||
check:Show()
|
||||
else
|
||||
--Nil is the unknown tristate value
|
||||
if self.tristate and value == nil then
|
||||
SetDesaturation(check, true)
|
||||
check:Show()
|
||||
else
|
||||
SetDesaturation(check, false)
|
||||
check:Hide()
|
||||
end
|
||||
end
|
||||
self:SetDisabled(self.disabled)
|
||||
end,
|
||||
|
||||
["GetValue"] = function(self)
|
||||
return self.checked
|
||||
end,
|
||||
|
||||
["SetTriState"] = function(self, enabled)
|
||||
self.tristate = enabled
|
||||
self:SetValue(self:GetValue())
|
||||
end,
|
||||
|
||||
["SetType"] = function(self, type)
|
||||
local checkbg = self.checkbg
|
||||
local check = self.check
|
||||
local highlight = self.highlight
|
||||
|
||||
local size
|
||||
if type == "radio" then
|
||||
size = 16
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
checkbg:SetTexCoord(0, 0.25, 0, 1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
check:SetTexCoord(0.25, 0.5, 0, 1)
|
||||
check:SetBlendMode("ADD")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
highlight:SetTexCoord(0.5, 0.75, 0, 1)
|
||||
else
|
||||
size = 24
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
checkbg:SetTexCoord(0, 1, 0, 1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:SetTexCoord(0, 1, 0, 1)
|
||||
check:SetBlendMode("BLEND")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
checkbg:SetHeight(size)
|
||||
checkbg:SetWidth(size)
|
||||
end,
|
||||
|
||||
["ToggleChecked"] = function(self)
|
||||
local value = self:GetValue()
|
||||
if self.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if value then
|
||||
self:SetValue(nil)
|
||||
elseif value == nil then
|
||||
self:SetValue(false)
|
||||
else
|
||||
self:SetValue(true)
|
||||
end
|
||||
else
|
||||
self:SetValue(not self:GetValue())
|
||||
end
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, label)
|
||||
self.text:SetText(label)
|
||||
end,
|
||||
|
||||
["SetDescription"] = function(self, desc)
|
||||
if desc then
|
||||
if not self.desc then
|
||||
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
||||
desc:ClearAllPoints()
|
||||
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
|
||||
desc:SetWidth(self.frame.width - 30)
|
||||
desc:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
|
||||
desc:SetJustifyH("LEFT")
|
||||
desc:SetJustifyV("TOP")
|
||||
self.desc = desc
|
||||
end
|
||||
self.desc:Show()
|
||||
--self.text:SetFontObject(GameFontNormal)
|
||||
self.desc:SetText(desc)
|
||||
self:SetHeight(28 + self.desc:GetStringHeight())
|
||||
else
|
||||
if self.desc then
|
||||
self.desc:SetText("")
|
||||
self.desc:Hide()
|
||||
end
|
||||
--self.text:SetFontObject(GameFontHighlight)
|
||||
self:SetHeight(24)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
AlignImage(self)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
|
||||
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
|
||||
|
||||
local checkbg = frame:CreateTexture(nil, "ARTWORK")
|
||||
checkbg:SetWidth(24)
|
||||
checkbg:SetHeight(24)
|
||||
checkbg:SetPoint("TOPLEFT")
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
|
||||
local check = frame:CreateTexture(nil, "OVERLAY")
|
||||
check:SetAllPoints(checkbg)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
|
||||
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetHeight(18)
|
||||
text:SetPoint("LEFT", checkbg, "RIGHT")
|
||||
text:SetPoint("RIGHT")
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetAllPoints(checkbg)
|
||||
|
||||
local image = frame:CreateTexture(nil, "OVERLAY")
|
||||
image:SetHeight(16)
|
||||
image:SetWidth(16)
|
||||
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
|
||||
|
||||
local widget = {
|
||||
checkbg = checkbg,
|
||||
check = check,
|
||||
text = text,
|
||||
highlight = highlight,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,190 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
ColorPicker Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "ColorPicker", 25
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ColorPickerFrame, OpacitySliderFrame
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function ColorCallback(self, r, g, b, a, isAlpha)
|
||||
if not self.HasAlpha then
|
||||
a = 1
|
||||
end
|
||||
self:SetColor(r, g, b, a)
|
||||
if ColorPickerFrame:IsVisible() then
|
||||
--colorpicker is still open
|
||||
self:Fire("OnValueChanged", r, g, b, a)
|
||||
else
|
||||
--colorpicker is closed, color callback is first, ignore it,
|
||||
--alpha callback is the final call after it closes so confirm now
|
||||
if isAlpha then
|
||||
self:Fire("OnValueConfirmed", r, g, b, a)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function ColorSwatch_OnClick(frame)
|
||||
ColorPickerFrame:Hide()
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
|
||||
ColorPickerFrame:SetClampedToScreen(true)
|
||||
|
||||
ColorPickerFrame.func = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a)
|
||||
end
|
||||
|
||||
ColorPickerFrame.hasOpacity = self.HasAlpha
|
||||
ColorPickerFrame.opacityFunc = function()
|
||||
local r, g, b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
local r, g, b, a = self.r, self.g, self.b, self.a
|
||||
if self.HasAlpha then
|
||||
ColorPickerFrame.opacity = 1 - (a or 0)
|
||||
end
|
||||
ColorPickerFrame:SetColorRGB(r, g, b)
|
||||
|
||||
ColorPickerFrame.cancelFunc = function()
|
||||
ColorCallback(self, r, g, b, a, true)
|
||||
end
|
||||
|
||||
ColorPickerFrame:Show()
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetHasAlpha(false)
|
||||
self:SetColor(0, 0, 0, 1)
|
||||
self:SetDisabled(nil)
|
||||
self:SetLabel(nil)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
self.text:SetText(text)
|
||||
end,
|
||||
|
||||
["SetColor"] = function(self, r, g, b, a)
|
||||
self.r = r
|
||||
self.g = g
|
||||
self.b = b
|
||||
self.a = a or 1
|
||||
self.colorSwatch:SetVertexColor(r, g, b, a)
|
||||
end,
|
||||
|
||||
["SetHasAlpha"] = function(self, HasAlpha)
|
||||
self.HasAlpha = HasAlpha
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if self.disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnClick", ColorSwatch_OnClick)
|
||||
|
||||
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
|
||||
colorSwatch:SetWidth(19)
|
||||
colorSwatch:SetHeight(19)
|
||||
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
|
||||
colorSwatch:SetPoint("LEFT")
|
||||
|
||||
local texture = frame:CreateTexture(nil, "BACKGROUND")
|
||||
colorSwatch.background = texture
|
||||
texture:SetWidth(16)
|
||||
texture:SetHeight(16)
|
||||
texture:SetTexture(1, 1, 1)
|
||||
texture:SetPoint("CENTER", colorSwatch)
|
||||
texture:Show()
|
||||
|
||||
local checkers = frame:CreateTexture(nil, "BACKGROUND")
|
||||
colorSwatch.checkers = checkers
|
||||
checkers:SetWidth(14)
|
||||
checkers:SetHeight(14)
|
||||
checkers:SetTexture("Tileset\\Generic\\Checkers")
|
||||
checkers:SetTexCoord(.25, 0, 0.5, .25)
|
||||
checkers:SetDesaturated(true)
|
||||
checkers:SetVertexColor(1, 1, 1, 0.75)
|
||||
checkers:SetPoint("CENTER", colorSwatch)
|
||||
checkers:Show()
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
text:SetHeight(24)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetTextColor(1, 1, 1)
|
||||
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
|
||||
text:SetPoint("RIGHT")
|
||||
|
||||
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
--highlight:SetBlendMode("ADD")
|
||||
--highlight:SetAllPoints(frame)
|
||||
|
||||
local widget = {
|
||||
colorSwatch = colorSwatch,
|
||||
text = text,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,471 @@
|
||||
--[[ $Id$ ]]--
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local select, assert = select, assert
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixstrata(strata, parent, ...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
parent:SetFrameStrata(strata)
|
||||
while child do
|
||||
fixstrata(strata, child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- ItemBase is the base "class" for all dropdown items.
|
||||
-- Each item has to use ItemBase.Create(widgetType) to
|
||||
-- create an initial 'self' value.
|
||||
-- ItemBase will add common functions and ui event handlers.
|
||||
-- Be sure to keep basic usage when you override functions.
|
||||
|
||||
local ItemBase = {
|
||||
-- NOTE: The ItemBase version is added to each item's version number
|
||||
-- to ensure proper updates on ItemBase changes.
|
||||
-- Use at least 1000er steps.
|
||||
version = 1000,
|
||||
counter = 0,
|
||||
}
|
||||
|
||||
function ItemBase.Frame_OnEnter(this)
|
||||
local self = this.obj
|
||||
|
||||
if self.useHighlight then
|
||||
self.highlight:Show()
|
||||
end
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
function ItemBase.Frame_OnLeave(this)
|
||||
local self = this.obj
|
||||
|
||||
self.highlight:Hide()
|
||||
self:Fire("OnLeave")
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
function ItemBase.OnAcquire(self)
|
||||
self.frame:SetToplevel(true)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
function ItemBase.OnRelease(self)
|
||||
self:SetDisabled(false)
|
||||
self.pullout = nil
|
||||
self.frame:SetParent(nil)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetPullout(self, pullout)
|
||||
self.pullout = pullout
|
||||
|
||||
self.frame:SetParent(nil)
|
||||
self.frame:SetParent(pullout.itemFrame)
|
||||
self.parent = pullout.itemFrame
|
||||
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.GetText(self)
|
||||
return self.text:GetText()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetPoint(self, ...)
|
||||
self.frame:SetPoint(...)
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.useHighlight = false
|
||||
self.text:SetTextColor(.5, .5, .5)
|
||||
else
|
||||
self.useHighlight = true
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetOnLeave(self, func)
|
||||
self.specialOnLeave = func
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetOnEnter(self, func)
|
||||
self.specialOnEnter = func
|
||||
end
|
||||
|
||||
function ItemBase.Create(type)
|
||||
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
|
||||
local count = AceGUI:GetNextWidgetNum(type)
|
||||
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
|
||||
local self = {}
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
self.type = type
|
||||
|
||||
self.useHighlight = true
|
||||
|
||||
frame:SetHeight(17)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
text:SetTextColor(1,1,1)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
|
||||
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
|
||||
self.text = text
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "OVERLAY")
|
||||
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetHeight(14)
|
||||
highlight:ClearAllPoints()
|
||||
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
||||
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
|
||||
highlight:Hide()
|
||||
self.highlight = highlight
|
||||
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",3,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
self.check = check
|
||||
|
||||
local sub = frame:CreateTexture("OVERLAY")
|
||||
sub:SetWidth(16)
|
||||
sub:SetHeight(16)
|
||||
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
|
||||
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
|
||||
sub:Hide()
|
||||
self.sub = sub
|
||||
|
||||
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
|
||||
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
|
||||
|
||||
self.OnAcquire = ItemBase.OnAcquire
|
||||
self.OnRelease = ItemBase.OnRelease
|
||||
|
||||
self.SetPullout = ItemBase.SetPullout
|
||||
self.GetText = ItemBase.GetText
|
||||
self.SetText = ItemBase.SetText
|
||||
self.SetDisabled = ItemBase.SetDisabled
|
||||
|
||||
self.SetPoint = ItemBase.SetPoint
|
||||
self.Show = ItemBase.Show
|
||||
self.Hide = ItemBase.Hide
|
||||
|
||||
self.SetOnLeave = ItemBase.SetOnLeave
|
||||
self.SetOnEnter = ItemBase.SetOnEnter
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
|
||||
local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
|
||||
if IBLib then
|
||||
IBLib.GetItemBase = function() return ItemBase end
|
||||
end
|
||||
|
||||
--[[
|
||||
Template for items:
|
||||
|
||||
-- Item:
|
||||
--
|
||||
do
|
||||
local widgetType = "Dropdown-Item-"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
--]]
|
||||
|
||||
-- Item: Header
|
||||
-- A single text entry.
|
||||
-- Special: Different text color and no highlight
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Header"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnLeave")
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
if not disabled then
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnLeave", OnLeave)
|
||||
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Execute
|
||||
-- A simple button
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Execute"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self:Fire("OnClick")
|
||||
if self.pullout then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Toggle
|
||||
-- Some sort of checkbox for dropdown menus.
|
||||
-- Does not close the pullout on click.
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Toggle"
|
||||
local widgetVersion = 3
|
||||
|
||||
local function UpdateToggle(self)
|
||||
if self.value then
|
||||
self.check:Show()
|
||||
else
|
||||
self.check:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
ItemBase.OnRelease(self)
|
||||
self:SetValue(nil)
|
||||
end
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self.value = not self.value
|
||||
if self.value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
else
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
end
|
||||
UpdateToggle(self)
|
||||
self:Fire("OnValueChanged", self.value)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
self.value = value
|
||||
UpdateToggle(self)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Menu
|
||||
-- Shows a submenu on mouse over
|
||||
-- Does not close the pullout on click
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Menu"
|
||||
local widgetVersion = 2
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
|
||||
self.highlight:Show()
|
||||
|
||||
if not self.disabled and self.submenu then
|
||||
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.submenu then
|
||||
self.submenu:Close()
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMenu(self, menu)
|
||||
assert(menu.type == "Dropdown-Pullout")
|
||||
self.submenu = menu
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function CloseMenu(self)
|
||||
self.submenu:Close()
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.sub:Show()
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnHide", OnHide)
|
||||
|
||||
self.SetMenu = SetMenu
|
||||
self.CloseMenu = CloseMenu
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Separator
|
||||
-- A single line to separate items
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Separator"
|
||||
local widgetVersion = 1
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
self.useHighlight = false
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
local line = self.frame:CreateTexture(nil, "OVERLAY")
|
||||
line:SetHeight(1)
|
||||
line:SetTexture(.5, .5, .5)
|
||||
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
|
||||
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
|
||||
|
||||
self.text:Hide()
|
||||
|
||||
self.useHighlight = false
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
@@ -0,0 +1,745 @@
|
||||
--[[ $Id: AceGUIWidget-DropDown.lua 1209 2019-06-24 21:01:01Z nevcairiel $ ]]--
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
|
||||
local tsort = table.sort
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local UIParent, CreateFrame = UIParent, CreateFrame
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixstrata(strata, parent, ...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
parent:SetFrameStrata(strata)
|
||||
while child do
|
||||
fixstrata(strata, child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown-Pullout"
|
||||
local widgetVersion = 3
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
local backdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
edgeSize = 32,
|
||||
tileSize = 32,
|
||||
tile = true,
|
||||
insets = { left = 11, right = 12, top = 12, bottom = 11 },
|
||||
}
|
||||
local sliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local defaultWidth = 200
|
||||
local defaultMaxHeight = 600
|
||||
|
||||
--[[ UI Event Handlers ]]--
|
||||
|
||||
-- HACK: This should be no part of the pullout, but there
|
||||
-- is no other 'clean' way to response to any item-OnEnter
|
||||
-- Used to close Submenus when an other item is entered
|
||||
local function OnEnter(item)
|
||||
local self = item.pullout
|
||||
for k, v in ipairs(self.items) do
|
||||
if v.CloseMenu and v ~= item then
|
||||
v:CloseMenu()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- See the note in Constructor() for each scroll related function
|
||||
local function OnMouseWheel(this, value)
|
||||
this.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
this.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
local function OnSizeChanged(this)
|
||||
this.obj:FixScroll()
|
||||
end
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
-- exported
|
||||
local function SetScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
|
||||
local offset
|
||||
if height > viewheight then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((viewheight - height) / 1000 * value)
|
||||
end
|
||||
child:ClearAllPoints()
|
||||
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function MoveScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
|
||||
if height > viewheight then
|
||||
self.slider:Hide()
|
||||
else
|
||||
self.slider:Show()
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function FixScroll(self)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
|
||||
if viewheight < height then
|
||||
self.slider:Hide()
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
|
||||
self.slider:SetValue(0)
|
||||
else
|
||||
self.slider:Show()
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.slider:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
child:ClearAllPoints()
|
||||
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
--self.itemFrame:SetToplevel(true)
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
self:Clear()
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, item)
|
||||
self.items[#self.items + 1] = item
|
||||
|
||||
local h = #self.items * 16
|
||||
self.itemFrame:SetHeight(h)
|
||||
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
|
||||
|
||||
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
|
||||
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
|
||||
|
||||
item:SetPullout(self)
|
||||
item:SetOnEnter(OnEnter)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Open(self, point, relFrame, relPoint, x, y)
|
||||
local items = self.items
|
||||
local frame = self.frame
|
||||
local itemFrame = self.itemFrame
|
||||
|
||||
frame:SetPoint(point, relFrame, relPoint, x, y)
|
||||
|
||||
|
||||
local height = 8
|
||||
for i, item in pairs(items) do
|
||||
if i == 1 then
|
||||
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
|
||||
else
|
||||
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
|
||||
end
|
||||
|
||||
item:Show()
|
||||
|
||||
height = height + 16
|
||||
end
|
||||
itemFrame:SetHeight(height)
|
||||
fixstrata("TOOLTIP", frame, frame:GetChildren())
|
||||
frame:Show()
|
||||
self:Fire("OnOpen")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Close(self)
|
||||
self.frame:Hide()
|
||||
self:Fire("OnClose")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Clear(self)
|
||||
local items = self.items
|
||||
for i, item in pairs(items) do
|
||||
AceGUI:Release(item)
|
||||
items[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function IterateItems(self)
|
||||
return ipairs(self.items)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetHideOnLeave(self, val)
|
||||
self.hideOnLeave = val
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMaxHeight(self, height)
|
||||
self.maxHeight = height or defaultMaxHeight
|
||||
if self.frame:GetHeight() > height then
|
||||
self.frame:SetHeight(height)
|
||||
elseif (self.itemFrame:GetHeight() + 34) < height then
|
||||
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetRightBorderWidth(self)
|
||||
return 6 + (self.slider:IsShown() and 12 or 0)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetLeftBorderWidth(self)
|
||||
return 6
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
|
||||
local self = {}
|
||||
self.count = count
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
self.OnAcquire = OnAcquire
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
self.AddItem = AddItem
|
||||
self.Open = Open
|
||||
self.Close = Close
|
||||
self.Clear = Clear
|
||||
self.IterateItems = IterateItems
|
||||
self.SetHideOnLeave = SetHideOnLeave
|
||||
|
||||
self.SetScroll = SetScroll
|
||||
self.MoveScroll = MoveScroll
|
||||
self.FixScroll = FixScroll
|
||||
|
||||
self.SetMaxHeight = SetMaxHeight
|
||||
self.GetRightBorderWidth = GetRightBorderWidth
|
||||
self.GetLeftBorderWidth = GetLeftBorderWidth
|
||||
|
||||
self.items = {}
|
||||
|
||||
self.scrollStatus = {
|
||||
scrollvalue = 0,
|
||||
}
|
||||
|
||||
self.maxHeight = defaultMaxHeight
|
||||
|
||||
frame:SetBackdrop(backdrop)
|
||||
frame:SetBackdropColor(0, 0, 0)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetClampedToScreen(true)
|
||||
frame:SetWidth(defaultWidth)
|
||||
frame:SetHeight(self.maxHeight)
|
||||
--frame:SetToplevel(true)
|
||||
|
||||
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
|
||||
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
|
||||
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
|
||||
|
||||
self.scrollFrame = scrollFrame
|
||||
self.itemFrame = itemFrame
|
||||
|
||||
scrollFrame.obj = self
|
||||
itemFrame.obj = self
|
||||
|
||||
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
|
||||
slider:SetOrientation("VERTICAL")
|
||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||
slider:SetBackdrop(sliderBackdrop)
|
||||
slider:SetWidth(8)
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
|
||||
slider:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self.slider = slider
|
||||
slider.obj = self
|
||||
|
||||
scrollFrame:SetScrollChild(itemFrame)
|
||||
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
|
||||
scrollFrame:EnableMouseWheel(true)
|
||||
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:SetToplevel(true)
|
||||
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
|
||||
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
|
||||
itemFrame:SetHeight(400)
|
||||
itemFrame:SetToplevel(true)
|
||||
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
|
||||
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
|
||||
slider:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
slider:SetMinMaxValues(0, 1000)
|
||||
slider:SetValueStep(1)
|
||||
slider:SetValue(0)
|
||||
|
||||
scrollFrame:Show()
|
||||
itemFrame:Show()
|
||||
slider:Hide()
|
||||
|
||||
self:FixScroll()
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown"
|
||||
local widgetVersion = 34
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
--[[ UI event handler ]]--
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj.button:LockHighlight()
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj.button:UnlockHighlight()
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Dropdown_OnHide(this)
|
||||
local self = this.obj
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
local function Dropdown_TogglePullout(this)
|
||||
local self = this.obj
|
||||
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
|
||||
if self.open then
|
||||
self.open = nil
|
||||
self.pullout:Close()
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
self.open = true
|
||||
self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
|
||||
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
|
||||
AceGUI:SetFocus(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnPulloutOpen(this)
|
||||
local self = this.userdata.obj
|
||||
local value = self.value
|
||||
|
||||
if not self.multiselect then
|
||||
for i, item in this:IterateItems() do
|
||||
item:SetValue(item.userdata.value == value)
|
||||
end
|
||||
end
|
||||
|
||||
self.open = true
|
||||
self:Fire("OnOpened")
|
||||
end
|
||||
|
||||
local function OnPulloutClose(this)
|
||||
local self = this.userdata.obj
|
||||
self.open = nil
|
||||
self:Fire("OnClosed")
|
||||
end
|
||||
|
||||
local function ShowMultiText(self)
|
||||
local text
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.type == "Dropdown-Item-Toggle" then
|
||||
if widget:GetValue() then
|
||||
if text then
|
||||
text = text..", "..widget:GetText()
|
||||
else
|
||||
text = widget:GetText()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self:SetText(text)
|
||||
end
|
||||
|
||||
local function OnItemValueChanged(this, event, checked)
|
||||
local self = this.userdata.obj
|
||||
|
||||
if self.multiselect then
|
||||
self:Fire("OnValueChanged", this.userdata.value, checked)
|
||||
ShowMultiText(self)
|
||||
else
|
||||
if checked then
|
||||
self:SetValue(this.userdata.value)
|
||||
self:Fire("OnValueChanged", this.userdata.value)
|
||||
else
|
||||
this:SetValue(true)
|
||||
end
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
local pullout = AceGUI:Create("Dropdown-Pullout")
|
||||
self.pullout = pullout
|
||||
pullout.userdata.obj = self
|
||||
pullout:SetCallback("OnClose", OnPulloutClose)
|
||||
pullout:SetCallback("OnOpen", OnPulloutOpen)
|
||||
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
|
||||
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
|
||||
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
self:SetLabel()
|
||||
self:SetPulloutWidth(nil)
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
AceGUI:Release(self.pullout)
|
||||
self.pullout = nil
|
||||
|
||||
self:SetText("")
|
||||
self:SetDisabled(false)
|
||||
self:SetMultiselect(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.text:SetTextColor(0.5,0.5,0.5)
|
||||
self.button:Disable()
|
||||
self.button_cover:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.button_cover:Enable()
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
self.text:SetTextColor(1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function ClearFocus(self)
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetLabel(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
|
||||
self:SetHeight(40)
|
||||
self.alignoffset = 26
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
|
||||
self:SetHeight(26)
|
||||
self.alignoffset = 12
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
if self.list then
|
||||
self:SetText(self.list[value] or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetItemValue(self, item, value)
|
||||
if not self.multiselect then return end
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.userdata.value == item then
|
||||
if widget.SetValue then
|
||||
widget:SetValue(value)
|
||||
end
|
||||
end
|
||||
end
|
||||
ShowMultiText(self)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetItemDisabled(self, item, disabled)
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.userdata.value == item then
|
||||
widget:SetDisabled(disabled)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function AddListItem(self, value, text, itemType)
|
||||
if not itemType then itemType = "Dropdown-Item-Toggle" end
|
||||
local exists = AceGUI:GetWidgetVersion(itemType)
|
||||
if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
|
||||
|
||||
local item = AceGUI:Create(itemType)
|
||||
item:SetText(text)
|
||||
item.userdata.obj = self
|
||||
item.userdata.value = value
|
||||
item:SetCallback("OnValueChanged", OnItemValueChanged)
|
||||
self.pullout:AddItem(item)
|
||||
end
|
||||
|
||||
local function AddCloseButton(self)
|
||||
if not self.hasClose then
|
||||
local close = AceGUI:Create("Dropdown-Item-Execute")
|
||||
close:SetText(CLOSE)
|
||||
self.pullout:AddItem(close)
|
||||
self.hasClose = true
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local sortlist = {}
|
||||
local function sortTbl(x,y)
|
||||
local num1, num2 = tonumber(x), tonumber(y)
|
||||
if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
|
||||
return num1 < num2
|
||||
else -- compare everything else tostring'ed
|
||||
return tostring(x) < tostring(y)
|
||||
end
|
||||
end
|
||||
local function SetList(self, list, order, itemType)
|
||||
self.list = list
|
||||
self.pullout:Clear()
|
||||
self.hasClose = nil
|
||||
if not list then return end
|
||||
|
||||
if type(order) ~= "table" then
|
||||
for v in pairs(list) do
|
||||
sortlist[#sortlist + 1] = v
|
||||
end
|
||||
tsort(sortlist, sortTbl)
|
||||
|
||||
