-- AscensionExporter - Core local ADDON_NAME = ... local AE = {} AscensionExporter = AE -- SavedVariables defaults AscensionExporterConfig = AscensionExporterConfig or {} AscensionExporterConfig.enableSavedVariables = AscensionExporterConfig.enableSavedVariables == true and true or false AscensionExporterSaved = AscensionExporterSaved or {} -- Utils local function IsArray(t) if type(t) ~= "table" then return false end local n = 0 for k, _ in pairs(t) do if type(k) ~= "number" then return false end n = n + 1 end for i = 1, n do if t[i] == nil then return false end end return true end -- Shims for safety local function SafeCall(fn, ...) local ok, r = pcall(fn, ...) if ok then return r end return nil end -- Export assembly function AE:AssembleExport(which) local nowIso = date("!%Y-%m-%dT%H:%M:%SZ") local version, build, buildDate, toc = GetBuildInfo() local name = UnitName("player") or "" local level = UnitLevel("player") or 0 local _, class = UnitClass("player") local _, race = UnitRace("player") local faction = UnitFactionGroup("player") or "" local realm = GetRealmName and GetRealmName() or (GetCVar and GetCVar("realmName")) or "" local out = { schemaVersion = 1, exportedAt = nowIso, client = { interface = toc or 30300, version = version, build = build, buildDate = buildDate }, character = { name = name or "", realm = realm or "", level = level or 0, class = class or "", race = race or "", faction = faction or "" }, } local wantAll = (which == nil) or (which == "all") if wantAll or which == "talents" then if AE.CollectTalents then out.talents = SafeCall(AE.CollectTalents) or {} end end if wantAll or which == "gear" then if AE.CollectGear then out.gear = SafeCall(AE.CollectGear) or {} end end if wantAll or which == "enchants" then if AE.CollectMysticEnchants then out.mysticEnchants = SafeCall(AE.CollectMysticEnchants) or {} end end return out end function AE:Export(which) local data = self:AssembleExport(which) -- Prefer global encoder from Util/Json.lua; fallback to a tiny local encoder if missing local function tiny_json_encode(v) local tv = type(v) if tv == 'nil' then return 'null' end if tv == 'boolean' then return v and 'true' or 'false' end if tv == 'number' then return tostring(v) end if tv == 'string' then local s = v:gsub('\\', '\\\\'):gsub('"', '\\"'):gsub('\n', '\\n'):gsub('\r', '\\r'):gsub('\t', '\\t') return '"' .. s .. '"' end if tv == 'table' then -- detect array-like local n = 0 for k,_ in pairs(v) do if type(k) ~= 'number' then n = -1 break else n = math.max(n, k) end end if n >= 1 then local parts = {} for i=1,n do parts[#parts+1] = tiny_json_encode(v[i]) end return '[' .. table.concat(parts, ',') .. ']' else local parts = {} for k,val in pairs(v) do parts[#parts+1] = tiny_json_encode(tostring(k)) .. ':' .. tiny_json_encode(val) end return '{' .. table.concat(parts, ',') .. '}' end end return 'null' end local encoder = _G.AscensionExporter_Json_Encode or tiny_json_encode local json = encoder(data) local title = "Ascension Export" if which and which ~= "all" then title = title .. " - " .. which end AscensionExporter_ShowExportFrame(json, title .. " - Copy All (Ctrl+C)") if AscensionExporterConfig.enableSavedVariables then local key = (data.character.realm or "") .. ":" .. (data.character.name or "") AscensionExporterSaved[key] = data DEFAULT_CHAT_FRAME:AddMessage("AscensionExporter: export saved to SavedVariables for " .. key) end end -- Markdown gear table generator (for guide tables like mage-guide.md) function AE:GenerateMarkdownGear() local gear = self.CollectGear and self.CollectGear() or { slots = {} } local ench = self.CollectMysticEnchants and self.CollectMysticEnchants() or { perSlot = {}, active = {} } -- Map gear by slot and mystic enchant per slot local bySlot = {} for _, s in ipairs(gear.slots or {}) do bySlot[s.slot] = s end local mystPer = {} for _, e in ipairs(ench.perSlot