init
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if not VoiceOver or not VoiceOver.DataModules then return end
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AI_VoiceOverData_Vanilla = {}
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function AI_VoiceOverData_Vanilla:GetSoundPath(fileName, event)
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setfenv(1, VoiceOver)
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if Enums.SoundEvent:IsQuestEvent(event) then
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return format([[generated\sounds\quests\%s.mp3]], fileName)
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elseif Enums.SoundEvent:IsGossipEvent(event) then
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return format([[generated\sounds\gossip\%s.mp3]], fileName)
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end
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end
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VoiceOver.DataModules:Register("AI_VoiceOverData_Vanilla", AI_VoiceOverData_Vanilla)
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