for i, key in ipairs(sortlist) do
|
||||
AddListItem(self, key, list[key], itemType)
|
||||
sortlist[i] = nil
|
||||
end
|
||||
else
|
||||
for i, key in ipairs(order) do
|
||||
AddListItem(self, key, list[key], itemType)
|
||||
end
|
||||
end
|
||||
if self.multiselect then
|
||||
ShowMultiText(self)
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, value, text, itemType)
|
||||
if self.list then
|
||||
self.list[value] = text
|
||||
AddListItem(self, value, text, itemType)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMultiselect(self, multi)
|
||||
self.multiselect = multi
|
||||
if multi then
|
||||
ShowMultiText(self)
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetMultiselect(self)
|
||||
return self.multiselect
|
||||
end
|
||||
|
||||
local function SetPulloutWidth(self, width)
|
||||
self.pulloutWidth = width
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
|
||||
|
||||
local self = {}
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
self.dropdown = dropdown
|
||||
self.count = count
|
||||
frame.obj = self
|
||||
dropdown.obj = self
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.ClearFocus = ClearFocus
|
||||
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
self.SetPulloutWidth = SetPulloutWidth
|
||||
|
||||
self.alignoffset = 26
|
||||
|
||||
frame:SetScript("OnHide",Dropdown_OnHide)
|
||||
|
||||
dropdown:ClearAllPoints()
|
||||
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
|
||||
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
|
||||
dropdown:SetScript("OnHide", nil)
|
||||
|
||||
local left = _G[dropdown:GetName() .. "Left"]
|
||||
local middle = _G[dropdown:GetName() .. "Middle"]
|
||||
local right = _G[dropdown:GetName() .. "Right"]
|
||||
|
||||
middle:ClearAllPoints()
|
||||
right:ClearAllPoints()
|
||||
|
||||
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
|
||||
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
|
||||
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
|
||||
|
||||
local button = _G[dropdown:GetName() .. "Button"]
|
||||
self.button = button
|
||||
button.obj = self
|
||||
button:SetScript("OnEnter",Control_OnEnter)
|
||||
button:SetScript("OnLeave",Control_OnLeave)
|
||||
button:SetScript("OnClick",Dropdown_TogglePullout)
|
||||
|
||||
local button_cover = CreateFrame("BUTTON",nil,self.frame)
|
||||
self.button_cover = button_cover
|
||||
button_cover.obj = self
|
||||
button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
|
||||
button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
|
||||
button_cover:SetScript("OnEnter",Control_OnEnter)
|
||||
button_cover:SetScript("OnLeave",Control_OnLeave)
|
||||
button_cover:SetScript("OnClick",Dropdown_TogglePullout)
|
||||
|
||||
local text = _G[dropdown:GetName() .. "Text"]
|
||||
self.text = text
|
||||
text.obj = self
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
|
||||
text:SetPoint("LEFT", left, "LEFT", 25, 2)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
label:Hide()
|
||||
self.label = label
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
@@ -0,0 +1,263 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
EditBox Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "EditBox", 28
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local tostring, pairs = tostring, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
if not AceGUIEditBoxInsertLink then
|
||||
-- upgradeable hook
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||
end
|
||||
|
||||
function _G.AceGUIEditBoxInsertLink(text)
|
||||
for i = 1, AceGUI:GetWidgetCount(Type) do
|
||||
local editbox = _G["AceGUI-3.0EditBox"..i]
|
||||
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
||||
editbox:Insert(text)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function ShowButton(self)
|
||||
if not self.disablebutton then
|
||||
self.button:Show()
|
||||
self.editbox:SetTextInsets(0, 20, 3, 3)
|
||||
end
|
||||
end
|
||||
|
||||
local function HideButton(self)
|
||||
self.button:Hide()
|
||||
self.editbox:SetTextInsets(0, 0, 3, 3)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Frame_OnShowFocus(frame)
|
||||
frame.obj.editbox:SetFocus()
|
||||
frame:SetScript("OnShow", nil)
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(frame)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
local cancel = self:Fire("OnEnterPressed", value)
|
||||
if not cancel then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
HideButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnReceiveDrag(frame)
|
||||
local self = frame.obj
|
||||
local type, id, info = GetCursorInfo()
|
||||
local name
|
||||
if type == "item" then
|
||||
name = info
|
||||
elseif type == "spell" then
|
||||
name = GetSpellInfo(id, info)
|
||||
elseif type == "macro" then
|
||||
name = GetMacroInfo(id)
|
||||
end
|
||||
if name then
|
||||
self:SetText(name)
|
||||
self:Fire("OnEnterPressed", name)
|
||||
ClearCursor()
|
||||
HideButton(self)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnTextChanged(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
if tostring(value) ~= tostring(self.lasttext) then
|
||||
self:Fire("OnTextChanged", value)
|
||||
self.lasttext = value
|
||||
ShowButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnFocusGained(frame)
|
||||
AceGUI:SetFocus(frame.obj)
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame)
|
||||
local editbox = frame.obj.editbox
|
||||
editbox:ClearFocus()
|
||||
EditBox_OnEnterPressed(editbox)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- height is controlled by SetLabel
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetLabel()
|
||||
self:SetText()
|
||||
self:DisableButton(false)
|
||||
self:SetMaxLetters(0)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self:ClearFocus()
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
self.editbox:SetTextColor(0.5,0.5,0.5)
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.editbox:EnableMouse(true)
|
||||
self.editbox:SetTextColor(1,1,1)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.lasttext = text or ""
|
||||
self.editbox:SetText(text or "")
|
||||
self.editbox:SetCursorPosition(0)
|
||||
HideButton(self)
|
||||
end,
|
||||
|
||||
["GetText"] = function(self, text)
|
||||
return self.editbox:GetText()
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
|
||||
self:SetHeight(44)
|
||||
self.alignoffset = 30
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
|
||||
self:SetHeight(26)
|
||||
self.alignoffset = 12
|
||||
end
|
||||
end,
|
||||
|
||||
["DisableButton"] = function(self, disabled)
|
||||
self.disablebutton = disabled
|
||||
if disabled then
|
||||
HideButton(self)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetMaxLetters"] = function (self, num)
|
||||
self.editbox:SetMaxLetters(num or 0)
|
||||
end,
|
||||
|
||||
["ClearFocus"] = function(self)
|
||||
self.editbox:ClearFocus()
|
||||
self.frame:SetScript("OnShow", nil)
|
||||
end,
|
||||
|
||||
["SetFocus"] = function(self)
|
||||
self.editbox:SetFocus()
|
||||
if not self.frame:IsShown() then
|
||||
self.frame:SetScript("OnShow", Frame_OnShowFocus)
|
||||
end
|
||||
end,
|
||||
|
||||
["HighlightText"] = function(self, from, to)
|
||||
self.editbox:HighlightText(from, to)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
editbox:SetScript("OnEnter", Control_OnEnter)
|
||||
editbox:SetScript("OnLeave", Control_OnLeave)
|
||||
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
|
||||
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
|
||||
editbox:SetTextInsets(0, 0, 3, 3)
|
||||
editbox:SetMaxLetters(256)
|
||||
editbox:SetPoint("BOTTOMLEFT", 6, 0)
|
||||
editbox:SetPoint("BOTTOMRIGHT")
|
||||
editbox:SetHeight(19)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", 0, -2)
|
||||
label:SetPoint("TOPRIGHT", 0, -2)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
|
||||
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
|
||||
button:SetWidth(40)
|
||||
button:SetHeight(20)
|
||||
button:SetPoint("RIGHT", -2, 0)
|
||||
button:SetText(OKAY)
|
||||
button:SetScript("OnClick", Button_OnClick)
|
||||
button:Hide()
|
||||
|
||||
local widget = {
|
||||
alignoffset = 30,
|
||||
editbox = editbox,
|
||||
label = label,
|
||||
button = button,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
editbox.obj, button.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,78 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Heading Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Heading", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetText()
|
||||
self:SetFullWidth()
|
||||
self:SetHeight(18)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.label:SetText(text or "")
|
||||
if text and text ~= "" then
|
||||
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
|
||||
self.right:Show()
|
||||
else
|
||||
self.left:SetPoint("RIGHT", -3, 0)
|
||||
self.right:Hide()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
|
||||
label:SetPoint("TOP")
|
||||
label:SetPoint("BOTTOM")
|
||||
label:SetJustifyH("CENTER")
|
||||
|
||||
local left = frame:CreateTexture(nil, "BACKGROUND")
|
||||
left:SetHeight(8)
|
||||
left:SetPoint("LEFT", 3, 0)
|
||||
left:SetPoint("RIGHT", label, "LEFT", -5, 0)
|
||||
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
left:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BACKGROUND")
|
||||
right:SetHeight(8)
|
||||
right:SetPoint("RIGHT", -3, 0)
|
||||
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
|
||||
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
right:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
left = left,
|
||||
right = right,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,140 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Icon Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Icon", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs, print = select, pairs, print
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Button_OnClick(frame, button)
|
||||
frame.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetHeight(110)
|
||||
self:SetWidth(110)
|
||||
self:SetLabel()
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(64, 64)
|
||||
self:SetDisabled(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:Show()
|
||||
self.label:SetText(text)
|
||||
self:SetHeight(self.image:GetHeight() + 25)
|
||||
else
|
||||
self.label:Hide()
|
||||
self:SetHeight(self.image:GetHeight() + 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
--self.frame:SetWidth(width + 30)
|
||||
if self.label:IsShown() then
|
||||
self:SetHeight(height + 25)
|
||||
else
|
||||
self:SetHeight(height + 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
self.image:SetVertexColor(1, 1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnClick", Button_OnClick)
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
|
||||
label:SetPoint("BOTTOMLEFT")
|
||||
label:SetPoint("BOTTOMRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetJustifyV("TOP")
|
||||
label:SetHeight(18)
|
||||
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
image:SetWidth(64)
|
||||
image:SetHeight(64)
|
||||
image:SetPoint("TOP", 0, -5)
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetAllPoints(image)
|
||||
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
|
||||
highlight:SetTexCoord(0, 1, 0.23, 0.77)
|
||||
highlight:SetBlendMode("ADD")
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
widget.SetText = widget.SetLabel
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,94 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
InteractiveLabel Widget
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "InteractiveLabel", 21
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local select, pairs = select, pairs
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Label_OnClick(frame, button)
|
||||
frame.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:LabelOnAcquire()
|
||||
self:SetHighlight()
|
||||
self:SetHighlightTexCoord()
|
||||
self:SetDisabled(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetHighlight"] = function(self, ...)
|
||||
self.highlight:SetTexture(...)
|
||||
end,
|
||||
|
||||
["SetHighlightTexCoord"] = function(self, ...)
|
||||
local c = select("#", ...)
|
||||
if c == 4 or c == 8 then
|
||||
self.highlight:SetTexCoord(...)
|
||||
else
|
||||
self.highlight:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self,disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:EnableMouse(false)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:EnableMouse(true)
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
-- create a Label type that we will hijack
|
||||
local label = AceGUI:Create("Label")
|
||||
|
||||
local frame = label.frame
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", Control_OnEnter)
|
||||
frame:SetScript("OnLeave", Control_OnLeave)
|
||||
frame:SetScript("OnMouseDown", Label_OnClick)
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
|
||||
highlight:SetTexture(nil)
|
||||
highlight:SetAllPoints()
|
||||
highlight:SetBlendMode("ADD")
|
||||
|
||||
label.highlight = highlight
|
||||
label.type = Type
|
||||
label.LabelOnAcquire = label.OnAcquire
|
||||
for method, func in pairs(methods) do
|
||||
label[method] = func
|
||||
end
|
||||
|
||||
return label
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
|
||||
@@ -0,0 +1,249 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Keybinding Widget
|
||||
Set Keybindings in the Config UI.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Keybinding", 25
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NOT_BOUND
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Keybinding_OnClick(frame, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
local self = frame.obj
|
||||
if self.waitingForKey then
|
||||
frame:EnableKeyboard(false)
|
||||
frame:EnableMouseWheel(false)
|
||||
self.msgframe:Hide()
|
||||
frame:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
else
|
||||
frame:EnableKeyboard(true)
|
||||
frame:EnableMouseWheel(true)
|
||||
self.msgframe:Show()
|
||||
frame:LockHighlight()
|
||||
self.waitingForKey = true
|
||||
end
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local ignoreKeys = {
|
||||
["BUTTON1"] = true, ["BUTTON2"] = true,
|
||||
["UNKNOWN"] = true,
|
||||
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
|
||||
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
|
||||
}
|
||||
local function Keybinding_OnKeyDown(frame, key)
|
||||
local self = frame.obj
|
||||
if self.waitingForKey then
|
||||
local keyPressed = key
|
||||
if keyPressed == "ESCAPE" then
|
||||
keyPressed = ""
|
||||
else
|
||||
if ignoreKeys[keyPressed] then return end
|
||||
if IsShiftKeyDown() then
|
||||
keyPressed = "SHIFT-"..keyPressed
|
||||
end
|
||||
if IsControlKeyDown() then
|
||||
keyPressed = "CTRL-"..keyPressed
|
||||
end
|
||||
if IsAltKeyDown() then
|
||||
keyPressed = "ALT-"..keyPressed
|
||||
end
|
||||
end
|
||||
|
||||
frame:EnableKeyboard(false)
|
||||
frame:EnableMouseWheel(false)
|
||||
self.msgframe:Hide()
|
||||
frame:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
|
||||
if not self.disabled then
|
||||
self:SetKey(keyPressed)
|
||||
self:Fire("OnKeyChanged", keyPressed)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Keybinding_OnMouseDown(frame, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
return
|
||||
elseif button == "MiddleButton" then
|
||||
button = "BUTTON3"
|
||||
elseif button == "Button4" then
|
||||
button = "BUTTON4"
|
||||
elseif button == "Button5" then
|
||||
button = "BUTTON5"
|
||||
end
|
||||
Keybinding_OnKeyDown(frame, button)
|
||||
end
|
||||
|
||||
local function Keybinding_OnMouseWheel(frame, direction)
|
||||
local button
|
||||
if direction >= 0 then
|
||||
button = "MOUSEWHEELUP"
|
||||
else
|
||||
button = "MOUSEWHEELDOWN"
|
||||
end
|
||||
Keybinding_OnKeyDown(frame, button)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(200)
|
||||
self:SetLabel("")
|
||||
self:SetKey("")
|
||||
self.waitingForKey = nil
|
||||
self.msgframe:Hide()
|
||||
self:SetDisabled(false)
|
||||
self.button:EnableKeyboard(false)
|
||||
self.button:EnableMouseWheel(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.button:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.label:SetTextColor(1,1,1)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetKey"] = function(self, key)
|
||||
if (key or "") == "" then
|
||||
self.button:SetText(NOT_BOUND)
|
||||
self.button:SetNormalFontObject("GameFontNormal")
|
||||
else
|
||||
self.button:SetText(key)
|
||||
self.button:SetNormalFontObject("GameFontHighlight")
|
||||
end
|
||||
end,
|
||||
|
||||
["GetKey"] = function(self)
|
||||
local key = self.button:GetText()
|
||||
if key == NOT_BOUND then
|
||||
key = nil
|
||||
end
|
||||
return key
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, label)
|
||||
self.label:SetText(label or "")
|
||||
if (label or "") == "" then
|
||||
self.alignoffset = nil
|
||||
self:SetHeight(24)
|
||||
else
|
||||
self.alignoffset = 30
|
||||
self:SetHeight(44)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local ControlBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local function keybindingMsgFixWidth(frame)
|
||||
frame:SetWidth(frame.msg:GetWidth() + 10)
|
||||
frame:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
|
||||
|
||||
button:EnableMouse(true)
|
||||
button:EnableMouseWheel(false)
|
||||
button:RegisterForClicks("AnyDown")
|
||||
button:SetScript("OnEnter", Control_OnEnter)
|
||||
button:SetScript("OnLeave", Control_OnLeave)
|
||||
button:SetScript("OnClick", Keybinding_OnClick)
|
||||
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
|
||||
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
|
||||
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
|
||||
button:SetPoint("BOTTOMLEFT")
|
||||
button:SetPoint("BOTTOMRIGHT")
|
||||
button:SetHeight(24)
|
||||
button:EnableKeyboard(false)
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:SetPoint("LEFT", 7, 0)
|
||||
text:SetPoint("RIGHT", -7, 0)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetPoint("TOPRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(18)
|
||||
|
||||
local msgframe = CreateFrame("Frame", nil, UIParent)
|
||||
msgframe:SetHeight(30)
|
||||
msgframe:SetBackdrop(ControlBackdrop)
|
||||
msgframe:SetBackdropColor(0,0,0)
|
||||
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
msgframe:SetFrameLevel(1000)
|
||||
msgframe:SetToplevel(true)
|
||||
|
||||
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
|
||||
msgframe.msg = msg
|
||||
msg:SetPoint("TOPLEFT", 5, -5)
|
||||
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
|
||||
msgframe:SetPoint("BOTTOM", button, "TOP")
|
||||
msgframe:Hide()
|
||||
|
||||
local widget = {
|
||||
button = button,
|
||||
label = label,
|
||||
msgframe = msgframe,
|
||||
frame = frame,
|
||||
alignoffset = 30,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
button.obj = widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,178 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Label Widget
|
||||
Displays text and optionally an icon.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Label", 26
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local max, select, pairs = math.max, select, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function UpdateImageAnchor(self)
|
||||
if self.resizing then return end
|
||||
local frame = self.frame
|
||||
local width = frame.width or frame:GetWidth() or 0
|
||||
local image = self.image
|
||||
local label = self.label
|
||||
local height
|
||||
|
||||
label:ClearAllPoints()
|
||||
image:ClearAllPoints()
|
||||
|
||||
if self.imageshown then
|
||||
local imagewidth = image:GetWidth()
|
||||
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
|
||||
-- image goes on top centered when less than 200 width for the text, or if there is no text
|
||||
image:SetPoint("TOP")
|
||||
label:SetPoint("TOP", image, "BOTTOM")
|
||||
label:SetPoint("LEFT")
|
||||
label:SetWidth(width)
|
||||
height = image:GetHeight() + label:GetStringHeight()
|
||||
else
|
||||
-- image on the left
|
||||
image:SetPoint("TOPLEFT")
|
||||
if image:GetHeight() > label:GetStringHeight() then
|
||||
label:SetPoint("LEFT", image, "RIGHT", 4, 0)
|
||||
else
|
||||
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
|
||||
end
|
||||
label:SetWidth(width - imagewidth - 4)
|
||||
height = max(image:GetHeight(), label:GetStringHeight())
|
||||
end
|
||||
else
|
||||
-- no image shown
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetWidth(width)
|
||||
height = label:GetStringHeight()
|
||||
end
|
||||
|
||||
-- avoid zero-height labels, since they can used as spacers
|
||||
if not height or height == 0 then
|
||||
height = 1
|
||||
end
|
||||
|
||||
self.resizing = true
|
||||
frame:SetHeight(height)
|
||||
frame.height = height
|
||||
self.resizing = nil
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
-- set the flag to stop constant size updates
|
||||
self.resizing = true
|
||||
-- height is set dynamically by the text and image size
|
||||
self:SetWidth(200)
|
||||
self:SetText()
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(16, 16)
|
||||
self:SetColor()
|
||||
self:SetFontObject()
|
||||
self:SetJustifyH("LEFT")
|
||||
self:SetJustifyV("TOP")
|
||||
|
||||
-- reset the flag
|
||||
self.resizing = nil
|
||||
-- run the update explicitly
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.label:SetText(text)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetColor"] = function(self, r, g, b)
|
||||
if not (r and g and b) then
|
||||
r, g, b = 1, 1, 1
|
||||
end
|
||||
self.label:SetVertexColor(r, g, b)
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
self.imageshown = true
|
||||
local n = select("#", ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
else
|
||||
self.imageshown = nil
|
||||
end
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetFont"] = function(self, font, height, flags)
|
||||
self.label:SetFont(font, height, flags)
|
||||
end,
|
||||
|
||||
["SetFontObject"] = function(self, font)
|
||||
self:SetFont((font or GameFontHighlightSmall):GetFont())
|
||||
end,
|
||||
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetJustifyH"] = function(self, justifyH)
|
||||
self.label:SetJustifyH(justifyH)
|
||||
end,
|
||||
|
||||
["SetJustifyV"] = function(self, justifyV)
|
||||
self.label:SetJustifyV(justifyV)
|
||||
end,
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
|
||||
-- create widget
|
||||
local widget = {
|
||||
label = label,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,366 @@
|
||||
local Type, Version = "MultiLineEditBox", 28
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
-- WoW APIs
|
||||
local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ACCEPT, ChatFontNormal
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
if not AceGUIMultiLineEditBoxInsertLink then
|
||||
-- upgradeable hook
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
|
||||
end
|
||||
|
||||
function _G.AceGUIMultiLineEditBoxInsertLink(text)
|
||||
for i = 1, AceGUI:GetWidgetCount(Type) do
|
||||
local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
|
||||
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
||||
editbox:Insert(text)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function Layout(self)
|
||||
self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
|
||||
|
||||
if self.labelHeight == 0 then
|
||||
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
|
||||
else
|
||||
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
|
||||
end
|
||||
|
||||
if self.disablebutton then
|
||||
self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
|
||||
self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
|
||||
else
|
||||
self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
|
||||
self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function OnClick(self) -- Button
|
||||
self = self.obj
|
||||
self.editBox:ClearFocus()
|
||||
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
|
||||
self.button:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
|
||||
self, y = self.obj.scrollFrame, -y
|
||||
local offset = self:GetVerticalScroll()
|
||||
if y < offset then
|
||||
self:SetVerticalScroll(y)
|
||||
else
|
||||
y = y + cursorHeight - self:GetHeight()
|
||||
if y > offset then
|
||||
self:SetVerticalScroll(y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnEditFocusLost(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
self.obj:Fire("OnEditFocusLost")
|
||||
end
|
||||
|
||||
local function OnEnter(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if not self.entered then
|
||||
self.entered = true
|
||||
self:Fire("OnEnter")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLeave(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if self.entered then
|
||||
self.entered = nil
|
||||
self:Fire("OnLeave")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnMouseUp(self) -- ScrollFrame
|
||||
self = self.obj.editBox
|
||||
self:SetFocus()
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
end
|
||||
|
||||
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
|
||||
local type, id, info = GetCursorInfo()
|
||||
if type == "spell" then
|
||||
info = GetSpellInfo(id, info)
|
||||
elseif type ~= "item" then
|
||||
return
|
||||
end
|
||||
ClearCursor()
|
||||
self = self.obj
|
||||
local editBox = self.editBox
|
||||
if not editBox:HasFocus() then
|
||||
editBox:SetFocus()
|
||||
editBox:SetCursorPosition(editBox:GetNumLetters())
|
||||
end
|
||||
editBox:Insert(info)
|
||||
self.button:Enable()
|
||||
end
|
||||
|
||||
local function OnSizeChanged(self, width, height) -- ScrollFrame
|
||||
self.obj.editBox:SetWidth(width)
|
||||
end
|
||||
|
||||
local function OnTextChanged(self, userInput) -- EditBox
|
||||
if userInput then
|
||||
self = self.obj
|
||||
self:Fire("OnTextChanged", self.editBox:GetText())
|
||||
self.button:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnTextSet(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
self:SetCursorPosition(0)
|
||||
self.obj.button:Disable()
|
||||
end
|
||||
|
||||
local function OnVerticalScroll(self, offset) -- ScrollFrame
|
||||
local editBox = self.obj.editBox
|
||||
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
|
||||
end
|
||||
|
||||
local function OnShowFocus(frame)
|
||||
frame.obj.editBox:SetFocus()
|
||||
frame:SetScript("OnShow", nil)
|
||||
end
|
||||
|
||||
local function OnEditFocusGained(frame)
|
||||
AceGUI:SetFocus(frame.obj)
|
||||
frame.obj:Fire("OnEditFocusGained")
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self.editBox:SetText("")
|
||||
self:SetDisabled(false)
|
||||
self:SetWidth(200)
|
||||
self:DisableButton(false)
|
||||
self:SetNumLines()
|
||||
self.entered = nil
|
||||
self:SetMaxLetters(0)
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self:ClearFocus()
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
local editBox = self.editBox
|
||||
if disabled then
|
||||
editBox:ClearFocus()
|
||||
editBox:EnableMouse(false)
|
||||
editBox:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.scrollFrame:EnableMouse(false)
|
||||
self.button:Disable()
|
||||
else
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetTextColor(1, 1, 1)
|
||||
self.label:SetTextColor(1, 0.82, 0)
|
||||
self.scrollFrame:EnableMouse(true)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
if self.labelHeight ~= 10 then
|
||||
self.labelHeight = 10
|
||||
self.label:Show()
|
||||
end
|
||||
elseif self.labelHeight ~= 0 then
|
||||
self.labelHeight = 0
|
||||
self.label:Hide()
|
||||
end
|
||||
Layout(self)
|
||||
end,
|
||||
|
||||
["SetNumLines"] = function(self, value)
|
||||
if not value or value < 4 then
|
||||
value = 4
|
||||
end
|
||||
self.numlines = value
|
||||
Layout(self)
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.editBox:SetText(text)
|
||||
end,
|
||||
|
||||
["GetText"] = function(self)
|
||||
return self.editBox:GetText()
|
||||
end,
|
||||
|
||||
["SetMaxLetters"] = function (self, num)
|
||||
self.editBox:SetMaxLetters(num or 0)
|
||||
end,
|
||||
|
||||
["DisableButton"] = function(self, disabled)
|
||||
self.disablebutton = disabled
|
||||
if disabled then
|
||||
self.button:Hide()
|
||||
else
|
||||
self.button:Show()
|
||||
end
|
||||
Layout(self)
|
||||
end,
|
||||
|
||||
["ClearFocus"] = function(self)
|
||||
self.editBox:ClearFocus()
|
||||
self.frame:SetScript("OnShow", nil)
|
||||
end,
|
||||
|
||||
["SetFocus"] = function(self)
|
||||
self.editBox:SetFocus()
|
||||
if not self.frame:IsShown() then
|
||||
self.frame:SetScript("OnShow", OnShowFocus)
|
||||
end
|
||||
end,
|
||||
|
||||
["HighlightText"] = function(self, from, to)
|
||||
self.editBox:HighlightText(from, to)
|
||||
end,
|
||||
|
||||
["GetCursorPosition"] = function(self)
|
||||
return self.editBox:GetCursorPosition()
|
||||
end,
|
||||
|
||||
["SetCursorPosition"] = function(self, ...)
