fix(compat): convert FileDataID Set*Texture() calls to string paths
WoW 3.3.5 / CoA does not support numeric FileDataIDs in Set(*)Texture — only string paths. Upstream Ace3 uses FDIDs in 42 places across AceGUI-3.0/widgets and AceConfigDialog-3.0, which silently fail and render as red placeholders (visible as solid-red squares where color swatches, checkboxes, and window chrome should be). Substituted each FDID with the string path documented in the trailing comment. Files touched: AceGUI-3.0/widgets/AceGUIContainer-Frame.lua (5) AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua (4) AceGUI-3.0/widgets/AceGUIContainer-Window.lua (12) AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua (9) AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua (3) AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua (3) AceGUI-3.0/widgets/AceGUIWidget-Heading.lua (2) AceGUI-3.0/widgets/AceGUIWidget-Icon.lua (1) AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua (3) Documented as patch #1 in README.md.
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@@ -151,21 +151,21 @@ local methods = {
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local size
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if type == "radio" then
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size = 16
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checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
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checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
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checkbg:SetTexCoord(0, 0.25, 0, 1)
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check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
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check:SetTexture("Interface\\Buttons\\UI-RadioButton")
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check:SetTexCoord(0.25, 0.5, 0, 1)
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check:SetBlendMode("ADD")
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highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
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highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
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highlight:SetTexCoord(0.5, 0.75, 0, 1)
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else
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size = 24
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checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
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checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
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checkbg:SetTexCoord(0, 1, 0, 1)
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check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
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check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
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check:SetTexCoord(0, 1, 0, 1)
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check:SetBlendMode("BLEND")
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highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
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highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
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highlight:SetTexCoord(0, 1, 0, 1)
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end
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checkbg:SetHeight(size)
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@@ -251,11 +251,11 @@ local function Constructor()
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checkbg:SetWidth(24)
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checkbg:SetHeight(24)
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checkbg:SetPoint("TOPLEFT")
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checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
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checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
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local check = frame:CreateTexture(nil, "OVERLAY")
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check:SetAllPoints(checkbg)
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check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
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check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
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local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
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text:SetJustifyH("LEFT")
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@@ -264,7 +264,7 @@ local function Constructor()
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text:SetPoint("RIGHT")
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local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
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highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
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highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
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highlight:SetBlendMode("ADD")
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highlight:SetAllPoints(checkbg)
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