fix(compat): convert FileDataID Set*Texture() calls to string paths
WoW 3.3.5 / CoA does not support numeric FileDataIDs in Set(*)Texture — only string paths. Upstream Ace3 uses FDIDs in 42 places across AceGUI-3.0/widgets and AceConfigDialog-3.0, which silently fail and render as red placeholders (visible as solid-red squares where color swatches, checkboxes, and window chrome should be). Substituted each FDID with the string path documented in the trailing comment. Files touched: AceGUI-3.0/widgets/AceGUIContainer-Frame.lua (5) AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua (4) AceGUI-3.0/widgets/AceGUIContainer-Window.lua (12) AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua (9) AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua (3) AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua (3) AceGUI-3.0/widgets/AceGUIWidget-Heading.lua (2) AceGUI-3.0/widgets/AceGUIWidget-Icon.lua (1) AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua (3) Documented as patch #1 in README.md.
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@@ -118,7 +118,7 @@ local function Constructor()
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local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
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highlight:SetAllPoints(image)
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highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
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highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
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highlight:SetTexCoord(0, 1, 0.23, 0.77)
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highlight:SetBlendMode("ADD")
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