|
||||
return self.editBox:SetCursorPosition(...)
|
||||
end,
|
||||
|
||||
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local backdrop = {
|
||||
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
|
||||
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
|
||||
insets = { left = 4, right = 3, top = 4, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local widgetNum = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
|
||||
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetText(ACCEPT)
|
||||
label:SetHeight(10)
|
||||
|
||||
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
|
||||
button:SetPoint("BOTTOMLEFT", 0, 4)
|
||||
button:SetHeight(22)
|
||||
button:SetWidth(label:GetStringWidth() + 24)
|
||||
button:SetText(ACCEPT)
|
||||
button:SetScript("OnClick", OnClick)
|
||||
button:Disable()
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
|
||||
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local scrollBG = CreateFrame("Frame", nil, frame)
|
||||
scrollBG:SetBackdrop(backdrop)
|
||||
scrollBG:SetBackdropColor(0, 0, 0)
|
||||
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
|
||||
|
||||
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
|
||||
scrollBar:ClearAllPoints()
|
||||
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
|
||||
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
|
||||
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
|
||||
|
||||
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
|
||||
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
|
||||
|
||||
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
|
||||
scrollFrame:SetScript("OnEnter", OnEnter)
|
||||
scrollFrame:SetScript("OnLeave", OnLeave)
|
||||
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
|
||||
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
|
||||
|
||||
local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
|
||||
editBox:SetAllPoints()
|
||||
editBox:SetFontObject(ChatFontNormal)
|
||||
editBox:SetMultiLine(true)
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetAutoFocus(false)
|
||||
editBox:SetCountInvisibleLetters(false)
|
||||
editBox:SetScript("OnCursorChanged", OnCursorChanged)
|
||||
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
|
||||
editBox:SetScript("OnEnter", OnEnter)
|
||||
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
|
||||
editBox:SetScript("OnLeave", OnLeave)
|
||||
editBox:SetScript("OnMouseDown", OnReceiveDrag)
|
||||
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
editBox:SetScript("OnTextChanged", OnTextChanged)
|
||||
editBox:SetScript("OnTextSet", OnTextSet)
|
||||
editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
|
||||
|
||||
|
||||
scrollFrame:SetScrollChild(editBox)
|
||||
|
||||
local widget = {
|
||||
button = button,
|
||||
editBox = editBox,
|
||||
frame = frame,
|
||||
label = label,
|
||||
labelHeight = 10,
|
||||
numlines = 4,
|
||||
scrollBar = scrollBar,
|
||||
scrollBG = scrollBG,
|
||||
scrollFrame = scrollFrame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
@@ -0,0 +1,280 @@
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Slider Widget
|
||||
Graphical Slider, like, for Range values.
|
||||
-------------------------------------------------------------------------------]]
|
||||
local Type, Version = "Slider", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local tonumber, pairs = tonumber, pairs
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Support functions
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function UpdateText(self)
|
||||
local value = self.value or 0
|
||||
if self.ispercent then
|
||||
self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
|
||||
else
|
||||
self.editbox:SetText(floor(value * 100 + 0.5) / 100)
|
||||
end
|
||||
end
|
||||
|
||||
local function UpdateLabels(self)
|
||||
local min, max = (self.min or 0), (self.max or 100)
|
||||
if self.ispercent then
|
||||
self.lowtext:SetFormattedText("%s%%", (min * 100))
|
||||
self.hightext:SetFormattedText("%s%%", (max * 100))
|
||||
else
|
||||
self.lowtext:SetText(min)
|
||||
self.hightext:SetText(max)
|
||||
end
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Control_OnEnter(frame)
|
||||
frame.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(frame)
|
||||
frame.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Frame_OnMouseDown(frame)
|
||||
frame.obj.slider:EnableMouseWheel(true)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Slider_OnValueChanged(frame, newvalue)
|
||||
local self = frame.obj
|
||||
if not frame.setup then
|
||||
if newvalue ~= self.value and not self.disabled then
|
||||
self.value = newvalue
|
||||
self:Fire("OnValueChanged", newvalue)
|
||||
end
|
||||
if self.value then
|
||||
UpdateText(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Slider_OnMouseUp(frame)
|
||||
local self = frame.obj
|
||||
self:Fire("OnMouseUp", self.value)
|
||||
end
|
||||
|
||||
local function Slider_OnMouseWheel(frame, v)
|
||||
local self = frame.obj
|
||||
if not self.disabled then
|
||||
local value = self.value
|
||||
if v > 0 then
|
||||
value = min(value + (self.step or 1), self.max)
|
||||
else
|
||||
value = max(value - (self.step or 1), self.min)
|
||||
end
|
||||
self.slider:SetValue(value)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(frame)
|
||||
frame:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(frame)
|
||||
local self = frame.obj
|
||||
local value = frame:GetText()
|
||||
if self.ispercent then
|
||||
value = value:gsub('%%', '')
|
||||
value = tonumber(value) / 100
|
||||
else
|
||||
value = tonumber(value)
|
||||
end
|
||||
|
||||
if value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
self.slider:SetValue(value)
|
||||
self:Fire("OnMouseUp", value)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnEnter(frame)
|
||||
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
|
||||
end
|
||||
|
||||
local function EditBox_OnLeave(frame)
|
||||
frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetWidth(200)
|
||||
self:SetHeight(44)
|
||||
self:SetDisabled(false)
|
||||
self:SetIsPercent(nil)
|
||||
self:SetSliderValues(0,100,1)
|
||||
self:SetValue(0)
|
||||
self.slider:EnableMouseWheel(false)
|
||||
end,
|
||||
|
||||
-- ["OnRelease"] = nil,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.slider:EnableMouse(false)
|
||||
self.label:SetTextColor(.5, .5, .5)
|
||||
self.hightext:SetTextColor(.5, .5, .5)
|
||||
self.lowtext:SetTextColor(.5, .5, .5)
|
||||
--self.valuetext:SetTextColor(.5, .5, .5)
|
||||
self.editbox:SetTextColor(.5, .5, .5)
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
else
|
||||
self.slider:EnableMouse(true)
|
||||
self.label:SetTextColor(1, .82, 0)
|
||||
self.hightext:SetTextColor(1, 1, 1)
|
||||
self.lowtext:SetTextColor(1, 1, 1)
|
||||
--self.valuetext:SetTextColor(1, 1, 1)
|
||||
self.editbox:SetTextColor(1, 1, 1)
|
||||
self.editbox:EnableMouse(true)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetValue"] = function(self, value)
|
||||
self.slider.setup = true
|
||||
self.slider:SetValue(value)
|
||||
self.value = value
|
||||
UpdateText(self)
|
||||
self.slider.setup = nil
|
||||
end,
|
||||
|
||||
["GetValue"] = function(self)
|
||||
return self.value
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
self.label:SetText(text)
|
||||
end,
|
||||
|
||||
["SetSliderValues"] = function(self, min, max, step)
|
||||
local frame = self.slider
|
||||
frame.setup = true
|
||||
self.min = min
|
||||
self.max = max
|
||||
self.step = step
|
||||
frame:SetMinMaxValues(min or 0,max or 100)
|
||||
UpdateLabels(self)
|
||||
frame:SetValueStep(step or 1)
|
||||
if self.value then
|
||||
frame:SetValue(self.value)
|
||||
end
|
||||
frame.setup = nil
|
||||
end,
|
||||
|
||||
["SetIsPercent"] = function(self, value)
|
||||
self.ispercent = value
|
||||
UpdateLabels(self)
|
||||
UpdateText(self)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local SliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 6, bottom = 6 }
|
||||
}
|
||||
|
||||
local ManualBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
tile = true, edgeSize = 1, tileSize = 5,
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
label:SetPoint("TOPLEFT")
|
||||
label:SetPoint("TOPRIGHT")
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(15)
|
||||
|
||||
local slider = CreateFrame("Slider", nil, frame)
|
||||
slider:SetOrientation("HORIZONTAL")
|
||||
slider:SetHeight(15)
|
||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||
slider:SetBackdrop(SliderBackdrop)
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
|
||||
slider:SetPoint("TOP", label, "BOTTOM")
|
||||
slider:SetPoint("LEFT", 3, 0)
|
||||
slider:SetPoint("RIGHT", -3, 0)
|
||||
slider:SetValue(0)
|
||||
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
|
||||
slider:SetScript("OnEnter", Control_OnEnter)
|
||||
slider:SetScript("OnLeave", Control_OnLeave)
|
||||
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
|
||||
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
|
||||
|
||||
local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
||||
lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
|
||||
|
||||
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
||||
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
|
||||
|
||||
local editbox = CreateFrame("EditBox", nil, frame)
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(GameFontHighlightSmall)
|
||||
editbox:SetPoint("TOP", slider, "BOTTOM")
|
||||
editbox:SetHeight(14)
|
||||
editbox:SetWidth(70)
|
||||
editbox:SetJustifyH("CENTER")
|
||||
editbox:EnableMouse(true)
|
||||
editbox:SetBackdrop(ManualBackdrop)
|
||||
editbox:SetBackdropColor(0, 0, 0, 0.5)
|
||||
editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
|
||||
editbox:SetScript("OnEnter", EditBox_OnEnter)
|
||||
editbox:SetScript("OnLeave", EditBox_OnLeave)
|
||||
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
|
||||
|
||||
local widget = {
|
||||
label = label,
|
||||
slider = slider,
|
||||
lowtext = lowtext,
|
||||
hightext = hightext,
|
||||
editbox = editbox,
|
||||
alignoffset = 25,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
slider.obj, editbox.obj = widget, widget
|
||||
|
||||
return AceGUI:RegisterAsWidget(widget)
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
@@ -0,0 +1,327 @@
|
||||
--- **AceTimer-3.0** provides a central facility for registering timers.
|
||||
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
|
||||
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
|
||||
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
|
||||
-- AceTimer is currently limited to firing timers at a frequency of 0.01s.
|
||||
--
|
||||
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
|
||||
-- need to cancel the timer you just registered.
|
||||
--
|
||||
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
|
||||
-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceTimer.
|
||||
-- @class file
|
||||
-- @name AceTimer-3.0
|
||||
-- @release $Id$
|
||||
|
||||
local MAJOR, MINOR = "AceTimer-3.0", 1017 -- Bump minor on changes
|
||||
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceTimer then return end -- No upgrade needed
|
||||
AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
|
||||
AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list
|
||||
local activeTimers = AceTimer.activeTimers -- Upvalue our private data
|
||||
|
||||
-- Lua APIs
|
||||
local assert, loadstring, rawset, tconcat = assert, loadstring, rawset, table.concat
|
||||
local type, unpack, next, error, select = type, unpack, next, error, select
|
||||
-- WoW APIs
|
||||
local GetTime = GetTime
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
return Dispatchers[select("#", ...)](func, ...)
|
||||
end
|
||||
|
||||
local function new(self, loop, func, delay, ...)
|
||||
if delay < 0.01 then
|
||||
delay = 0.01 -- Restrict to the lowest time
|
||||
end
|
||||
|
||||
local timer = {
|
||||
object = self,
|
||||
func = func,
|
||||
looping = loop,
|
||||
argsCount = select("#", ...),
|
||||
delay = delay,
|
||||
timeleft = delay,
|
||||
ends = GetTime() + delay,
|
||||
...
|
||||
}
|
||||
|
||||
activeTimers[timer] = timer
|
||||
|
||||
return timer
|
||||
end
|
||||
|
||||
--- Schedule a new one-shot timer.
|
||||
-- The timer will fire once in `delay` seconds, unless canceled before.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
|
||||
-- @usage
|
||||
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddOn:OnEnable()
|
||||
-- self:ScheduleTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddOn:TimerFeedback()
|
||||
-- print("5 seconds passed")
|
||||
-- end
|
||||
function AceTimer:ScheduleTimer(func, delay, ...)
|
||||
if not func or not delay then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
|
||||
end
|
||||
if type(func) == "string" then
|
||||
if type(self) ~= "table" then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'self' - must be a table.", 2)
|
||||
elseif not self[func] then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
|
||||
end
|
||||
end
|
||||
return new(self, nil, func, delay, ...)
|
||||
end
|
||||
|
||||
--- Schedule a repeating timer.
|
||||
-- The timer will fire every `delay` seconds, until canceled.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
|
||||
-- @usage
|
||||
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddOn:OnEnable()
|
||||
-- self.timerCount = 0
|
||||
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddOn:TimerFeedback()
|
||||
-- self.timerCount = self.timerCount + 1
|
||||
-- print(("%d seconds passed"):format(5 * self.timerCount))
|
||||
-- -- run 30 seconds in total
|
||||
-- if self.timerCount == 6 then
|
||||
-- self:CancelTimer(self.testTimer)
|
||||
-- end
|
||||
-- end
|
||||
function AceTimer:ScheduleRepeatingTimer(func, delay, ...)
|
||||
if not func or not delay then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
|
||||
end
|
||||
if type(func) == "string" then
|
||||
if type(self) ~= "table" then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'self' - must be a table.", 2)
|
||||
elseif not self[func] then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
|
||||
end
|
||||
end
|
||||
return new(self, true, func, delay, ...)
|
||||
end
|
||||
|
||||
--- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer`
|
||||
-- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid
|
||||
-- and the timer has not fired yet or was canceled before.
|
||||
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
function AceTimer:CancelTimer(id)
|
||||
local timer = activeTimers[id]
|
||||
|
||||
if not timer then
|
||||
return false
|
||||
else
|
||||
timer.cancelled = true
|
||||
activeTimers[id] = nil
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--- Cancels all timers registered to the current addon object ('self')
|
||||
function AceTimer:CancelAllTimers()
|
||||
for k,v in next, activeTimers do
|
||||
if v.object == self then
|
||||
AceTimer.CancelTimer(self, k)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns the time left for a timer with the given id, registered by the current addon object ('self').
|
||||
-- This function will return 0 when the id is invalid.
|
||||
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @return The time left on the timer.
|
||||
function AceTimer:TimeLeft(id)
|
||||
local timer = activeTimers[id]
|
||||
if not timer then
|
||||
return
|
||||
else
|
||||
return timer.ends - GetTime()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Upgrading
|
||||
|
||||
-- Upgrade from old hash-bucket based timers to C_Timer.After timers.
|
||||
if oldminor and oldminor < 10 then
|
||||
-- disable old timer logic
|
||||
AceTimer.frame:SetScript("OnUpdate", nil)
|
||||
AceTimer.frame:SetScript("OnEvent", nil)
|
||||
AceTimer.frame:UnregisterAllEvents()
|
||||
-- convert timers
|
||||
for object,timers in next, AceTimer.selfs do
|
||||
for handle,timer in next, timers do
|
||||
if type(timer) == "table" and timer.callback then
|
||||
local newTimer
|
||||
if timer.delay then
|
||||
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.callback, timer.delay, timer.arg)
|
||||
else
|
||||
newTimer = AceTimer.ScheduleTimer(timer.object, timer.callback, timer.when - GetTime(), timer.arg)
|
||||
end
|
||||
-- Use the old handle for old timers
|
||||
activeTimers[newTimer] = nil
|
||||
activeTimers[handle] = newTimer
|
||||
newTimer.handle = handle
|
||||
end
|
||||
end
|
||||
end
|
||||
AceTimer.selfs = nil
|
||||
AceTimer.hash = nil
|
||||
AceTimer.debug = nil
|
||||
elseif oldminor and oldminor < 17 then
|
||||
-- Upgrade from old animation based timers to C_Timer.After timers.
|
||||
AceTimer.inactiveTimers = nil
|
||||
local oldTimers = AceTimer.activeTimers
|
||||
-- Clear old timer table and update upvalue
|
||||
AceTimer.activeTimers = {}
|
||||
activeTimers = AceTimer.activeTimers
|
||||
for handle, timer in next, oldTimers do
|
||||
local newTimer
|
||||
-- Stop the old timer animation
|
||||
local duration, elapsed = timer:GetDuration(), timer:GetElapsed()
|
||||
timer:GetParent():Stop()
|
||||
if timer.looping then
|
||||
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.func, duration, unpack(timer.args, 1, timer.argsCount))
|
||||
else
|
||||
newTimer = AceTimer.ScheduleTimer(timer.object, timer.func, duration - elapsed, unpack(timer.args, 1, timer.argsCount))
|
||||
end
|
||||
-- Use the old handle for old timers
|
||||
activeTimers[newTimer] = nil
|
||||
activeTimers[handle] = newTimer
|
||||
newTimer.handle = handle
|
||||
end
|
||||
|
||||
-- Migrate transitional handles
|
||||
if oldminor < 13 and AceTimer.hashCompatTable then
|
||||
for handle, id in next, AceTimer.hashCompatTable do
|
||||
local t = activeTimers[id]
|
||||
if t then
|
||||
activeTimers[id] = nil
|
||||
activeTimers[handle] = t
|
||||
t.handle = handle
|
||||
end
|
||||
end
|
||||
AceTimer.hashCompatTable = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Embed handling
|
||||
|
||||
AceTimer.embeds = AceTimer.embeds or {}
|
||||
|
||||
local mixins = {
|
||||
"ScheduleTimer", "ScheduleRepeatingTimer",
|
||||
"CancelTimer", "CancelAllTimers",
|
||||
"TimeLeft"
|
||||
}
|
||||
|
||||
function AceTimer:Embed(target)
|
||||
AceTimer.embeds[target] = true
|
||||
for _,v in next, mixins do
|
||||
target[v] = AceTimer[v]
|
||||
end
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceTimer:OnEmbedDisable(target)
|
||||
-- target (object) - target object that AceTimer is embedded in.
|
||||
--
|
||||
-- cancel all timers registered for the object
|
||||
function AceTimer:OnEmbedDisable(target)
|
||||
target:CancelAllTimers()
|
||||
end
|
||||
|
||||
for addon in next, AceTimer.embeds do
|
||||
AceTimer:Embed(addon)
|
||||
end
|
||||
|
||||
AceTimer.frame:SetScript("OnUpdate", function(self, elapsed)
|
||||
for _, timer in next, activeTimers do
|
||||
if not timer.cancelled then
|
||||
if timer.timeleft > elapsed then
|
||||
timer.timeleft = timer.timeleft - elapsed
|
||||
else
|
||||
if type(timer.func) == "string" then
|
||||
-- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
|
||||
-- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
|
||||
safecall(timer.object[timer.func], timer.object, unpack(timer, 1, timer.argsCount))
|
||||
else
|
||||
safecall(timer.func, unpack(timer, 1, timer.argsCount))
|
||||
end
|
||||
|
||||
if timer.looping and not timer.cancelled then
|
||||
-- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
|
||||
-- due to fps differences
|
||||
local time = GetTime()
|
||||
local delay = timer.delay - (time - timer.ends)
|
||||
-- Ensure the delay doesn't go below the threshold
|
||||
if delay < 0.01 then delay = 0.01 end
|
||||
timer.ends = time + delay
|
||||
timer.timeleft = timer.delay
|
||||
else
|
||||
activeTimers[timer.handle or timer] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceTimer-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,238 @@
|
||||
--[[ $Id: CallbackHandler-1.0.lua 18 2014-10-16 02:52:20Z mikk $ ]]
|
||||
local MAJOR, MINOR = "CallbackHandler-1.0", 6
|
||||
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not CallbackHandler then return end -- No upgrade needed
|
||||
|
||||
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat = table.concat
|
||||
local assert, error, loadstring = assert, error, loadstring
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: geterrorhandler
|
||||
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local next, xpcall, eh = ...
|
||||
|
||||
local method, ARGS
|
||||
local function call() method(ARGS) end
|
||||
|
||||
local function dispatch(handlers, ...)
|
||||
local index
|
||||
index, method = next(handlers)
|
||||
if not method then return end
|
||||
local OLD_ARGS = ARGS
|
||||
ARGS = ...
|
||||
repeat
|
||||
xpcall(call, eh)
|
||||
index, method = next(handlers, index)
|
||||
until not method
|
||||
ARGS = OLD_ARGS
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS, OLD_ARGS = {}, {}
|
||||
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
|
||||
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
-- CallbackHandler:New
|
||||
--
|
||||
-- target - target object to embed public APIs in
|
||||
-- RegisterName - name of the callback registration API, default "RegisterCallback"
|
||||
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
|
||||
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
|
||||
|
||||
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
|
||||
|
||||
RegisterName = RegisterName or "RegisterCallback"
|
||||
UnregisterName = UnregisterName or "UnregisterCallback"
|
||||
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
|
||||
UnregisterAllName = "UnregisterAllCallbacks"
|
||||
end
|
||||
|
||||
-- we declare all objects and exported APIs inside this closure to quickly gain access
|
||||
-- to e.g. function names, the "target" parameter, etc
|
||||
|
||||
|
||||
-- Create the registry object
|
||||
local events = setmetatable({}, meta)
|
||||
local registry = { recurse=0, events=events }
|
||||
|
||||
-- registry:Fire() - fires the given event/message into the registry
|
||||
function registry:Fire(eventname, ...)
|
||||
if not rawget(events, eventname) or not next(events[eventname]) then return end
|
||||
local oldrecurse = registry.recurse
|
||||
registry.recurse = oldrecurse + 1
|
||||
|
||||
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
|
||||
|
||||
registry.recurse = oldrecurse
|
||||
|
||||
if registry.insertQueue and oldrecurse==0 then
|
||||
-- Something in one of our callbacks wanted to register more callbacks; they got queued
|
||||
for eventname,callbacks in pairs(registry.insertQueue) do
|
||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
for self,func in pairs(callbacks) do
|
||||
events[eventname][self] = func
|
||||
-- fire OnUsed callback?
|
||||
if first and registry.OnUsed then
|
||||
registry.OnUsed(registry, target, eventname)
|
||||
first = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
registry.insertQueue = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Registration of a callback, handles:
|
||||
-- self["method"], leads to self["method"](self, ...)
|
||||
-- self with function ref, leads to functionref(...)
|
||||
-- "addonId" (instead of self) with function ref, leads to functionref(...)
|
||||
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
|
||||
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
|
||||
if type(eventname) ~= "string" then
|
||||
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
|
||||
end
|
||||
|
||||
method = method or eventname
|
||||
|
||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
|
||||
if type(method) ~= "string" and type(method) ~= "function" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
|
||||
end
|
||||
|
||||
local regfunc
|
||||
|
||||
if type(method) == "string" then
|
||||
-- self["method"] calling style
|
||||
if type(self) ~= "table" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
|
||||
elseif self==target then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
|
||||
elseif type(self[method]) ~= "function" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
|
||||
end
|
||||
|
||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||
local arg=select(1,...)
|
||||
regfunc = function(...) self[method](self,arg,...) end
|
||||
else
|
||||
regfunc = function(...) self[method](self,...) end
|
||||
end
|
||||
else
|
||||
-- function ref with self=object or self="addonId" or self=thread
|
||||
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
|
||||
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
|
||||
end
|
||||
|
||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||
local arg=select(1,...)
|
||||
regfunc = function(...) method(arg,...) end
|
||||
else
|
||||
regfunc = method
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if events[eventname][self] or registry.recurse<1 then
|
||||
-- if registry.recurse<1 then
|
||||
-- we're overwriting an existing entry, or not currently recursing. just set it.
|
||||
events[eventname][self] = regfunc
|
||||
-- fire OnUsed callback?
|
||||
if registry.OnUsed and first then
|
||||
registry.OnUsed(registry, target, eventname)
|
||||
end
|
||||
else
|
||||
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
|
||||
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
|
||||
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
|
||||
registry.insertQueue[eventname][self] = regfunc
|
||||
end
|
||||
end
|
||||
|
||||
-- Unregister a callback
|
||||
target[UnregisterName] = function(self, eventname)
|
||||
if not self or self==target then
|
||||
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
|
||||
end
|
||||
if type(eventname) ~= "string" then
|
||||
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
|
||||
end
|
||||
if rawget(events, eventname) and events[eventname][self] then
|
||||
events[eventname][self] = nil
|
||||
-- Fire OnUnused callback?
|
||||
if registry.OnUnused and not next(events[eventname]) then
|
||||
registry.OnUnused(registry, target, eventname)
|
||||
end
|
||||
end
|
||||
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
|
||||
registry.insertQueue[eventname][self] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
|
||||
if UnregisterAllName then
|
||||
target[UnregisterAllName] = function(...)
|
||||
if select("#",...)<1 then
|
||||
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
|
||||
end
|
||||
if select("#",...)==1 and ...==target then
|
||||
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
|
||||
end
|
||||
|
||||
|
||||
for i=1,select("#",...) do
|
||||
local self = select(i,...)
|
||||
if registry.insertQueue then
|
||||
for eventname, callbacks in pairs(registry.insertQueue) do
|
||||
if callbacks[self] then
|
||||
callbacks[self] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
for eventname, callbacks in pairs(events) do
|
||||
if callbacks[self] then
|
||||
callbacks[self] = nil
|
||||
-- Fire OnUnused callback?
|
||||
if registry.OnUnused and not next(callbacks) then
|
||||
registry.OnUnused(registry, target, eventname)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return registry
|
||||
end
|
||||
|
||||
|
||||
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
|
||||
-- try to upgrade old implicit embeds since the system is selfcontained and
|
||||
-- relies on closures to work.