or {}) do mystPer[e.slot] = e.name end -- Desired order and pretty slot names matching the mage guide local ORDER = { {1, "Head"}, {2, "Neck"}, {3, "Shoulders"}, {15, "Back"}, {5, "Chest"}, {9, "Wrist"}, {16, "Mainhand"}, {17, "Offhand"}, {18, "Wand"}, {10, "Gloves"}, {6, "Belt"}, {7, "Legs"}, {8, "Boots"}, {11, "Ring 1"}, {12, "Ring 2"}, {13, "Trinket 1"}, {14, "Trinket 2"}, } local function md_link(name, itemId) if (itemId or 0) > 0 and name and name ~= "" then return string.format("[%s](https://db.ascension.gg/?item=%d)", name, itemId) elseif name and name ~= "" then return name else return "-" end end local lines = {} table.insert(lines, "| Slot | Item | Location | Enchant | Alternative |") table.insert(lines, "|------|------|----------|---------|-------------|") for _, ent in ipairs(ORDER) do local slotId, label = ent[1], ent[2] local s = bySlot[slotId] local itemCell = "-" local enchantCell = "-" if s then itemCell = md_link(s.name, s.itemId) local base = s.enchant and s.enchant.name or nil local myst = mystPer[slotId] if base and base ~= "" then enchantCell = base end if myst and myst ~= "" then enchantCell = (enchantCell ~= "-" and enchantCell ~= nil and enchantCell ~= "") and (enchantCell .. " / Mystic: " .. myst) or ("Mystic: " .. myst) end if not enchantCell or enchantCell == "" then enchantCell = "-" end end local row = string.format("| **%s** | %s | - | %s | - |", label, itemCell, enchantCell) table.insert(lines, row) end return table.concat(lines, "\n") .. "\n" end -- Slash command handling SLASH_ASCX1 = "/ascx" SLASH_ASCX2 = "/asxc" -- alias: both map to the same handler key "ASCX" SlashCmdList["ASCX"] = function(msg) msg = msg or "" msg = msg:lower() if msg == "" or msg == "help" then -- Open the export window with helpful text and let buttons drive actions if AscensionExporter_ShowExportFrame then local help = "Use the buttons above or type:\n/ascx export all|talents|gear|enchants|mdgear\n/ascx sv on|off (SavedVariables is currently " .. (AscensionExporterConfig.enableSavedVariables and "ON" or "OFF") .. ")\n" AscensionExporter_ShowExportFrame(help, "Ascension Export - Tools & Help") return else DEFAULT_CHAT_FRAME:AddMessage("AscensionExporter usage:") DEFAULT_CHAT_FRAME:AddMessage(" /ascx export all|talents|gear|enchants|mdgear") DEFAULT_CHAT_FRAME:AddMessage(" /ascx sv on|off - toggle SavedVariables export (currently " .. (AscensionExporterConfig.enableSavedVariables and "ON" or "OFF") .. ")") return end end local cmd, rest = msg:match("^(%S+)%s*(.*)$") if cmd == "export" then rest = rest ~= "" and rest or "all" if rest == "mdgear" or rest == "md" then local md = AE:GenerateMarkdownGear() AscensionExporter_ShowExportFrame(md, "Ascension Export - Markdown Gear - Copy All (Ctrl+C)") elseif rest == "all" or rest == "talents" or rest == "gear" or rest == "enchants" then AE:Export(rest) else DEFAULT_CHAT_FRAME:AddMessage("AscensionExporter: unknown export target '" .. tostring(rest) .. "'") end return elseif cmd == "sv" then if rest == "on" then AscensionExporterConfig.enableSavedVariables = true DEFAULT_CHAT_FRAME:AddMessage("AscensionExporter: SavedVariables export ENABLED") elseif rest == "off" then AscensionExporterConfig.enableSavedVariables = false DEFAULT_CHAT_FRAME:AddMessage("AscensionExporter: SavedVariables export DISABLED") else DEFAULT_CHAT_FRAME:AddMessage("AscensionExporter: sv on|off") end return else DEFAULT_CHAT_FRAME:AddMessage("AscensionExporter: unknown command. Type /ascx help") end end -- Basic event binding (not strictly necessary for slash-only usage) local f = CreateFrame("Frame") f:RegisterEvent("ADDON_LOADED") f:SetScript("OnEvent", function(_, event, addon) if event == "ADDON_LOADED" and addon == ADDON_NAME then -- init defaults if needed AscensionExporterConfig.enableSavedVariables = AscensionExporterConfig.enableSavedVariables and true or false end end)