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="CallbackHandler-1.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,300 @@
|
||||
--[[
|
||||
Name: DBIcon-1.0
|
||||
Revision: $Rev: 15 $
|
||||
Author(s): Rabbit (rabbit.magtheridon@gmail.com)
|
||||
Description: Allows addons to register to recieve a lightweight minimap icon as an alternative to more heavy LDB displays.
|
||||
Dependencies: LibStub
|
||||
License: GPL v2 or later.
|
||||
]]
|
||||
|
||||
--[[
|
||||
Copyright (C) 2008-2010 Rabbit
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
]]
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- DBIcon-1.0
|
||||
--
|
||||
-- Disclaimer: Most of this code was ripped from Barrel but fixed, streamlined
|
||||
-- and cleaned up a lot so that it no longer sucks.
|
||||
--
|
||||
|
||||
local DBICON10 = "LibDBIcon-1.0"
|
||||
local DBICON10_MINOR = tonumber(("$Rev: 21 $"):match("(%d+)"))
|
||||
if not LibStub then error(DBICON10 .. " requires LibStub.") end
|
||||
local ldb = LibStub("LibDataBroker-1.1", true)
|
||||
if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
|
||||
local lib, oldminor = LibStub:NewLibrary(DBICON10, DBICON10_MINOR)
|
||||
if not lib then return end
|
||||
|
||||
lib.disabled = lib.disabled or nil
|
||||
lib.objects = lib.objects or {}
|
||||
lib.callbackRegistered = lib.callbackRegistered or nil
|
||||
lib.notCreated = lib.notCreated or {}
|
||||
|
||||
function lib:IconCallback(event, name, key, value, dataobj)
|
||||
if lib.objects[name] then
|
||||
if key == "icon" then
|
||||
lib.objects[name].icon:SetTexture(dataobj and dataobj.icon or value)
|
||||
elseif key == "iconCoords" then
|
||||
lib.objects[name].icon:UpdateCoord()
|
||||
elseif key == "iconR" then
|
||||
local _, g, b = lib.objects[name].icon:GetVertexColor()
|
||||
lib.objects[name].icon:SetVertexColor(value, g, b)
|
||||
elseif key == "iconG" then
|
||||
local r, _, b = lib.objects[name].icon:GetVertexColor()
|
||||
lib.objects[name].icon:SetVertexColor(r, value, b)
|
||||
elseif key == "iconB" then
|
||||
local r, g = lib.objects[name].icon:GetVertexColor()
|
||||
lib.objects[name].icon:SetVertexColor(r, g, value)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if oldminor and oldminor < 21 then
|
||||
if not lib.newCallbackRegistered then
|
||||
ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconCoords", "IconCallback")
|
||||
ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconR", "IconCallback")
|
||||
ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconG", "IconCallback")
|
||||
ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconB", "IconCallback")
|
||||
lib.newCallbackRegistered = true
|
||||
end
|
||||
end
|
||||
|
||||
if not lib.callbackRegistered then
|
||||
ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback")
|
||||
lib.callbackRegistered = true
|
||||
end
|
||||
|
||||
-- Tooltip code ripped from StatBlockCore by Funkydude
|
||||
local function getAnchors(frame)
|
||||
local x, y = frame:GetCenter()
|
||||
if not x or not y then return "CENTER" end
|
||||
local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
|
||||
local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
|
||||
return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
|
||||
end
|
||||
|
||||
local function onEnter(self)
|
||||
if self.isMoving then return end
|
||||
local obj = self.dataObject
|
||||
if obj.OnTooltipShow then
|
||||
GameTooltip:SetOwner(self, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint(getAnchors(self))
|
||||
obj.OnTooltipShow(GameTooltip)
|
||||
GameTooltip:Show()
|
||||
elseif obj.OnEnter then
|
||||
obj.OnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function onLeave(self)
|
||||
local obj = self.dataObject
|
||||
GameTooltip:Hide()
|
||||
if obj.OnLeave then obj.OnLeave(self) end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local minimapShapes = {
|
||||
["ROUND"] = {true, true, true, true},
|
||||
["SQUARE"] = {false, false, false, false},
|
||||
["CORNER-TOPLEFT"] = {true, false, false, false},
|
||||
["CORNER-TOPRIGHT"] = {false, false, true, false},
|
||||
["CORNER-BOTTOMLEFT"] = {false, true, false, false},
|
||||
["CORNER-BOTTOMRIGHT"] = {false, false, false, true},
|
||||
["SIDE-LEFT"] = {true, true, false, false},
|
||||
["SIDE-RIGHT"] = {false, false, true, true},
|
||||
["SIDE-TOP"] = {true, false, true, false},
|
||||
["SIDE-BOTTOM"] = {false, true, false, true},
|
||||
["TRICORNER-TOPLEFT"] = {true, true, true, false},
|
||||
["TRICORNER-TOPRIGHT"] = {true, false, true, true},
|
||||
["TRICORNER-BOTTOMLEFT"] = {true, true, false, true},
|
||||
["TRICORNER-BOTTOMRIGHT"] = {false, true, true, true},
|
||||
}
|
||||
|
||||
local function updatePosition(button)
|
||||
local angle = math.rad(button.db and button.db.minimapPos or button.minimapPos or 225)
|
||||
local x, y, q = math.cos(angle), math.sin(angle), 1
|
||||
if x < 0 then q = q + 1 end
|
||||
if y > 0 then q = q + 2 end
|
||||
local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
|
||||
local quadTable = minimapShapes[minimapShape]
|
||||
if quadTable[q] then
|
||||
x, y = x*80, y*80
|
||||
else
|
||||
local diagRadius = 103.13708498985 --math.sqrt(2*(80)^2)-10
|
||||
x = math.max(-80, math.min(x*diagRadius, 80))
|
||||
y = math.max(-80, math.min(y*diagRadius, 80))
|
||||
end
|
||||
button:SetPoint("CENTER", Minimap, "CENTER", x, y)
|
||||
end
|
||||
|
||||
local function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end
|
||||
local function onMouseDown(self) self.icon:SetTexCoord(0, 1, 0, 1) end
|
||||
local function onMouseUp(self) self.icon:SetTexCoord(0.05, 0.95, 0.05, 0.95) end
|
||||
|
||||
local function onUpdate(self)
|
||||
local mx, my = Minimap:GetCenter()
|
||||
local px, py = GetCursorPosition()
|
||||
local scale = Minimap:GetEffectiveScale()
|
||||
px, py = px / scale, py / scale
|
||||
if self.db then
|
||||
self.db.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
|
||||
else
|
||||
self.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
|
||||
end
|
||||
updatePosition(self)
|
||||
end
|
||||
|
||||
local function onDragStart(self)
|
||||
self:LockHighlight()
|
||||
self.icon:SetTexCoord(0, 1, 0, 1)
|
||||
self:SetScript("OnUpdate", onUpdate)
|
||||
self.isMoving = true
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
local function onDragStop(self)
|
||||
self:SetScript("OnUpdate", nil)
|
||||
self.icon:SetTexCoord(0.05, 0.95, 0.05, 0.95)
|
||||
self:UnlockHighlight()
|
||||
self.isMoving = nil
|
||||
end
|
||||
|
||||
local function createButton(name, object, db)
|
||||
local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
|
||||
button.dataObject = object
|
||||
button.db = db
|
||||
button:SetFrameStrata("MEDIUM")
|
||||
button:SetWidth(31); button:SetHeight(31)
|
||||
button:SetFrameLevel(8)
|
||||
button:RegisterForClicks("anyUp")
|
||||
button:RegisterForDrag("LeftButton")
|
||||
button:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
|
||||
local overlay = button:CreateTexture(nil, "OVERLAY")
|
||||
overlay:SetWidth(53); overlay:SetHeight(53)
|
||||
overlay:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
|
||||
overlay:SetPoint("TOPLEFT")
|
||||
local background = button:CreateTexture(nil, "BACKGROUND")
|
||||
background:SetSize(20, 20)
|
||||
background:SetTexture("Interface\\Minimap\\UI-Minimap-Background")
|
||||
background:SetPoint("TOPLEFT", 7, -5)
|
||||
local icon = button:CreateTexture(nil, "ARTWORK")
|
||||
icon:SetWidth(20); icon:SetHeight(20)
|
||||
icon:SetTexture(object.icon)
|
||||
icon:SetTexCoord(0.05, 0.95, 0.05, 0.95)
|
||||
icon:SetPoint("TOPLEFT", 7, -5)
|
||||
button.icon = icon
|
||||
|
||||
button:SetScript("OnEnter", onEnter)
|
||||
button:SetScript("OnLeave", onLeave)
|
||||
button:SetScript("OnClick", onClick)
|
||||
button:SetScript("OnDragStart", onDragStart)
|
||||
button:SetScript("OnDragStop", onDragStop)
|
||||
button:SetScript("OnMouseDown", onMouseDown)
|
||||
button:SetScript("OnMouseUp", onMouseUp)
|
||||
|
||||
lib.objects[name] = button
|
||||
|
||||
if lib.loggedIn then
|
||||
updatePosition(button)
|
||||
if not db or not db.hide then button:Show()
|
||||
else button:Hide() end
|
||||
end
|
||||
end
|
||||
|
||||
-- We could use a metatable.__index on lib.objects, but then we'd create
|
||||
-- the icons when checking things like :IsRegistered, which is not necessary.
|
||||
local function check(name)
|
||||
if lib.notCreated[name] then
|
||||
createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
|
||||
lib.notCreated[name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
lib.loggedIn = lib.loggedIn or false
|
||||
-- Wait a bit with the initial positioning to let any GetMinimapShape addons
|
||||
-- load up.
|
||||
if not lib.loggedIn then
|
||||
local f = CreateFrame("Frame")
|
||||
f:SetScript("OnEvent", function()
|
||||
for _, object in pairs(lib.objects) do
|
||||
updatePosition(object)
|
||||
if not lib.disabled and (not object.db or not object.db.hide) then object:Show()
|
||||
else object:Hide() end
|
||||
end
|
||||
lib.loggedIn = true
|
||||
f:SetScript("OnEvent", nil)
|
||||
f = nil
|
||||
end)
|
||||
f:RegisterEvent("PLAYER_LOGIN")
|
||||
end
|
||||
|
||||
function lib:Register(name, object, db)
|
||||
if lib.disabled then return end
|
||||
if not object.icon then error("Can't register LDB objects without icons set!") end
|
||||
if lib.objects[name] or lib.notCreated[name] then error("Already registered, nubcake.") end
|
||||
if not db or not db.hide then
|
||||
createButton(name, object, db)
|
||||
else
|
||||
lib.notCreated[name] = {object, db}
|
||||
end
|
||||
end
|
||||
|
||||
function lib:Hide(name)
|
||||
if not lib.objects[name] then return end
|
||||
lib.objects[name]:Hide()
|
||||
end
|
||||
function lib:Show(name)
|
||||
if lib.disabled then return end
|
||||
check(name)
|
||||
lib.objects[name]:Show()
|
||||
updatePosition(lib.objects[name])
|
||||
end
|
||||
function lib:IsRegistered(name)
|
||||
return (lib.objects[name] or lib.notCreated[name]) and true or false
|
||||
end
|
||||
function lib:Refresh(name, db)
|
||||
if lib.disabled then return end
|
||||
check(name)
|
||||
local button = lib.objects[name]
|
||||
if db then button.db = db end
|
||||
updatePosition(button)
|
||||
if not db or not db.hide then
|
||||
button:Show()
|
||||
else
|
||||
button:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function lib:EnableLibrary()
|
||||
lib.disabled = nil
|
||||
for name, object in pairs(lib.objects) do
|
||||
if not object.db or (object.db and not object.db.hide) then
|
||||
object:Show()
|
||||
updatePosition(object)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function lib:DisableLibrary()
|
||||
lib.disabled = true
|
||||
for name, object in pairs(lib.objects) do
|
||||
object:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
|
||||
<Script file="LibDBIcon-1.0.lua"/>
|
||||
|
||||
</Ui>
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
|
||||
assert(LibStub, "LibDataBroker-1.1 requires LibStub")
|
||||
assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")
|
||||
|
||||
local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
|
||||
if not lib then return end
|
||||
oldminor = oldminor or 0
|
||||
|
||||
|
||||
lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib)
|
||||
lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {}
|
||||
local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks
|
||||
|
||||
if oldminor < 2 then
|
||||
lib.domt = {
|
||||
__metatable = "access denied",
|
||||
__index = function(self, key) return attributestorage[self] and attributestorage[self][key] end,
|
||||
}
|
||||
end
|
||||
|
||||
if oldminor < 3 then
|
||||
lib.domt.__newindex = function(self, key, value)
|
||||
if not attributestorage[self] then attributestorage[self] = {} end
|
||||
if attributestorage[self][key] == value then return end
|
||||
attributestorage[self][key] = value
|
||||
local name = namestorage[self]
|
||||
if not name then return end
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self)
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self)
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self)
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self)
|
||||
end
|
||||
end
|
||||
|
||||
if oldminor < 2 then
|
||||
function lib:NewDataObject(name, dataobj)
|
||||
if self.proxystorage[name] then return end
|
||||
|
||||
if dataobj then
|
||||
assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table")
|
||||
self.attributestorage[dataobj] = {}
|
||||
for i,v in pairs(dataobj) do
|
||||
self.attributestorage[dataobj][i] = v
|
||||
dataobj[i] = nil
|
||||
end
|
||||
end
|
||||
dataobj = setmetatable(dataobj or {}, self.domt)
|
||||
self.proxystorage[name], self.namestorage[dataobj] = dataobj, name
|
||||
self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj)
|
||||
return dataobj
|
||||
end
|
||||
end
|
||||
|
||||
if oldminor < 1 then
|
||||
function lib:DataObjectIterator()
|
||||
return pairs(self.proxystorage)
|
||||
end
|
||||
|
||||
function lib:GetDataObjectByName(dataobjectname)
|
||||
return self.proxystorage[dataobjectname]
|
||||
end
|
||||
|
||||
function lib:GetNameByDataObject(dataobject)
|
||||
return self.namestorage[dataobject]
|
||||
end
|
||||
end
|
||||
|
||||
if oldminor < 4 then
|
||||
local next = pairs(attributestorage)
|
||||
function lib:pairs(dataobject_or_name)
|
||||
local t = type(dataobject_or_name)
|
||||
assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
|
||||
|
||||
local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
|
||||
assert(attributestorage[dataobj], "Data object not found")
|
||||
|
||||
return next, attributestorage[dataobj], nil
|
||||
end
|
||||
|
||||
local ipairs_iter = ipairs(attributestorage)
|
||||
function lib:ipairs(dataobject_or_name)
|
||||
local t = type(dataobject_or_name)
|
||||
assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
|
||||
|
||||
local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
|
||||
assert(attributestorage[dataobj], "Data object not found")
|
||||
|
||||
return ipairs_iter, attributestorage[dataobj], 0
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,13 @@
|
||||
LibDataBroker is a small WoW addon library designed to provide a "MVC":http://en.wikipedia.org/wiki/Model-view-controller interface for use in various addons.
|
||||
LDB's primary goal is to "detach" plugins for TitanPanel and FuBar from the display addon.
|
||||
Plugins can provide data into a simple table, and display addons can receive callbacks to refresh their display of this data.
|
||||
LDB also provides a place for addons to register "quicklaunch" functions, removing the need for authors to embed many large libraries to create minimap buttons.
|
||||
Users who do not wish to be "plagued" by these buttons simply do not install an addon to render them.
|
||||
|
||||
Due to it's simple generic design, LDB can be used for any design where you wish to have an addon notified of changes to a table.
|
||||
|
||||
h2. Links
|
||||
|
||||
* "API documentation":http://github.com/tekkub/libdatabroker-1-1/wikis/api
|
||||
* "Data specifications":http://github.com/tekkub/libdatabroker-1-1/wikis/data-specifications
|
||||
* "Addons using LDB":http://github.com/tekkub/libdatabroker-1-1/wikis/addons-using-ldb
|
||||
@@ -0,0 +1,51 @@
|
||||
-- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
|
||||
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/addons/libstub/ for more info
|
||||
-- LibStub is hereby placed in the Public Domain
|
||||
-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
|
||||
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
|
||||
local LibStub = _G[LIBSTUB_MAJOR]
|
||||
|
||||
-- Check to see is this version of the stub is obsolete
|
||||
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
|
||||
LibStub = LibStub or {libs = {}, minors = {} }
|
||||
_G[LIBSTUB_MAJOR] = LibStub
|
||||
LibStub.minor = LIBSTUB_MINOR
|
||||
|
||||
-- LibStub:NewLibrary(major, minor)
|
||||
-- major (string) - the major version of the library
|
||||
-- minor (string or number ) - the minor version of the library
|
||||
--
|
||||
-- returns nil if a newer or same version of the lib is already present
|
||||
-- returns empty library object or old library object if upgrade is needed
|
||||
function LibStub:NewLibrary(major, minor)
|
||||
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
|
||||
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
||||
|
||||
local oldminor = self.minors[major]
|
||||
if oldminor and oldminor >= minor then return nil end
|
||||
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
|
||||
return self.libs[major], oldminor
|
||||
end
|
||||
|
||||
-- LibStub:GetLibrary(major, [silent])
|
||||
-- major (string) - the major version of the library
|
||||
-- silent (boolean) - if true, library is optional, silently return nil if its not found
|
||||
--
|
||||
-- throws an error if the library can not be found (except silent is set)
|
||||
-- returns the library object if found
|
||||
function LibStub:GetLibrary(major, silent)
|
||||
if not self.libs[major] and not silent then
|
||||
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
|
||||
end
|
||||
return self.libs[major], self.minors[major]
|
||||
end
|
||||
|
||||
-- LibStub:IterateLibraries()
|
||||
--
|
||||
-- Returns an iterator for the currently registered libraries
|
||||
function LibStub:IterateLibraries()
|
||||
return pairs(self.libs)
|
||||
end
|
||||
|
||||
setmetatable(LibStub, { __call = LibStub.GetLibrary })
|
||||
end
|
||||
@@ -0,0 +1,9 @@
|
||||
## Interface: 80000
|
||||
## Title: Lib: LibStub
|
||||
## Notes: Universal Library Stub
|
||||
## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
|
||||
## X-Website: http://www.wowace.com/addons/libstub/
|
||||
## X-Category: Library
|
||||
## X-License: Public Domain
|
||||
|
||||
LibStub.lua
|
||||
@@ -0,0 +1,41 @@
|
||||
debugstack = debug.traceback
|
||||
strmatch = string.match
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
local lib, oldMinor = LibStub:NewLibrary("Pants", 1) -- make a new thingy
|
||||
assert(lib) -- should return the library table
|
||||
assert(not oldMinor) -- should not return the old minor, since it didn't exist
|
||||
|
||||
-- the following is to create data and then be able to check if the same data exists after the fact
|
||||
function lib:MyMethod()
|
||||
end
|
||||
local MyMethod = lib.MyMethod
|
||||
lib.MyTable = {}
|
||||
local MyTable = lib.MyTable
|
||||
|
||||
local newLib, newOldMinor = LibStub:NewLibrary("Pants", 1) -- try to register a library with the same version, should silently fail
|
||||
assert(not newLib) -- should not return since out of date
|
||||
|
||||
local newLib, newOldMinor = LibStub:NewLibrary("Pants", 0) -- try to register a library with a previous, should silently fail
|
||||
assert(not newLib) -- should not return since out of date
|
||||
|
||||
local newLib, newOldMinor = LibStub:NewLibrary("Pants", 2) -- register a new version
|
||||
assert(newLib) -- library table
|
||||
assert(rawequal(newLib, lib)) -- should be the same reference as the previous
|
||||
assert(newOldMinor == 1) -- should return the minor version of the previous version
|
||||
|
||||
assert(rawequal(lib.MyMethod, MyMethod)) -- verify that values were saved
|
||||
assert(rawequal(lib.MyTable, MyTable)) -- verify that values were saved
|
||||
|
||||
local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 3 Blah") -- register a new version with a string minor version (instead of a number)
|
||||
assert(newLib) -- library table
|
||||
assert(newOldMinor == 2) -- previous version was 2
|
||||
|
||||
local newLib, newOldMinor = LibStub:NewLibrary("Pants", "Blah 4 and please ignore 15 Blah") -- register a new version with a string minor version (instead of a number)
|
||||
assert(newLib)
|
||||
assert(newOldMinor == 3) -- previous version was 3 (even though it gave a string)
|
||||
|
||||
local newLib, newOldMinor = LibStub:NewLibrary("Pants", 5) -- register a new library, using a normal number instead of a string
|
||||
assert(newLib)
|
||||
assert(newOldMinor == 4) -- previous version was 4 (even though it gave a string)
|
||||
@@ -0,0 +1,27 @@
|
||||
debugstack = debug.traceback
|
||||
strmatch = string.match
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
for major, library in LibStub:IterateLibraries() do
|
||||
-- check that MyLib doesn't exist yet, by iterating through all the libraries
|
||||
assert(major ~= "MyLib")
|
||||
end
|
||||
|
||||
assert(not LibStub:GetLibrary("MyLib", true)) -- check that MyLib doesn't exist yet by direct checking
|
||||
assert(not pcall(LibStub.GetLibrary, LibStub, "MyLib")) -- don't silently fail, thus it should raise an error.
|
||||
local lib = LibStub:NewLibrary("MyLib", 1) -- create the lib
|
||||
assert(lib) -- check it exists
|
||||
assert(rawequal(LibStub:GetLibrary("MyLib"), lib)) -- verify that :GetLibrary("MyLib") properly equals the lib reference
|
||||
|
||||
assert(LibStub:NewLibrary("MyLib", 2)) -- create a new version
|
||||
|
||||
local count=0
|
||||
for major, library in LibStub:IterateLibraries() do
|
||||
-- check that MyLib exists somewhere in the libraries, by iterating through all the libraries
|
||||
if major == "MyLib" then -- we found it!
|
||||
count = count +1
|
||||
assert(rawequal(library, lib)) -- verify that the references are equal
|
||||
end
|
||||
end
|
||||
assert(count == 1) -- verify that we actually found it, and only once
|
||||
@@ -0,0 +1,14 @@
|
||||
debugstack = debug.traceback
|
||||
strmatch = string.match
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
local proxy = newproxy() -- non-string
|
||||
|
||||
assert(not pcall(LibStub.NewLibrary, LibStub, proxy, 1)) -- should error, proxy is not a string, it's userdata
|
||||
local success, ret = pcall(LibStub.GetLibrary, proxy, true)
|
||||
assert(not success or not ret) -- either error because proxy is not a string or because it's not actually registered.
|
||||
|
||||
assert(not pcall(LibStub.NewLibrary, LibStub, "Something", "No number in here")) -- should error, minor has no string in it.
|
||||
|
||||
assert(not LibStub:GetLibrary("Something", true)) -- shouldn't've created it from the above statement
|
||||
@@ -0,0 +1,41 @@
|
||||
debugstack = debug.traceback
|
||||
strmatch = string.match
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
|
||||
-- Pretend like loaded libstub is old and doesn't have :IterateLibraries
|
||||
assert(LibStub.minor)
|
||||
LibStub.minor = LibStub.minor - 0.0001
|
||||
LibStub.IterateLibraries = nil
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
assert(type(LibStub.IterateLibraries)=="function")
|
||||
|
||||
|
||||
-- Now pretend that we're the same version -- :IterateLibraries should NOT be re-created
|
||||
LibStub.IterateLibraries = 123
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
assert(LibStub.IterateLibraries == 123)
|
||||
|
||||
|
||||
-- Now pretend that a newer version is loaded -- :IterateLibraries should NOT be re-created
|
||||
LibStub.minor = LibStub.minor + 0.0001
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
assert(LibStub.IterateLibraries == 123)
|
||||
|
||||
|
||||
-- Again with a huge number
|
||||
LibStub.minor = LibStub.minor + 1234567890
|
||||
|
||||
loadfile("../LibStub.lua")()
|
||||
|
||||
assert(LibStub.IterateLibraries == 123)
|
||||
|
||||
|
||||
print("OK")
|
||||
@@ -0,0 +1,529 @@
|
||||
setfenv(1, VoiceOver)
|
||||
Options = { }
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local AceConfigDialog = LibStub("AceConfigDialog-3.0")
|
||||
local AceDBOptions = LibStub("AceDBOptions-3.0")
|
||||
|
||||
------------------------------------------------------------
|
||||
-- Construction of the options table for AceConfigDialog --
|
||||
|
||||
-- Needed to preserve order (modern AceGUI has support for custom sorting of dropdown items, but old versions don't)
|
||||
local FRAME_STRATAS =
|
||||
{
|
||||
"BACKGROUND",
|
||||
"LOW",
|
||||
"MEDIUM",
|
||||
"HIGH",
|
||||
"DIALOG",
|
||||
}
|
||||
|
||||
local slashCommandsHandler = {}
|
||||
function slashCommandsHandler:values(info)
|
||||
if not self.indexToName then
|
||||
self.indexToName = { "Nothing" }
|
||||
self.indexToCommand = { "" }
|
||||
self.commandToIndex = { [""] = 1 }
|
||||
for command, handler in Utils:Ordered(Options.table.args.SlashCommands.args, function(a, b) return (a.order or 100) < (b.order or 100) end) do
|
||||
if not handler.dropdownHidden then
|
||||
table.insert(self.indexToName, handler.name)
|
||||
table.insert(self.indexToCommand, command)
|
||||
self.commandToIndex[command] = #self.indexToCommand
|
||||
end
|
||||
end
|
||||
end
|
||||
return self.indexToName
|
||||
end
|
||||
function slashCommandsHandler:get(info)
|
||||
local config, key = info.arg()
|
||||
return self.commandToIndex[config[key]]
|
||||
end
|
||||
function slashCommandsHandler:set(info, value)
|
||||
local config, key = info.arg()
|
||||
config[key] = self.indexToCommand[value]
|
||||
end
|
||||
|
||||
-- General Tab
|
||||
local GeneralTab =
|
||||
{
|
||||
name = "General",
|
||||
type = "group",
|
||||
order = 10,
|
||||
args = {
|
||||
MinimapButton = {
|
||||
type = "group",
|
||||
order = 2,
|
||||
inline = true,
|
||||
name = "Minimap Button",
|
||||
args = {
|
||||
MinimapButtonShow = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = "Show Minimap Button",
|
||||
get = function(info) return not Addon.db.profile.MinimapButton.LibDBIcon.hide end,
|
||||
set = function(info, value)
|
||||
Addon.db.profile.MinimapButton.LibDBIcon.hide = not value
|
||||
if value then
|
||||
LibStub("LibDBIcon-1.0"):Show("VoiceOver")
|
||||
else
|
||||
LibStub("LibDBIcon-1.0"):Hide("VoiceOver")
|
||||
end
|
||||
end,
|
||||
},
|
||||
MinimapButtonLock = {
|
||||
type = "toggle",
|
||||
order = 2,
|
||||
name = "Lock Position",
|
||||
get = function(info) return Addon.db.profile.MinimapButton.LibDBIcon.lock end,
|
||||
set = function(info, value)
|
||||
if value then
|
||||
LibStub("LibDBIcon-1.0"):Lock("VoiceOver")
|
||||
else
|
||||
LibStub("LibDBIcon-1.0"):Unlock("VoiceOver")
|
||||
end
|
||||
end,
|
||||
},
|
||||
LineBreak1 = { type = "description", name = "", order = 3 },
|
||||
MinimapButtons = {
|
||||
type = "group",
|
||||
inline = true,
|
||||
name = "",
|
||||
handler = slashCommandsHandler,
|
||||
args = {
|
||||
MinimapButtonLeftClick = {
|
||||
type = "select",
|
||||
order = 4,
|
||||
name = "Left Click",
|
||||
desc = "Action performed by left-clicking the minimap button.",
|
||||
values = "values", get = "get", set = "set",
|
||||
arg = function(value) return Addon.db.profile.MinimapButton.Commands, "LeftButton" end,
|
||||
},
|
||||
MinimapButtonMiddleClick = {
|
||||
type = "select",
|
||||
order = 4,
|
||||
name = "Middle Click",
|
||||
desc = "Action performed by middle-clicking the minimap button.",
|
||||
values = "values", get = "get", set = "set",
|
||||
arg = function(value) return Addon.db.profile.MinimapButton.Commands, "MiddleButton" end,
|
||||
},
|
||||
MinimapButtonRightClick = {
|
||||
type = "select",
|
||||
order = 4,
|
||||
name = "Right Click",
|
||||
desc = "Action performed by right-clicking the minimap button.",
|
||||
values = "values", get = "get", set = "set",
|
||||
arg = function(value) return Addon.db.profile.MinimapButton.Commands, "RightButton" end,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
Frame = {
|
||||
type = "group",
|
||||
order = 3,
|
||||
inline = true,
|
||||
name = "Frame",
|
||||
disabled = function(info) return Addon.db.profile.SoundQueueUI.HideFrame end,
|
||||
args = {
|
||||
LockFrame = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
name = "Lock Frame",
|
||||
desc = "Prevent the frame from being moved or resized.",
|
||||
get = function(info) return Addon.db.profile.SoundQueueUI.LockFrame end,
|
||||
set = function(info, value)
|
||||
Addon.db.profile.SoundQueueUI.LockFrame = value
|
||||
Addon.soundQueue.ui:RefreshConfig()
|
||||
end,
|
||||
},
|
||||
ResetFrame = {
|
||||
type = "execute",
|
||||
order = 2,
|
||||
name = "Reset Frame",
|
||||
desc = "Resets frame position and size back to default.",
|
||||
func = function(info)
|
||||
Addon.soundQueue.ui.frame:Reset()
|
||||
end,
|
||||
},
|
||||
LineBreak1 = { type = "description", name = "", order = 3 },
|
||||
FrameStrata = {
|
||||
type = "select",
|
||||
order = 5,
|
||||
name = "Frame Strata",
|
||||
desc = "Changes the \"depth\" of the frame, determining which other frames will it overlap or fall behind.",
|
||||
values = FRAME_STRATAS,
|
||||
get = function(info)
|
||||
for k, v in ipairs(FRAME_STRATAS) do
|
||||
if v == Addon.db.profile.SoundQueueUI.FrameStrata then
|
||||
return k;
|
||||
end
|
||||
end
|
||||
end,
|
||||
set = function(info, value)
|
||||
Addon.db.profile.SoundQueueUI.FrameStrata = FRAME_STRATAS[value]
|
||||
Addon.soundQueue.ui.frame:SetFrameStrata(Addon.db.profile.SoundQueueUI.FrameStrata)
|
||||
end,
|
||||
},
|
||||
FrameScale = {
|
||||
type = "range",
|
||||
order = 4,
|
||||
name = "Frame Scale",
|
||||
desc = "Automatically hides the takling frame when no voice over is playing.",
|
||||
softMin = 0.5,
|
||||
softMax = 2,
|
||||
bigStep = 0.05,
|
||||
isPercent = true,
|
||||
get = function(info) return Addon.db.profile.SoundQueueUI.FrameScale end,
|
||||
set = function(info, value)
|
||||
Addon.db.profile.SoundQueueUI.FrameScale = value
|
||||
Addon.soundQueue.ui:RefreshConfig()
|
||||
end,
|
||||
},
|
||||
LineBreak2 = { type = "description", name = "", order = 6 },
|
||||
HidePortrait = {
|
||||
type = "toggle",
|
||||
order = 7,
|
||||
name = "Hide NPC Portrait",
|
||||
desc = "Talking NPC portrait will not appear when voice over audio is played.\n\n" ..
|
||||
Utils:ColorizeText("This might be useful when using other addons that replace the dialog experience, such as " ..
|
||||
Utils:ColorizeText("Immersion", NORMAL_FONT_COLOR_CODE) .. ".",
|
||||
GRAY_FONT_COLOR_CODE),
|
||||
get = function(info) return Addon.db.profile.SoundQueueUI.HidePortrait end,
|
||||
set = function(info, value)
|
||||
Addon.db.profile.SoundQueueUI.HidePortrait = value
|
||||
Addon.soundQueue.ui:RefreshConfig()
|
||||
end,
|
||||
},
|
||||
HideFrame = {
|
||||
type = "toggle",
|
||||
order = 8,
|
||||
name = "Hide Entirely",
|
||||
desc = "Play voiceovers without ever displaying the frame.",
|
||||
disabled = false,
|
||||
get = function(info) return Addon.db.profile.SoundQueueUI.HideFrame end,
|
||||
set = function(info, value)
|
||||
Addon.db.profile.SoundQueueUI.HideFrame = value
|
||||
Addon.soundQueue.ui:RefreshConfig()
|
||||
end,
|
||||
},
|
||||
},
|
||||
},
|
||||
Audio = {
|
||||
type = "group",
|
||||
order = 4,
|
||||
inline = true,
|
||||
name = "Audio",
|
||||
args = {
|
||||
SoundChannel = Version:IsRetailOrAboveLegacyVersion(40000) and {
|
||||
type = "select",
|
||||
width = 0.75,
|
||||
order = 1,
|
||||
name = "Sound Channel",
|
||||
desc = "Controls which sound channel VoiceOver will play in.",
|
||||
values = Enums.SoundChannel:GetValueToNameMap(),
|
||||
get = function(info) return Addon.db.profile.Audio.SoundChannel end,
|
||||
set = function(info, value)
|
||||
Addon.db.profile.Audio.SoundChannel = value
|
||||
Addon.soundQueue.ui:RefreshConfig()
|
||||
end,
|
||||
},
|
||||
LineBreak = { type = "description", name = "", order = 2 },
|
||||
GossipFrequency = {
|
||||
type = "select",
|
||||
width = 1.1,
|
||||
order = 3,
|
||||
name = "NPC Greeting Playback Frequency",
|
||||
desc = "Controls how often VoiceOver will play NPC greeting dialog.",
|
||||
values = {
|
||||
[Enums.GossipFrequency.Always] = "Always",
|
||||
[Enums.GossipFrequency.OncePerQuestNPC] = "Play Once for Quest NPCs",
|
||||
[Enums.GossipFrequency.OncePerNPC] = "Play Once for All NPCs",
|
||||
[Enums.GossipFrequency.Never] = "Never",
|
||||
},
|
||||
get = function(info) return Addon.db.profile.Audio.GossipFrequency end,
|
||||
set = function(info, value)
|
||||
Addon.db.profile.Audio.GossipFrequency = value
|
||||
Addon.soundQueue.ui:RefreshConfig()
|
||||
end,
|
||||
},
|
||||
AutoToggleDialog = Version:IsRetailOrAboveLegacyVersion(60100) and {
|
||||
type = "toggle",
|
||||
width = 2.25,
|
||||
order = 4,
|
||||
name = "Mute Vocal NPCs Greetings While VoiceOver is Playing",
|
||||
desc = "While VoiceOver is playing, the Dialog channel will be muted.",
|
||||
get = function(info) return Addon.db.profile.Audio.AutoToggleDialog end,
|
||||
set = function(info, value)
|
||||
Addon.db.profile.Audio.AutoToggleDialog = value
|
||||
Addon.soundQueue.ui:RefreshConfig()
|
||||
if Addon.db.profile.Audio.AutoToggleDialog then
|
||||
SetCVar("Sound_EnableDialog", 1)
|
||||
end
|
||||
end,
|
||||
},
|
||||
}
|
||||
},
|
||||
Debug = {
|
||||
type = "group",
|
||||
order = 5,
|
||||
inline = true,
|
||||
name = "Debugging Tools",
|
||||
args = {
|
||||
DebugEnabled = {
|
||||
type = "toggle",
|
||||
order = 1,
|
||||
width = 1.25,
|
||||
name = "Enable Debug Messages",
|
||||
desc = "Enables printing of some \"useful\" debug messages to the chat window.",
|
||||
get = function(info) return Addon.db.profile.DebugEnabled end,
|
||||
set = function(info, value) Addon.db.profile.DebugEnabled = value end,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
local LegacyWrathTab = Version.IsLegacyWrath and {
|
||||
type = "group",
|
||||
name = "3.3.5 Backport",
|
||||
order = 19,
|
||||
args = {
|
||||
PlayOnMusicChannel = {
|
||||
type = "group",
|
||||
order = 100,
|
||||
name = "Play Voiceovers on Music Channel",
|
||||
inline = true,
|
||||
args = {
|
||||
Description = {
|
||||
type = "description",
|
||||
order = 100,
|
||||
name = "3.3.5 client lacks the ability to stop addon sounds at will. As a workaround, you can play the voiceovers on the music channel instead, which, unlike sounds, can be stopped. Regular background music will not be playing throughout the duration of voiceovers.|n|nIf you normally play with music disabled - it will be temporarily enabled during voiceovers, but no actual background music will be played.",
|
||||
},
|
||||
Enabled = {
|
||||
type = "toggle",
|
||||
order = 200,
|
||||
name = "Enable",
|
||||
disabled = false,
|
||||
get = function(info) return Addon.db.profile.LegacyWrath.PlayOnMusicChannel.Enabled end,
|
||||
set = function(info, value) Addon.db.profile.LegacyWrath.PlayOnMusicChannel.Enabled = value end,
|
||||
},
|
||||
Disabled = {
|
||||
type = "description",
|
||||
order = 300,
|
||||
name = format("With this option disabled you %swill not be able to pause|r voiceovers after they start playing. Attempting to pause will instead %1$spause the voiceover queue|r once the current sound has finished playing.", RED_FONT_COLOR_CODE),
|
||||
hidden = function(info) return Addon.db.profile.LegacyWrath.PlayOnMusicChannel.Enabled end,
|
||||
},
|
||||
Settings = {
|
||||
type = "group",
|
||||
order = 400,
|
||||
name = "",
|
||||
inline = true,
|
||||
hidden = function(info) return not Addon.db.profile.LegacyWrath.PlayOnMusicChannel.Enabled end,
|
||||
args = {
|
||||
FadeOutMusic = {
|
||||
type = "range",
|
||||
order = 100,
|
||||
name = "Music Fade Out (secs)",
|
||||
desc = "Background music will fade out over this number of seconds before playing voiceovers. Has no effect if in-game music is disabled or muted.",
|
||||
min = 0,
|
||||
softMax = 2,
|
||||
bigStep = 0.05,
|
||||
get = function(info) return Addon.db.profile.LegacyWrath.PlayOnMusicChannel.FadeOutMusic end,
|
||||
set = function(info, value) Addon.db.profile.LegacyWrath.PlayOnMusicChannel.FadeOutMusic = value end,
|
||||
},
|
||||
Volume = {
|
||||
type = "range",
|
||||
order = 200,
|
||||
name = "Voiceover Volume",
|
||||
desc = "Music channel volume will be temporarily adjusted to this value while the voiceovers are playing.",
|
||||
min = 0,
|
||||
max = 1,
|
||||
bigStep = 0.01,
|
||||
isPercent = true,
|
||||
get = function(info) return Addon.db.profile.LegacyWrath.PlayOnMusicChannel.Volume end,
|
||||
set = function(info, value) Addon.db.profile.LegacyWrath.PlayOnMusicChannel.Volume = value end,
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
local DataModulesTab =
|
||||
{
|
||||
name = "Data Modules",
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
order = 20,
|
||||
args = {}
|
||||
}
|
||||
|
||||
local SlashCommands = {
|
||||
type = "group",
|
||||
name = "Commands",
|
||||
order = 110,
|
||||
inline = true,
|
||||
dialogHidden = true,
|
||||
args = {
|
||||
PlayPause = {
|
||||
type = "execute",
|
||||
order = 1,
|
||||
name = "Play/Pause Audio",
|
||||
desc = "Play/Pause voiceovers",
|
||||
hidden = true,
|
||||
func = function(info)
|
||||
Addon.soundQueue:TogglePauseQueue()
|
||||
end
|
||||
},
|
||||
Play = {
|
||||
type = "execute",
|
||||
order = 2,
|
||||
name = "Play Audio",
|
||||
desc = "Resume the playback of voiceovers",
|
||||
func = function(info)
|
||||
Addon.soundQueue:ResumeQueue()
|
||||
end
|
||||
},
|
||||
Pause = {
|
||||
type = "execute",
|
||||
order = 3,
|
||||
name = "Pause Audio",
|
||||
desc = "Pause the playback of voiceovers",
|
||||
func = function(info)
|
||||
Addon.soundQueue:PauseQueue()
|
||||
end
|
||||
},
|
||||
Skip = {
|
||||
type = "execute",
|
||||
order = 4,
|
||||
name = "Skip Line",
|
||||
desc = "Skip the currently played voiceover",
|
||||
func = function(info)
|
||||
local soundData = Addon.soundQueue.sounds[1]
|
||||
if soundData then
|
||||
Addon.soundQueue:RemoveSoundFromQueue(soundData)
|
||||
end
|
||||
end
|
||||
},
|
||||
Clear = {
|
||||
type = "execute",
|
||||
order = 5,
|
||||
name = "Clear Queue",
|
||||
desc = "Stop the playback and clears the voiceovers queue",
|
||||
func = function(info)
|
||||
Addon.soundQueue:RemoveAllSoundsFromQueue()
|
||||
end
|
||||
},
|
||||
Options = {
|
||||
type = "execute",
|
||||
order = 100,
|
||||
name = "Open Options",
|
||||
desc = "Open the options panel",
|
||||
func = function(info)
|
||||
Options:OpenConfigWindow()
|
||||
end
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
Options.table = {
|
||||
name = "Voice Over",
|
||||
type = "group",
|
||||
childGroups = "tab",
|
||||
args = {
|
||||
General = GeneralTab,
|
||||
LegacyWrath = LegacyWrathTab,
|
||||
DataModules = DataModulesTab,
|
||||
Profiles = nil, -- Filled in Options:OnInitialize, order is implicity 100
|
||||
|
||||
SlashCommands = SlashCommands,
|
||||
}
|
||||
}
|
||||
------------------------------------------------------------
|
||||
|
||||
function Options:AddDataModule(module, order)
|
||||
local descriptionOrder = 0
|
||||
local function GetNextOrder()
|
||||
descriptionOrder = descriptionOrder + 1
|
||||
return descriptionOrder
|
||||
end
|
||||
local function MakeDescription(header, text)
|
||||
return { type = "description", order = GetNextOrder(), name = function() return format("%s%s: |r%s", NORMAL_FONT_COLOR_CODE, header, type(text) == "function" and text() or text) end }
|
||||
end
|
||||
|
||||
local name, title, notes, loadable, reason = GetAddOnInfo(module.AddonName)
|
||||
if reason == "DEMAND_LOADED" or reason == "INTERFACE_VERSION" then
|
||||
reason = nil
|
||||
end
|
||||
DataModulesTab.args[module.AddonName] = {
|
||||
name = function()
|
||||
local isLoaded = DataModules:GetModule(module.AddonName)
|
||||
return format("%d. %s%s%s|r",
|
||||
order,
|
||||
reason and RED_FONT_COLOR_CODE or isLoaded and HIGHLIGHT_FONT_COLOR_CODE or GRAY_FONT_COLOR_CODE,
|
||||
module.Title:gsub("VoiceOver Data %- ", ""),
|
||||
isLoaded and "" or " (not loaded)")
|
||||
end,
|
||||
type = "group",
|
||||
order = order,
|
||||
args = {
|
||||
AddonName = MakeDescription("Addon Name", module.AddonName),
|
||||
Title = MakeDescription("Title", module.Title),
|
||||
ModuleVersion = MakeDescription("Module Data Format Version", module.ModuleVersion),
|
||||
ModulePriority = MakeDescription("Module Priority", module.ModulePriority),
|
||||
ContentVersion = MakeDescription("Content Version", module.ContentVersion),
|
||||
LoadOnDemand = MakeDescription("Load on Demand", module.LoadOnDemand and "Yes" or "No"),
|
||||
Loaded = MakeDescription("Is Loaded", function() return DataModules:GetModule(module.AddonName) and "Yes" or "No" end),
|
||||
NotLoadableReason = {
|
||||
type = "description",
|
||||
order = GetNextOrder(),
|
||||
name = format("%sReason: |r%s%s|r", NORMAL_FONT_COLOR_CODE, RED_FONT_COLOR_CODE, reason and _G["ADDON_"..reason] or ""),
|
||||
hidden = not reason,
|
||||
},
|
||||
Load = {
|
||||
type = "execute",
|
||||
order = GetNextOrder(),
|
||||
name = "Load",
|
||||
hidden = function() return reason or not module.LoadOnDemand or DataModules:GetModule(module.AddonName) end,
|
||||
func = function()
|
||||
DataModules:LoadModule(module)
|
||||
end,
|
||||
},
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
---Initialization of opens panel
|
||||
function Options:Initialize()
|
||||
self.table.args.Profiles = AceDBOptions:GetOptionsTable(Addon.db)
|
||||
|
||||
-- Create options table
|
||||
Debug:Print("Registering options table...", "Options")
|
||||
LibStub("AceConfig-3.0"):RegisterOptionsTable("VoiceOver", self.table, "vo")
|
||||
AceConfigDialog:AddToBlizOptions("VoiceOver", "VoiceOver")
|
||||
Debug:Print("Done!", "Options")
|
||||
|
||||
-- Create the option frame
|
||||
---@type AceGUIFrame
|
||||
self.frame = AceGUI:Create("Frame")
|
||||
--AceConfigDialog:SetDefaultSize("VoiceOver", 640, 780) -- Let it be auto-sized
|
||||
AceConfigDialog:Open("VoiceOver", self.frame)
|
||||
self.frame:SetLayout("Fill")
|
||||
self.frame:Hide()
|
||||
|
||||
-- Enable the frame to be closed with Escape key
|
||||
_G["VoiceOverOptions"] = self.frame.frame
|
||||
tinsert(UISpecialFrames, "VoiceOverOptions")
|
||||
end
|
||||
|
||||
function Options:OpenConfigWindow()
|
||||
if self.frame:IsShown() then
|
||||
PlaySound(SOUNDKIT.ESCAPE_SCREEN_CLOSE)
|
||||
self.frame:Hide()
|
||||
else
|
||||
PlaySound(SOUNDKIT.ESCAPE_SCREEN_OPEN)
|
||||
self.frame:Show()
|
||||
AceConfigDialog:Open("VoiceOver", self.frame)
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,140 @@
|
||||
setfenv(1, VoiceOver)
|
||||
QuestOverlayUI = {}
|
||||
QuestOverlayUI.__index = QuestOverlayUI
|
||||
|
||||
function QuestOverlayUI:new(soundQueue)
|
||||
local questOverlayUI = {}
|
||||
setmetatable(questOverlayUI, QuestOverlayUI)
|
||||
|
||||
questOverlayUI.soundQueue = soundQueue
|
||||
questOverlayUI.questPlayButtons = {}
|
||||
questOverlayUI.playingStates = {}
|
||||
questOverlayUI.displayedButtons = {}
|
||||
return questOverlayUI
|
||||
end
|
||||
|
||||
function QuestOverlayUI:CreatePlayButton(questID)
|
||||
local playButton = CreateFrame("Button", nil, QuestLogFrame)
|
||||
playButton:SetWidth(20)
|
||||
playButton:SetHeight(20)
|
||||
playButton:SetHitRectInsets(2, 2, 2, 2)
|
||||
playButton:SetNormalTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Up")
|
||||
playButton:SetDisabledTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Up")
|
||||
playButton:GetDisabledTexture():SetDesaturated(true)
|
||||
playButton:GetDisabledTexture():SetAlpha(0.33)
|
||||
playButton:SetHighlightTexture("Interface\\BUTTONS\\UI-Panel-MinimizeButton-Highlight")
|
||||
self.questPlayButtons[questID] = playButton
|
||||
end
|
||||
|
||||
function QuestOverlayUI:UpdateQuestTitle(questLogTitleFrame, playButton, normalText, questCheck)
|
||||
playButton:SetPoint("LEFT", normalText, "LEFT", 4, 0)
|
||||
|
||||
local formatedText = [[|TInterface\AddOns\AI_VoiceOver\Textures\spacer:1:24|t]] .. (normalText:GetText() or ""):trim()
|
||||
|
||||
normalText:SetText(formatedText)
|
||||
QuestLogDummyText:SetText(formatedText)
|
||||
|
||||
questCheck:SetPoint("LEFT", normalText, "LEFT", normalText:GetStringWidth(), 0)
|
||||
end
|
||||
|
||||
function QuestOverlayUI:UpdatePlayButtonTexture(questID, isPlaying)
|
||||
local texturePath = isPlaying and "Interface\\TIMEMANAGER\\ResetButton" or
|
||||
"Interface\\Buttons\\UI-SpellbookIcon-NextPage-Up"
|
||||
|
||||
if self.questPlayButtons[questID] then
|
||||
self.questPlayButtons[questID]:SetNormalTexture(texturePath)
|
||||
end
|
||||
end
|
||||
|
||||
function QuestOverlayUI:UpdatePlayButton(soundTitle, questID, questLogTitleFrame, normalText, questCheck)
|
||||
self.questPlayButtons[questID]:SetParent(questLogTitleFrame:GetParent())
|
||||
self.questPlayButtons[questID]:SetFrameLevel(questLogTitleFrame:GetFrameLevel() + 2)
|
||||
|
||||
QuestOverlayUI:UpdateQuestTitle(questLogTitleFrame, self.questPlayButtons[questID], normalText, questCheck)
|
||||
|
||||
local questOverlayUI = self
|
||||
self.questPlayButtons[questID]:SetScript("OnClick", function(self)
|
||||
if questOverlayUI.questPlayButtons[questID].soundData == nil then
|
||||
local npcID = DataModules:GetQuestLogNPCID(questID) -- TODO: Add fallbacks to item and object questgivers once VO for them is made
|
||||
questOverlayUI.questPlayButtons[questID].soundData = {
|
||||
event = Enums.SoundEvent.QuestAccept,
|
||||
questID = questID,
|
||||
name = npcID and DataModules:GetNPCName(npcID) or "Unknown Name",
|
||||
title = soundTitle,
|
||||
unitGUID = npcID and Utils:MakeGUID(Enums.GUID.Creature, npcID)
|
||||
}
|
||||
end
|
||||
|
||||
local button = self
|
||||
local soundData = button.soundData
|
||||
local questID = soundData.questID
|
||||
local isPlaying = questOverlayUI.playingStates[questID] or false
|
||||
|
||||
if not isPlaying then
|
||||
questOverlayUI.soundQueue:AddSoundToQueue(soundData)
|
||||
questOverlayUI.playingStates[questID] = true
|
||||
questOverlayUI:UpdatePlayButtonTexture(questID, true)
|
||||
|
||||
soundData.stopCallback = function()
|
||||
questOverlayUI.playingStates[questID] = false
|
||||
questOverlayUI:UpdatePlayButtonTexture(questID, false)
|
||||
button.soundData = nil
|
||||
end
|
||||
else
|
||||
questOverlayUI.soundQueue:RemoveSoundFromQueue(soundData)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function QuestOverlayUI:UpdateQuestOverlayUI()
|
||||
local numEntries, numQuests = GetNumQuestLogEntries()
|
||||
|
||||
-- Hide all buttons in displayedButtons
|
||||
for _, button in pairs(self.displayedButtons) do
|
||||
button:Hide()
|
||||
end
|
||||
|
||||
if numEntries == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Clear displayedButtons
|
||||
table.wipe(self.displayedButtons)
|
||||
|
||||
-- Traverse through the quests displayed in the UI
|
||||
for i = 1, QUESTS_DISPLAYED do
|
||||
local questIndex = i + Utils:GetQuestLogScrollOffset();
|
||||
if questIndex > numEntries then
|
||||
break
|
||||
end
|
||||
|
||||
-- Get quest title
|
||||
local questLogTitleFrame = Utils:GetQuestLogTitleFrame(i)
|
||||
local normalText = Utils:GetQuestLogTitleNormalText(i)
|
||||
local questCheck = Utils:GetQuestLogTitleCheck(i)
|
||||
local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID = GetQuestLogTitle(
|
||||
questIndex)
|
||||
|
||||
if not self.questPlayButtons[questID] then
|
||||
self:CreatePlayButton(questID)
|
||||
end
|
||||
|
||||
if not isHeader then
|
||||
if DataModules:PrepareSound({ event = Enums.SoundEvent.QuestAccept, questID = questID }) then
|
||||
self:UpdatePlayButton(title, questID, questLogTitleFrame, normalText, questCheck)
|
||||
self.questPlayButtons[questID]:Enable()
|
||||
else
|
||||
self:UpdateQuestTitle(questLogTitleFrame, self.questPlayButtons[questID], normalText, questCheck)
|
||||
self.questPlayButtons[questID]:Disable()
|
||||
end
|
||||
|
||||
self.questPlayButtons[questID]:Show()
|
||||
local isPlaying = self.playingStates[questID] or false
|
||||
self:UpdatePlayButtonTexture(questID, isPlaying)
|
||||
|
||||
-- Add the button to displayedButtons
|
||||
table.insert(self.displayedButtons, self.questPlayButtons[questID])
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,176 @@
|
||||
setfenv(1, VoiceOver)
|
||||
SoundQueue = {}
|
||||
SoundQueue.__index = SoundQueue
|
||||
|
||||
function SoundQueue:new()
|
||||
local soundQueue = {}
|
||||
setmetatable(soundQueue, SoundQueue)
|
||||
|
||||
soundQueue.soundIdCounter = 0
|
||||
soundQueue.sounds = {}
|
||||
soundQueue.ui = SoundQueueUI:new(soundQueue)
|
||||
|
||||
return soundQueue
|
||||
end
|
||||
|
||||
function SoundQueue:AddSoundToQueue(soundData)
|
||||
DataModules:PrepareSound(soundData)
|
||||
|
||||
if soundData.fileName == nil or not Utils:WillSoundPlay(soundData) then
|
||||
|
||||
if Addon.db.profile.DebugEnabled then
|
||||
print("Sound does not exist for: ", soundData.title or soundData.name)
|
||||
end
|
||||
|
||||
if soundData.stopCallback then
|
||||
soundData.stopCallback()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if the sound is already in the queue
|
||||
for _, queuedSound in ipairs(self.sounds) do
|
||||
if queuedSound.fileName == soundData.fileName then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Don't play gossip if there are quest sounds in the queue
|
||||
local questSoundExists = false
|
||||
for _, queuedSound in ipairs(self.sounds) do
|
||||
if queuedSound.questID ~= nil then
|
||||
questSoundExists = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if soundData.questID == nil and questSoundExists then
|
||||
return
|
||||
end
|
||||
|
||||
self.soundIdCounter = self.soundIdCounter + 1
|
||||
soundData.id = self.soundIdCounter
|
||||
|
||||
table.insert(self.sounds, soundData)
|
||||
|
||||
-- If the sound queue only contains one sound, play it immediately
|
||||
if #self.sounds == 1 and not Addon.db.char.IsPaused then
|
||||
self:PlaySound(soundData)
|
||||
end
|
||||
|
||||
self.ui:UpdateSoundQueueDisplay()
|
||||
end
|
||||
|
||||
function SoundQueue:PlaySound(soundData)
|
||||
Utils:PlaySound(soundData)
|
||||
|
||||
if Addon.db.profile.Audio.AutoToggleDialog then
|
||||
SetCVar("Sound_EnableDialog", 0)
|
||||
end
|
||||
|
||||
if soundData.startCallback then
|
||||
soundData.startCallback()
|
||||
end
|
||||
local nextSoundTimer = Addon:ScheduleTimer(function()
|
||||
self:RemoveSoundFromQueue(soundData, true)
|
||||
end, (soundData.delay or 0) + soundData.length + 0.55)
|
||||
|
||||
soundData.nextSoundTimer = nextSoundTimer
|
||||
end
|
||||
|
||||
function SoundQueue:IsPlaying()
|
||||
local currentSound = self.sounds[1]
|
||||
return currentSound and currentSound.nextSoundTimer
|
||||
end
|
||||
|
||||
function SoundQueue:CanBePaused()
|
||||
return not self:IsPlaying() or self.sounds[1].handle
|
||||
end
|
||||
|
||||
function SoundQueue:PauseQueue()
|
||||
if Addon.db.char.IsPaused then
|
||||
return
|
||||
end
|
||||
|
||||
Addon.db.char.IsPaused = true
|
||||
|
||||
local currentSound = self.sounds[1]
|
||||
if currentSound and self:CanBePaused() then
|
||||
Utils:StopSound(currentSound)
|
||||
Addon:CancelTimer(currentSound.nextSoundTimer)
|
||||
currentSound.nextSoundTimer = nil
|
||||
end
|
||||
|
||||
self.ui:UpdatePauseDisplay()
|
||||
end
|
||||
|
||||
function SoundQueue:ResumeQueue()
|
||||
if not Addon.db.char.IsPaused then
|
||||
return
|
||||
end
|
||||
|
||||
Addon.db.char.IsPaused = false
|
||||
|
||||
local currentSound = self.sounds[1]
|
||||
if currentSound and self:CanBePaused() then
|
||||
self:PlaySound(currentSound)
|
||||
end
|
||||
|
||||
self.ui:UpdateSoundQueueDisplay()
|
||||
end
|
||||
|
||||
function SoundQueue:TogglePauseQueue()
|
||||
if Addon.db.char.IsPaused then
|
||||
self:ResumeQueue()
|
||||
else
|
||||
self:PauseQueue()
|
||||
end
|
||||
end
|
||||
|
||||
function SoundQueue:RemoveSoundFromQueue(soundData, finishedPlaying)
|
||||
local removedIndex = nil
|
||||
for index, queuedSound in ipairs(self.sounds) do
|
||||
if queuedSound.id == soundData.id then
|
||||
if index == 1 and not self:CanBePaused() and not finishedPlaying then
|
||||
return
|
||||
end
|
||||
|
||||
removedIndex = index
|
||||
table.remove(self.sounds, index)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if soundData.stopCallback then
|
||||
soundData.stopCallback()
|
||||
end
|
||||
|
||||
if removedIndex == 1 and not Addon.db.char.IsPaused then
|
||||
Utils:StopSound(soundData)
|
||||
Addon:CancelTimer(soundData.nextSoundTimer)
|
||||
|
||||
local nextSoundData = self.sounds[1]
|
||||
if nextSoundData then
|
||||
self:PlaySound(nextSoundData)
|
||||
end
|
||||
end
|
||||
|
||||
if #self.sounds == 0 and Addon.db.profile.Audio.AutoToggleDialog then
|
||||
SetCVar("Sound_EnableDialog", 1)
|
||||
end
|
||||
|
||||
self.ui:UpdateSoundQueueDisplay()
|
||||
end
|
||||
|
||||
function SoundQueue:RemoveAllSoundsFromQueue()
|
||||
for i = #self.sounds, 1, -1 do
|
||||
local queuedSound = self.sounds[i]
|
||||
if queuedSound then
|
||||
if i == 1 and not self:CanBePaused() then
|
||||
return
|
||||
end
|
||||
|
||||
self:RemoveSoundFromQueue(queuedSound)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,669 @@
|
||||
setfenv(1, VoiceOver)
|
||||
SoundQueueUI = {}
|
||||
SoundQueueUI.__index = SoundQueueUI
|
||||
|
||||
local LibDataBroker = LibStub("LibDataBroker-1.1")
|
||||
local LibDBIcon = LibStub("LibDBIcon-1.0")
|
||||
|
||||
local PORTRAIT_SIZE = 120
|
||||
local PORTRAIT_ATLAS_SIZE = 512
|
||||
local PORTRAIT_ATLAS_BORDER_SIZE = 416
|
||||
local PORTRAIT_ATLAS_VIEWPORT_SIZE = 348
|
||||
local PORTRAIT_BORDER_SCALE = PORTRAIT_SIZE / PORTRAIT_ATLAS_VIEWPORT_SIZE
|
||||
local PORTRAIT_BORDER_SIZE = PORTRAIT_ATLAS_BORDER_SIZE * PORTRAIT_BORDER_SCALE
|
||||
local PORTRAIT_BORDER_OUTSET = 34 * PORTRAIT_BORDER_SCALE
|
||||
local PORTRAIT_LINE_WIDTH = 56 * PORTRAIT_BORDER_SCALE
|
||||
local FRAME_WIDTH_WITHOUT_PORTRAIT = 300
|
||||
local HIDE_GOSSIP_OPTIONS = true -- Disable to allow gossip options to show up in the button list, like quests
|
||||
local WAIT_FOR_ANIMATION_FINISH_BEFORE_IDLE = true
|
||||
|
||||
do
|
||||
local font = CreateFont("VoiceOverNameFont")
|
||||
font:SetFont(GameFontNormal:GetFont(), 19, "")
|
||||
font:SetShadowColor(0, 0, 0)
|
||||
font:SetShadowOffset(1, -1)
|
||||
font:SetJustifyH("LEFT")
|
||||
font:SetJustifyV("TOP")
|
||||
end
|
||||
do
|
||||
local font = CreateFont("VoiceOverButtonFont")
|
||||
font:SetFont(GameFontNormal:GetFont(), 16, "")
|
||||
font:SetShadowColor(0, 0, 0)
|
||||
font:SetShadowOffset(1, -1)
|
||||
end
|
||||
|
||||
function SoundQueueUI:new(soundQueue)
|
||||
local self = {}
|
||||
setmetatable(self, SoundQueueUI)
|
||||
|
||||
self.soundQueue = soundQueue
|
||||
|
||||
self:InitDisplay()
|
||||
self:InitPortraitLine()
|
||||
self:InitPortrait()
|
||||
self:InitMover()
|
||||
self:InitMinimapButton()
|
||||
|
||||
self:RefreshConfig()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function SoundQueueUI:InitDisplay()
|
||||
local soundQueueUI = self
|
||||
|
||||
self.frame = CreateFrame("Frame", "VoiceOverFrame", UIParent)
|
||||
function self.frame:Reset()
|
||||
self:SetWidth(PORTRAIT_SIZE + FRAME_WIDTH_WITHOUT_PORTRAIT)
|
||||
self:SetHeight(PORTRAIT_SIZE)
|
||||
self:ClearAllPoints()
|
||||
self:SetPoint("BOTTOM", 0, 280)
|
||||
end
|
||||
self.frame:Reset()
|
||||
self.frame:SetMovable(true) -- Allow the frame to be moved
|
||||
self.frame:SetResizable(true) -- Allow the frame to be resized
|
||||
self.frame:SetClampedToScreen(true) -- Prevent from being dragged off-screen
|
||||
self.frame:SetUserPlaced(true)
|
||||
self.frame:SetFrameStrata(Addon.db.profile.SoundQueueUI.FrameStrata)
|
||||
|
||||
-- Create a background gradient behind the queue container
|
||||
self.frame.background = self.frame:CreateTexture(nil, "BACKGROUND")
|
||||
self.frame.background:SetPoint("RIGHT")
|
||||
self.frame.background:SetTexture([[Interface\AddOns\AI_VoiceOver\Textures\BackgroundGradient]])
|
||||
|
||||
-- Create a button to resize the main frame
|
||||
self.frame.resizer = CreateFrame("Button", nil, self.frame)
|
||||
self.frame.resizer:SetPoint("BOTTOMRIGHT")
|
||||
self.frame.resizer:SetSize(16, 16)
|
||||
self.frame.resizer:SetNormalTexture([[Interface\AddOns\AI_VoiceOver\Textures\SizeGrabber-Up]])
|
||||
self.frame.resizer:SetPushedTexture([[Interface\AddOns\AI_VoiceOver\Textures\SizeGrabber-Down]])
|
||||
self.frame.resizer:SetHighlightTexture([[Interface\AddOns\AI_VoiceOver\Textures\SizeGrabber-Highlight]])
|
||||
self.frame.resizer:HookScript("OnEnter", function() SetCursor([[Interface\Cursor\UI-Cursor-SizeRight]]) end)
|
||||
self.frame.resizer:HookScript("OnLeave", function() SetCursor(nil) end)
|
||||
self.frame.resizer:HookScript("OnMouseDown", function()
|
||||
self.frame.resizer:GetHighlightTexture():Hide()
|
||||
self.frame:StartSizing("BOTTOMRIGHT")
|
||||
end)
|
||||
self.frame.resizer:HookScript("OnMouseUp", function()
|
||||
self.frame.resizer:GetHighlightTexture():Show()
|
||||
self.frame:StopMovingOrSizing()
|
||||
end)
|
||||
|
||||
-- Creature queue buttons container
|
||||
self.frame.container = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.container:SetPoint("RIGHT")
|
||||
self.frame.container.buttons = {}
|
||||
function self.frame.container.buttons:Update()
|
||||
for _, button in ipairs(self) do
|
||||
button:Update()
|
||||
end
|
||||
end
|
||||
|
||||
-- Create NPC name text
|
||||
local SKIP_GOSSIP_BUTTON_OFFSET = -5
|
||||
self.frame.container.name = self.frame.container:CreateFontString(nil, "ARTWORK", "VoiceOverNameFont")
|
||||
self.frame.container.name:SetPoint("TOPLEFT")
|
||||
self.frame.container.name:SetWordWrap(false)
|
||||
self.frame.container.name:SetTextColor(214 / 255, 214 / 255, 214 / 255)
|
||||
function self.frame.container.name:Update()
|
||||
self:SetWidth(0)
|
||||
self:SetText(self:GetText())
|
||||
self:SetWidth(math.min(self:GetParent():GetWidth() - (soundQueueUI.frame.container.stopGossip:IsShown() and 32 + SKIP_GOSSIP_BUTTON_OFFSET or 0), self:GetStringWidth()))
|
||||
end
|
||||
|
||||
-- Create Stop Gossip button
|
||||
self.frame.container.stopGossip = CreateFrame("Button", nil, self.frame.container)
|
||||
self.frame.container.stopGossip:SetSize(32, 32)
|
||||
self.frame.container.stopGossip:SetPoint("BOTTOMLEFT", self.frame.container.name, "RIGHT", SKIP_GOSSIP_BUTTON_OFFSET, 0)
|
||||
function self.frame.container.stopGossip:SetGossipCount(gossipCount)
|
||||
local texture = gossipCount > 1 and [[Interface\AddOns\AI_VoiceOver\Textures\StopGossipMore]] or [[Interface\AddOns\AI_VoiceOver\Textures\StopGossip]]
|
||||
self:SetShown(gossipCount > 0)
|
||||
self:EnableMouse(soundQueueUI.soundQueue:CanBePaused() or gossipCount > 1)
|
||||
self:SetHighlightTexture(texture, "ADD")
|
||||
self:SetNormalTexture(texture)
|
||||
self:SetPushedTexture(texture)
|
||||
|
||||
self.tooltip = soundQueueUI.soundQueue:CanBePaused() and (gossipCount > 1 and "Next Gossip" or "Stop Gossip") or "Skip Remaining Gossips"
|
||||
if GameTooltip:GetOwner() == self then
|
||||
GameTooltip:SetText(self.tooltip)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end
|
||||
self.frame.container.stopGossip:SetGossipCount(0)
|
||||
self.frame.container.stopGossip:GetHighlightTexture():SetAlpha(0.5)
|
||||
self.frame.container.stopGossip:GetPushedTexture():SetAlpha(0.5)
|
||||
self.frame.container.stopGossip:HookScript("OnEnter", function(self)
|
||||
GameTooltip:SetOwner(self, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("LEFT", self, "RIGHT")
|
||||
GameTooltip:SetText(self.tooltip)
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
self.frame.container.stopGossip:HookScript("OnLeave", GameTooltip_Hide)
|
||||
self.frame.container.stopGossip:HookScript("OnClick", function()
|
||||
PlaySound(SOUNDKIT.CHAT_SCROLL_BUTTON)
|
||||
if soundQueueUI.soundQueue:CanBePaused() then
|
||||
-- Skip current
|
||||
local soundData = self.soundQueue.sounds[1]
|
||||
if soundData and Enums.SoundEvent:IsGossipEvent(soundData.event) then
|
||||
self.soundQueue:RemoveSoundFromQueue(soundData)
|
||||
end
|
||||
else
|
||||
-- Skip all remaining
|
||||
local soundData = self.soundQueue.sounds[2]
|
||||
while soundData and Enums.SoundEvent:IsGossipEvent(soundData.event) do
|
||||
self.soundQueue:RemoveSoundFromQueue(soundData)
|
||||
soundData = self.soundQueue.sounds[2]
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
self.frame:HookScript("OnSizeChanged", function()
|
||||
self.frame.container.name:Update()
|
||||
self.frame.container.buttons:Update()
|
||||
end)
|
||||
end
|
||||
|
||||
function SoundQueueUI:InitPortraitLine()
|
||||
-- Create a vertical line that will be visible instead of the portrait if the player turned the portrait off
|
||||
self.frame.portraitLine = self.frame:CreateTexture(nil, "BORDER")
|
||||
self.frame.portraitLine:SetPoint("TOPLEFT", -PORTRAIT_LINE_WIDTH / 2 + 2, PORTRAIT_BORDER_OUTSET)
|
||||
self.frame.portraitLine:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMLEFT", PORTRAIT_LINE_WIDTH / 2 + 2, -PORTRAIT_BORDER_OUTSET)
|
||||
self.frame.portraitLine:SetTexture([[Interface\AddOns\AI_VoiceOver\Textures\PortraitFrameAtlas]])
|
||||
self.frame.portraitLine:SetTexCoord(456 / PORTRAIT_ATLAS_SIZE, 512 / PORTRAIT_ATLAS_SIZE, 0, PORTRAIT_ATLAS_BORDER_SIZE / PORTRAIT_ATLAS_SIZE)
|
||||
|
||||
-- Create a play/pause button on the vertical line that will be visible if the player turned the portrait off
|
||||
self.frame.miniPause = CreateFrame("Button", nil, self.frame)
|
||||
self.frame.miniPause:SetSize(26, 26)
|
||||
--self.frame.miniPause:SetPoint("CENTER", self.frame.container.name, "LEFT", -20 + 2, 0) -- Use this to make the button be placed next to NPC name instead of always centered
|
||||
self.frame.miniPause:SetPoint("CENTER", self.frame.container, "LEFT", -20 + 2, 0)
|
||||
self.frame.miniPause:SetNormalTexture([[Interface\AddOns\AI_VoiceOver\Textures\PortraitFrameAtlas]])
|
||||
self.frame.miniPause:GetNormalTexture():ClearAllPoints()
|
||||
self.frame.miniPause:GetNormalTexture():SetPoint("CENTER")
|
||||
self.frame.miniPause:GetNormalTexture():SetSize(14, 14)
|
||||
self.frame.miniPause:SetPushedTexture([[Interface\AddOns\AI_VoiceOver\Textures\PortraitFrameAtlas]])
|
||||
self.frame.miniPause:GetPushedTexture():ClearAllPoints()
|
||||
self.frame.miniPause:GetPushedTexture():SetPoint("CENTER")
|
||||
self.frame.miniPause:GetPushedTexture():SetSize(12, 12)
|
||||
self.frame.miniPause.background = self.frame.miniPause:CreateTexture(nil, "BACKGROUND")
|
||||
self.frame.miniPause.background:SetTexture([[Interface\AddOns\AI_VoiceOver\Textures\SettingsButton]])
|
||||
self.frame.miniPause.background:SetPoint("CENTER")
|
||||
self.frame.miniPause.background:SetSize(32, 32)
|
||||
function self.frame.miniPause:Update()
|
||||
if Addon.db.char.IsPaused then
|
||||
self:GetNormalTexture():SetTexCoord(0 / PORTRAIT_ATLAS_SIZE, 93 / PORTRAIT_ATLAS_SIZE, 419 / PORTRAIT_ATLAS_SIZE, 512 / PORTRAIT_ATLAS_SIZE)
|
||||
self:GetPushedTexture():SetTexCoord(0 / PORTRAIT_ATLAS_SIZE, 93 / PORTRAIT_ATLAS_SIZE, 419 / PORTRAIT_ATLAS_SIZE, 512 / PORTRAIT_ATLAS_SIZE)
|
||||
self:GetNormalTexture():SetAlpha(MouseIsOver(self) and 1 or 0.75)
|
||||
else
|
||||
self:GetNormalTexture():SetTexCoord(93 / PORTRAIT_ATLAS_SIZE, 186 / PORTRAIT_ATLAS_SIZE, 419 / PORTRAIT_ATLAS_SIZE, 512 / PORTRAIT_ATLAS_SIZE)
|
||||
self:GetPushedTexture():SetTexCoord(93 / PORTRAIT_ATLAS_SIZE, 186 / PORTRAIT_ATLAS_SIZE, 419 / PORTRAIT_ATLAS_SIZE, 512 / PORTRAIT_ATLAS_SIZE)
|
||||
self:GetNormalTexture():SetAlpha(MouseIsOver(self) and 1 or 0.75)
|
||||
end
|
||||
end
|
||||
self.frame.miniPause:Update()
|
||||
self.frame.miniPause:HookScript("OnEnter", function(self)
|
||||
self:GetNormalTexture():SetAlpha(1)
|
||||
end)
|
||||
self.frame.miniPause:HookScript("OnLeave", function(self)
|
||||
self:GetNormalTexture():SetAlpha(0.75)
|
||||
end)
|
||||
self.frame.miniPause:HookScript("OnClick", function()
|
||||
PlaySound(SOUNDKIT.CHAT_SCROLL_BUTTON)
|
||||
self.soundQueue:TogglePauseQueue()
|
||||
end)
|
||||
end
|
||||
|
||||
local function ShouldShowBookForGUID(guid)
|
||||
local type = guid and Utils:GetGUIDType(guid)
|
||||
if not type then
|
||||
return true -- A fallback in case the GUID is missing
|
||||
elseif type == Enums.GUID.Item then
|
||||
return true -- Maybe display the item icon in the future
|
||||
elseif type == Enums.GUID.GameObject then
|
||||
return true -- Maybe display the object model in the future
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function SoundQueueUI:InitPortrait()
|
||||
local soundQueueUI = self
|
||||
|
||||
-- Create a container frame for the portrait
|
||||
self.frame.portrait = CreateFrame("Frame", nil, self.frame)
|
||||
self.frame.portrait:SetPoint("TOPLEFT")
|
||||
self.frame.portrait:SetSize(PORTRAIT_SIZE, PORTRAIT_SIZE)
|
||||
function self.frame.portrait:Configure(soundData)
|
||||
if not self:IsShown() then
|
||||
return
|
||||
end
|
||||
|
||||
if not soundData then
|
||||
self.model:Hide()
|
||||
self.book:Hide()
|
||||
elseif ShouldShowBookForGUID(soundData.unitGUID) then
|
||||
self.model:Hide()
|
||||
self.book:Show()
|
||||
else
|
||||
self.model:Show()
|
||||
self.book:Hide()
|
||||
|
||||
local creatureID = Utils:GetIDFromGUID(soundData.unitGUID)
|
||||
|
||||
if creatureID ~= self.model.oldCreatureID then
|
||||
self.model:SetCreature(creatureID)
|
||||
self.model:SetCustomCamera(0)
|
||||
|
||||
self.model.animation = 60
|
||||
self.model.animDuration = nil
|
||||
self.model.animDelay = soundData.delay
|
||||
self.model.animtimer = nil
|
||||
|
||||
self.model.oldCreatureID = creatureID
|
||||
elseif self.model.wasPaused then
|
||||
self.model.animation = 60
|
||||
self.model.animDelay = soundData.delay
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Create a background behind the model
|
||||
self.frame.portrait.background = self.frame.portrait:CreateTexture(nil, "BACKGROUND")
|
||||
self.frame.portrait.background:SetAllPoints()
|
||||
self.frame.portrait.background:SetTexture([[Interface\AddOns\AI_VoiceOver\Textures\PortraitFrameBackground]])
|
||||
|
||||
-- Create a 3D model
|
||||
self.frame.portrait.model = CreateFrame("DressUpModel", nil, self.frame.portrait)
|
||||
self.frame.portrait.model:SetAllPoints()
|
||||
self.frame.portrait.model:HookScript("OnHide", function(self)
|
||||
self:ClearModel()
|
||||
self.oldCreatureID = nil
|
||||
self.animation = nil
|
||||
self.animDuration = nil
|
||||
self.animDelay = nil
|
||||
self.animtimer = nil
|
||||
end)
|
||||
self.frame.portrait.model:HookScript("OnUpdate", function(self, elapsed)
|
||||
-- Refresh camera and animation in case the model wasn't loaded instantly
|
||||
self:SetCustomCamera(0)
|
||||
if self.animation and not self.animDuration then
|
||||
self.animDuration = Utils:GetModelAnimationDuration(self:GetModelFileID(), self.animation)
|
||||
end
|
||||
-- Wait out the delay, if any
|
||||
if self.animDelay and not Addon.db.char.IsPaused then
|
||||
self.animDelay = self.animDelay - elapsed
|
||||
if self.animDelay < 0 then
|
||||
self.animDelay = nil
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
local isPaused = not soundQueueUI.soundQueue:IsPlaying()
|
||||
if not WAIT_FOR_ANIMATION_FINISH_BEFORE_IDLE and self.animation and self.animation ~= 0 and not self.animDelay and isPaused then
|
||||
-- Switch to idle animation as soon as the VO is paused
|
||||
self.animation = 0
|
||||
self.animtimer = nil
|
||||
self:SetAnimation(self.animation)
|
||||
end
|
||||
-- Loop the animation when the timer has reached the animation duration
|
||||
if self.animation and GetTime() - (self.animtimer or 0) >= (self.animDuration or 2) then
|
||||
if isPaused then
|
||||
if WAIT_FOR_ANIMATION_FINISH_BEFORE_IDLE and self.animation ~= 0 and not self.animDelay then
|
||||
-- Switch to idle animation after the current animation is finished
|
||||
self.animation = 0
|
||||
self.animtimer = nil
|
||||
self:SetAnimation(self.animation)
|
||||
end
|
||||
else
|
||||
-- Restart the current animation
|
||||
self.animtimer = GetTime()
|
||||
self:SetAnimation(self.animation)
|
||||
end
|
||||
end
|
||||
self.wasPaused = isPaused
|
||||
end)
|
||||
|
||||
-- Create a book icon replacement when the 3D portrait is unavailable
|
||||
self.frame.portrait.book = self.frame.portrait:CreateTexture(nil, "ARTWORK")
|
||||
self.frame.portrait.book:SetAllPoints()
|
||||
self.frame.portrait.book:SetTexture([[Interface\Icons\INV_Misc_Book_09]])
|
||||
self.frame.portrait.book:Hide()
|
||||
|
||||
-- Create a play/pause button with a semi-transparent background (mimicing the portrait frame's background to create an illusion of the 3D model becoming semi-transparent)
|
||||
self.frame.portrait.pause = CreateFrame("Button", nil, self.frame.portrait)
|
||||
self.frame.portrait.pause:SetFrameLevel(self.frame.portrait.model:GetFrameLevel() + 1)
|
||||
self.frame.portrait.pause:SetAllPoints()
|
||||
self.frame.portrait.pause.background = self.frame.portrait.pause:CreateTexture(nil, "BACKGROUND")
|
||||
self.frame.portrait.pause.background:SetAllPoints()
|
||||
self.frame.portrait.pause.background:SetTexture([[Interface\AddOns\AI_VoiceOver\Textures\PortraitFrameBackground]])
|
||||
self.frame.portrait.pause.background:SetAlpha(0.75)
|
||||
self.frame.portrait.pause:SetNormalTexture([[Interface\AddOns\AI_VoiceOver\Textures\PortraitFrameAtlas]])
|
||||
self.frame.portrait.pause:GetNormalTexture():ClearAllPoints()
|
||||
self.frame.portrait.pause:GetNormalTexture():SetPoint("CENTER")
|
||||
self.frame.portrait.pause:GetNormalTexture():SetSize(32, 32)
|
||||
self.frame.portrait.pause:SetPushedTexture([[Interface\AddOns\AI_VoiceOver\Textures\PortraitFrameAtlas]])
|
||||
self.frame.portrait.pause:GetPushedTexture():ClearAllPoints()
|
||||
self.frame.portrait.pause:GetPushedTexture():SetPoint("CENTER")
|
||||
self.frame.portrait.pause:GetPushedTexture():SetSize(28, 28)
|
||||
function self.frame.portrait.pause:Update()
|
||||
if Addon.db.char.IsPaused then
|
||||
if soundQueueUI.soundQueue:IsPlaying() then
|
||||
self.background:Hide()
|
||||
else
|
||||
self.background:Show()
|
||||
end
|
||||
self:GetNormalTexture():SetTexCoord(0 / PORTRAIT_ATLAS_SIZE, 93 / PORTRAIT_ATLAS_SIZE, 419 / PORTRAIT_ATLAS_SIZE, 512 / PORTRAIT_ATLAS_SIZE)
|
||||
self:GetPushedTexture():SetTexCoord(0 / PORTRAIT_ATLAS_SIZE, 93 / PORTRAIT_ATLAS_SIZE, 419 / PORTRAIT_ATLAS_SIZE, 512 / PORTRAIT_ATLAS_SIZE)
|
||||
self:GetNormalTexture():SetAlpha(MouseIsOver(self) and 1 or 0.75)
|
||||
else
|
||||
self.background:Hide()
|
||||
self:GetNormalTexture():SetTexCoord(93 / PORTRAIT_ATLAS_SIZE, 186 / PORTRAIT_ATLAS_SIZE, 419 / PORTRAIT_ATLAS_SIZE, 512 / PORTRAIT_ATLAS_SIZE)
|
||||
self:GetPushedTexture():SetTexCoord(93 / PORTRAIT_ATLAS_SIZE, 186 / PORTRAIT_ATLAS_SIZE, 419 / PORTRAIT_ATLAS_SIZE, 512 / PORTRAIT_ATLAS_SIZE)
|
||||
self:GetNormalTexture():SetAlpha(MouseIsOver(self) and 1 or 0)
|
||||
end
|
||||
end
|
||||
self.frame.portrait.pause:Update()
|
||||
self.frame.portrait.pause:HookScript("OnEnter", function(self)
|
||||
self:GetNormalTexture():SetAlpha(1)
|
||||
end)
|
||||
self.frame.portrait.pause:HookScript("OnLeave", function(self)
|
||||
self:GetNormalTexture():SetAlpha(Addon.db.char.IsPaused and 0.75 or 0)
|
||||
end)
|
||||
self.frame.portrait.pause:HookScript("OnClick", function()
|
||||
PlaySound(SOUNDKIT.CHAT_SCROLL_BUTTON)
|
||||
self.soundQueue:TogglePauseQueue()
|
||||
end)
|
||||
|
||||
-- Create an overlay frame above the 3D model to contain the border and any other button that might be placed on the border (like the mover)
|
||||
self.frame.portrait.border = CreateFrame("Frame", nil, self.frame.portrait) -- Separate frame to ensure that all contained frames will be drawn over the model
|
||||
self.frame.portrait.border:SetFrameLevel(self.frame.portrait.pause:GetFrameLevel() + 1)
|
||||
self.frame.portrait.border:SetAllPoints()
|
||||
self.frame.portrait.border.texture = self.frame.portrait.border:CreateTexture(nil, "BORDER")
|
||||
self.frame.portrait.border.texture:SetSize(PORTRAIT_BORDER_SIZE, PORTRAIT_BORDER_SIZE)
|
||||
self.frame.portrait.border.texture:SetPoint("TOPLEFT", -PORTRAIT_BORDER_OUTSET, PORTRAIT_BORDER_OUTSET)
|
||||
self.frame.portrait.border.texture:SetPoint("BOTTOMRIGHT", PORTRAIT_BORDER_OUTSET, -PORTRAIT_BORDER_OUTSET)
|
||||
self.frame.portrait.border.texture:SetTexture([[Interface\AddOns\AI_VoiceOver\Textures\PortraitFrameAtlas]])
|
||||
self.frame.portrait.border.texture:SetTexCoord(0, PORTRAIT_ATLAS_BORDER_SIZE / PORTRAIT_ATLAS_SIZE, 0, PORTRAIT_ATLAS_BORDER_SIZE / PORTRAIT_ATLAS_SIZE)
|
||||
end
|
||||
|
||||
function SoundQueueUI:InitMover()
|
||||
-- Create a button that lets the player drag the frame around
|
||||
self.frame.mover = CreateFrame("Button", nil, self.frame.portrait.border)
|
||||
self.frame.mover:SetSize(26, 26)
|
||||
self.frame.mover:SetPoint("CENTER", self.frame.portrait.border, "BOTTOMLEFT", 5, 6)
|
||||
self.frame.mover:SetNormalTexture([[Interface\AddOns\AI_VoiceOver\Textures\PortraitFrameAtlas]])
|
||||
self.frame.mover:GetNormalTexture():SetTexCoord(462 / PORTRAIT_ATLAS_SIZE, 512 / PORTRAIT_ATLAS_SIZE, 462 / PORTRAIT_ATLAS_SIZE, 512 / PORTRAIT_ATLAS_SIZE)
|
||||
self.frame.mover:GetNormalTexture():ClearAllPoints()
|
||||
self.frame.mover:GetNormalTexture():SetPoint("CENTER")
|
||||
self.frame.mover:GetNormalTexture():SetSize(16, 16)
|
||||
self.frame.mover:SetPushedTexture([[Interface\AddOns\AI_VoiceOver\Textures\PortraitFrameAtlas]])
|
||||
self.frame.mover:GetPushedTexture():SetTexCoord(462 / PORTRAIT_ATLAS_SIZE, 512 / PORTRAIT_ATLAS_SIZE, 462 / PORTRAIT_ATLAS_SIZE, 512 / PORTRAIT_ATLAS_SIZE)
|
||||
self.frame.mover:GetPushedTexture():ClearAllPoints()
|
||||
self.frame.mover:GetPushedTexture():SetPoint("CENTER")
|
||||
self.frame.mover:GetPushedTexture():SetSize(14, 14)
|
||||
self.frame.mover.background = self.frame.mover:CreateTexture(nil, "BACKGROUND")
|
||||
self.frame.mover.background:SetTexture([[Interface\AddOns\AI_VoiceOver\Textures\SettingsButton]])
|
||||
self.frame.mover.background:SetPoint("CENTER")
|
||||
self.frame.mover.background:SetSize(32, 32)
|
||||
self.frame.mover:HookScript("OnEnter", function(self)
|
||||
if Addon.db.profile.SoundQueueUI.LockFrame then return end
|
||||
SetCursor([[Interface\Cursor\UI-Cursor-Move]])
|
||||
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetText("Move the Frame", HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
|
||||
GameTooltip:AddLine("Frame position can be locked in settings.", NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
self.frame.mover:HookScript("OnLeave", function(self)
|
||||
SetCursor(nil)
|
||||
GameTooltip_Hide(self)
|
||||
end)
|
||||
self.frame.mover:HookScript("OnMouseDown", function()
|
||||
if Addon.db.profile.SoundQueueUI.LockFrame then return end
|
||||
self.frame:StartMoving()
|
||||
end)
|
||||
self.frame.mover:HookScript("OnMouseUp", function()
|
||||
if Addon.db.profile.SoundQueueUI.LockFrame then return end
|
||||
self.frame:StopMovingOrSizing()
|
||||
end)
|
||||
end
|
||||
|
||||
function SoundQueueUI:InitMinimapButton()
|
||||
local buttons =
|
||||
{
|
||||
{ "LeftButton", "Left Click" },
|
||||
{ "MiddleButton", "Middle Click" },
|
||||
{ "RightButton", "Right Click" },
|
||||
}
|
||||
local object = LibDataBroker:NewDataObject("VoiceOver", {
|
||||
type = "launcher",
|
||||
text = "VoiceOver",
|
||||
icon = [[Interface\AddOns\AI_VoiceOver\Textures\MinimapButton]],
|
||||
|
||||
OnClick = function(self, button)
|
||||
local command = Addon.db.profile.MinimapButton.Commands[button]
|
||||
if command and command ~= "" then
|
||||
local handler = Options.table.args.SlashCommands.args[command]
|
||||
if handler and handler.func then
|
||||
PlaySound(SOUNDKIT.CHAT_SCROLL_BUTTON)
|
||||
handler.func()
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
OnTooltipShow = function(tooltip)
|
||||
tooltip:SetText("VoiceOver")
|
||||
for _, info in ipairs(buttons) do
|
||||
local button, text = unpack(info)
|
||||
local command = Addon.db.profile.MinimapButton.Commands[button]
|
||||
if command and command ~= "" then
|
||||
local handler = Options.table.args.SlashCommands.args[command]
|
||||
if handler and handler.name then
|
||||
tooltip:AddLine(format("%s%s:|r %s", GRAY_FONT_COLOR_CODE, text, handler.name))
|
||||
end
|
||||
end
|
||||
end
|
||||
tooltip:Show()
|
||||
end,
|
||||
})
|
||||
LibDBIcon:Register("VoiceOver", object, Addon.db.profile.MinimapButton.LibDBIcon)
|
||||
end
|
||||
|
||||
function SoundQueueUI:RefreshConfig()
|
||||
if Addon.db.profile.SoundQueueUI.HidePortrait then
|
||||
if self.frame.portrait:IsShown() then
|
||||
self.frame:SetWidth(self.frame:GetWidth() - PORTRAIT_SIZE)
|
||||
end
|
||||
self.frame:SetResizeBounds(100, PORTRAIT_SIZE, 10000, PORTRAIT_SIZE)
|
||||
|
||||
self.frame.portraitLine:Show()
|
||||
self.frame.portrait:Hide()
|
||||
self.frame.miniPause:Show()
|
||||
|
||||
self.frame.container:SetPoint("LEFT", 20, 0)
|
||||
self.frame.background:SetPoint("TOPLEFT")
|
||||
self.frame.background:SetPoint("BOTTOMLEFT")
|
||||
|
||||
self.frame.mover:SetParent(self.frame)
|
||||
self.frame.mover:SetPoint("CENTER", self.frame, "BOTTOMLEFT", 2, 6)
|
||||
else
|
||||
if not self.frame.portrait:IsShown() then
|
||||
self.frame:SetWidth(self.frame:GetWidth() + PORTRAIT_SIZE)
|
||||
end
|
||||
self.frame:SetResizeBounds(PORTRAIT_SIZE + 100, PORTRAIT_SIZE, 10000, PORTRAIT_SIZE)
|
||||
|
||||
self.frame.portraitLine:Hide()
|
||||
self.frame.portrait:Show()
|
||||
self.frame.miniPause:Hide()
|
||||
|
||||
self.frame.container:SetPoint("LEFT", self.frame.portrait, "RIGHT", 15, 0)
|
||||
self.frame.background:SetPoint("TOPLEFT", self.frame.portrait, "TOPRIGHT")
|
||||
self.frame.background:SetPoint("BOTTOMLEFT", self.frame.portrait, "BOTTOMRIGHT")
|
||||
|
||||
self.frame.mover:SetParent(self.frame.portrait.border)
|
||||
self.frame.mover:SetPoint("CENTER", self.frame.portrait.border, "BOTTOMLEFT", 5, 6)
|
||||
end
|
||||
|
||||
self.frame.mover:SetShown(not Addon.db.profile.SoundQueueUI.LockFrame)
|
||||
self.frame.resizer:SetShown(not Addon.db.profile.SoundQueueUI.LockFrame)
|
||||
self.frame:SetScale(Addon.db.profile.SoundQueueUI.FrameScale)
|
||||
|
||||
self:UpdateSoundQueueDisplay()
|
||||
LibDBIcon:Refresh("VoiceOver", Addon.db.profile.MinimapButton.LibDBIcon)
|
||||
end
|
||||
|
||||
function SoundQueueUI:CreateButton(i)
|
||||
local soundQueueUI = self
|
||||
|
||||
local button = CreateFrame("Button", nil, self.frame.container)
|
||||
self.frame.container.buttons[i] = button
|
||||
|
||||
button:SetID(i)
|
||||
button:SetHeight(20)
|
||||
|
||||
button.textWidget = button:CreateFontString(nil, "OVERLAY", "VoiceOverButtonFont")
|
||||
button.textWidget:SetJustifyH("LEFT")
|
||||
button.textWidget:SetWordWrap(false)
|
||||
|
||||
button.iconWidget = button:CreateTexture(nil, "ARTWORK")
|
||||
button.iconWidget:SetSize(16, 16)
|
||||
button.iconWidget:SetPoint("CENTER", button, "LEFT", 16 / 2, 0)
|
||||
|
||||
function button:Configure(soundData)
|
||||
self.soundData = soundData
|
||||
self:Update()
|
||||
end
|
||||
function button:Update(pushed, hovered)
|
||||
if pushed == nil then pushed = self.pushed else self.pushed = pushed end
|
||||
if hovered == nil then hovered = self.hovered else self.hovered = hovered end
|
||||
local soundData = self.soundData
|
||||
if not soundData then
|
||||
self:Hide()
|
||||
return
|
||||
end
|
||||
self:Show()
|
||||
local soundDataBeingPlayed = soundQueueUI.soundQueue.sounds[1]
|
||||
local isBeingPlayed = soundData == soundDataBeingPlayed
|
||||
local buttonIndex = self:GetID()
|
||||
|
||||
if isBeingPlayed then
|
||||
self:SetAlpha(1)
|
||||
self.textWidget:SetShadowColor(0, 0, 0, 1)
|
||||
self:SetPoint("TOPLEFT", soundQueueUI.frame.container.name, "BOTTOMLEFT", 0, -2)
|
||||
self:EnableMouse(soundQueueUI.soundQueue:CanBePaused())
|
||||
else
|
||||
local isCollapsedGossipBeingPlayed = soundDataBeingPlayed and Enums.SoundEvent:IsGossipEvent(soundDataBeingPlayed.event) and (HIDE_GOSSIP_OPTIONS or not soundDataBeingPlayed.title)
|
||||
local queuePosition = buttonIndex - (isCollapsedGossipBeingPlayed and 0 or 1)
|
||||
local alpha = math.max(0.1, math.min(1, 1 - (queuePosition - 1) / 3))
|
||||
self:SetAlpha(alpha)
|
||||
self.textWidget:SetShadowColor(0, 0, 0, 0.5 + 0.5 * alpha) -- Technically isn't necessary, but it looks better this way
|
||||
self:SetPoint("TOPLEFT", soundQueueUI.frame.container.buttons[buttonIndex - 1] or soundQueueUI.frame.container.name, "BOTTOMLEFT", 0, queuePosition == 1 and -8 or -2)
|
||||
self:EnableMouse(true)
|
||||
end
|
||||
|
||||
self.textWidget:ClearAllPoints()
|
||||
self.textWidget:SetPoint("LEFT", 16 + 5, 0)
|
||||
self.textWidget:SetText(soundData.title)
|
||||
self:SetWidth(math.min(self:GetParent():GetWidth(), 16 + 5 + self.textWidget:GetWidth()))
|
||||
self.textWidget:SetPoint("RIGHT")
|
||||
|
||||
if hovered then
|
||||
local r, g, b = 225 / 255, 20 / 255, 8 / 255
|
||||
if pushed then
|
||||
r, g, b = r * 0.75, g * 0.75, b * 0.75
|
||||
end
|
||||
self:SetAlpha(1)
|
||||
self.textWidget:SetTextColor(r, g, b)
|
||||
self.textWidget:SetShadowColor(0, 0, 0, 1)
|
||||
self.iconWidget:SetTexture([[Interface\AddOns\AI_VoiceOver\Textures\SoundQueueBulletDelete]])
|
||||
self.iconWidget:SetSize(14, 14)
|
||||
else
|
||||
if isBeingPlayed then
|
||||
local event = soundData.event
|
||||
if Enums.SoundEvent:IsQuestEvent(event) then
|
||||
self.textWidget:SetTextColor(245 / 255, 204 / 255, 24 / 255)
|
||||
if event == Enums.SoundEvent.QuestAccept then
|
||||
self.iconWidget:SetTexture([[Interface\AddOns\AI_VoiceOver\Textures\SoundQueueBulletAccept]])
|
||||
elseif event == Enums.SoundEvent.QuestProgress then
|
||||
self.iconWidget:SetTexture([[Interface\AddOns\AI_VoiceOver\Textures\SoundQueueBulletProgress]])
|
||||
elseif event == Enums.SoundEvent.QuestComplete then
|
||||
self.iconWidget:SetTexture([[Interface\AddOns\AI_VoiceOver\Textures\SoundQueueBulletComplete]])
|
||||
end
|
||||
elseif Enums.SoundEvent:IsGossipEvent(event) then
|
||||
self.textWidget:SetTextColor(1, 1, 1)
|
||||
self.iconWidget:SetTexture([[Interface\AddOns\AI_VoiceOver\Textures\SoundQueueBulletGossip]])
|
||||
end
|
||||
self.iconWidget:SetSize(14, 14)
|
||||
else
|
||||
self.textWidget:SetTextColor(123 / 255, 147 / 255, 167 / 255)
|
||||
self.iconWidget:SetTexture([[Interface\AddOns\AI_VoiceOver\Textures\SoundQueueBulletQueue]])
|
||||
self.iconWidget:SetSize(22, 22)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
button:HookScript("OnClick", function(self) soundQueueUI.soundQueue:RemoveSoundFromQueue(self.soundData) end)
|
||||
button:HookScript("OnMouseDown", function(self) self:Update(true) end)
|
||||
button:HookScript("OnMouseUp", function(self) self:Update(false) end)
|
||||
button:HookScript("OnEnter", function(self) self:Update(nil, true) end)
|
||||
button:HookScript("OnLeave", function(self) self:Update(nil, false) end)
|
||||
button:Update()
|
||||
|
||||
return button
|
||||
end
|
||||
|
||||
function SoundQueueUI:UpdateSoundQueueDisplay()
|
||||
self.frame:SetShown(not Addon.db.profile.SoundQueueUI.HideFrame and #self.soundQueue.sounds > 0)
|
||||
|
||||
self:UpdatePauseDisplay()
|
||||
|
||||
self.frame.portrait:Configure(self.soundQueue.sounds[1])
|
||||
|
||||
self.frame.container:Show()
|
||||
self.frame.container:SetHeight(self.frame:GetHeight())
|
||||
local gossipCount
|
||||
local lastButtonIndex = 0
|
||||
local lastContent
|
||||
local nameSet
|
||||
for i, soundData in ipairs(self.soundQueue.sounds) do
|
||||
if not nameSet then
|
||||
nameSet = true
|
||||
self.frame.container.name:SetText(soundData.name)
|
||||
lastContent = self.frame.container.name
|
||||
end
|
||||
if not Enums.SoundEvent:IsGossipEvent(soundData.event) or (not HIDE_GOSSIP_OPTIONS and soundData.title) then
|
||||
if not gossipCount then
|
||||
gossipCount = i - 1
|
||||
end
|
||||
lastButtonIndex = lastButtonIndex + 1
|
||||
local button = self.frame.container.buttons[lastButtonIndex] or self:CreateButton(lastButtonIndex)
|
||||
button:Configure(soundData)
|
||||
lastContent = button
|
||||
end
|
||||
if lastButtonIndex == 4 then
|
||||
break
|
||||
end
|
||||
end
|
||||
for i = lastButtonIndex + 1, #self.frame.container.buttons do
|
||||
self.frame.container.buttons[i]:Configure(nil)
|
||||
end
|
||||
|
||||
self.frame.container.stopGossip:SetGossipCount(gossipCount or #self.soundQueue.sounds)
|
||||
self.frame.container.name:Update()
|
||||
|
||||
-- Align the container vertically to the middle
|
||||
if lastContent then
|
||||
local contentTop = self.frame.container.name:GetTop()
|
||||
local contentBottom = lastContent:GetBottom()
|
||||
self.frame.container:SetHeight(contentTop - contentBottom)
|
||||
else
|
||||
self.frame.container:Hide()
|
||||
end
|
||||
-- Refresh again after updating layout (same frame in modern WoW, next frame in old WoW) to update name truncation and button hover state depending on the new button positions after realignment
|
||||
Addon:ScheduleTimer(function()
|
||||
self.frame.container.buttons:Update()
|
||||
self.frame.container.name:Update()
|
||||
end, 0)
|
||||
end
|
||||
|
||||
function SoundQueueUI:UpdatePauseDisplay()
|
||||
self.frame.miniPause:Update()
|
||||
self.frame.portrait.pause:Update()
|
||||
end
|
||||
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@@ -0,0 +1,178 @@
|
||||
setfenv(1, VoiceOver)
|
||||
Utils = {}
|
||||
|
||||
function Utils:GetGUIDType(guid)
|
||||
return guid and Enums.GUID[select(1, strsplit("-", guid, 2))]
|
||||
end
|
||||
|
||||
function Utils:GetIDFromGUID(guid)
|
||||
if not guid then
|
||||
return
|
||||
end
|
||||
local type, rest = strsplit("-", guid, 2)
|
||||
type = assert(Enums.GUID[type], format("Unknown GUID type %s", type))
|
||||
assert(Enums.GUID:CanHaveID(type), format([[GUID "%s" does not contain ID]], guid))
|
||||
return tonumber((select(5, strsplit("-", rest))))
|
||||
end
|
||||
|
||||
function Utils:MakeGUID(type, id)
|
||||
assert(Enums.GUID:CanHaveID(type), format("GUID of type %d (%s) cannot contain ID", type, Enums.GUID:GetName(type) or "Unknown"))
|
||||
type = assert(Enums.GUID:GetName(type), format("Unknown GUID type %d", type))
|
||||
return format("%s-%d-%d-%d-%d-%d-%d", type, 0, 0, 0, 0, id, 0)
|
||||
end
|
||||
|
||||
function Utils:GetNPCName()
|
||||
return UnitName("questnpc") or UnitName("npc")
|
||||
end
|
||||
|
||||
function Utils:GetNPCGUID()
|
||||
return UnitGUID("questnpc") or UnitGUID("npc")
|
||||
end
|
||||
|
||||
function Utils:IsNPCPlayer()
|
||||
return UnitIsPlayer("questnpc") or UnitIsPlayer("npc")
|
||||
end
|
||||
|
||||
function Utils:WillSoundPlay(soundData)
|
||||
if not soundData.filePath then
|
||||
return false
|
||||
end
|
||||
|
||||
local willPlay, handle = PlaySoundFile(soundData.filePath)
|
||||
if willPlay then
|
||||
StopSound(handle)
|
||||
end
|
||||
return willPlay
|
||||
end
|
||||
|
||||
function Utils:PlaySound(soundData)
|
||||
local channel = Enums.SoundChannel:GetName(Addon.db.profile.Audio.SoundChannel)
|
||||
local willPlay, handle = PlaySoundFile(soundData.filePath, channel)
|
||||
soundData.handle = handle
|
||||
end
|
||||
|
||||
function Utils:StopSound(soundData)
|
||||
StopSound(soundData.handle)
|
||||
soundData.handle = nil
|
||||
end
|
||||
|
||||
function Utils:GetQuestLogScrollOffset()
|
||||
return FauxScrollFrame_GetOffset(QuestLogListScrollFrame)
|
||||
end
|
||||
|
||||
function Utils:GetQuestLogTitleFrame(index)
|
||||
return _G["QuestLogTitle" .. index]
|
||||
end
|
||||
|
||||
function Utils:GetQuestLogTitleNormalText(index)
|
||||
return _G["QuestLogTitle" .. index .. "NormalText"]
|
||||
end
|
||||
|
||||
function Utils:GetQuestLogTitleCheck(index)
|
||||
return _G["QuestLogTitle" .. index .. "Check"]
|
||||
end
|
||||
|
||||
function Utils:ColorizeText(text, color)
|
||||
return color .. text .. "|r"
|
||||
end
|
||||
|
||||
function Utils:Ordered(tbl, sorter)
|
||||
local orderedIndex = {}
|
||||
for key in pairs(tbl) do
|
||||
table.insert(orderedIndex, key)
|
||||
end
|
||||
if sorter then
|
||||
table.sort(orderedIndex, function(a, b)
|
||||
return sorter(tbl[a], tbl[b], a, b)
|
||||
end)
|
||||
else
|
||||
table.sort(orderedIndex)
|
||||
end
|
||||
|
||||
local i = 0
|
||||
local function orderedNext(t)
|
||||
i = i + 1
|
||||
return orderedIndex[i], t[orderedIndex[i]]
|
||||
end
|
||||
|
||||
return orderedNext, tbl, nil
|
||||
end
|
||||
|
||||
local animationDurations = {
|
||||
["Original"] = {
|
||||
[130737] = { [60] = 1533 }, -- interface/buttons/talktomequestion_white
|
||||
|
||||
[116921] = { [60] = 4000 }, -- character/bloodelf/female/bloodelffemale
|
||||
[1100258] = { [60] = 4000 }, -- character/bloodelf/female/bloodelffemale_hd
|
||||
[117170] = { [60] = 2000 }, -- character/bloodelf/male/bloodelfmale
|
||||
[1100087] = { [60] = 2000 }, -- character/bloodelf/male/bloodelfmale_hd
|
||||
[117400] = { [60] = 2934 }, -- character/broken/female/brokenfemale
|
||||
[117412] = { [60] = 2934 }, -- character/broken/male/brokenmale
|
||||
[117437] = { [60] = 3000 }, -- character/draenei/female/draeneifemale
|
||||
[1022598] = { [60] = 3000 }, -- character/draenei/female/draeneifemale_hd
|
||||
[117721] = { [60] = 3334 }, -- character/draenei/male/draeneimale
|
||||
[1005887] = { [60] = 3334 }, -- character/draenei/male/draeneimale_hd
|
||||
[118135] = { [60] = 2000 }, -- character/dwarf/female/dwarffemale
|
||||
[950080] = { [60] = 2000 }, -- character/dwarf/female/dwarffemale_hd
|
||||
[118355] = { [60] = 2000 }, -- character/dwarf/male/dwarfmale
|
||||
[878772] = { [60] = 2000 }, -- character/dwarf/male/dwarfmale_hd
|
||||
[118652] = { [60] = 2000 }, -- character/felorc/female/felorcfemale
|
||||
[118653] = { [60] = 2000 }, -- character/felorc/male/felorcmale
|
||||
[118654] = { [60] = 2000 }, -- character/felorc/male/felorcmaleaxe
|
||||
[118667] = { [60] = 2000 }, -- character/felorc/male/felorcmalesword
|
||||
[118798] = { [60] = 2500 }, -- character/foresttroll/male/foresttrollmale
|
||||
[119063] = { [60] = 4000 }, -- character/gnome/female/gnomefemale
|
||||
[940356] = { [60] = 4000 }, -- character/gnome/female/gnomefemale_hd
|
||||
[119159] = { [60] = 4000 }, -- character/gnome/male/gnomemale
|
||||
[900914] = { [60] = 4000 }, -- character/gnome/male/gnomemale_hd
|
||||
[119369] = { [60] = 1800 }, -- character/goblin/female/goblinfemale
|
||||
[119376] = { [60] = 1800 }, -- character/goblin/male/goblinmale
|
||||
[119563] = { [60] = 2667 }, -- character/human/female/humanfemale
|
||||
[1000764] = { [60] = 2667 }, -- character/human/female/humanfemale_hd
|
||||
[119940] = { [60] = 2000 }, -- character/human/male/humanmale
|
||||
[1011653] = { [60] = 2000 }, -- character/human/male/humanmale_hd
|
||||
[232863] = { [60] = 2500 }, -- character/icetroll/male/icetrollmale
|
||||
[120263] = { [60] = 3000 }, -- character/naga_/female/naga_female
|
||||
[120294] = { [60] = 3000 }, -- character/naga_/male/naga_male
|
||||
[120590] = { [60] = 2100 }, -- character/nightelf/female/nightelffemale
|
||||
[921844] = { [60] = 2100 }, -- character/nightelf/female/nightelffemale_hd
|
||||
[120791] = { [60] = 2000 }, -- character/nightelf/male/nightelfmale
|
||||
[974343] = { [60] = 2000 }, -- character/nightelf/male/nightelfmale_hd
|
||||
[233367] = { [60] = 3600 }, -- character/northrendskeleton/male/northrendskeletonmale
|
||||
[121087] = { [60] = 2000 }, -- character/orc/female/orcfemale
|
||||
[949470] = { [60] = 2000 }, -- character/orc/female/orcfemale_hd
|
||||
[121287] = { [60] = 2000 }, -- character/orc/male/orcmale
|
||||
[917116] = { [60] = 2000 }, -- character/orc/male/orcmale_hd
|
||||
[121608] = { [60] = 2000 }, -- character/scourge/female/scourgefemale
|
||||
[997378] = { [60] = 2467 }, -- character/scourge/female/scourgefemale_hd
|
||||
[121768] = { [60] = 2667 }, -- character/scourge/male/scourgemale
|
||||
[959310] = { [60] = 2667 }, -- character/scourge/male/scourgemale_hd
|
||||
[121942] = { [60] = 2667 }, -- character/skeleton/male/skeletonmale
|
||||
[233878] = { [60] = 2934 }, -- character/taunka/male/taunkamale
|
||||
[121961] = { [60] = 2934 }, -- character/tauren/female/taurenfemale
|
||||
[986648] = { [60] = 2934 }, -- character/tauren/female/taurenfemale_hd
|
||||
[122055] = { [60] = 2934 }, -- character/tauren/male/taurenmale
|
||||
[968705] = { [60] = 2934 }, -- character/tauren/male/taurenmale_hd
|
||||
[122414] = { [60] = 2500 }, -- character/troll/female/trollfemale
|
||||
[1018060] = { [60] = 2500 }, -- character/troll/female/trollfemale_hd
|
||||
[122560] = { [60] = 2500 }, -- character/troll/male/trollmale
|
||||
[1022938] = { [60] = 2500 }, -- character/troll/male/trollmale_hd
|
||||
[122738] = { [60] = 3000 }, -- character/tuskarr/male/tuskarrmale
|
||||
[122815] = { [60] = 3600 }, -- character/vrykul/male/vrykulmale
|
||||
},
|
||||
-- HD overrides for model files which didn't get a separate HD version
|
||||
["HD"] = {
|
||||
[119369] = { [60] = 4667 }, -- character/goblin/female/goblinfemale
|
||||
[119376] = { [60] = 4667 }, -- character/goblin/male/goblinmale
|
||||
},
|
||||
}
|
||||
function Utils:GetCurrentModelSet()
|
||||
return "Original"
|
||||
end
|
||||
function Utils:GetModelAnimationDuration(model, animation)
|
||||
if not model or model == 123 then return end
|
||||
local models = animationDurations[Utils:GetCurrentModelSet()] or animationDurations["Original"]
|
||||
local animations = models[model] or animationDurations["Original"][model]
|
||||
local duration = animations and animations[animation]
|
||||
return duration and duration / 1000
|
||||
end
|
||||
@@ -0,0 +1,225 @@
|
||||
setfenv(1, VoiceOver)
|
||||
|
||||
Addon = LibStub("AceAddon-3.0"):NewAddon("VoiceOver", "AceEvent-3.0", "AceTimer-3.0")
|
||||
|
||||
local defaults = {
|
||||
profile = {
|
||||
SoundQueueUI = {
|
||||
LockFrame = false,
|
||||
FrameScale = 0.7,
|
||||
FrameStrata = "HIGH",
|
||||
HidePortrait = false,
|
||||
HideFrame = false,
|
||||
},
|
||||
Audio = {
|
||||
GossipFrequency = Enums.GossipFrequency.OncePerQuestNPC,
|
||||
SoundChannel = Enums.SoundChannel.Master,
|
||||
AutoToggleDialog = Version:IsRetailOrAboveLegacyVersion(60100),
|
||||
},
|
||||
MinimapButton = {
|
||||
LibDBIcon = {}, -- Table used by LibDBIcon to store position (minimapPos), dragging lock (lock) and hidden state (hide)
|
||||
Commands = {
|
||||
-- References keys from Options.table.args.SlashCommands.args table
|
||||
LeftButton = "Options",
|
||||
MiddleButton = "PlayPause",
|
||||
RightButton = "Clear",
|
||||
}
|
||||
},
|
||||
LegacyWrath = Version.IsLegacyWrath and {
|
||||
PlayOnMusicChannel = {
|
||||
Enabled = true,
|
||||
Volume = 1,
|
||||
FadeOutMusic = 0.5,
|
||||
},
|
||||
},
|
||||
DebugEnabled = false,
|
||||
},
|
||||
char = {
|
||||
IsPaused = false,
|
||||
hasSeenGossipForNPC = {},
|
||||
}
|
||||
}
|
||||
|
||||
local lastGossipOptions
|
||||
local selectedGossipOption
|
||||
|
||||
function Addon:OnInitialize()
|
||||
self.db = LibStub("AceDB-3.0"):New("VoiceOverDB", defaults)
|
||||
self.db.RegisterCallback(self, "OnProfileChanged", "RefreshConfig")
|
||||
self.db.RegisterCallback(self, "OnProfileReset", "RefreshConfig")
|
||||
|
||||
self.soundQueue = SoundQueue:new()
|
||||
self.questOverlayUI = QuestOverlayUI:new(self.soundQueue)
|
||||
|
||||
DataModules:EnumerateAddons()
|
||||
Options:Initialize()
|
||||
|
||||
self:RegisterEvent("QUEST_DETAIL")
|
||||
self:RegisterEvent("GOSSIP_SHOW")
|
||||
self:RegisterEvent("GOSSIP_CLOSED")
|
||||
self:RegisterEvent("QUEST_COMPLETE")
|
||||
-- self:RegisterEvent("QUEST_PROGRESS")
|
||||
|
||||
StaticPopupDialogs["VOICEOVER_DUPLICATE_ADDON"] =
|
||||
{
|
||||
text =
|
||||
"VoiceOver\n\nTo fix the quest autoaccept bugs we had to rename the addon folder. If you're seeing this popup, it means the old one wasn't automatically removed.\n\nYou can safely delete \"VoiceOver\" from your Addons folder. \"AI_VoiceOver\" is the new folder.",
|
||||
button1 = OKAY,
|
||||
timeout = 0,
|
||||
whileDead = 1,
|
||||
OnAccept = function()
|
||||
self.db.profile.main.SeenDuplicateDialog = true
|
||||
end,
|
||||
};
|
||||
|
||||
if select(5, GetAddOnInfo("VoiceOver")) ~= "MISSING" then
|
||||
DisableAddOn("VoiceOver")
|
||||
if not self.db.profile.main.SeenDuplicateDialog then
|
||||
StaticPopup_Show("VOICEOVER_DUPLICATE_ADDON")
|
||||
end
|
||||
end
|
||||
|
||||
hooksecurefunc("AbandonQuest", function()
|
||||
local questName = GetAbandonQuestName()
|
||||
local soundsToRemove = {}
|
||||
for _, soundData in pairs(self.soundQueue.sounds) do
|
||||
if soundData.title == questName then
|
||||
table.insert(soundsToRemove, soundData)
|
||||
end
|
||||
end
|
||||
|
||||
for _, soundData in pairs(soundsToRemove) do
|
||||
self.soundQueue:RemoveSoundFromQueue(soundData)
|
||||
end
|
||||
end)
|
||||
|
||||
hooksecurefunc("QuestLog_Update", function()
|
||||
self.questOverlayUI:UpdateQuestOverlayUI()
|
||||
end)
|
||||
|
||||
if C_GossipInfo and C_GossipInfo.SelectOption then
|
||||
hooksecurefunc(C_GossipInfo, "SelectOption", function(optionID)
|
||||
if lastGossipOptions then
|
||||
for _, info in ipairs(lastGossipOptions) do
|
||||
if info.gossipOptionID == optionID then
|
||||
selectedGossipOption = info.name
|
||||
break
|
||||
end
|
||||
end
|
||||
lastGossipOptions = nil
|
||||
end
|
||||
end)
|
||||
elseif SelectGossipOption then
|
||||
hooksecurefunc("SelectGossipOption", function(index)
|
||||
if lastGossipOptions then
|
||||
selectedGossipOption = lastGossipOptions[1 + (index - 1) * 2]
|
||||
lastGossipOptions = nil
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function Addon:RefreshConfig()
|
||||
self.soundQueue.ui:RefreshConfig()
|
||||
end
|
||||
|
||||
function Addon:QUEST_DETAIL()
|
||||
local questID = GetQuestID()
|
||||
local questTitle = GetTitleText()
|
||||
local questText = GetQuestText()
|
||||
local guid = Utils:GetNPCGUID()
|
||||
local targetName = Utils:GetNPCName()
|
||||
|
||||
local type = guid and Utils:GetGUIDType(guid)
|
||||
if type == Enums.GUID.Item then
|
||||
-- Allow quests started from items to have VO, book icon will be displayed for them
|
||||
elseif not type or not Enums.GUID:CanHaveID(type) then
|
||||
-- If the quest is started by something that we cannot extract the ID of (e.g. Player, when sharing a quest) - try to fallback to a questgiver from a module's database
|
||||
local npcID = DataModules:GetQuestLogNPCID(questID) -- TODO: Add fallbacks to item and object questgivers once VO for them is made
|
||||
if npcID then
|
||||
type = Enums.GUID.Creature
|
||||
guid = Utils:MakeGUID(type, npcID)
|
||||
targetName = DataModules:GetNPCName(npcID) or "Unknown Name"
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- print("QUEST_DETAIL", questID, questTitle);
|
||||
local soundData = {
|
||||
event = Enums.SoundEvent.QuestAccept,
|
||||
questID = questID,
|
||||
name = targetName,
|
||||
title = questTitle,
|
||||
text = questText,
|
||||
unitGUID = guid
|
||||
}
|
||||
self.soundQueue:AddSoundToQueue(soundData)
|
||||
end
|
||||
|
||||
function Addon:QUEST_COMPLETE()
|
||||
local questID = GetQuestID()
|
||||
local questTitle = GetTitleText()
|
||||
local questText = GetRewardText()
|
||||
local guid = Utils:GetNPCGUID()
|
||||
local targetName = Utils:GetNPCName()
|
||||
-- print("QUEST_COMPLETE", questID, questTitle);
|
||||
local soundData = {
|
||||
event = Enums.SoundEvent.QuestComplete,
|
||||
questID = questID,
|
||||
name = targetName,
|
||||
title = questTitle,
|
||||
text = questText,
|
||||
unitGUID = guid
|
||||
}
|
||||
self.soundQueue:AddSoundToQueue(soundData)
|
||||
end
|
||||
|
||||
function Addon:GOSSIP_SHOW()
|
||||
local guid = Utils:GetNPCGUID()
|
||||
local targetName = Utils:GetNPCName()
|
||||
local npcKey = guid or "unknown"
|
||||
|
||||
local gossipSeenForNPC = self.db.char.hasSeenGossipForNPC[npcKey]
|
||||
|
||||
if self.db.profile.Audio.GossipFrequency == Enums.GossipFrequency.OncePerQuestNPC then
|
||||
local numActiveQuests = GetNumGossipActiveQuests()
|
||||
local numAvailableQuests = GetNumGossipAvailableQuests()
|
||||
local npcHasQuests = (numActiveQuests > 0 or numAvailableQuests > 0)
|
||||
if npcHasQuests and gossipSeenForNPC then
|
||||
return
|
||||
end
|
||||
elseif self.db.profile.Audio.GossipFrequency == Enums.GossipFrequency.OncePerNPC then
|
||||
if gossipSeenForNPC then
|
||||
return
|
||||
end
|
||||
elseif self.db.profile.Audio.GossipFrequency == Enums.GossipFrequency.Never then
|
||||
return
|
||||
end
|
||||
|
||||
-- Play the gossip sound
|
||||
local gossipText = GetGossipText()
|
||||
local soundData = {
|
||||
event = Enums.SoundEvent.Gossip,
|
||||
name = targetName,
|
||||
title = selectedGossipOption and format([["%s"]], selectedGossipOption),
|
||||
text = gossipText,
|
||||
unitGUID = guid,
|
||||
startCallback = function()
|
||||
self.db.char.hasSeenGossipForNPC[npcKey] = true
|
||||
end
|
||||
}
|
||||
self.soundQueue:AddSoundToQueue(soundData)
|
||||
|
||||
selectedGossipOption = nil
|
||||
lastGossipOptions = nil
|
||||
if C_GossipInfo and C_GossipInfo.GetOptions then
|
||||
lastGossipOptions = C_GossipInfo.GetOptions()
|
||||
elseif GetGossipOptions then
|
||||
lastGossipOptions = { GetGossipOptions() }
|
||||
end
|
||||
end
|
||||
|
||||
function Addon:GOSSIP_CLOSED()
|
||||
selectedGossipOption = nil
|
||||
end
|
||||
@@ -0,0 +1,16 @@
|
||||
<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
|
||||
<Script file="Environment.lua"/>
|
||||
<Script file="Common\Version.lua"/>
|
||||
<Script file="Common\Enums.lua"/>
|
||||
<Script file="Utils.lua"/>
|
||||
<Script file="Debug.lua"/>
|
||||
<Script file="Options.lua"/>
|
||||
<Script file="Common\FuzzySearch.lua"/>
|
||||
<Script file="SoundQueue.lua"/>
|
||||
<Script file="SoundQueueUI.lua"/>
|
||||
<Script file="QuestOverlayUI.lua"/>
|
||||
<Script file="Common\DataModules.lua"/>
|
||||
<Script file="VoiceOver.lua"/>
|
||||
|
||||
<Script file="Compatibility.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,14 @@
|
||||
<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
|
||||
<Script file="Libs\LibStub\LibStub.lua"/>
|
||||
<Include file="Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml"/>
|
||||
<Include file="Libs\AceAddon-3.0\AceAddon-3.0.xml"/>
|
||||
<Include file="Libs\AceDB-3.0\AceDB-3.0.xml"/>
|
||||
<Include file="Libs\AceDBOptions-3.0\AceDBOptions-3.0.xml"/>
|
||||
<Include file="Libs\AceGUI-3.0\AceGUI-3.0.xml"/>
|
||||
<Include file="Libs\AceConfig-3.0\AceConfig-3.0.xml"/>
|
||||
<Include file="Libs\AceConsole-3.0\AceConsole-3.0.xml"/>
|
||||
<Include file="Libs\AceEvent-3.0\AceEvent-3.0.xml"/>
|
||||
<Include file="Libs\AceTimer-3.0\AceTimer-3.0.xml"/>
|
||||
<Script file="Libs\LibDataBroker-1.1\LibDataBroker-1.1.lua"/>
|
||||
<Script file="Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,18 @@
|
||||
## Interface: 30300
|
||||
## Title: VoiceOver Data - Vanilla
|
||||
## Version: 0.1
|
||||
## LoadOnDemand: 1
|
||||
## OptionalDeps: AI_VoiceOver_112, AI_VoiceOver
|
||||
## X-Part-Of: VoiceOver
|
||||
## X-Child-Of: VoiceOver
|
||||
## X-VoiceOver-DataModule-Version: 1
|
||||
## X-VoiceOver-DataModule-Priority: 100
|
||||
## X-VoiceOver-DataModule-Maps: 0, 1, 30, 33, 43, 47, 48, 70, 90, 109, 129, 189, 209, 229, 230, 289, 309, 329, 349, 369, 389, 429, 469, 509, 531, 533
|
||||
|
||||
Module.lua
|
||||
generated\gossip_file_lookups.lua
|
||||
generated\npc_name_gossip_file_lookups.lua
|
||||
generated\npc_name_lookups.lua
|
||||
generated\quest_id_lookups.lua
|
||||
generated\questlog_npc_lookups.lua
|
||||
generated\sound_length_table.lua
|
||||
@@ -0,0 +1,14 @@
|
||||
if not VoiceOver or not VoiceOver.DataModules then return end
|
||||
|
||||
AI_VoiceOverData_Vanilla = {}
|
||||
|
||||
function AI_VoiceOverData_Vanilla:GetSoundPath(fileName, event)
|
||||
setfenv(1, VoiceOver)
|
||||
if Enums.SoundEvent:IsQuestEvent(event) then
|
||||
return format([[generated\sounds\quests\%s.mp3]], fileName)
|
||||
elseif Enums.SoundEvent:IsGossipEvent(event) then
|
||||
return format([[generated\sounds\gossip\%s.mp3]], fileName)
|
||||
end
|
||||
end
|
||||
|
||||
VoiceOver.DataModules:Register("AI_VoiceOverData_Vanilla", AI_VoiceOverData_Vanilla)
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user